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3 years ago  ::  Jan 16, 2010 - 1:53AM #21
Devereaux
Date Joined: Jul 21, 2007
Posts: 279
You can do this either from the Creatures tab of the Libraries screen, or from the Custom Creatures & NPCs window.
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3 years ago  ::  Feb 04, 2010 - 1:51AM #22
Blakey
Date Joined: Jun 28, 2001
Posts: 804
Feature Request

I used Masterplan in a game session last night for the first time.  It worked well.  However there is one thing I found which would be dead helpful:

Drag and drop of combatants in the initiative order.  It is not always easy to make sure the combatants get in exactly the right order when someone delays.  This is especially difficult if multiple combatants share the same initiative number and you want to drop a delayed character into the middle of them.  

To fix this either implement drag and drop of combatants, or else when you click the "Next Initiative" button have it actually go to the next combatant, rather than onto the next active initiative number.  So split the initiative by combatant not by init number.  This makes more sense.

Incidentally, after initial rolls are made, actual initiative numbers are insignificant and so I feel that highlighting all combatants with the same number is a mistake. You should simply consider each combatant as a separate initiative item.

All the best!
Blakey


 
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3 years ago  ::  Feb 04, 2010 - 12:43PM #23
Pathanus
Date Joined: Aug 19, 2002
Posts: 77
The group I play with got together at a different location and had no battlemats so we connected a larger flat panel TV up to the DM laptop and used Player view for tokens and map.
It worked out pretty well for first time.
Some things we came across were:
Overlapping tokens (spirit companion and other things) are not both at once or have any transparency.
Tokens in general are vanilla, lack customization options.
Zooming the player view map to display nicely on the screen was tricky; had larger map and difficult to see PC token names or scroll around.

Overall it went great.  Monster hp and condition tracking I think was most beneficial part.
Keep up the great work!
"There has to be some more Panacolo around here... bah i'll just create some," [poof, shazam] "...mmm, Panacolo."
☪ - Caramon Brooke, Archmage of the Empire
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3 years ago  ::  Feb 06, 2010 - 1:35AM #24
Vonhelm
Date Joined: Jan 2, 2010
Posts: 12
Nice App Dev.  I probably use this in conjunction with DMbattle screen.

I was wondering where I could download dungeon tiles?
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3 years ago  ::  Feb 06, 2010 - 1:37AM #25
Vonhelm
Date Joined: Jan 2, 2010
Posts: 12
Also, how do I define a theme so that 'apply a theme' will be clickable for the monsters.  Doesn't really say in the manual. (Or I've missed it)
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3 years ago  ::  Feb 06, 2010 - 5:37AM #26
Vonhelm
Date Joined: Jan 2, 2010
Posts: 12
I've downloaded tiles from the yahoo group but when I open a tactical map it says I have no tiles in my library. 

I have extracted the tiles to the MP library.

Any idea how to get the app to recognize my map tiles?
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3 years ago  ::  Feb 06, 2010 - 9:36AM #27
Devereaux
Date Joined: Jul 21, 2007
Posts: 279
You define monster themes in your libraries; this is also where you can import tile images. I believe the Yahoo group has predefined tile libraries you can use.
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3 years ago  ::  Feb 06, 2010 - 11:34AM #28
Vonhelm
Date Joined: Jan 2, 2010
Posts: 12
Thank you.  Just needed to open my eyes
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3 years ago  ::  Feb 07, 2010 - 11:35PM #29
Devereaux
Date Joined: Jul 21, 2007
Posts: 279
Version 8 is now available (here) - more new features than ever. The main additions are:

Magic items can be entered (or downloaded from the Compendium) and used to automatically build treasure parcels
The Compendium feature now allows you to download new data or update existing data
Added a "tactics" field to creatures
In combat you can mark used powers as unused
Custom map tokens and overlays can now display custom images or map tiles
The combat screen now shows the current combat round
Creature auras are now shown on the map
Combat screen now has landscape / portrait layout options
The encounter filter settings now include the option to filter creatures by standard / elite / solo / minion
You can now create a map from any image file directly in the encounter builder
The skill challenge builder has been redesigned
You have the option to create a dungeon delve from the welcome screen
Greatly improved performance in the encounter builder and library screen
Added HP / defence scores / initiative bonus to PCs
WOTC Character Builder files can be imported into projects
The quick reference sheet now shows party information
You now have the option to calculate XP from all plot points, or take the average XP from each layer
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3 years ago  ::  Feb 08, 2010 - 7:25PM #30
Lundiverse
Date Joined: May 25, 2009
Posts: 12
My first post on the forums, and I have to give you serious thanks and appreciation for your amazing program.  I looked high and low for something like Masterplan.  I'm telling every gamer I know about it.   Keep up the great work!
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