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3 years ago ::
Nov 28, 2009 - 1:14PM
#1
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I'm running a friend through KoTs and recently he descended into the tomb like area where the rune traps were.
I described the runes in such a way that he didn't want to go near them and so he at first devised pilling rocks on top of them, and in the 4E spirit of "yes" - I let him start carrying rocks. Half way through him running endurance and strength checks - he wondered if the ritual tensers floating disc could help him bypass the runes, and RAW I didn't see any problem with that in the ritual.
i know this has been probably discussed, but the search function didn't find anything related - so has there been the overall verdict on this? has there been errata?
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3 years ago ::
Nov 29, 2009 - 12:31AM
#2
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Date Joined:
Sep 26, 2001
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Tenser's Floating Disk is a classic spell that's been in every version of the game since 1e. 4e is the first version, though, where you can ride your own disk, and I think we've begun to see why it was that it was forbidden in the past. Anyway, it's up to you how to rule it. T'sFD only hovers a few inches above the ground, that could be close enough to set off the runes. It's also magic, in itself, which could set of the runes. Really, though, it's not a big deal. Most of our party, for instance, was able to simply jump over the runes. If you want to let the player do it, wouldn't be imbalancing or anything. (Do think twice before letting the 'Disk float over non-solid surfaces and difficult terrain, though.)
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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3 years ago ::
Nov 29, 2009 - 9:26AM
#3
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Date Joined:
May 26, 2007
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I've recently had a player ask about riding his Tenser's Disk as well. I didn't have a problem with it but it seemed to me that as the disk usually follows the caster then it would be reasonable to limit it in the following ways; 1) it can only move at the speed that the character could move at (so if it was difficult terrain then it would be impeded as much as the character would be) 2) it can only move where the character could move 3) any obstacle that causes a change in movement type (from walking to falling/climbing/swimming) requires the appropriate skill checks. So, if the character want to stand a few inches off the ground and impress the natives then that's fine by me but if they want a cheap way to fly then that isnt.  The player seemed fine with these so I also suspect he's thought of some major loopholes already
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3 years ago ::
Nov 29, 2009 - 10:48AM
#4
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Yeah, I'll probably hand wave it for that encounter (we finished up in sir keegans - so he still has to go through that area), i'll inform my player that in the future it won't work entirely the same way
i'll probably look into how it worked with earlier versions
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3 years ago ::
Dec 09, 2009 - 5:15AM
#5
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Date Joined:
Mar 13, 2008
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I always had problems with riding your own Tenser's Floating Disk. It specifically says that the Disc follows you (the caster). So how are you going to get it to follow you if you're on top of it? Lop off your hand and hold it in front with a fishing rod?
That said, the Disk is a great mule or sherpa, but not a riding instrument... Use Soarsleds or Phantom Steeds for that.
[edit] Just noticed the line that says that you can move it as a move action. That would enable you to ride it indeed. [/edit]
Heroic Dungeon Master
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3 years ago ::
Dec 09, 2009 - 9:44AM
#6
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I always had problems with riding your own Tenser's Floating Disk. It specifically says that the Disc follows you (the caster). So how are you going to get it to follow you if you're on top of it? Lop off your hand and hold it in front with a fishing rod?
That said, the Disk is a great mule or sherpa, but not a riding instrument... Use Soarsleds or Phantom Steeds for that.
[edit] Just noticed the line that says that you can move it as a move action. That would enable you to ride it indeed. [/edit]
Eh, you may or may not be able to ride it. I say its pretty much up to the DM. Yeah, the move action thing is necessary for it to even be contemplated as being possible, but I still don't think that proves it can be done. I've certainly allowed the wizard in one of my groups to shuttle OTHER PCs around using it, but that seems clearly within what the disc can do. At best they can only be moved up to maybe 10 squares distant from the caster before the disc is going to either come back or perhaps vanish anyway. Also nothing says that the disc doesn't bear down on whatever it floats over. It wouldn't be a stretch to say it sets off things like pressure plates.
That is not dead which may eternal lie
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3 years ago ::
Dec 13, 2009 - 3:54PM
#7
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Date Joined:
Jul 29, 2005
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I don't really see a problem with allowing it. It takes 10 minutes to do the ritual and it costs the party or player money in component costs. Al low levels like Shadowfell Keep, this money is a real issue. It is very unlikely that players can afford to really abuse it at these levels.
I think I read somewhere that a new controller class will be getting this spell as a cantrip and I assume with no component cost...then this might be somewhat overpowered at low levels.
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3 years ago ::
Dec 13, 2009 - 10:14PM
#8
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I think I read somewhere that a new controller class will be getting this spell as a cantrip and I assume with no component cost...then this might be somewhat overpowered at low levels.
Psions can choose to use it once a day with no component cost.
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3 years ago ::
May 01, 2010 - 3:57AM
#9
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Date Joined:
Jul 28, 2009
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The disc floats after you. So if you stand on it, you're not more than 5 squares away from it and it won't move. So RAW says you can't ride it.
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3 years ago ::
May 01, 2010 - 11:27PM
#10
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Date Joined:
Dec 27, 2005
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The disk can move in two ways:
1. If you move more than 5 squares away from it, it follows you.
2. You can order it to move with a Move action.
So you can hop on, and continuously use move actions to scoot around to your heart's desire.
Personally, I use TsFD for Druid summon placement. You can reposition your summons without 'commanding' them, giving them their free instinctive action. Eats up your move, but hey, free bear mauling.
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