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Awesome Stats optmising
5 months ago  ::  Nov 10, 2009 - 2:50AM #1
Littha
Posts: 70
Date Joined: 11/22/08

well i have jsut started a new level 1 campagn and we decided to roll stats before we picked classes, i got the awesome: 18 18 18 18 17 17 on 4d6 drop and i was wondering what class/build would benefit the most from such an assortment of high stats. Supposedly anything would work exelently with that but i want to do somthing special that takes advantage of most/all of those.


 


we are starting at level 1 and will be going all the way to 30, we also have access to pretty much every 3.5 and most 3.0 books between the group. the one rule we have is no PHB casters

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5 months ago  ::  Nov 10, 2009 - 4:41AM #2
TifRhal
Posts: 242
Date Joined: 10/01/07

The real question is what do you want to play. Playing some super crazy powerful character that you don't like is kind of pointless.

I am Blue/Green
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5 months ago  ::  Nov 10, 2009 - 10:11AM #3
morrisonquoter
Posts: 20
Date Joined: 08/07/09

With such an incredible array, I wouldn't stick with only one class; Perhaps start with a monk, who benefits moreso than others from solid scores in every category, pursue that till you have all the bonus feats and abilities you want, then pick up a multi-class feat to go into wizard or cleric.


Alternatively, if you want/have to pursue only one class and maybe some PrC's, binders also benefit more than most classes from a strong array, and their ability to change and adapt roles, in addition to having some pretty bad-ass powers even at low levels, means you can hyper-specialize (best AC-monkey I ever made was a binder, topped out at 20th with AC 60) or multitask beyond what most people even dream of. Throw in the vestiges found on the Spells, Etc. forum, and you're almost as broken as core spellcasters, only with limited access to world-rapers like Wish and Miracle, and tougher (see AC reference above, d8's, good Fort and Will, bonus defenses including mind-blank from non-vestige class abilities, etc.)


In any case, if you have the option, you should multiclass it. Otherwise, such incredible stats would see the most use with Tier 2 and 3 classes, especially the binder. Google Tier system d&d if you want some examples.

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5 months ago  ::  Nov 10, 2009 - 12:25PM #4
gorfnad_the_shiznit
Posts: 720
Date Joined: 07/15/04

With those stats pretty much any class will work. A Bard/Sublime Chord build would go nicely with those stats. Avoid monk, it is one of the worst base classes out there, even the tier system says so. Swordsage on the otherhand makes a great "monk" like character and would be awesome with those stats.

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5 months ago  ::  Nov 10, 2009 - 4:29PM #5
Krusk
Posts: 1,902
Date Joined: 11/30/05

Seems to me like it would be a good time to play any of the MAD classes. Give Monk, or Paladin a shot.

Solutions to common DND problems.
     1- "My DM sucks, here are some reasons why ____. How can I fix this?"
Solution- "Hey DM I dislike ____ about your game. Can you change it?" If yes great, if no either shut up and deal or leave.
     2- "My players all suck, here are some reasons why ___. How can I fix this?"
Solution- "Hey players. I dislike ___ about your playstyle. Can you make an effort to change this? If yes great. If no, either shut up and deal or leave.
     3- 1- "This other player sucks, here are some reasons why ____. How can I fix this?"
Solution- "Hey Other player I dislike ____ about your play style. Can you change it?" If yes great, if no either shut up and deal
or leave.
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5 months ago  ::  Nov 11, 2009 - 11:00AM #6
StevenO
Posts: 7,716
Date Joined: 04/09/04

Nov 10, 2009 -- 2:50AM, Littha wrote:

well i have jsut started a new level 1 campagn and we decided to roll stats before we picked classes, i got the awesome: 18 18 18 18 17 17 on 4d6 drop and i was wondering what class/build would benefit the most from such an assortment of high stats. Supposedly anything would work exelently with that but i want to do somthing special that takes advantage of most/all of those.


we are starting at level 1 and will be going all the way to 30, we also have access to pretty much every 3.5 and most 3.0 books between the group. the one rule we have is no PHB casters



You should just play something that would normally seem like the weakest possible combination because those divine stats will fix almost every major weakness.  A Monk/Paladin seems like it may be the ideal choice.


I just wonder what everyone else in your group is going to play because you really should eclipse them all in all but maybe one category each.  I know this, if those were legitimately rolled using 4d6 drop lowest I'm sorry your unbelievable burst of luck came when rolling stats.  With odds over a Billion to one for those stats I would have rather gotten lucky with a much easier lottery win with a multimillion dollar jackpot.  Actually I figure the odds are about 13 billion:1 as the chance for each 18 is only 1:61.7 so the odds for four are 1:14.5million although the 1:30 odds for a 17 I used are maybe a little longer than they should be.



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5 months ago  ::  Nov 12, 2009 - 12:00AM #7
gorfnad_the_shiznit
Posts: 720
Date Joined: 07/15/04

Nov 11, 2009 -- 11:00AM, StevenO wrote:


You should just play something that would normally seem like the weakest possible combination because those divine stats will fix almost every major weakness.  A Monk/Paladin seems like it may be the ideal choice.



Take it one step further for a interesting build Harmonius Knight Paladin 2/ Bard 1/ Paladin 2/ Monk 2/ Paladin 13 with Able Learner, From Song to Smite, Devoted Performer, Ascetic Knight, and Initiate of Milil, Snowflake Wardance, Improved Natural Attack. If you can fit in Divine Might that would be good otherwise if you really want some fun Dragonfire Inspiration would a great team buff with this build. Lets see BAB 18, Bardic Music of an 18th level Bard, Smite Evil as a 19th level Paladin, Unarmed Strike as a 19th level Monk.

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5 months ago  ::  Nov 12, 2009 - 6:32AM #8
Kapalen
Posts: 151
Date Joined: 11/30/05

Nov 11, 2009 -- 11:00AM, StevenO wrote:


Nov 10, 2009 -- 2:50AM, Littha wrote:

well i have jsut started a new level 1 campagn and we decided to roll stats before we picked classes, i got the awesome: 18 18 18 18 17 17 on 4d6 drop and i was wondering what class/build would benefit the most from such an assortment of high stats. Supposedly anything would work exelently with that but i want to do somthing special that takes advantage of most/all of those.


we are starting at level 1 and will be going all the way to 30, we also have access to pretty much every 3.5 and most 3.0 books between the group. the one rule we have is no PHB casters



You should just play something that would normally seem like the weakest possible combination because those divine stats will fix almost every major weakness.  A Monk/Paladin seems like it may be the ideal choice.


I just wonder what everyone else in your group is going to play because you really should eclipse them all in all but maybe one category each.  I know this, if those were legitimately rolled using 4d6 drop lowest I'm sorry your unbelievable burst of luck came when rolling stats.  With odds over a Billion to one for those stats I would have rather gotten lucky with a much easier lottery win with a multimillion dollar jackpot.  Actually I figure the odds are about 13 billion:1 as the chance for each 18 is only 1:61.7 so the odds for four are 1:14.5million although the 1:30 odds for a 17 I used are maybe a little longer than they should be.


 




My group does 4d6 drop lowest after rerolling 1's we rarely end up with 12's or 13's and I really can't remember any 11's, so it's possible OP does this too and neglected to mention.

I know a lot of players who'd be willing to lower their own stats in order to keep the peace among everyone and not try to outdo them at everything and make it suck for everyone else.

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5 months ago  ::  Nov 12, 2009 - 11:42AM #9
StevenO
Posts: 7,716
Date Joined: 04/09/04

Nov 12, 2009 -- 6:32AM, Kapalen wrote:


My group does 4d6 drop lowest after rerolling 1's we rarely end up with 12's or 13's and I really can't remember any 11's, so it's possible OP does this too and neglected to mention.

I know a lot of players who'd be willing to lower their own stats in order to keep the peace among everyone and not try to outdo them at everything and make it suck for everyone else.



4d6 dropping lowed but AFTER Rerolling 1's offers a HUGE improvement in stats.  With 4d6 dropping lowest there are 21 or 1296 rolls that will produce an 18 but if you get to reroll 1's you greatly increase the chances to about 17:625; that is going from a 1.62% chance to a 2.72% or a 68% increase in the chance at getting an 18 with a given roll.  Even using those improved odds the chance at getting four 18s is 1:1.83million which are about TEN TIMES better than the "standard" rolling method.

Seeing an 18x4, 17x2 stat array just shows why rolling stats is really a poor thing to do.  It doesn't matter if someone is willing to lower there stats "to keep the peace" because I sure know I wouldn't if I rolled the "fairly" and would get stuck playing "sucky" stats if I rolled them instead.  If you are then going to ignore the randomness of the dice because they are "too far out" then you really should just throw out the randomness to begin with.

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5 months ago  ::  Nov 12, 2009 - 12:32PM #10
Kapalen
Posts: 151
Date Joined: 11/30/05

Nov 12, 2009 -- 11:42AM, StevenO wrote:

Nov 12, 2009 -- 6:32AM, Kapalen wrote:


My group does 4d6 drop lowest after rerolling 1's we rarely end up with 12's or 13's and I really can't remember any 11's, so it's possible OP does this too and neglected to mention.

I know a lot of players who'd be willing to lower their own stats in order to keep the peace among everyone and not try to outdo them at everything and make it suck for everyone else.



4d6 dropping lowed but AFTER Rerolling 1's offers a HUGE improvement in stats.  With 4d6 dropping lowest there are 21 or 1296 rolls that will produce an 18 but if you get to reroll 1's you greatly increase the chances to about 17:625; that is going from a 1.62% chance to a 2.72% or a 68% increase in the chance at getting an 18 with a given roll.  Even using those improved odds the chance at getting four 18s is 1:1.83million which are about TEN TIMES better than the "standard" rolling method.

Seeing an 18x4, 17x2 stat array just shows why rolling stats is really a poor thing to do.  It doesn't matter if someone is willing to lower there stats "to keep the peace" because I sure know I wouldn't if I rolled the "fairly" and would get stuck playing "sucky" stats if I rolled them instead.  If you are then going to ignore the randomness of the dice because they are "too far out" then you really should just throw out the randomness to begin with.




Calm down compadre.  In my specific case, half want to do point buy and half think it's "teh gayz".  So we compromised.  Different strokes man, people can like differing levels of randomness and power in their games.  We're well aware ofstatistics of rerolling 1's, that's WHY we do it.  So don't sit there and spout off your number crunching like you're going to enlighten somebody.  Your viewpoint is not the only one, and is not the correct one.  It's preference.  UA is FULL of ways to reduce and increase the randomness of the dice.

I was just reminding the OP to be considerate of fellow players, jsut cause you wouldn't be you don't need to bark at the rest of us.

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