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Melee high critical threat range lots of attacks building help please (forgotten realms dnd 3.5)
4 months ago  ::  Nov 16, 2009 - 1:21PM #1
Tibrand
Posts: 13
Date Joined: 11/16/09
Hello there optimizers!

I want to tell ya all a story

In my roleplaying group i am facing a problem, into the bones i am more of the "actor" or "larper" in the gaming group and iv come to realice that my builds always, always, always really suck! Also the other person in the group is really ****ing awsome making every encounter a one man show. 
He is playing some kind of paladin of freedom of Mystra / wizard / magical item crafter running around in full plate and greatsword. Acting as both tank and arcane AoE killer.


I want to give him the finger on the next meeting.  (and show the group that I can come up with an rockstar aswell!) Crazy you ask? Yes perhaps. 


This is what i want with my character:

1. I like social skills and knowledge skills, UMD and tumble - the more my character can have of those the happier person i will be when i roleplay. 
2. I want the character to be primary melee focused, hitting alot of times and also having a great critical threat range.
3. I have no problem with magical abilities/ spells / Psionics or whatever but having an arcane character is not as important to me as having an character that rocks in melee.
4. Opted builds that have 1lvl monk / 2lvl fighter / 1 Barbarian / sorcerer / etc 3lvl /etc 4lvl is very hard to motivate how the character gained those levels in alot of different classes so if its avoidable i would be happy.
5. Race doesnt matter but i rather play Human then the classical base races in PHB. Altho strange and rare playable races like Hellbred would be cool.


I should tell you that i am only allowed to use Wotc material - dungeons and dragons 3.5 and the setting is set in the forgotten realms. We are adventuring in silver marches, anourach and unaproachable east. 
The character will start at lvl 13 so if its playable from then would be good.
The stats is rolled by using 4d6 picking the 3 best.
( 16, 16, 16, 14, 13, 13)

I Can buy gear for 88000gp  

If you could come up with some cool opted build that would fit my stile of play i would be very thankfull, having a build that actually shines would be great.

Any other information that is needed?

Thank you very much
(and excuse my bad english - its my third language)
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4 months ago  ::  Nov 16, 2009 - 1:53PM #2
gorfnad_the_shiznit
Posts: 720
Date Joined: 07/15/04
Human CG
1. Bard - Dragon Touched, Dragonfire Inspiration, Dragon Heritage (Battle Dragon), Able Learner, 2x Flaws
2. Bard
3. Bard - Song of the Heart
4. Bard
5. Bard
6. Bard - Words of Creation
7. Crusader
8. Crusader
9. Jade Phoenix Mage - Song of the White Raven
10. Jade Phoenix Mage
11. Sublime Chord
12. Sublime Chord - Snowflake Wardance
13. Jade Phoenix Mage
14. Jade Phoenix Mage
15. Jade Phoenix Mage - Melodic Spellcasting
16. Jade Phoenix Mage
17. Jade Phoenix Mage
18. Jade Phoenix Mage - Versatile Spellcaster or Lingering Song
19. Jade Phoenix Mage
20. Jade Phoenix Mage

BAB 17, Saves 12/8/11, 9th level Arcane Spells CL 16, Initiator Level 16
Items of Note: Harmonizing Echo Blade (MIC), Vest of Legends (DMGII), Badge of Valor (MIC)
Spells of Note: Inspirational Boost and Creaking Cacophony (both SC), Harmonize and Harmonize Greater (both RoS).
Not exactly a high crit build but, it has the social skills you want (and UMD), it can dish it out in combat, and your party will love all the nice extra sonic damage their attacks deal.
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4 months ago  ::  Nov 16, 2009 - 5:03PM #3
Tibrand
Posts: 13
Date Joined: 11/16/09
It was very nice of you comming up with that build, but im not very interested in playing a supporting character. In combat i would like to take the role as the damage dealer, as the other player is tanking. 

in 3.0 the prc weapon master gives you the feat/ability "ki critical" that combined with improved critical and keen rocked! Is there anything similar to do in 3.5 ? 

(avoiding evil alignment would make it easier questing for me as we are currently helping the harpers)  

Invisible blade prc seams very good to me, is it possible to combine it with soulknife and throwing master? Adding to that 1 level shadowdancer for hips.

Iv heard that the feats crescent moon, dual strike, power critical and intuitive attack should be great to use in such build. 
The problem for me really if Invisible blade/Shadowdancer/throwing master is good combination is what base class to start with and how many levels of base classes to take / how many in each prc. 
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4 months ago  ::  Nov 16, 2009 - 6:29PM #4
gorfnad_the_shiznit
Posts: 720
Date Joined: 07/15/04

Nov 16, 2009 -- 5:03PM, Tibrand wrote:

It was very nice of you comming up with that build, but im not very interested in playing a supporting character. In combat i would like to take the role as the damage dealer, as the other player is tanking.



okay then

Nov 16, 2009 -- 5:03PM, Tibrand wrote:

in 3.0 the prc weapon master gives you the feat/ability "ki critical" that combined with improved critical and keen rocked! Is there anything similar to do in 3.5 ?



Sadly in 3.5 Keen and Improved Crit don't stack but in the build presented below it will not be too much of an issue.

Nov 16, 2009 -- 5:03PM, Tibrand wrote:

(avoiding evil alignment would make it easier questing for me as we are currently helping the harpers)



Okay then

Nov 16, 2009 -- 5:03PM, Tibrand wrote:

Invisible blade prc seams very good to me, is it possible to combine it with soulknife and throwing master? Adding to that 1 level shadowdancer for hips.



Invisible Blade only works with daggers, punching daggers, and kukris. Mindblades are treated as Shortswords so it would not work. Shadowdancer is usually considered subpar as you can purchase a Collar of Umbral Metamorphosis (ToM) and get HiPS and some other nice goodies for fairly cheap.

Nov 16, 2009 -- 5:03PM, Tibrand wrote:

Iv heard that the feats crescent moon, dual strike, power critical and intuitive attack should be great to use in such build. 
The problem for me really if Invisible blade/Shadowdancer/throwing master is good combination is what base class to start with and how many levels of base classes to take / how many in each prc. 



Okay then I will present two builds for you. One crit master and one throwing master.

Human Crit Master

  1. Warblade - Adaptive Style, Weapon Finesse, Weapon Focus Light Mace, Two Weapon Fighting 2x Flaws
  2. Warblade
  3. Warblade - Improved Buckler Defense
  4. Warblade
  5. Warblade - B: Combat Reflexes
  6. Warblade - Lightning Mace
  7. Warblade
  8. Warblade
  9. Warblade - Improved Two Weapon Fighting, B: Blade Meditation (Tiger Claw)
  10. Warblade
  11. Bloodclaw Master
  12. Bloodclaw Master - Greater Two Weapon Fighting
  13. Bloodclaw Master
  14. Bloodclaw Master
  15. Bloodclaw Master - Power Critical: Light Mace
  16. Warblade
  17. Warblade
  18. Warblade - Double Hit, B: Tiger Blooded
  19. Warblade
  20. Warblade

    Now the build looks a little odd until you add in your weapons of choice: two +X Aptitude Keen Kukris. So you've got your crit range of 15-20, with a 4+Int mod bonus to confirm critical hits, and when ever you crit you get an addition hit with Lightning Mace thanks to the Aptitude weapon enhancement. Now you don't have to take all five levels of Bloodclaw Master but take at least 3 for the most optimal abilities. 

Human Throwing Build
  1. Rogue - Point Blank Shot, Precise Shot, Craven, Combat Reflexes, 2x flaws
  2. Rogue
  3. Rogue - Two Weapon Fighting, ACF Penetrating Strike from Dungeonscape
  4. Swashbuckler - B: Weapon Finesse
  5. Swashbuckler
  6. Swashbuckler - Far Shot
  7. Master Thrower - B: Quick Draw
  8. Master Thrower 
  9. Monk - ACF Cobra Strike Variant, B: Dodge, Carmendine Monk
  10. Monk - ACF Cobra Strike Variant, ACF Spell Reflection, B: Mobility
  11. Invisible Blade
  12. Invisible Blade - Improved Two Weapon Fighting
  13. Invisible Blade
  14. Invisible Blade
  15. Invisible Blade - Greater Two Weapon Fighting
  16. Master Thrower
  17. Master Thrower - B: Snatch Arrows
  18. Master Thrower - Rapid Shot
  19. Duelist
  20. Duelist


    18 BAB, Master Thrower Abilities (Palm Throw, Two With One Blow, Weak Spot) can throw 16 daggers a round as ranged touch attacks at two targets. Items of Note: Collar of Umbral Metamorphosis, Rogue's Vest, and a Gauntlet of Infinite Blades or a Quiver of Anariel set to daggers instead of arrows. You'll want to max out Int and Dex with this build for the highest amount of AC and damage bonus possible.
    A similar build I like though is Strongheart Halfling Rogue 3/ Swashbuckler 3/ Master Thrower 2/ Whisper Knife 3/ Invisible Blade 5/ Master Thrower 2 or Strongheart Halfling Rogue 3/ Swashbuckler 3/ Master Thrower 2/ Whisperknife 9/ Master Thrower 3


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4 months ago  ::  Nov 16, 2009 - 7:06PM #5
Tibrand
Posts: 13
Date Joined: 11/16/09
Human 
Str 13 Dex 16 Con 14 Int 16 Wis 16 Cha 13



1 level 1Rogue - dodge,mobility, sneak attack, trapfinding
2 level 1Fighter - combat reflexes
3 level 2Fighter- W. focus dagger, point blank shot
4 level 1Swashbuckler - weapon finesse
5 level 2Rogue - evasion
6 level 2Swashbuckler - far shot, grace +1
7 level 1Invisible blade
8 level 2Invisible blade
9 level 3Invisible blade - intuitiv attack
10 level 1Duelist
11 level 1Shadowdancer - Hips
12 level 3Swashbuckler - improved critical dagger, insightfull strike
13 level Invisible blade -
14 level Invisible blade -
15 level 3Fighter - improved initiative 
16 level 4Fighter - power critical dager
17 level 5Fighter -
18 level 6Fighter -  Daring outlaw, Daring warrior
19 level 7Fighter - 
20 level 8Fighter - Cresent moon


TBH unsure if this build works as i havent calculated the skill ranks yet.
I think the BAB rec should be fine.

I dont know if this build is perfect, the last 5 levels wasnt very creative.

My goal with the build is to be able to deal alot of dmg with a dagger, having tactical advantage by initiative and stealth. 
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4 months ago  ::  Nov 16, 2009 - 7:19PM #6
Tibrand
Posts: 13
Date Joined: 11/16/09
Noob questions: 
Warblade, bloodclaw master where can i find them? ^^
What is 2x Flaws iv never seen it before i saw your first post.

Is it possible to use a piercing or slashing weapon in the crit master build? (Mace never looks cool)


Human Throwing Build

  1. Rogue - Point Blank Shot, Precise Shot, Craven, Combat Reflexes, 2x flaws
  2. Rogue
  3. Rogue - Two Weapon Fighting, ACF Penetrating Strike from Dungeonscape
  4. Swashbuckler - B: Weapon Finesse
  5. Swashbuckler
  6. Swashbuckler - Far Shot
  7. Master Thrower - B: Quick Draw
  8. Master Thrower 
  9. Monk - ACF Cobra Strike Variant, B: Dodge, Carmendine Monk
  10. Monk - ACF Cobra Strike Variant, ACF Spell Reflection, B: Mobility
  11. Invisible Blade
  12. Invisible Blade - Improved Two Weapon Fighting
  13. Invisible Blade
  14. Invisible Blade
  15. Invisible Blade - Greater Two Weapon Fighting
  16. Master Thrower
  17. Master Thrower
  18. Master Thrower - Rapid Shot
  19. Duelist
  20. Duelist


    18 BAB, Master Thrower Abilities (Palm Throw, Two With One Blow, Weak Spot) can throw 16 daggers a round as ranged touch attacks at two targets. Items of Note: Collar of Umbral Metamorphosis, Rogue's Vest, and a Gauntlet of Infinite Blades or a Quiver of Anariel set to daggers instead of arrows. You'll want to max out Int and Dex with this build for the highest amount of AC and damage bonus possible.
    A similar build I like though is Strongheart Halfling Rogue 3/ Swashbuckler 3/ Master Thrower 2/ Whisper Knife 3/ Invisible Blade 5/ Master Thrower 2 or Strongheart Halfling Rogue 3/ Swashbuckler 3/ Master Thrower 2/ Whisperknife 9/ Master Thrower 3





I Really like that build! but wouldnt it be better to take Duelist at an earlier stage to gain AC?
16 daggers / round?? Are you fracking serious? Thats epic
What is the throwing master builds weakness?

Also the post before i posted an idea of a Dagger duelist build.  

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4 months ago  ::  Nov 16, 2009 - 8:03PM #7
gorfnad_the_shiznit
Posts: 720
Date Joined: 07/15/04

Nov 16, 2009 -- 7:19PM, Tibrand wrote:

Noob questions: 
Warblade, bloodclaw master where can i find them? ^^
What is 2x Flaws iv never seen it before i saw your first post.



Warblade and Bloodclaw Master are in Tome of Battle: Book of Nine Swords
Flaws are from in Unearthed Arcana, check with your DM on this one basically you accept two flaws from Unearthed Arcana (or other sources such as Dragon Magazine) and recieve two addition feats. This option is only available at first level.


Is it possible to use a piercing or slashing weapon in the crit master build? (Mace never looks cool)



At the bottom of the crit build I posted that you would be using two +X Aptitude Keen Kukris as your weapons of choice. Basically the Aptitude weapon enhancement (also from Tome of Battle) makes whatever weapon it's on count as whatever weapon you need when dealing with feats and such so an Aptitude Kukri counts as a Light Mace for the Weapon Focus Light Mace, Power Critical Light Mace, and Lightning Maces feats.



I Really like that build! but wouldnt it be better to take Duelist at an earlier stage to gain AC?
16 daggers / round?? Are you fracking serious? Thats epic
What is the throwing master builds weakness?



Well first you're getting Int modifier to AC from the monk levels thanks to the Carmendine Monk feat, then you're getting the Invisible Blade AC bonus, and then you get the Duelist AC bonus. The Duelist levels are at the end of the build to continue on with your BAB and AC (basically the Duelist is there to finish the build). The 16 daggers a round come from having a BAB of 16+ (18 at 20th level with that build), Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Rapid Shot, and Palm Throw Trick (from Master Thrower).

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4 months ago  ::  Nov 16, 2009 - 8:12PM #8
gorfnad_the_shiznit
Posts: 720
Date Joined: 07/15/04

Nov 16, 2009 -- 7:06PM, Tibrand wrote:

Human 
Str 13 Dex 16 Con 14 Int 16 Wis 16 Cha 13



1 level 1Rogue - dodge,mobility, sneak attack, trapfinding
2 level 1Fighter - combat reflexes
3 level 2Fighter- W. focus dagger, point blank shot
4 level 1Swashbuckler - weapon finesse
5 level 2Rogue - evasion
6 level 2Swashbuckler - far shot, grace +1
7 level 1Invisible blade
8 level 2Invisible blade
9 level 3Invisible blade - intuitiv attack
10 level 1Duelist
11 level 1Shadowdancer - Hips
12 level 3Swashbuckler - improved critical dagger, insightfull strike
13 level Invisible blade -
14 level Invisible blade -
15 level 3Fighter - improved initiative 
16 level 4Fighter - power critical dager
17 level 5Fighter -
18 level 6Fighter -  Daring outlaw, Daring warrior
19 level 7Fighter - 
20 level 8Fighter - Cresent moon


TBH unsure if this build works as i havent calculated the skill ranks yet.
I think the BAB rec should be fine.

I dont know if this build is perfect, the last 5 levels wasnt very creative.

My goal with the build is to be able to deal alot of dmg with a dagger, having tactical advantage by initiative and stealth. 



What a mess. You don't even qualify for the feat Cresent Moon with that build. If you're wanting to fight with daggers you'll want more sneak attack and more attacks per round to be effective. The Two Weapon Fighting chain will get you more attacks a round for both melee and ranged (throwing). The Duelist and Shadowdancer levels seem to be thrown in haphazardly. Intuitive attack is useless since you are using Dex for all attacks thanks to Weapon Finesse.

Okay then let's try something a little more stream lined and easier. The Invisible Blade prestige class was altered from the author's original design (author's website). The original design, which can be found here: Invisible Blade (on his website under prestige classes), is much easier to follow and actually works pretty well when taken all the way through level 10.

Human Str 13 Dex 16 Con 16 Int 16 Wis 13 Cha 14

  1. Rogue - Point Blank Shot, Precise Shot
  2. Rogue
  3. Swashbuckler - B: Weapon Finesse, Weapon Focus Dagger
  4. Swashbuckler
  5. Swashbuckler
  6. Invisible Blade (author's original design) - Two Weapon Fighting
  7. Master Thrower - B: Quick Draw, Palm Throw Trick
  8. Master Thrower
  9. Master Thrower - Improved Two Weapon Fighting, Two With One Blow Trick
  10. Master Thrower - B: Snatch Arrows
  11. Master Thrower - Weak Spot Trick
  12. Invisible Blade - Craven
  13. Invisible Blade
  14. Invisible Blade - B: Far Shot
  15. Invisible Blade - Greater Two Weapon Fighting
  16. Invisible Blade
  17. Invisible Blade
  18. Invisible Blade - Rapid Shot
  19. Invisible Blade
  20. Invisible Blade

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4 months ago  ::  Nov 17, 2009 - 1:33AM #9
Tibrand
Posts: 13
Date Joined: 11/16/09
I like that build (rogue/swashbuckler/invisible blade/master thrower)
some questions: Dont i need weapon focus throwing weapon? Or can i use weapon focus dagger for that?

I dont know if my DM would allow the 10 level invisible blade as he might not view it as "official material" would it be smart then to add 5 levels fighter? Daring outlaw, improved initiative, improved critical and/or power critical wouldnt they be great feats to add?
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4 months ago  ::  Nov 17, 2009 - 8:06AM #10
Hsien
Posts: 398
Date Joined: 04/09/06
Away form books but here goes
Wpn Focus Dagger is correct; as far as I know there is no "Throwing Weapon" focus.

I had a Mthrower that I loved but was restricted on books.
If any WoTC is open I'd want to look at RoWild, Whisperknife in conjunction w/ MT as well as halfling Rogue alt-class, which gives increase SA dice on thrown, but reduced on melee.

ToB: Swordsage Shadowhand.
Assassin's stance to get +2d6 SA dice
Feat (can't recall name) adds Dex mod to damage, with Shadow Hand weapons...Daggers are.

Other Feats:
Telling Blow: imo a must have for sneak dice thrower. Triggers SA on criticals, forget various tactics to get sa which usually limit you to one attack. Just do full attack and count on TB to trigger at least once

Ranged Wpn Mastery (Piercing) Requires Wpn Specialization as Pre-req, so if your going fighter anyway, no reason not to get this +2 hit, +2 damage and +20 range Increment

MT Tricks:
Deadly precision (iirc) Increases Crit multiplier by +1

Palm Throw, keep in mind that it is a volley, see errata, so like Manyshot only one gets precision dice, and I've seen many DM's indicate that also includes all Precision based damage, ex: Swashbucklers Insightful strike is Precision based, although a flat number and not dice...check w/ DM about that distinction.

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