Community

 
Jump Menu:
Post Reply
Page 10 of 14  •  Prev 1 ... 8 9 10 11 12 ... 14 Next
Switch to Forum Live View Can I mark an ally?
3 years ago  ::  Dec 02, 2009 - 5:03AM #91
Dane_McArdy
Date Joined: Nov 6, 2008
Posts: 4,756

Dec 2, 2009 -- 4:32AM, FitzNighteyes wrote:

Dec 2, 2009 -- 4:02AM, Dane_McArdy wrote:

I knew the counter arguement would be "That text doesn't matter" It doesn't over ride, it clarifies. You can try and dismiss it if you want, but it's a rule, its there in the game, it's not flavor text, it comes before the power block.


That text doesn't clarify, it explains one possible use of the power.

You continually ignore the counter-point of Healing Word and Lay on Hands.  Those show exactly how the additional text explains one possible use of the associated power.




Since some of the people on this thread, I have on block, I'm not sure what you mean by the counter arguement of healing word/Lay on hands. It's not a mark, so not sure why it's being brought up. Sounds like an attempt to bring in a different subject to create a strawman arguement.

I saw lots of stuff about goats, and didn't bring that up, so how come you don't try and derail my view because I'm not talking about goats. So I'm not ignoring it, I'm sticking to the real subject, of marking an ally.

There would be no reason to point out that a mark could be also be used on an emeny. That's your reason that text exists? Can I play the semantics game now and say, the text doesn't say it can ALSO be placed on enemies.

I mean, you really think they need to explain that marks can be used on enemies, because a person might not realize they could do that? Generally when you are explain other uses of something, it comes after, it's generally not the first thing you mention about the power.

Again, every mark power has qualifying text saying marks are placed on enemies. So it pretty clear the rules and intent of marks are for enemies.




Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 6:00AM #92
Tichrimo
Date Joined: Feb 5, 2006
Posts: 2,151
Lay on hands et al. are being brought up because they are other examples where the class feature text contradicts the corresponding power block.  Arguments of RAI and/or an unwritten precedence rule are being drawn accordingly.  Carry on.Smile
Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 6:35AM #93
Dane_McArdy
Date Joined: Nov 6, 2008
Posts: 4,756

Dec 2, 2009 -- 6:00AM, Tichrimo wrote:

Lay on hands et al. are being brought up because they are other examples where the class feature text contradicts the corresponding power block.  Arguments of RAI and/or an unwritten precedence rule are being drawn accordingly.  Carry on.



Ok, I guess I will bite.

loh.JPG

hw.JPG


So what's the contradiction between the text before each power block?

Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 6:47AM #94
Galkasaur
Date Joined: Jun 3, 2009
Posts: 2,058
I believe their point is that the Class Feature text says that the power is for use on allies, i.e. not the Paladin or Cleric, while the power block itself allows it to be used on the Paladin or Cleric much like the Class Feature text of a mark may say it is for enemies but its power write up includes allies.
Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 6:47AM #95
Makabriel
Date Joined: Oct 1, 2003
Posts: 178
Dane, pickup the actualy PHB and go to page 61 and look at Healing Word and compare it to the stat block.
Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 7:25AM #96
Suoitidure
Date Joined: Jan 24, 2009
Posts: 3,652
Someone copy and paste this quote because I am the one Dane has blocked. Tongue out

Dec 1, 2009 -- 10:53AM, Suoitidure wrote:


Class features that are not powers have all of their rules in the class feature text. Class features that are powers have all of their rules in the power blocks.

Healing Word's text says "comrades" without mention of the caster but the power block's targeting text includes the caster as a target.

Divine Challenge's text says "enemy" without mentioning other creatures, but the power block's targeting text includes "creatures."

Lay on Hands' text says "comrades" without mention of the caster or other creatures, but the power block's targeting text includes "creatures."

Inspiring Word's text says "comrades" without mention of the caster but the power block's targeting text includes the caster as a target.

Oath of Enmity's text says "your chosen prey" without mention of "enemies," but the power block's targeting text specifies enemies only.

Majestic Word's text says "allies" without mention of the caster but the power block's targeting text includes the caster as a target.

Healing Spirit's text says "allies" without mention of the caster but the power block's targeting text includes the caster as a target.


Do you see where I am going with this?

If you believe a paladin cannot use DC on an ally because of what the class feature text says, then do you also believe that a leader cannot heal themselves with their healing class feature for the same reason?




Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 8:03AM #97
Dane_McArdy
Date Joined: Nov 6, 2008
Posts: 4,756

Dec 2, 2009 -- 6:47AM, Makabriel wrote:

Dane, pickup the actualy PHB and go to page 61 and look at Healing Word and compare it to the stat block.



I don't need to look at the players handbook (But I did before I posted those screen shots to make sure). The wording in the players handbook and online are exactly the same.

You mean, because it doesn't include the cleric as a possible target in the first text, but does in the power block?

So, basically, what it comes down it is healing word is wrong, but not lay on hands or divine challenge. 

Under this way of thinking, I can take any entry that is confusing or contradictory, and say "Because so and so is worded wrong, I want to use this other power this way"

I can see your arguement, and why you would think that, but all you've shown is that the books aren't perfect. But the books are often clear on intent. If the books were 100% correct, there wouldn't be errata.

It's very clear the intent of marks is for enemies. They all contain, outside of the flavor text, that they can be placed on enemy/foe/attacker. I don't think that's to hard to accept.

But look, if you want to play that you can place your marks on allies to over ride marks placed on monsters, nothing is stopping you. Though I'm sure that once your DM's start making encounters with mobs that can mark, and do the same thing, it won't be such a clever idea.




Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 8:38AM #98
Suoitidure
Date Joined: Jan 24, 2009
Posts: 3,652

Dec 2, 2009 -- 8:03AM, Dane_McArdy wrote:


I don't need to look at the players handbook (But I did before I posted those screen shots to make sure). The wording in the players handbook and online are exactly the same.

You mean, because it doesn't include the cleric as a possible target in the first text, but does in the power block?

So, basically, what it comes down it is healing word is wrong, but not lay on hands or divine challenge. 

Under this way of thinking, I can take any entry that is confusing or contradictory, and say "Because so and so is worded wrong, I want to use this other power this way"

I can see your arguement, and why you would think that, but all you've shown is that the books aren't perfect. But the books are often clear on intent. If the books were 100% correct, there wouldn't be errata.

It's very clear the intent of marks is for enemies. They all contain, outside of the flavor text, that they can be placed on enemy/foe/attacker. I don't think that's to hard to accept.




I love Dane's arguments... they never have any real meat to them.

First, there is nothing contradictory about DC's feature text and DC's power block. The text does not override the block, nor is it a closed expression.

Second, there is no general rule about being able to mark only enemies. Each power/ability that allows you to mark something specifies what you can mark.

Third, if the intent was for marks only to be placed on enemies, then why does PH 277 say "You take a –2 penalty to attack rolls for any attack that doesn’t target the creature that marked you" instead of "the enemy that marked you?"

Fourth, if you are using the class feature text as justification for restricting divine challenge, then the same logic involved should restict every leader's healing power as well as open up an avenger's Oath to target non-enemies.

Fifth, you never... ever cite relevant sources to back up your claims. You usually just resort to name calling or claiming other, relevant, arguments are "straw men" without actually explaining why you think they are straw men arguments. You generally postulate that you are correct because "that is the way it is" without backing up your claim. This is not a good way to have an intelligent discussion.

Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 9:12AM #99
Selucid
Date Joined: Nov 10, 2008
Posts: 226

Dec 1, 2009 -- 1:47PM, Suoitidure wrote:


It is an allowance. Without other rules saying the warden can mark any creature, the warden is limited to marking just enemies. The statement itself is not the limiting factor--the rules as a whole are determining what can and cannot be marked by a warden.

If divine challenge did not exist in the power block and it still had the "you can mark enemies" statement, then you could only mark enemies because no where else does it say you can mark anything.

Since it is in a power block and since that power block lets you target a creature (and not only an enemy) and since the class feature text does not, in any way, override what you can and cannot mark, you can mark any creature (apart from yourself, due to the "close" range rules).




That is an elegant argument. But man, why would anyone write a rulebook like that, where the same sentence is an all-encompassing rule for wardens and not for paladins.

Wardens: I use power A to mark goats. Can I mark trees?
GM: No, this power allows you to mark goats.
Paladins: I use power A to mark goats. Can I mark trees?
GM: Unlike the Warden, your marking rules are defined later.
Swordmage: I use power A to mark foes.
GM: what's a foe?

For those who don't like goats! Goats = enemies (for they are the enemy of all mankind) and Trees = allies.

I guess my main issue comes up nicely in Oath of Enmity.

"Your god gives you the power to strike down your chosen prey." Is flowery description, and mechanically irrelevant.

"You gain the oath of enmity power." Is a rule. Very specific, you gain this power, see power for details.

On the surface I like Suo's argument of allowances.  But I don't think "Your god gives you the power to strike down your chosen prey" is an allowance either, as "chosen prey" is never defined. (just like "grant their comrades extra resilience" is a flowery description of nothing). I guess Suo would tell me it ultimately doesn't matter, whether its a description or allowance we have the power text to refer to.

My issue is that sometimes class features are concrete rules that tell me everything that a feature can do (Fighter's Combat Challenge), and other times its an allowance of a subset and I have to refer to other text to get the "real" rules (Divine Challenge), and other times the text of the class feature is mechanically irrelevant flowery descriptions (Healing Word). The weakness of this argument is that I can't tell you when a class feature is a "full" rule, a "see the power" rule or a flowery description with any consistent logic. Which leads me to believe that class features are inconsistently written and left largely to the reader's interpretation.

According to Customer Service there is no official answer to the situation described by the OP, nor could they see any benefit in doing so. The matter has been passed on to the developers.

Do I think you should be able to mark your allies? hell no. If you could then all defenders would be able to do it (which they can't). I believe it to be an exploit, and way for paladins to cheaply remove enemy's marks. Is it prohibited by RAW, likely not. But, I would house-rule that out in an instant.

Quick Reply
Cancel
3 years ago  ::  Dec 02, 2009 - 9:18AM #100
chaosfang
Date Joined: May 1, 2009
Posts: 4,881
I dunno how this'll contribute to the thread, but I rummaged this up from PHB2, p.218 (Appendix: Rules Updates):

THE MARKED CONDITION
When you mark a creature, you force it to engage you or suffer the consequences. While that creature is marked by you, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. In addition, powers, class features, magic item properties, and feats might have effects that trigger when the creature takes certain actions.
A creature can be subject to only one mark at a time, and a new mark supersedes a mark that was already in place. The effect you use to mark a creature determines how long the creature remains marked by you. Regardless of the mark’s duration, it ends if someone else marks that creature, unless an effect says otherwise.




Since we are talking about marks in general and not just those in the power blocks or class features, I think this is a simpler clarification on the issue, RAW-wise at least:

Yes you can mark your ally BUT be prepared to face the consequences of such actions.

The concept of marking itself is that you are forcing the target creature to attack you... and frankly that means you are making yourself a threat to your (former) ally, and thus he has every right and reason to treat you as an enemy, and a threatening one at that.

As for the "Dominated" issue, if we are talking about a Fighter party member who attacks & marks you, I'd say yes he's a real enough threat, especially with the Dominated effect but the logic behind still being able to treat him as an ally once the Dominated effect wears of, is that you know he isn't doing things on his own volition; after all, the concept of Dominated is that you're coerced or mind-controlled into following the caster's orders.

If you had a party member who threatened you willingly, would you still consider him as an ally?

EDIT: As for me, I'd still say no.  Unless you want to betray your party willingly (after all, this isn't just Chainmail with RP sprinkled on top of it, it's D&D so RP first, combat specifics second... right?).

Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
Page 10 of 14  •  Prev 1 ... 8 9 10 11 12 ... 14 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing