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4 years ago ::
Nov 02, 2009 - 7:27PM
#1
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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I don't know but I haven't seen any sign of anti-magic fields or affects or anything, but if they were to bring this back exactly who would it effect? Would it effect certain powersources or would it affect all powersources? I was think if something had an anti-magic affect it would go along the lines of you can't use any of your powers until the end of your next turn or something like that.
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4 years ago ::
Nov 02, 2009 - 7:31PM
#2
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Date Joined:
Aug 13, 2007
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I would say an anti powersource might be balanced, cutting you off of any power that has a powersource keyword.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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4 years ago ::
Nov 02, 2009 - 7:31PM
#3
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Anti-magic existed in previous editions as a hoser to the vastly-overpowered spellcasters. Now that spellcasters are on par with everybody else (to the point that there's no point in really differentiating spellcasters from everybody else), there's absolutely no reason for it to exist again. Let sleeping bad mechanics lie.
Another day, another three or four entries to my Ignore List.
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4 years ago ::
Nov 02, 2009 - 7:33PM
#4
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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Anti-magic existed in previous editions as a hoser to the vastly-overpowered spellcasters. Now that spellcasters are on par with everybody else (to the point that there's no point in really differentiating spellcasters from everybody else), there's absolutely no reason for it to exist again.
Let sleeping bad mechanics lie.
Why is it bad? An effect that momentarily cuts you off from your powersource would not be bad in my opinion.
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4 years ago ::
Nov 02, 2009 - 7:39PM
#5
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Momentarily might be acceptable; to anybody without a decent basic attack or a weapon to use it with, it would be about as bad as being stunned. You just kind of stand there looking stupid since you can't do anything. On the other hand, that highlights that it's not a fair mechanic; some people can still function decently, if not well, and others get to sit there with their thumbs up their butts until the effect ends. Stunned affects everybody equally.
Another day, another three or four entries to my Ignore List.
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4 years ago ::
Nov 02, 2009 - 7:40PM
#6
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Date Joined:
Mar 22, 2008
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Anti-magic existed in previous editions as a hoser to the vastly-overpowered spellcasters. Now that spellcasters are on par with everybody else (to the point that there's no point in really differentiating spellcasters from everybody else), there's absolutely no reason for it to exist again.
Let sleeping bad mechanics lie.
Anti-magic was in previous editions as a story element, but was USED to hose casters. That was an error in usage, not in the mechanic itself. Used properly, it was a great addition to the game. Used improperly, it was not.
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4 years ago ::
Nov 02, 2009 - 7:43PM
#7
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Date Joined:
Apr 10, 2006
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Anti-magic existed in previous editions as a hoser to the vastly-overpowered spellcasters. Now that spellcasters are on par with everybody else (to the point that there's no point in really differentiating spellcasters from everybody else), there's absolutely no reason for it to exist again.
Let sleeping bad mechanics lie.
Why is it bad? An effect that momentarily cuts you off from your powersource would not be bad in my opinion.
it could suck...or it could totaly rock. I would love to see something like a dead zone. I would love to see a really good anti X feild or dead X zone were X= power sources...
"This site was ment for peace, a power long ago made it so noone can perform a martial exploit here..." but then basic attacks still works, as do weapon users of other types "The gods don't grant power Here" "You are cut off from the spirit world here" "This is a dead magic zone"
Before posting, ask yourself WWWS: What Would Wrecan Say?
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4 years ago ::
Nov 02, 2009 - 7:46PM
#8
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All of those are just another way of saying 'If you use power source X, go watch some TV if an encounter breaks out since you won't be able to contribute, which is why you're here in the first place'. Any mechanic that tells a player 'you can't play' is a bad mechanic.
Another day, another three or four entries to my Ignore List.
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4 years ago ::
Nov 02, 2009 - 7:48PM
#9
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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All of those are just another way of saying 'If you use power source X, go watch some TV if an encounter breaks out since you won't be able to contribute, which is why you're here in the first place'.
Any mechanic that tells a player 'you can't play' is a bad mechanic.
Ok your character gets hit with a Sleep spell and you fail your save, well go and watch TV until you pass your save. Is that a bad mechanic? No.
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4 years ago ::
Nov 02, 2009 - 7:51PM
#10
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All of those are just another way of saying 'If you use power source X, go watch some TV if an encounter breaks out since you won't be able to contribute, which is why you're here in the first place'.
Any mechanic that tells a player 'you can't play' is a bad mechanic.
Ok your character gets hit with a Sleep spell and you fail your save, well go and watch TV until you pass your save. Is that a bad mechanic? No.
And if there were a saving throw against anti-X, you might actually have a point. Especially with the hordes of ways there are to get extra saving throws. Heck, even dying people get to make saving throws. If the anti-X is an absolute 'no you cannot', then it's a bad mechanic. It's unfair (punishing a player for what is essentially a fluff decision) and most notably, unfun.
Another day, another three or four entries to my Ignore List.
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