In my roleplaying group i am facing a problem, into the bones i am more of the "actor" or "larper" in the gaming group and iv come to realice that my builds always, always, always really suck! Also the other person in the group is really ****ing awsome making every encounter a one man show. He is playing some kind of paladin of freedom of Mystra / wizard / magical item crafter running around in full plate and greatsword. Acting as both tank and arcane AoE killer.
I want to give him the finger on the next meeting. (and show the group that I can come up with an rockstar aswell!) Crazy you ask? Yes perhaps.
This is what i want with my character:
1. I like social skills and knowledge skills, UMD and tumble - the more my character can have of those the happier person i will be when i roleplay. 2. I want the character to be primary melee focused, hitting alot of times and also having a great critical threat range. 3. I have no problem with magical abilities/ spells / Psionics or whatever but having an arcane character is not as important to me as having an character that rocks in melee. 4. Opted builds that have 1lvl monk / 2lvl fighter / 1 Barbarian / sorcerer / etc 3lvl /etc 4lvl is very hard to motivate how the character gained those levels in alot of different classes so if its avoidable i would be happy. 5. Race doesnt matter but i rather play Human then the classical base races in PHB. Altho strange and rare playable races like Hellbred would be cool.
I should tell you that i am only allowed to use Wotc material - dungeons and dragons 3.5 and the setting is set in the forgotten realms. We are adventuring in silver marches, anourach and unaproachable east. The character will start at lvl 13 so if its playable from then would be good. The stats is rolled by using 4d6 picking the 3 best. ( 16, 16, 16, 14, 13, 13)
I Can buy gear for 88000gp
If you could come up with some cool opted build that would fit my stile of play i would be very thankfull, having a build that actually shines would be great.
Any other information that is needed?
Thank you very much (and excuse my bad english - its my third language)
Human CG 1. Bard - Dragon Touched, Dragonfire Inspiration, Dragon Heritage (Battle Dragon), Able Learner, 2x Flaws 2. Bard 3. Bard - Song of the Heart 4. Bard 5. Bard 6. Bard - Words of Creation 7. Crusader 8. Crusader 9. Jade Phoenix Mage - Song of the White Raven 10. Jade Phoenix Mage 11. Sublime Chord 12. Sublime Chord - Snowflake Wardance 13. Jade Phoenix Mage 14. Jade Phoenix Mage 15. Jade Phoenix Mage - Melodic Spellcasting 16. Jade Phoenix Mage 17. Jade Phoenix Mage 18. Jade Phoenix Mage - Versatile Spellcaster or Lingering Song 19. Jade Phoenix Mage 20. Jade Phoenix Mage
BAB 17, Saves 12/8/11, 9th level Arcane Spells CL 16, Initiator Level 16 Items of Note: Harmonizing Echo Blade (MIC), Vest of Legends (DMGII), Badge of Valor (MIC) Spells of Note: Inspirational Boost and Creaking Cacophony (both SC), Harmonize and Harmonize Greater (both RoS). Not exactly a high crit build but, it has the social skills you want (and UMD), it can dish it out in combat, and your party will love all the nice extra sonic damage their attacks deal.
It was very nice of you comming up with that build, but im not very interested in playing a supporting character. In combat i would like to take the role as the damage dealer, as the other player is tanking.
in 3.0 the prc weapon master gives you the feat/ability "ki critical" that combined with improved critical and keen rocked! Is there anything similar to do in 3.5 ?
(avoiding evil alignment would make it easier questing for me as we are currently helping the harpers)
Invisible blade prc seams very good to me, is it possible to combine it with soulknife and throwing master? Adding to that 1 level shadowdancer for hips.
Iv heard that the feats crescent moon, dual strike, power critical and intuitive attack should be great to use in such build. The problem for me really if Invisible blade/Shadowdancer/throwing master is good combination is what base class to start with and how many levels of base classes to take / how many in each prc.
It was very nice of you comming up with that build, but im not very interested in playing a supporting character. In combat i would like to take the role as the damage dealer, as the other player is tanking.
in 3.0 the prc weapon master gives you the feat/ability "ki critical" that combined with improved critical and keen rocked! Is there anything similar to do in 3.5 ?
Sadly in 3.5 Keen and Improved Crit don't stack but in the build presented below it will not be too much of an issue.
Invisible blade prc seams very good to me, is it possible to combine it with soulknife and throwing master? Adding to that 1 level shadowdancer for hips.
Invisible Blade only works with daggers, punching daggers, and kukris. Mindblades are treated as Shortswords so it would not work. Shadowdancer is usually considered subpar as you can purchase a Collar of Umbral Metamorphosis (ToM) and get HiPS and some other nice goodies for fairly cheap.
Iv heard that the feats crescent moon, dual strike, power critical and intuitive attack should be great to use in such build. The problem for me really if Invisible blade/Shadowdancer/throwing master is good combination is what base class to start with and how many levels of base classes to take / how many in each prc.
Okay then I will present two builds for you. One crit master and one throwing master.
Now the build looks a little odd until you add in your weapons of choice: two +X Aptitude Keen Kukris. So you've got your crit range of 15-20, with a 4+Int mod bonus to confirm critical hits, and when ever you crit you get an addition hit with Lightning Mace thanks to the Aptitude weapon enhancement. Now you don't have to take all five levels of Bloodclaw Master but take at least 3 for the most optimal abilities.
18 BAB, Master Thrower Abilities (Palm Throw, Two With One Blow, Weak Spot) can throw 16 daggers a round as ranged touch attacks at two targets. Items of Note: Collar of Umbral Metamorphosis, Rogue's Vest, and a Gauntlet of Infinite Blades or a Quiver of Anariel set to daggers instead of arrows. You'll want to max out Int and Dex with this build for the highest amount of AC and damage bonus possible. A similar build I like though is Strongheart Halfling Rogue 3/ Swashbuckler 3/ Master Thrower 2/ Whisper Knife 3/ Invisible Blade 5/ Master Thrower 2 or Strongheart Halfling Rogue 3/ Swashbuckler 3/ Master Thrower 2/ Whisperknife 9/ Master Thrower 3
18 BAB, Master Thrower Abilities (Palm Throw, Two With One Blow, Weak Spot) can throw 16 daggers a round as ranged touch attacks at two targets. Items of Note: Collar of Umbral Metamorphosis, Rogue's Vest, and a Gauntlet of Infinite Blades or a Quiver of Anariel set to daggers instead of arrows. You'll want to max out Int and Dex with this build for the highest amount of AC and damage bonus possible. A similar build I like though is Strongheart Halfling Rogue 3/ Swashbuckler 3/ Master Thrower 2/ Whisper Knife 3/ Invisible Blade 5/ Master Thrower 2 or Strongheart Halfling Rogue 3/ Swashbuckler 3/ Master Thrower 2/ Whisperknife 9/ Master Thrower 3
I Really like that build! but wouldnt it be better to take Duelist at an earlier stage to gain AC? 16 daggers / round?? Are you fracking serious? Thats epic What is the throwing master builds weakness?
Also the post before i posted an idea of a Dagger duelist build.
Noob questions: Warblade, bloodclaw master where can i find them? ^^ What is 2x Flaws iv never seen it before i saw your first post.
Warblade and Bloodclaw Master are in Tome of Battle: Book of Nine Swords Flaws are from in Unearthed Arcana, check with your DM on this one basically you accept two flaws from Unearthed Arcana (or other sources such as Dragon Magazine) and recieve two addition feats. This option is only available at first level.
Is it possible to use a piercing or slashing weapon in the crit master build? (Mace never looks cool)
At the bottom of the crit build I posted that you would be using two +X Aptitude Keen Kukris as your weapons of choice. Basically the Aptitude weapon enhancement (also from Tome of Battle) makes whatever weapon it's on count as whatever weapon you need when dealing with feats and such so an Aptitude Kukri counts as a Light Mace for the Weapon Focus Light Mace, Power Critical Light Mace, and Lightning Maces feats.
I Really like that build! but wouldnt it be better to take Duelist at an earlier stage to gain AC? 16 daggers / round?? Are you fracking serious? Thats epic What is the throwing master builds weakness?
Well first you're getting Int modifier to AC from the monk levels thanks to the Carmendine Monk feat, then you're getting the Invisible Blade AC bonus, and then you get the Duelist AC bonus. The Duelist levels are at the end of the build to continue on with your BAB and AC (basically the Duelist is there to finish the build). The 16 daggers a round come from having a BAB of 16+ (18 at 20th level with that build), Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Rapid Shot, and Palm Throw Trick (from Master Thrower).
TBH unsure if this build works as i havent calculated the skill ranks yet. I think the BAB rec should be fine.
I dont know if this build is perfect, the last 5 levels wasnt very creative.
My goal with the build is to be able to deal alot of dmg with a dagger, having tactical advantage by initiative and stealth.
What a mess. You don't even qualify for the feat Cresent Moon with that build. If you're wanting to fight with daggers you'll want more sneak attack and more attacks per round to be effective. The Two Weapon Fighting chain will get you more attacks a round for both melee and ranged (throwing). The Duelist and Shadowdancer levels seem to be thrown in haphazardly. Intuitive attack is useless since you are using Dex for all attacks thanks to Weapon Finesse.
Okay then let's try something a little more stream lined and easier. The Invisible Blade prestige class was altered from the author's original design (author's website). The original design, which can be found here: Invisible Blade (on his website under prestige classes), is much easier to follow and actually works pretty well when taken all the way through level 10.
I like that build (rogue/swashbuckler/invisible blade/master thrower) some questions: Dont i need weapon focus throwing weapon? Or can i use weapon focus dagger for that?
I dont know if my DM would allow the 10 level invisible blade as he might not view it as "official material" would it be smart then to add 5 levels fighter? Daring outlaw, improved initiative, improved critical and/or power critical wouldnt they be great feats to add?
Away form books but here goes Wpn Focus Dagger is correct; as far as I know there is no "Throwing Weapon" focus.
I had a Mthrower that I loved but was restricted on books. If any WoTC is open I'd want to look at RoWild, Whisperknife in conjunction w/ MT as well as halfling Rogue alt-class, which gives increase SA dice on thrown, but reduced on melee.
ToB: Swordsage Shadowhand. Assassin's stance to get +2d6 SA dice Feat (can't recall name) adds Dex mod to damage, with Shadow Hand weapons...Daggers are.
Other Feats: Telling Blow: imo a must have for sneak dice thrower. Triggers SA on criticals, forget various tactics to get sa which usually limit you to one attack. Just do full attack and count on TB to trigger at least once
Ranged Wpn Mastery (Piercing) Requires Wpn Specialization as Pre-req, so if your going fighter anyway, no reason not to get this +2 hit, +2 damage and +20 range Increment
MT Tricks: Deadly precision (iirc) Increases Crit multiplier by +1
Palm Throw, keep in mind that it is a volley, see errata, so like Manyshot only one gets precision dice, and I've seen many DM's indicate that also includes all Precision based damage, ex: Swashbucklers Insightful strike is Precision based, although a flat number and not dice...check w/ DM about that distinction.