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Dungeons & Dra.. 4e Rules Q&A TURNING CORNERS DURING A CHARGE? Can you do it
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3 years ago  ::  Nov 19, 2009 - 4:57PM #31
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Nov 19, 2009 -- 4:28PM, Suoitidure wrote:

Whatever its purpose is, it is not accurate. If it is about counting distance, than it should cut every corner of that obstacle. If it is about charging, it should not cut any corner of that obstacle.


Hmm. I hadn't seen that before. The only corner it seems to cut is to an adjacent square... which may be accurate for their original purpose (though confusing) since it says:
"Start counting from an adjacent square (even one around a corner), then count around corners. Use the most direct path."

Also, I'm unsure if the warlock was intended to be casting something or was the target of a charge. Either way, it looks like they might've abandoned it as too complex... but it illustrates that to the writers: "directly" could indeed potentially include "around a corner", a possibility I previously hadn't really felt might be RAI.

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3 years ago  ::  Nov 19, 2009 - 4:58PM #32
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Nov 19, 2009 -- 4:56PM, Kathump wrote:


draw a straight line from you to the target if it is a leagal square you can move into you can charge the target if you can't move into it no charge for you move to a better position then charge.



So, you've got a set of squares, all of which are the same distance away from you, all of which can be reached by moving closer to the target with every move, and one of them is "closer" and the rest are not?
Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 years ago  ::  Nov 19, 2009 - 5:02PM #33
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,506

Nov 19, 2009 -- 4:56PM, Kathump wrote:


draw a straight line from you to the target if it is a leagal square you can move into you can charge the target if you can't move into it no charge for you move to a better position then charge.




This would leave you only 8 possible path in direct line from the square you occupy if i understand your method. It's pretty restrictive no ?

Yan
Montréal, Canada
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3 years ago  ::  Nov 19, 2009 - 5:03PM #34
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Nov 19, 2009 -- 4:58PM, LordOfWeasels wrote:

Nov 19, 2009 -- 4:56PM, Kathump wrote:

draw a straight line from you to the target if it is a leagal square you can move into you can charge


So, you've got a set of squares


He might be refering to the closest square that a singular straight line passes through, in which case it wouldn't be a set.

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3 years ago  ::  Nov 19, 2009 - 5:04PM #35
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,506
"Start counting from an adjacent square (even one around a corner), then count around corners. Use the most direct path."

See in this sentence, i see it as If you count both with and without corner and then use the most direct path, it will be the shortest in terms of number of square moved.
Yan
Montréal, Canada
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3 years ago  ::  Nov 19, 2009 - 5:06PM #36
Kathump
Date Joined: Nov 15, 2009
Posts: 47
put a dot in the center of each square and draw a line between the two squares last square it passes through is the nearest square
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3 years ago  ::  Nov 19, 2009 - 5:09PM #37
Suoitidure
Date Joined: Jan 24, 2009
Posts: 3,652

Nov 19, 2009 -- 4:56PM, Kathump wrote:


draw a straight line from you to the target if it is a leagal square you can move into you can charge the target if you can't move into it no charge for you move to a better position then charge.




Where is this "straight line" business coming from?

The seemed to have deliberately moved away from that terminology for this edition.

PH3.0 124:
Movement during a Charge: You must move before your
attack, not after. You must move at least 10
feet and may move up to double your speed.
All movement must be in a straight line,
with no backing up allowed. You must stop
as soon as you are within striking range of
your target. You can’t run past him and
attack from another direction.

PH3.5 154-155:
Movement During a Charge: You must move before your
attack, not after. You must move at least 10 feet (2 squares) and may
move up to double your speed directly toward the designated opponent.
You must have a clear path toward the opponent, and nothing
can hinder your movement (such as difficult terrain or obstacles).
Here’s what it means to have a clear path. First, you must move to
the closest space from which you can attack the opponent. (If this
space is occupied or otherwise blocked, you can’t charge.) Second, if
any line from your starting space to the ending space passes through
a square that blocks movement (such as a wall), slows movement
(such as difficult terrain), or contains a creature (even an ally), you
can’t charge.
(Helpless creatures don’t stop a charge.)
If you don’t have line of sight to the opponent at the start of your
turn, you can’t charge that opponent.
You can’t take a 5-foot step in the same round as a charge.
If you are able to take only a standard action or a move action on
your turn, you can still charge, but you are only allowed to move up
to your speed (instead of up to double your speed). You can’t use this
option unless you are restricted to taking only a standard action or
move action on your turn (such as during a surprise round).

Rules Compendium3.5 27:
INITIATING A CHARGE
If you don’t have line of sight to the opponent you want to
charge at the start of your turn, you can’t charge that foe. To
charge, you must move at least 10 feet (2 squares) and can move
up to double your speed. You must be able to reach the closest
space from which you can attack the designated opponent. This
movement must occur before your attack. If any line from your
starting space to the ending space passe
s through a square that
blocks movement, is difficult terrain, or contains a creature
(not a helpless one), you can’t charge.
You can’t charge if the
ending space is occupied or blocked. Since you move to charge,
you can’t take a 5-foot step during the same turn. You provoke
attacks of opportunity as normal for your movement.

3.5 FAQ 69:
You must
still follow all the normal rules for making a charge, such as
moving in a straight line on the battle grid.

PH 4e 287:
Movement Requirements: You must move at least
2 squares from your starting position, and you must
move directly to the nearest square from which you
can attack the enemy. You can’t charge if the nearest
square is occupied. Moving over difficult terrain
costs extra squares of movement as normal.


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3 years ago  ::  Nov 19, 2009 - 5:11PM #38
Kathump
Date Joined: Nov 15, 2009
Posts: 47
it is very restrictive but on the otherhand it makes some feats and powers worth taking e.g. Daring charge and rekless rampage .. daring charge is fantastic but you need to charge your opponent and enemies don't always line up for you where as reckless rampage would allow you to get around those corners thus the feats get evened out due to the charge being restrictive else why even make the reckless charge feat
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3 years ago  ::  Nov 19, 2009 - 5:14PM #39
Kathump
Date Joined: Nov 15, 2009
Posts: 47

ahhh just rule it the way you want hell the dm is always right

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3 years ago  ::  Nov 19, 2009 - 5:16PM #40
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Nov 19, 2009 -- 5:03PM, mvincent wrote:

Nov 19, 2009 -- 4:58PM, LordOfWeasels wrote:

Nov 19, 2009 -- 4:56PM, Kathump wrote:

draw a straight line from you to the target if it is a leagal square you can move into you can charge


So, you've got a set of squares


He might be refering to the closest square that a singular straight line passes through, in which case it wouldn't be a set.




Don't be silly.  *which* straight line are you referring to?  the one that is at no time cited in the Charge rules?

And, even given that, I guarantee I can show you 2+ "equally distant" squares for just about any situation you can imagine.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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Dungeons & Dra.. 4e Rules Q&A TURNING CORNERS DURING A CHARGE? Can you do it
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