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Dungeons & Dra.. 4e Rules Q&A TURNING CORNERS DURING A CHARGE? Can you do it
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4 years ago  ::  Nov 19, 2009 - 7:01PM #51
Kathump
Date Joined: Nov 15, 2009
Posts: 47
This might help explain how they mean "directly to the nearest square"

di·rect·ly
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play_w2("D0244600")
// html_removed


 ..."m_out()" onclick="pron_key()" onmouseover="return m_over('Click for pronunciation key')" class="pron">(dibreve.gif-rebreve.gifktprime.giflemacr.gif, dimacr.gif-)
adv.
1. In a direct line or manner; straight: The road runs directly north.

2. Without anyone or anything intervening

this is prety comprehensive by the dictionary looks like you can't even zig zag

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4 years ago  ::  Nov 19, 2009 - 7:06PM #52
Herrozerro
Date Joined: Aug 13, 2007
Posts: 5,133

Nov 19, 2009 -- 7:01PM, Kathump wrote:

This might help explain how they mean "directly to the nearest square"

di·rect·ly html_removed//  play_w2("D0244600") // html_removed    ..."m_out()" onclick="pron_key()" onmouseover="return m_over('Click for pronunciation key')" class="pron">(dibreve.gif-rebreve.gifktprime.giflemacr.gif, dimacr.gif-)

adv.
1. In a direct line or manner; straight: The road runs directly north.

2. Without anyone or anything intervening

this is prety comprehensive by the dictionary looks like you can't even zig zag




And of course whenever you describe a road going directly anywhere you are of course describing a road that runs in a perfect line... right?

Play whatever the **** you want.

Never Point a loaded party at a plot you are not willing to shoot.

Arcane Rhetoric. My Blog.
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4 years ago  ::  Nov 19, 2009 - 7:18PM #53
Suoitidure
Date Joined: Jan 24, 2009
Posts: 3,652

Nov 19, 2009 -- 7:06PM, Herrozerro wrote:

Nov 19, 2009 -- 7:01PM, Kathump wrote:

This might help explain how they mean "directly to the nearest square"

di·rect·ly html_removed//  play_w2("D0244600") // html_removed    ..."m_out()" onclick="pron_key()" onmouseover="return m_over('Click for pronunciation key')" class="pron">(dibreve.gif-rebreve.gifktprime.giflemacr.gif, dimacr.gif-)

adv.
1. In a direct line or manner; straight: The road runs directly north.

2. Without anyone or anything intervening

this is prety comprehensive by the dictionary looks like you can't even zig zag




And of course whenever you describe a road going directly anywhere you are of course describing a road that runs in a perfect line... right?




Even if goes without any curves left or right, it is still curved because the earth's surface is curved...

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4 years ago  ::  Nov 19, 2009 - 7:20PM #54
Herrozerro
Date Joined: Aug 13, 2007
Posts: 5,133

Nov 19, 2009 -- 7:18PM, Suoitidure wrote:

Nov 19, 2009 -- 7:06PM, Herrozerro wrote:

Nov 19, 2009 -- 7:01PM, Kathump wrote:

This might help explain how they mean "directly to the nearest square"

di·rect·ly html_removed//  play_w2("D0244600") // html_removed    ..."m_out()" onclick="pron_key()" onmouseover="return m_over('Click for pronunciation key')" class="pron">(d-rktl, d-)

adv.
1. In a direct line or manner; straight: The road runs directly north.

2. Without anyone or anything intervening

this is prety comprehensive by the dictionary looks like you can't even zig zag




And of course whenever you describe a road going directly anywhere you are of course describing a road that runs in a perfect line... right?




Even if goes without any curves left or right, it is still curved because the earth's surface is curved...




You couldnt also charge if the floor was not a perfect plain as well correct?  If there is any irregularity that would make the charge not straight.

Play whatever the **** you want.

Never Point a loaded party at a plot you are not willing to shoot.

Arcane Rhetoric. My Blog.
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4 years ago  ::  Nov 19, 2009 - 8:25PM #55
Kathump
Date Joined: Nov 15, 2009
Posts: 47

LOL i find it amusing that as soon it is sugested that the charge should be straight Directly at the opponent you get coments like


And of course whenever you describe a road going directly anywhere you are of course describing a road that runs in a perfect line... right?

and

Even if goes without any curves left or right, it is still curved because the earth's surface is curved

and

You couldnt also charge if the floor was not a perfect plain as well correct?  If there is any irregularity that would make the charge not straight.

I know the explanation of charge is ambiguous and there is room for enterpritation I started this conversation after one of my players tried a charge like this which i disallowed and he got upset.


pxx
1xx
x2x
xx3
xx4
xx5
xo6
xxe

p= player
o= pillar in the way
e= enemy

I disallowed it on the grounds that the piller was in the nearest square to his starting position

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4 years ago  ::  Nov 19, 2009 - 8:29PM #56
Kathump
Date Joined: Nov 15, 2009
Posts: 47
mayhap i was being harsh but that was the was my enterpritation of the rule at the time
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4 years ago  ::  Nov 19, 2009 - 8:30PM #57
Suoitidure
Date Joined: Jan 24, 2009
Posts: 3,652

Nov 19, 2009 -- 8:25PM, Kathump wrote:


I disallowed it on the grounds that the piller was in the nearest square to his starting position




But it is not nearer than square 6... both are 6 squares away. If there was an empty square to the right of square 6, that square would also be 6 squares away, and would not be any farther or nearer than either square 6 or the pillar.

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4 years ago  ::  Nov 19, 2009 - 8:38PM #58
Kathump
Date Joined: Nov 15, 2009
Posts: 47

if you measure the distance from any of the corners to the coresponding corner of the squares you are refeing to i guarantee that the distance will be diferent..  I'm going with longer..

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4 years ago  ::  Nov 19, 2009 - 8:39PM #59
Kathump
Date Joined: Nov 15, 2009
Posts: 47
ergo the square with the pillar is the nearest
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4 years ago  ::  Nov 19, 2009 - 8:40PM #60
Herrozerro
Date Joined: Aug 13, 2007
Posts: 5,133

Nov 19, 2009 -- 8:38PM, Kathump wrote:


if you measure the distance from any of the corners to the coresponding corner of the squares you are refeing to i guarantee that the distance will be diferent..  I'm going with longer..




But 4e does not measure distances in inches, millimeters, or any other method of measuring normal distance, it uses squares.

Nov 19, 2009 -- 8:39PM, Kathump wrote:

ergo the square with the pillar is the nearest




Not according to the rules. 

Play whatever the **** you want.

Never Point a loaded party at a plot you are not willing to shoot.

Arcane Rhetoric. My Blog.
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Dungeons & Dra.. 4e Rules Q&A TURNING CORNERS DURING A CHARGE? Can you do it
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