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5 months ago ::
Nov 01, 2009 - 9:18PM
#1
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by Matthew Sernett
A defender can be difficult to equip properly. The items in this article fill some of those gaps.
Talk about this Article here.
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5 months ago ::
Nov 01, 2009 - 9:46PM
#2
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The extending weapon seems way overpowered to me. I mean, polearm cheese on top of a Fullblade, Executioner's Axe, or even a Bastard Sword?
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5 months ago ::
Nov 01, 2009 - 9:55PM
#3
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For the criticals, what does +1d6 damage per die mean? Are these all supposed to say per plus? Belt of the Flanker's Bane had better say "slide 1 square" or some other limitation. Otherwise, Someone's gonna slide that target all over creation before ending the slide next to them. Extending Weapon - Go go gadget arm. Great, now we can use spear push, polearm momentum, draconic arrogance with a bastard sword and shield with Tide of Iron. Use Spear and Shield Style to do it from 2 squares. How fun. Oh and would anyone like a reach light blade double two-handed off-hand polearm spear flail?
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5 months ago ::
Nov 01, 2009 - 10:14PM
#4
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The Feystrike weapon's damaging scaling at level 23 sounds very random... Extending Weapon on a monk will be interesting...
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5 months ago ::
Nov 01, 2009 - 10:30PM
#5
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Hearing about this makes me very interested in getting a subscription for the month, because small characters could use some reach love too besides the whip, so this extending weapon granting reach sounds mighty fine to me. Is there any weapon restrictions for it or can it be with any weapon? What is it's lowest level?
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5 months ago ::
Nov 01, 2009 - 10:38PM
#6
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The Feystrike weapon's damaging scaling at level 23 sounds very random...
Extending Weapon on a monk will be interesting...
and I think I may have seen it somewhere before...can anyone LINK me to a weapon that shoots out a mirror copy of itself as a ranged attack...
The problem with CharOp is it fails miserably in a lot of cases to take in versatility as a factor. It's just about TEH DPPPPPPRRRRZ. Not durability, dpr, skills etc.
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5 months ago ::
Nov 01, 2009 - 11:19PM
#7
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Love the Extending Weapon. It looks sort of overpowered, but one needs to consider that there are a lot of weapon properties that are, build wise, flat out better. Naturally, if your build doesn't depend on magic weapon properties, then yeah, it's awesome. Also, Amulet of Life is missing its flavourtext.
Thanks WotC!
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5 months ago ::
Nov 01, 2009 - 11:41PM
#8
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I'm thinking a Foe Maker staff would be an awesome way for a Primal Swarm druid to mark tons of enemies.
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5 months ago ::
Nov 02, 2009 - 1:02AM
#9
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Whoa. Super whoa. At first I was like, "Oh, lame, this article dedicated to a specific role is just...magic items." But then I saw Extending and Feystrike weapons. Mmmm...hookshot and mastersword.
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5 months ago ::
Nov 02, 2009 - 1:19AM
#10
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Love the Extending Weapon. It looks sort of overpowered, but one needs to consider that there are a lot of weapon properties that are, build wise, flat out better.
Naturally, if your build doesn't depend on magic weapon properties, then yeah, it's awesome.
Also, Amulet of Life is missing its flavourtext.
Amulet of Life's power also doesn't actually do anything beneficial. It says you can spend another surge. It doesn't say that any effect occurs... i.e. you don't heal anymore than you would have anyways. It's obviously not what it means, but that's what the power says. It should instead be worded like Cloak of the Walking Wounded: "Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both)." Also... Free Action or Immediate Reaction? When could you take an immediate reaction when you couldn't take a free action?
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