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3 years ago ::
Dec 21, 2009 - 11:49PM
#141
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Death Dealer: "When you spend an action point to take an extra action, you gain a +2 bonus to each damage die until the start of your next turn"
Ouch. I know when I action point as an assass at level 1, I do like 8d6+2d10+3d8+static mods, so that is like 22 extra damage from that paragon path property, ouch. You wouldnt get that bonus damage on a miss though.
Curious... How the damage? i can see 4d6 for the shrouds, but you wouldnt be able to add more, 2d10 for weapon damage, but dunno where the 3d8 or the extra 4d6 are coming?
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3 years ago ::
Dec 22, 2009 - 7:22AM
#142
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Is cloaking mist really that bad at lvl3?! As a nightstalker you might even get to target several enemies and get +cha on those not adjecent to each other (tricky but doable). Its against fort which makes it less useful I guess but I'd say it deserves black. Esp. if you are a critfisher like my drow assassin (more attackrolls->more chances of getting a crit-> free hand xbow attack). Of course it has to compete with nightshade kiss which is an excellent one target power.
Possibly retrain it out after you get blast that targets will later.
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3 years ago ::
Dec 22, 2009 - 8:19AM
#143
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Date Joined:
Apr 23, 2009
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The extra 4d6 is likely from the revenant's Grave Dust Assassin feat, while I'm guessing the 3d8 is from Sneak of Shadows + Backstabber.
The original core books said that this was our game too. It doesn't feel like that anymore.
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3 years ago ::
Dec 22, 2009 - 2:47PM
#144
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Date Joined:
Nov 15, 2004
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Your controller friends will like the -2 to saves also.
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3 years ago ::
Dec 25, 2009 - 12:25AM
#145
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awesome thread. since I'm building an assassin right now, this is useful.
Just wanted to point something out I noticed. Shadar-kai can gain resist five to cold and necrotic with two feats. It's not a huge deal, and certainly isn't going to make the race decision by itself, but it's there, and useful. As is the life on the edge shadar-kai feat, which gives you +2 to all rolls made during an extra action gained from using an action point, if you're boodied. You also might want to make note of the difference between the eladrin teleport power and the shadar-kai's. The shadar-kai one is shorter but you become insubstantial till the end of your next turn, eladrin is two squares further. shadow jaunt would be redundant for an assassin if not for the insubstantial part, so I'm not sure it actually makes much of a difference, but in a handbook, it's probably good to make note of it.
I hadn't realized how good an option the Goliath was. I like it.
A random note on multi-classing options: For those who feel rituals are thematically appropriate for assassins, or who are making a character in a group that somehow isn't going to have a ritual caster otherwise(odd, but it happens) bardic ritualist is a good way to go, if you're a member of a race with a bonus to int, and are going the cha route. You get two rituals for free, and some of the bard rituals can actually be rather useful for an assassin, in terms of what an assassin does for a living. Personally my assassin's backstory includes being a "thief-hunter" of sorts, tracking down criminals and Bad Guys for those with money and a desire to avoid people knowing they've been stolen from, or bringing justice to those who would otherwise be outside it. because of that, it made sense for him to gain some training as a bard, and use that to get places he might not otherwise, and there are many rituals he found very, very useful. dark light. traveller's chant. explorer's fire. silence. you get the idea.
just some thoughts.
again, awesome thread.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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3 years ago ::
Dec 25, 2009 - 4:02PM
#146
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Curious... How the damage? i can see 4d6 for the shrouds, but you wouldnt be able to add more, 2d10 for weapon damage, but dunno where the 3d8 or the extra 4d6 are coming?
I'm sorry my mistake not level 1, I mean level 3.
8d6 (which is 4d6 from grave dust assassin, and 4d6 from invoking your shrouds on the second attack) 2d10 + static mods night shade kiss (the second attack) 3d8 + static mods (shadow darts)
so its really 8d6+2d10+3d8+2x your static mods at level 3 on an action point if everything hits (go go nova damage). Maybe by paragon you can do better though, I havent played all the way to level 11 yet with my assassin.
Usualy the worst case is you hit with only one of the shadow darts (missing with all 3 is very rare) and miss with the night shade, so that still 1d8+7d6 damage, so potentialy that could be 16 extra damage even then with that paragon path.
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3 years ago ::
Jan 05, 2010 - 3:50AM
#147
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Oh, good call! And I can always still get the Eyebite in there, too... Not sure if I'd want to, though... Windrise ports to get the Warlock Pact and the Rogue MC, maybe? IDK...
That right there is why I'm looking at death dealer as a means of truly rounding out my "bardic assassin" build I'm working on. Hunter's Quarry, Assassin's shroud, Sneak Attack, and a daily power all affected by the death dealer bonus. Once per encounter, sure, but still. Use some of those at other points in the encounter, get a little less out of death dealer, but still bring your total encounter damage up to something respectable for a leader/striker.
sorry for the off topic.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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3 years ago ::
Jan 11, 2010 - 8:07AM
#148
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Date Joined:
Feb 29, 2004
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bro @_@ seriously! chanter my bro! Only dark blue for kobolds?
I thought we were bros, then again i'm the resident kobold expert so of course someone that is not me would judge them wrongly!
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3 years ago ::
Jan 11, 2010 - 4:41PM
#149
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Date Joined:
Aug 12, 2006
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Oh, good call! And I can always still get the Eyebite in there, too... Not sure if I'd want to, though... Windrise ports to get the Warlock Pact and the Rogue MC, maybe? IDK...
That right there is why I'm looking at death dealer as a means of truly rounding out my "bardic assassin" build I'm working on. Hunter's Quarry, Assassin's shroud, Sneak Attack, and a daily power all affected by the death dealer bonus. Once per encounter, sure, but still. Use some of those at other points in the encounter, get a little less out of death dealer, but still bring your total encounter damage up to something respectable for a leader/striker.
sorry for the off topic.
you may want to take a look at my build in the striker's forum.
community.wizards.com/go/thread/view/758...
It is based on the abuse of the Death Dealer bonus on an action point. I didn't use Windrise Ports as it is setting-based but you can add it on top to get something else.
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3 years ago ::
Jan 12, 2010 - 6:35AM
#150
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Date Joined:
Mar 22, 2004
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Has updating ceased on this handbook? I'm starting to wonder if this class is really played with how few actuall "build guides" exist, and the amount of forum posts in the Strikers forum relegating this class to pretty much the weakest striker, at least in terms of damage. I guess I am just wondering if its "get a full blade, go for soul thief, end" is pretty much all there is? Other classes have the talented community tossing together cool optimized and theme builds, yet you never see that stuff for Assassin.
"Your knowledge of scientific biological transmogrification is only outmatched by your zest for kung-fu treachery! " "The Medusan Lords' Gambit" - Discord - Level 15 Iron Soul Monk
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