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3 years ago ::
Jan 18, 2010 - 12:24AM
#551
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I'm really tired of the primitives versus civilized meme, and that was before Avatar hit us over the head with it.
My ideas for a new camapaign world are
- Young world. D&D worlds always have millennia of history behind it, with successions of empires that have risen and fallen. Let's turn that around. You are the first generation of humans, elves, etc. There are no long lost civilizations. No ancient stories with 10,000 years of backstory. You're the progenitors. You're the future myths. This is a young world, a blank canvas. Paint on it. The only issue here is where did all the magic items comes from?
I've always liked the idea. BUT how do you sell it. or write it up for someone else to run. You have to write the history that they will play. So every one will be playing the same Young World... ?
GAMMA WORLD Wuv D&D: Beyond the RPG - Transcript This is a complete transcript. http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390668593
The audio file is in this News Archive http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/DNDXP
2010 D&D Product Overview (47 minutes into the Audio) http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390928045
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3 years ago ::
Jan 18, 2010 - 5:01AM
#552
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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So every one will be playing the same Young World... ?
Yes. That's what makes it a campaign setting, not a genre book like Heroes of Horror.
And it is not a campaign of cavemen. It's a campaign of the first generation of creatures made by young and capricious gods. So there's no reason you couldn't have magic items, swords, armor, potions, artificers, warforged and golems. They just happend to be the first magic items, swords, armor, potions, artificers, warforged and golems.
The one thing missing from a typical campaign world would be ruins to explore. I think the setting could survive. I think the notion that the PCs get to create a new set of myths would be quite enticing.
The world is not primitive. It is young, it is innocent, and it is archetypal.
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3 years ago ::
Jan 18, 2010 - 11:23AM
#553
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Date Joined:
Apr 15, 2001
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remember: DS is the setting where elves will mug you, take your stuff & leave you naked in the middle of the desert, a nice unarmed meal for a group of hungry halflings. or worse.
Eladrin could be a variety of things so i'm also waiting to see how they handle them. heck, with a lot of them you could just call 'em mutants of the wastes and it would almost work.
-dragonborn could be failed "recreating the dragon of tyr" experiments of a sorceror king, effectively being humans with random dragon features (think old theifling who had random traits) -shifters could be mutated humans of the wastes, adapted to survive the harsh climate -genesai could be half-humanoid children of elementals and the various shamans/preists. ect...
lots of ways you can add new races without shaking the boat too much.
Genasi would be very easy to fit into DS and theres already beings in 2nd ed material described as elemenalt touched humans in the Sea of Silt area.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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