|
4 years ago ::
Nov 19, 2009 - 7:01PM
#51
|
Date Joined:
Nov 15, 2009
|
This might help explain how they mean "directly to the nearest square" di·rect·lyhtml_removed// play_w2("D0244600") // html_removed ..."m_out()" onclick="pron_key()" onmouseover="return m_over('Click for pronunciation key')" class="pron">(d  -r  kt  l  , d  -) adv.1. In a direct line or manner; straight: The road runs directly north. 2. Without anyone or anything intervening
this is prety comprehensive by the dictionary looks like you can't even zig zag
|
|
|
|
4 years ago ::
Nov 19, 2009 - 7:06PM
#52
|
Date Joined:
Aug 13, 2007
|
This might help explain how they mean "directly to the nearest square"
di·rect·ly html_removed// play_w2("D0244600") // html_removed ..."m_out()" onclick="pron_key()" onmouseover="return m_over('Click for pronunciation key')" class="pron">(d -r kt l , d -)
adv.1. In a direct line or manner; straight: The road runs directly north. 2. Without anyone or anything intervening
this is prety comprehensive by the dictionary looks like you can't even zig zag
And of course whenever you describe a road going directly anywhere you are of course describing a road that runs in a perfect line... right?
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
|
|
|
|
4 years ago ::
Nov 19, 2009 - 7:18PM
#53
|
Date Joined:
Jan 24, 2009
|
This might help explain how they mean "directly to the nearest square"
di·rect·ly html_removed// play_w2("D0244600") // html_removed ..."m_out()" onclick="pron_key()" onmouseover="return m_over('Click for pronunciation key')" class="pron">(d -r kt l , d -)
adv.1. In a direct line or manner; straight: The road runs directly north. 2. Without anyone or anything intervening
this is prety comprehensive by the dictionary looks like you can't even zig zag
And of course whenever you describe a road going directly anywhere you are of course describing a road that runs in a perfect line... right?
Even if goes without any curves left or right, it is still curved because the earth's surface is curved...
|
|
|
|
4 years ago ::
Nov 19, 2009 - 7:20PM
#54
|
Date Joined:
Aug 13, 2007
|
This might help explain how they mean "directly to the nearest square"
di·rect·ly html_removed// play_w2("D0244600") // html_removed ..."m_out()" onclick="pron_key()" onmouseover="return m_over('Click for pronunciation key')" class="pron">(d-rktl, d-)
adv.1. In a direct line or manner; straight: The road runs directly north. 2. Without anyone or anything intervening
this is prety comprehensive by the dictionary looks like you can't even zig zag
And of course whenever you describe a road going directly anywhere you are of course describing a road that runs in a perfect line... right?
Even if goes without any curves left or right, it is still curved because the earth's surface is curved...
You couldnt also charge if the floor was not a perfect plain as well correct? If there is any irregularity that would make the charge not straight.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
|
|
|
|
4 years ago ::
Nov 19, 2009 - 8:25PM
#55
|
Date Joined:
Nov 15, 2009
|
LOL i find it amusing that as soon it is sugested that the charge should be straight Directly at the opponent you get coments like And of course whenever you describe a road going directly anywhere you are of course describing a road that runs in a perfect line... right?
and
Even if goes without any curves left or right, it is still curved because the earth's surface is curved
and
You couldnt also charge if the floor was not a perfect plain as well correct? If there is any irregularity that would make the charge not straight.
I know the explanation of charge is ambiguous and there is room for enterpritation I started this conversation after one of my players tried a charge like this which i disallowed and he got upset.
pxx 1xx x2x xx3 xx4 xx5 xo6 xxe
p= player o= pillar in the way e= enemy
I disallowed it on the grounds that the piller was in the nearest square to his starting position
|
|
|
|
4 years ago ::
Nov 19, 2009 - 8:29PM
#56
|
Date Joined:
Nov 15, 2009
|
mayhap i was being harsh but that was the was my enterpritation of the rule at the time
|
|
|
|
4 years ago ::
Nov 19, 2009 - 8:30PM
#57
|
Date Joined:
Jan 24, 2009
|
I disallowed it on the grounds that the piller was in the nearest square to his starting position
But it is not nearer than square 6... both are 6 squares away. If there was an empty square to the right of square 6, that square would also be 6 squares away, and would not be any farther or nearer than either square 6 or the pillar.
|
|
|
|
4 years ago ::
Nov 19, 2009 - 8:38PM
#58
|
Date Joined:
Nov 15, 2009
|
if you measure the distance from any of the corners to the coresponding corner of the squares you are refeing to i guarantee that the distance will be diferent.. I'm going with longer..
|
|
|
|
4 years ago ::
Nov 19, 2009 - 8:39PM
#59
|
Date Joined:
Nov 15, 2009
|
ergo the square with the pillar is the nearest
|
|
|
|
4 years ago ::
Nov 19, 2009 - 8:40PM
#60
|
Date Joined:
Aug 13, 2007
|
if you measure the distance from any of the corners to the coresponding corner of the squares you are refeing to i guarantee that the distance will be diferent.. I'm going with longer..
But 4e does not measure distances in inches, millimeters, or any other method of measuring normal distance, it uses squares.
ergo the square with the pillar is the nearest
Not according to the rules.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
|
|
|