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4 years ago ::
Nov 01, 2009 - 2:48PM
#31
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Date Joined:
Jun 18, 2003
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Yay, Furious Kender! Excellent idea for a guide, and I'll see about digging up some good Builds when I don't feel so crappy. :S
Also, anyone who needs any specific help with a Warlock Build can always PM me for assisstance. 
Resident Logic Cannon
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4 years ago ::
Nov 02, 2009 - 12:23PM
#32
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I'm very happy about you writing this guide, always hoped someone would do this. Added the handbook and your Sun Warlock to the Wiki.
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4 years ago ::
Nov 02, 2009 - 3:43PM
#33
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Date Joined:
Nov 15, 2008
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Looks like a great start. I'd like to contribute a beginning gank combo for this effort: Infernal Lock+Wizard/Bloodmage/Etc. Lay down a zone that damages when you enter it, like Hunger of Hadar, Wall of Fire, or Stinking Cloud. Next turn, use Blood Pulse on enemies near the zone and then action point to hit one of them with something like Harrowstorm. Slide the enemy into and out of the zone repeatedly. They take zone damage up to 5+ times, damage for 10 squares of sliding or so, curse, and whatever damage you dealt with powers.
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4 years ago ::
Nov 02, 2009 - 5:31PM
#34
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Date Joined:
Oct 25, 2007
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Hiya Guys, Just a little update on what I'm doing. Taking your advice, I've been making builds. These are typically modified versions of ones you guys have posted, and posting them on different threads so I can add the relatively finalized version into the guide. Hopefully this will keep down the clutter. For builds, I wanted to start off with ranged builds that should be playable at every level as those are the most popular. I've got a leveled Gnome Fey Pact warlock/Bard/Long Night Scion/Radiant One with 112 at-will dpr using eyebite and teleportation damage. I've also got a my Sun Warlock, which is a Dragonborn Infernal Pact Warlock/Paladin/Morninglord/Demigod with 159 at-will dpr. If any of you have comments or suggestions I would love to here them on those threads. I plan on putting out a crit fishing ranged build, and then move into the melee realm. From there I plan on putting out some Hybrid builds. Then I am going back and finish the guide out.
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4 years ago ::
Nov 03, 2009 - 3:18PM
#35
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Date Joined:
Jan 19, 2008
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As long as we're talking about striker-focused Warlocks, I've got a level 11 Warlock/Swordmage hybrid that I've been loving the hell out of. Mostly focuses on the "lose-lose" scenario, using Defender tactics to become a better striker. I'm at my work computer, but I think I can reconstruct it from memory... Class: Hybrid Warlock (Infernal) | Swordmage (Aegis of Shielding) -> Academy Master At-Wills: Swordburst, Eldritch Strike Relevant Starting Stats: Con 18/Int 18/Dex 13 Feats: Weapon Proficiency (Bastard Sword), White Lotus Riposte, Focused Expertise (Bastard Sword), Weapon Focus (Heavy Blades), Dual Implement Spellcaster, Sacrifice to Caiphon, White Lotus Master Riposte Encounter Powers: Vampiric Embrace, Dimensional Vortex, Dazing Rebuke, Learned Boost Daily Powers: Frost Backlash, Tyrannical Threat, Vestige of Ilmeth Utility Powers: Ethereal Stride, Armathor's Step, Dimensional Dodge Fights with main hand bastard sword/offhand pact blade. Almost exclusively focuses on attacking with Eldritch Strike (+17 v AC, 1d10 + 14 + 2d6 damage), with most encounter/daily powers as immediate interrupts. He marks his main target, uses teleports to stay close, and gives him a lovely lose-lose situation - attack, getting hit with White Lotus Master Riposte, Pact Blade damage, damage from Tyrannical Threat, etc., or attack someone else with Aegis of Shielding and the threat of Dimensional Vortex. So far he's been a ton of fun, consistently out-damaging the johnny-come-lately sorcerer in the party. I could probably tweak him to eek out some more damage, or end up significantly stronger on the defensive side, but he's doing a bit of both right now and I've been pretty happy with it.
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4 years ago ::
Nov 04, 2009 - 1:49AM
#36
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Date Joined:
Mar 31, 2008
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Piggy-- I'm also running a Swordmage|Warlock at 11th, and with the goal of creating a fun catch 22. It's interesting seeing someone else's approach, because I had a similar basic idea-- use the mark to create extra damage. My version is a human with 20/20 Con & Int at 11th. Fey was the initial hybrid pact, which I took to set up Feytouched PP. At 11th, I trained Greater Aegis of Shielding and retrained a Heroic tier feat to pick up Twofold Pact for Infernal-- to give me a total At-Will line up of Sword Burst, Booming Blade, Hellish Rebuke, Eldritch Strike. Should be a lot of fun to play. Lots of Ethereal Sidestep for Slashing Wake damage, and auto-damage from White Lotus Riposte.
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4 years ago ::
Nov 04, 2009 - 3:23AM
#37
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Date Joined:
Aug 17, 2007
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I need to get around to posting up a build I am playing, but the gist of it is as follows. Revenant Shadar-Kai Vestiage Pact Warlock/Academy Master/Raven Consort. Basically he was once a Shadar-Kai who died and was sent back by his Queen, and through her has access to the vestiages of souls to power his works. For starters he is very hard to kill - very high con and plenty of HPs and surges, but that isn't the limit of it. If he gets to 0 health, he goes insubstantial and remains concious - with a full set of actions - until he fails 2 death saves and doesn't die until he fails 5. He rolls twice for each death save, taking the highest - and he gets +3 to saves from feats (plus whatever he can source from other items.) Whenver he makes a death saving throw, due to his epic destiny, he gets a culmulative +2 to all saving throws and defences until the end of the encounter, and on any 20+ death save he gets healing equal to 2 healing surges for the price of one. In addition there is a new heroic tier feat for Revenant worshipers of the Raven Queen in Dragon 380 - Restless Dead. If reduced to 0 HP or fewer and still concious, he gets another +2 to attack rolls and all defences. So killing him is hard enough - but he can also hurt things badly. He has Reapers Touch, DIS, Weapon Focus (light blades), focused expertise (daggers), AIP, Called Shot and Prime Punisher. He wears Shadow Warlock armour, which gives him CA to any cursed creature while he has shadow walk going. That allows the property of Ankhmon's Bracers to trigger - doing an extra 1d10 damage (and healing the same amount) on any arcane attack power. It also triggers the property of Hands of Hadar - this does an extra 2d6 damage to any enemy you hit while you have CA against it and do curse damage. He chooses a target not engaged by others, curses it and moves at least 3 squares to attack in in melee. Long and the short of it his Eldrict Blast is an MBA doing base 2d10 + 10 CON + 6 ENH +6 DIS Offhand + 3 Weap Focus +5 Academy Master + 5 Called Shot +1d10 Bracers +3d6 curse +2d6 hands of Hadar + 12 Offhand Bloodclaw or 3d10 + 5d6 + 47. As a MBA. It can be boosted once an encounter by 2d10 (Academy Master power) and 1d8+CON MOD (Revenant Dark Reaping power). None too shabby.
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4 years ago ::
Nov 06, 2009 - 9:40AM
#38
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Date Joined:
Jun 10, 2009
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Looks like a great start. I'd like to contribute a beginning gank combo for this effort: Infernal Lock+Wizard/Bloodmage/Etc. Lay down a zone that damages when you enter it, like Hunger of Hadar, Wall of Fire, or Stinking Cloud. Next turn, use Blood Pulse on enemies near the zone and then action point to hit one of them with something like Harrowstorm. Slide the enemy into and out of the zone repeatedly. They take zone damage up to 5+ times, damage for 10 squares of sliding or so, curse, and whatever damage you dealt with powers.
Seconding this. When going nova, bloodlocks are easily some of the most damaging paragon-tier strikers in the game--and with powers like spiteful darts, things only get better in epic. Throw in the terrific synergy between bolstering blood and hellish rebuke, and going bloodmage really is a no brainer for any con-lock with at least 16 INT. I'll also second the incredible usefulness of bloodclaw weapons for hellocks in heroic, regardless of whether you ever make melee or weapon attacks. In fact, I'd say that if anything, bloodclaw weapons are more useful to helllocks than to any other class in the game except for maybe rangers--most weapon users only get a pretty decent damage bump from bloodclaw, whereas Helllocks literally double their effectiveness and turn Hellish rebuke into the second best striker at-will in the game after only the godlike twin strike.
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4 years ago ::
Nov 06, 2009 - 11:17AM
#39
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Date Joined:
Mar 28, 2001
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First off, great guide so far! I especially like the observation that Warlocks seem to be designed to function as Lurkers. Second, thank you very much for all the plugs.  I really think this is a great idea for a guide, as I can tell you from working on my guide that you are absolutely right that it really is hard to stick to the DPR-focused true Striker, both when building a character and in writing a warlock guide! Lastly, I wish you better luck than I've had of keeping the guide up to date. 
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4 years ago ::
Nov 06, 2009 - 5:04PM
#40
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uh, i have an idea for a sunlock and i'm not sure if it works. the core of it is the noble bred for war background, a radiant shortsword, a bloodclaw shortsword, a constitution infernal pact warlock build, student of caiphon pp, and these feats: arcane implement proficiency (light blade) the focused expertise and weapon focus feats that are appropriate, dual implement spellcaster, riposte, master riposte, and all the other feats that add up your damage bonuses (like called shot and empowering shadows) it's pretty straightforward, using the shortswords as implements and as ways to get all that 18-20 crit ranges and ongoing damagesfor the pp, and the bloodclaw's ability to tack on more damage and possibly shoot off a hellish rebuke. i've heard on other threads that offhand implements can add their effects to a spell cast, just without the enhancement bonus, and i thought that if i can use these shortswords as implements that i can add their abilities to spells i cast through the weapon, (like radiant weapon changes all damage dealt by this weapon are changed to radiant damage) and the bloodclaw as well. is this true or am i horribly wrong?
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