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4 years ago ::
Nov 02, 2009 - 11:02PM
#51
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If it's not combat, power loss is fairly meaningless.
Wizard: "Doh! I can't do magic, so now I can't help negotiate with the Prince!"
That's so true, so because Bards and Warlocks don't have any powers that assist them in social interactions and no Wizard utility power would ever be useful in sneaking about.
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4 years ago ::
Nov 02, 2009 - 11:40PM
#52
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Date Joined:
Sep 26, 2003
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So essentially go back on ALL the monsters in the game and slap power source keywords on all of them?
No, just the monsters that are going to involved in your anti-magic plot/encounter. And you don't need keywords. Just decide, possibly on the spot "Yep, affected".
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4 years ago ::
Nov 03, 2009 - 12:04AM
#53
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Date Joined:
Jun 19, 2008
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su⋅per⋅nat⋅u⋅ralAdjective
| 1. |
of, pertaining to, or being above or beyond what is natural; unexplainable by natural law or phenomena; abnormal. |
| 2. |
of, pertaining to, characteristic of, or attributed to God or a deity. |
| 3. |
of a superlative degree; preternatural: a missile of supernatural speed. |
| 4. |
of, pertaining to, or attributed to ghosts, goblins, or other unearthly beings; eerie; occult. |
In my opinion, number 1 applies to martial characters, especially at higher levels. I compare them to the real world equivalents, and then it is clear that they are supernatural in their might and skill. They don't have to use any external influence to get their powers to work though, they just have such superior training that they exceed any non-heroic (thus mundane) warrior's skills and capabilities. And what does it matter anyway. You could still make an anti-martial powersource field that would work in similar way to an anti-magic field. Anti-magic is just something we are used to from the previous editions, so it is more difficult to get used to the idea that there might be "anti-anything else" also. There actually are some effects in one pre-published adventure (I think the pyramid of shadows or whatever is the name) which cause an effect on the character that prevents the use of encounter and daily powers (save ends). I see the potential anti-magic thingy working in a similar way. Also, reading up the discussion, I thougth of a really funny idea for an encounter. There is a "chessboard" like construction where a fight takes place. Each powersource has only a few squares where the powers of that source work (the PC has to stand in that square to start an action that uses a power of his source). Other powers don't work at all. That could be really amusing, since the position would have even more meaning beyond the usual flanking and such tactics. Anyway, in general it is bad to come up with world spanning things that penalize one powersource over all others, like a world with significant dead magic zones. I'd be a lot more willing to add something like wild magic though, which would cause random side-effects without preventing the use of the powers.
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4 years ago ::
Nov 03, 2009 - 12:05AM
#54
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Date Joined:
Mar 22, 2008
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The need is to make it affect all players equally.
Outside of combat, there really doesn't, though. There might be an area of the forest where magic just doesn't work and never has. The party may or may not go through it. There may or may not be an encounter, but if that encounter isn't a combat encounter, there's no real harm done tothe magic classes. You can target psionic, martial or other sources as well and give them story elements that add to the game. Even with those discrepancies in mind, an anti-magic field is something above and beyond them. Saying to two players that just got hit by the same effect that Joe can't do anything, while Sam can operate normally is completely unfair.
How? What's he going to do to that log that he needs magic for? Does he need to be able to magic missle the frog that's eyeing him crosswise? If there's no combat, and the vast majority of powers are combat oriented, then there is no need to worry. You shouldn't be singling out a character just because of the power source they use.
You aren't. You're creating a story element, not targeting any player. There's no need whatsoever to make Joe go watch TV.
If Joe doesn't want to talk to the Prince about tea just because the Prince has an anti-magic device in the throne room, Joe can go home for all I care. Someone pouting off to the TV over something that isn't even hurting his participation is quite frankly, immature.
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4 years ago ::
Nov 03, 2009 - 12:07AM
#55
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If it's not combat, power loss is fairly meaningless.
Wizard: "Doh! I can't do magic, so now I can't help negotiate with the Prince!"
That's so true, so because Bards and Warlocks don't have any powers that assist them in social interactions and no Wizard utility power would ever be useful in sneaking about.
*applause*
Another day, another three or four entries to my Ignore List.
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4 years ago ::
Nov 03, 2009 - 12:07AM
#56
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Date Joined:
Mar 22, 2008
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If it's not combat, power loss is fairly meaningless.
Wizard: "Doh! I can't do magic, so now I can't help negotiate with the Prince!"
That's so true, so because Bards and Warlocks don't have any powers that assist them in social interactions and no Wizard utility power would ever be useful in sneaking about.
Are you trying to make a point? Perhaps the point you meant to make was that the bard, warlock and wizard still do perfectly fine in non-combat situations, even if they can't use their powers. That must have been it. Surely you wouldn't be so foolish as to try and equate a minor inconvenience to loss of powers in a combat situation.
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4 years ago ::
Nov 03, 2009 - 12:24AM
#57
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Date Joined:
Sep 26, 2001
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su⋅per⋅nat⋅u⋅ral
Adjective
| 1. |
of, pertaining to, or being above or beyond what is natural; unexplainable by natural law or phenomena; abnormal. |
In my opinion, number 1 applies to martial characters, especially at higher levels.
'Preternatural' would probably be a better word to describe martial powers. There's a lot of skill, daring, and luck involved, but what they do is generally increadible or improbable rather than absolutely impossible.
Of course, what's 'natural law' in a fantasy world? Depending on the background of the campaign world, Primal powers might be perfectly 'natural' for instance. Plenty of sci-fi settings possit psionic powers that are explainable by science, not 'supernatural,' at all, just exceptional. Divine powers would presumably generally fall under one of the other definitions, though, and Arcane wouldn't be that arcane if it were wholly natural.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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4 years ago ::
Nov 03, 2009 - 12:39AM
#58
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Date Joined:
Feb 11, 2007
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I'd make antimagic field more of a story mechanic than an encounter mechanic, effecting rituals and wondrous items but not the holy trinity (armor/neck/weapon) or player powers. Insert arcanobabble about magic items and rituals drawing upon external magic (leylines, deific transfer, etc) while the holy trinity and player powers are fed by the individual's innate essence. Minimal impact upon player capabilities, but it's still a bad idea to fly an airship into an AMF.
(I employ zie/zie/zir as a gender-neutral counterpart to he/him/his. Just a heads-up.)
Essentials definitely isn't for me as a player, and I feel that its design and implementation bear serious flaws which fill me with concern for the future of D&D, but I've come to the conclusion that it isn't going to destroy the game that I want to play. Indeed, I think that I could probably run a game for players using Essentials characters without it being much of a problem at all. Time will tell, I suppose.
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4 years ago ::
Nov 03, 2009 - 1:39AM
#59
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If it's not combat, power loss is fairly meaningless.
Wizard: "Doh! I can't do magic, so now I can't help negotiate with the Prince!"
That's so true, so because Bards and Warlocks don't have any powers that assist them in social interactions and no Wizard utility power would ever be useful in sneaking about.
Are you trying to make a point? Perhaps the point you meant to make was that the bard, warlock and wizard still do perfectly fine in non-combat situations, even if they can't use their powers. That must have been it. Surely you wouldn't be so foolish as to try and equate a minor inconvenience to loss of powers in a combat situation.
Of course, how could I have been so stupid to think that loosing +5 to a skill check in one area a character shines in is a minor inconvenience. Anyone would think that it was something central to the character in the case of Bards. Excuse me, I'm off to scrub all the trained skills off my Bard's character sheet...
If a player has made a choice about how he or she wants to play their character then it's a bit much to say that invalidating that choice is a minor inconvenience. Kill magic off for Bards and suddenly not only have you wiped them in combat but you've nutted one class feature and possibly some decent utility powers that are used in skill challenges to boot. Words of Friendship, Inspire Competence, Veil - all knackered.
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4 years ago ::
Nov 03, 2009 - 3:53AM
#60
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Date Joined:
Oct 10, 2007
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There is nothing wrong with anti anything, as long as it's not used too often and there are stuff to do. For example, I have an assassin in my campaign (the players haven't ran into him yet), who is a sort of wizard killer. guess what? he has a Spireshard weapon (made from the Spire where Sigil is)...the Spire is the strongest anti magic field in D&D. Spireshard weapons nullify casting for targets that get hit. Makes sense for the assassin. The way my players see it; they want stuff to make sense. The above example makes sense. If i was going to try and assassinate a mage, i'd make sure i have tons of similar items/equipment, etc. That said, in any battles we do, where a creature may be immune to certain things, or resistant, etc, players find ways to deal with it and make themselves useful. CAsters targetting environment to slow down a resistant enemy so warriors have more time to engage it. Warriors grappling and trying to hold down a person who is immune to certain weapons as the casters try and decide what to do, etc... My players like that challenge and it also makes them think and use real tactics, and working together. Sanjay
Silver Demon winner -- taking painting commissions (including entire Warhammer armies or D&D adventure sets - ie. models required for a specific adventure) Want custom painted models for an upcoming adventure or display? Contact me for price quotes or samples of work...
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