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4 months ago ::
Nov 19, 2009 - 4:11PM
#1
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can anyone tell me about group stealth checks please? where do i find the rules for a group check? i ahve solo stealth sorted but im seeing reference to making a group stealth check in some adventures..
Is it a roll by the highest party members stealth check with aid other rolls??
any help would be great
Tks in advance
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4 months ago ::
Nov 19, 2009 - 4:22PM
#2
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can anyone tell me about group stealth checks please? where do i find the rules for a group check? i ahve solo stealth sorted but im seeing reference to making a group stealth check in some adventures..
Is it a roll by the highest party members stealth check with aid other rolls??
any help would be great
Tks in advance
DMG, page 36, bottom right corner, last paragraph of the page. Group stealth checks are to see if the PCs sneak up on the enemies:
"In this case, the group member with the lowest Stealth check modifier rolls a check. (Use this as a simplification to save time, rather than having each character or monster roll a check.) Any group member that’s at least 10 squares away from the rest of the group can roll a separate check."
TBP
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4 months ago ::
Nov 19, 2009 - 4:32PM
#3
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most kind, ty very much for the speedy reply...
Ta
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4 months ago ::
Nov 19, 2009 - 4:51PM
#4
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most kind, ty very much for the speedy reply...
Ta
I bounce in...bounce out! With some rules-lawyerin' and page citin', and other such D&D goodness in the middle!
I am of peace...always.
TBP
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4 months ago ::
Nov 20, 2009 - 5:46AM
#5
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Quoted from DMG 2 page 86 GROUP CHECKS One way to make sure every character is involved in a skill challenge is to require group checks. In a group check, everyone makes a specified skill check, and the group scores a success if at least a certain number of characters beats the set DC. For example, you might call for a group Endurance check, with the group succeeding if at least half the characters succeed, figuring that those who succeed on their checks can help out those who fail. Or you might call for a group Perception check, but if even just one character succeeds, the group gets a success because of the one sharp-eared member_
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4 months ago ::
Nov 20, 2009 - 5:52AM
#6
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Group stealth is fun, because if even one person fails....
Everyone but the dragonborn paladin wearing platemail succeeds at the stealth check. The horde of undead charge forward. (basically exactly what happened to my group)
That is, of course, if you want failure to result in added fun!
Long Live Dragonlance and the Nexus! I want a Nightmare Beast Mini from Darksun and a WarForged Dragon mini from Eberron! [QUOTE]E. G. Gygax, Dungeon Masters Guide, 1979. It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you [...] YOU ARE CREATOR AND FINAL ARBITER.[/QUOTE]  I am Red/White Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator.
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4 months ago ::
Nov 20, 2009 - 6:11AM
#7
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Quoted from DMG 2 page 86 GROUP CHECKS
One way to make sure every character is involved in a skill challenge is to require group checks. In a group check, everyone makes a specified skill check, and the group scores a success if at least a certain number of characters beats the set DC. For example, you might call for a group Endurance check, with the group succeeding if at least half the characters succeed, figuring that those who succeed on their checks can help out those who fail. Or you might call for a group Perception check, but if even just one character succeeds, the group gets a success because of the one sharp-eared member_
Sooooo, all the rogues of the group pick up the Plate Wearing Fighter and carry him because he is too loud?
Group stealth makes no sense to me..
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4 months ago ::
Nov 20, 2009 - 7:27AM
#8
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Quoted from DMG 2 page 86 GROUP CHECKS
One way to make sure every character is involved in a skill challenge is to require group checks. In a group check, everyone makes a specified skill check, and the group scores a success if at least a certain number of characters beats the set DC. For example, you might call for a group Endurance check, with the group succeeding if at least half the characters succeed, figuring that those who succeed on their checks can help out those who fail. Or you might call for a group Perception check, but if even just one character succeeds, the group gets a success because of the one sharp-eared member_
That's about skill challenges, not about sneaking up on a group of monsters (which is what I assume the OP was asking about).
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4 months ago ::
Nov 20, 2009 - 7:38AM
#9
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Quoted from DMG 2 page 86 GROUP CHECKS
One way to make sure every character is involved in a skill challenge is to require group checks. In a group check, everyone makes a specified skill check, and the group scores a success if at least a certain number of characters beats the set DC. For example, you might call for a group Endurance check, with the group succeeding if at least half the characters succeed, figuring that those who succeed on their checks can help out those who fail. Or you might call for a group Perception check, but if even just one character succeeds, the group gets a success because of the one sharp-eared member_
That's about skill challenges, not about sneaking up on a group of monsters (which is what I assume the OP was asking about).
I beg to differ.
Quoted from dmg 2 page 83
If a skill challenge isn't the right tool for the job, you can use other mechanics to brings skills to bear in specific situations.
A group check can be an effective way to resolve a situation when everyone is making checks using the same skill. For example, if your party is sneaking up on some bandits, there's no skill challenge involved in their stealthy approach. All that matters is a single skill, stealth, and the time frame of the situation is only a few minutes of movement. You could play this scene as a simple collection of individual skill checks witha a single poor roll ruining the party's chance of surprising the bandits. As an alternative, though you can make it a group skill check; Everyone rolls, and if at least half the party beats the bandits' passive Perception score, the group achieves surprise.
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4 months ago ::
Nov 20, 2009 - 7:57AM
#10
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I beg to differ.
Quoted from dmg 2 page 83
If a skill challenge isn't the right tool for the job, you can use other mechanics to brings skills to bear in specific situations.
A group check can be an effective way to resolve a situation when everyone is making checks using the same skill. For example, if your party is sneaking up on some bandits, there's no skill challenge involved in their stealthy approach. All that matters is a single skill, stealth, and the time frame of the situation is only a few minutes of movement. You could play this scene as a simple collection of individual skill checks witha a single poor roll ruining the party's chance of surprising the bandits. As an alternative, though you can make it a group skill check; Everyone rolls, and if at least half the party beats the bandits' passive Perception score, the group achieves surprise.
Which is different than one person being the primary Stealth roller while the others add +2 if they roll over a 10. Which is what the OP was talking about.
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