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Switch to Forum Live View Spirited Away: A Shaman Handbook
4 years ago  ::  Nov 23, 2009 - 2:48PM #21
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
When I have more time to go through the equipment I will add that.  I also added a 4th choice which is scale.  Not the best choice for most builds, but it costs the same number of feats as hide prof and hide expertise and if you have a con of 16 or lower to start with it is possible choice.  You still take a speed penalty and you will probably not have the dex to get specialization, but some players should at least consider it. 

A human with an array of 13 16 11 10 18 8 could start out with scale proficiency and then forget about armor for the rest of his characters life.
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4 years ago  ::  Nov 23, 2009 - 11:04PM #22
Eleion
Date Joined: Jun 1, 2009
Posts: 278


Vigorous Spirit (PP) Heal extra equal to your wis mod with healing spirit.  My reading of this feat makes it apply to both targets of the power.




I believe you're reading this incorrectly. The effect for Healing Spirit is: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains Xd6 hit points.

The effect for Vigorous Spirit is: When you use healing spirit, the target regains additional hit points equal to your Wisdom modifier.

So only the target of Healing Spirit gets the extra healing. Still a decent power though.

Unless you mean that's how you use it in game, regardless of RAW. In which case don't mind me.

Words are bullets. Language is war.
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4 years ago  ::  Nov 24, 2009 - 6:59AM #23
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I just reread both entries and reluctantly I agree with you.  Not a bad feat since that means at first level with a wisdom of 18 you are going to be healing up to 8 hp extra each encounter, but that probably drops it down to black.
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4 years ago  ::  Nov 24, 2009 - 11:01AM #24
Molecule
Date Joined: Jan 15, 2009
Posts: 1,962
I would disagree that hide/HAE is always or usually the best choice for Con shamans.  If you want to boost your AC as high as possible or you have problems with your movement speed then it is, but if your party doesn't have trouble keeping you away from melee enemies then chain is what you should shoot for (and if you have 16 con or lower to start, chain is the same AC as hide + HAE).  HAE for shamans is basically +0-1 AC and +1 movement speed; it's not a bad feat but not everyone is going to want it.
<Ioun> they're apparently making a MolIsCool pp
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4 years ago  ::  Nov 24, 2009 - 11:30AM #25
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Where do I say it is the best choice?  I wrote a lot about shaman AC and am pretty sure I never wrote  that.  I only gave the feat a black rating and it is only dark blue for shamans with an 18 starting con, which you are probably only going to have if you are using a con boosting race.

I am pretty much finished with heroic feats from PHB, PHB2 and PP.  I will add feats from other sources when I get a chance, but those seemed the most urgent.  I will start paragon level feats soon.  If any one sees mistakes/ambiguities about how feats potentially apply to your SC please comment..
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4 years ago  ::  Nov 24, 2009 - 11:32AM #26
Molecule
Date Joined: Jan 15, 2009
Posts: 1,962
"Armor Proficiences: Cloth, leather (you will want to pick up hide if you are a world speaker or protector.  With primal power chain is no longer that good of an option unless you want a specific chain armor or have a specialized low con build in mind."

<Ioun> they're apparently making a MolIsCool pp
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4 years ago  ::  Nov 24, 2009 - 11:38AM #27
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Ok. I edited that sentence.

Edit: Added paragon feats from PHB, PHB2, and PP.
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4 years ago  ::  Nov 24, 2009 - 5:57PM #28
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Addded another paragraph in the AC section to deal with the second skin feat and con shamans.   Most characters won't make it to epic and some who make it to epic with a 16 or lower con won't get a level 21 con boost .  And some watchers and stalkers won't have to con to get it..  But I thought it gives a better picture of the value of hide for epic con shamans, where for many it means an AC 2-4 higher than if they go with chain.

Also added the epic feats from PHB, PHB2, and PP.

Edit: Are there any paragon paths from other classes I should take a look at?  I am pretty happy with all of the shaman paths from PHB2 and PP.  They all strike me as useful for at least some builds and none seem that weak.
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4 years ago  ::  Nov 25, 2009 - 12:20AM #29
yesnomu
Date Joined: Jul 9, 2008
Posts: 471
Hey, nice guide! I like the feat section, it condenses the available options pretty nicely. I do have a one comment: Why is Spirit Fey Step at all useful? The spirit already moves your speed when you use a move action, and it doesn't provoke OAs, so the teleportation doesn't really do much. I guess you can move it past enemies, but that's very situational. I'd honestly peg it as purple at best.
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4 years ago  ::  Nov 25, 2009 - 1:21AM #30
Trabian
Date Joined: Mar 16, 2009
Posts: 257
I noticed  that not a single PP or ED was rated as sky blue by you.
What would the perfect shaman PP or ED do according to you?
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