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Switch to Forum Live View I Sold My Soul for This?!?! A Handbook for Warlocks as Pure Strikers
4 years ago  ::  Nov 07, 2009 - 2:52PM #51
Awesomeocalypse
Date Joined: Jun 10, 2009
Posts: 538

That's a good summary, but I just wanted to add that you can still do (1+int)d6 damage from blood pulse as soon as you take the path thanks to diabolic grasp (level 1 encounter). Also note that bolstering blood works with blood pulse since it's a bloodmage power.



Oh to be sure. And thats also ignoring the possibilities of combining it with sustainable zones that damage upon entry like hunger of hadar, and the fact that blood pulse also works if any of your allies have forced movement powers. It is just a nasty, nasty combination over all.

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4 years ago  ::  Nov 08, 2009 - 3:40PM #52
BRJN
Date Joined: Jun 7, 2001
Posts: 1,168

Mordenkrad,


I think the idea of 'a fire you can stand in' is more like this:


Ask your DM if your character can use the torch in his right hand to set his left sleeve on fire.  After that, he drops the torch and has both hands free to use weapons, implements, &c and takes the fire damage to trigger Hellish Rebuke.  Note however that you will never be able to use flammable magic items (such as capes or cloth armor) after you do this once.  You also will be spending a LOT of money on new clothes.

Best complements I have yet received:
Spoiler: Show

Making it up as I go along:
{BRJN}
     If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream.
     In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.
{Lord_Karsus}
You know, I like that better than the explanations for the Spellplague.

My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)

Prepped ahead of time:
I started the thread "1001 Failed Interrogation Results"
{ADHadh}
These are all good and make sense!  I just can't come up with something that's not covered here and is not completely ridiculous.

My characters:
Spoiler: Show

Active Characters:
LFR Half-elf StarLock6     Gondolin Nightstar
AoA Dwarf Guardian Druid6     Narvik from House Wavir

Character A-building:
Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!)
"Truenamer" - speaks Words of Creation

Concepts I'm kicking around:
"Buggy" Wizard - insect flavor on everything
Halfling Tempest Fighter - just because nobody else is doing it
Shifter Beast-o-phile Druid - for PoL campaign
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4 years ago  ::  Nov 08, 2009 - 3:54PM #53
BRJN
Date Joined: Jun 7, 2001
Posts: 1,168

Somewhat off-topic:


I played LFR CORE1-15 this morning.  The party was 2 x Rogue-1, 1 x Shaman-4, 1 x Barbarian-4, and 1 x StarLock-1 (me).  The party picked the harder version of the scenario.  The finale fight is a halfling boss and his 10 bodyguards (Halfling Slingers, I think) - no minions.  I made exactly 1 attack roll the whole session (Eldritch Blast) and missed.  The rogues each killed 1 bodyguard, the Barbarian and Shaman together bloodied half the bodyguards, and the Barbarian killed the boss solo.  I then decided to try to Intimidate the bodyguards.  We misapplied the rules - I made the healthy ones surrender and the bloodied ones fled - then sorted it out (nobody had done this to the DM before).  I had rolled extremely well (15-20 on raw rolls).  We wound up with the bloodied bodyguards on scene and the healthy ones gone.


What is the DPR equivalent for taking out 5 Halfling Slingers in one round?

Best complements I have yet received:
Spoiler: Show

Making it up as I go along:
{BRJN}
     If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream.
     In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.
{Lord_Karsus}
You know, I like that better than the explanations for the Spellplague.

My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)

Prepped ahead of time:
I started the thread "1001 Failed Interrogation Results"
{ADHadh}
These are all good and make sense!  I just can't come up with something that's not covered here and is not completely ridiculous.

My characters:
Spoiler: Show

Active Characters:
LFR Half-elf StarLock6     Gondolin Nightstar
AoA Dwarf Guardian Druid6     Narvik from House Wavir

Character A-building:
Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!)
"Truenamer" - speaks Words of Creation

Concepts I'm kicking around:
"Buggy" Wizard - insect flavor on everything
Halfling Tempest Fighter - just because nobody else is doing it
Shifter Beast-o-phile Druid - for PoL campaign
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4 years ago  ::  Nov 09, 2009 - 12:49AM #54
Mordenkrad
Date Joined: Sep 17, 2008
Posts: 122

Nov 8, 2009 -- 3:40PM, BRJN wrote:


Mordenkrad,


I think the idea of 'a fire you can stand in' is more like this:


Ask your DM if your character can use the torch in his right hand to set his left sleeve on fire.  After that, he drops the torch and has both hands free to use weapons, implements, &c and takes the fire damage to trigger Hellish Rebuke.  Note however that you will never be able to use flammable magic items (such as capes or cloth armor) after you do this once.  You also will be spending a LOT of money on new clothes.




Well, that might be it


And actually that wouldn't be too far off from my character's usual behavior, so the GM would probably allow it ...


(Although I must say, I had hoped for a different, and more commonly useful method )

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4 years ago  ::  Nov 09, 2009 - 2:00AM #55
Anselm
Date Joined: Mar 9, 2005
Posts: 236

Yes. I don't understand how you can damage yourself with bloodclaw if you want to use hellish rebuke every turn.

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4 years ago  ::  Nov 09, 2009 - 3:08AM #56
Stigy
Date Joined: Sep 28, 2009
Posts: 31

Please finish this! I've been looking for a good warlock striker guide, and your beginning is excellent! Can't wait to read the rest.



I do have that same question though: How do you damage yourself with bloodclaws, since in heroic tier that seems like it will be the easiest way to take damage (unless you've got a wizard that likes to put you in his scorching burst.)

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4 years ago  ::  Nov 09, 2009 - 5:49AM #57
Veok
Date Joined: Jan 2, 2008
Posts: 2,481

Nov 9, 2009 -- 2:00AM, Anselm wrote:


Yes. I don't understand how you can damage yourself with bloodclaw if you want to use hellish rebuke every turn.




Hellish rebuke's trigger simply states "when you take damage" -- it doesn't matter where that damage came from. Use hellish rebuke, cut yourself for 1 point of bloodclaw damage, and your rebuke triggers, even if you don't use the bonus weapon damage from bloodclaw.

If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.

Not using the Metroid item collect jingle though? That, was a mistake.
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4 years ago  ::  Nov 09, 2009 - 8:50AM #58
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129

Nov 9, 2009 -- 5:49AM, Veok wrote:


Hellish rebuke's trigger simply states "when you take damage" -- it doesn't matter where that damage came from. Use hellish rebuke, cut yourself for 1 point of bloodclaw damage, and your rebuke triggers, even if you don't use the bonus weapon damage from bloodclaw.




Obviously I need to clarify that section.  You have until the end of your next turn to take damage, any sort of damage.  If you take damage, you can trigger any outstanding Hellish Rebuke secondary damage. 


An example:


Round 1: hit an enemy with Hellish Rebuke


Round 2: hit another enemy with Hellish Rebuke and then figure out some way to get hurt.  For example, stand in a campfire, taking around 5 fire damage and triggering the secondary damage of both Hellish Rebukes.  Go to enemies (preferably marked by a defender that can do damage like a Fighter or Paladin) and draw OAs until something hits you.   Spend an action point, activate bloodclaw  and then make a melee attack.  Negotiate with you DM whether you can damage yourself with a torch or stab yourself with a dagger as a minor or move action. 

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4 years ago  ::  Nov 09, 2009 - 11:34AM #59
Anselm
Date Joined: Mar 9, 2005
Posts: 236

Nov 9, 2009 -- 8:50AM, furious_kender wrote:


figure out some way to get hurt.  For example, stand in a campfire, taking around 5 fire damage and triggering the secondary damage of both Hellish Rebukes.  Go to enemies (preferably marked by a defender that can do damage like a Fighter or Paladin) and draw OAs until something hits you.   Spend an action point, activate bloodclaw  and then make a melee attack.  Negotiate with you DM whether you can damage yourself with a torch or stab yourself with a dagger as a minor or move action. 




Well, this bit has far too much arbitrariness for my taste. Doesn't feel consistent enough. Still, only having to be damaged every other turn helps a lot. A taclord with commander's strike would help a lot, of course. If there only was some minor action that damaged you consistently ...

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4 years ago  ::  Nov 09, 2009 - 12:51PM #60
Kaerius
Date Joined: Oct 6, 2009
Posts: 511

There's a level 6 cleric daily utility that does 5 ongoing damage to you, which you can choose not to save against, and every time you take the damage an ally regains 15 hitpoints... unfortunately it's just outside of salve range. But yeah, bloodclaw is probably the way to go.

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