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Switch to Forum Live View Cruel Lullabies: The Bard Handbook
1 year ago  ::  Mar 22, 2012 - 1:41PM #521
windgate
Date Joined: May 7, 2011
Posts: 283
As For paragon paths:

Evermeet warlock (warlock PP) allows you to teleport adjacent allies whenever you teleport at the lvl 16. You also are invisible to anyone you teleport away from

Lifesinger: Bonus to ally skill checks and reroll missed attacks vs will.

Edit: Cunning prevaricator - frequent grants combat advantage and invisibility. 
 

here is an example:


====


====== Created Using Wizards of the Coast D&D Character Builder ======
level 11
Sun Elf (Eladrin), Bard, Cunning Prevaricator
Bardic Virtue Option: Virtue of Cunning
Inherent Bonuses
Auspicious Birth (Auspicious Birth Benefit)
Theme: Iliyanbruen Guardian

FINAL ABILITY SCORES
STR 11, CON 12, DEX 11, INT 19, WIS 9, CHA 23

STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 14, WIS 8, CHA 18


AC: 25 Fort: 18 Ref: 23 Will: 25
HP: 85 Surges: 8 Surge Value: 21

TRAINED SKILLS
Arcana +16, Bluff +16, Diplomacy +16, History +18, Religion +14, Streetwise +16

UNTRAINED SKILLS
Acrobatics +6, Athletics +6, Dungeoneering +5, Endurance +7, Heal +5, Insight +5, Intimidate +12, Nature +7, Perception +5, Stealth +6, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Eladrin Racial Power: Fey Step
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Staggering Note
Bard Attack 1: Vicious Mockery
Bard Attack 1: Blunder
Bard Attack 1: Sprightly Rhythm
Iliyanbruen Guardian Utility 2: Blink Away
Bard Utility 2: Moment of Escape
Bard Attack 3: Echoing Weapon
Bard Attack 5: Compulsion
Bard Attack 7: Prescient Warning
Bard Attack 9: Counterpoint
Bard Utility 10: Illusory Erasure
Cunning Prevaricator Attack 11: Lying Lights

FEATS
Level 1: Ritual Caster
Level 1: Superior Implement Training (Accurate orb)
Level 2: Orb Expertise
Level 4: Distant Advantage
Level 6: Armor Proficiency: Ring Mail
Level 8: Bardic Wayfarer
Level 10: Advantage of Cunning
Level 11: Improved Cunning

ITEMS
Ritual Book
Traveler's Chant
Simbul's Conversion
Accurate orb of Forceful Magic +2 x1
Eladrin Ring Mail +2 x1
Cloak of Translocation +2 x1
Light Shield x1
====== End ======

My Builds
Luke Skywalker : Swordmage-Warlord
http://community.wizards.com/go/thread … revisions
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1 year ago  ::  Apr 05, 2012 - 4:55PM #522
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Wanted to note that the Bard(Skald) allows a player to use a different primary stat than Charisma and still manage a pretty solid build. I'm using a Dex-based RBA build to set of the aura effects and still do decent damage.

Build: Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Bifur3.1 - Copy, level 12
Duergar, Bard, Crimson Hunter
Build: Prescient Bard
Bardic Virtue Option: Virtue of Prescience
Dark Sun, Inherent Bonuses
Arcane Sentinel (+2 to Arcana)
Theme: Knight Hospitaler
 
FINAL ABILITY SCORES
STR 11, CON 14, DEX 21, INT 9, WIS 19, CHA 11
 
STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 8, WIS 14, CHA 10
 
 
AC: 25 Fort: 20 Ref: 25 Will: 23
HP: 81 Surges: 9 Surge Value: 20
 
TRAINED SKILLS
Arcana +12, Dungeoneering +17, Endurance +12, Heal +15, Insight +15, Nature +15, Perception +15, Stealth +15
 
UNTRAINED SKILLS
Acrobatics +11, Athletics +6, Bluff +7, Diplomacy +7, History +6, Intimidate +7, Religion +6, Streetwise +7, Thievery +11
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Duergar Racial Power: Infernal Quills
Bard Feature: Words of Friendship
Wild Talent Cantrip: Psionic Image
Bard Utility: Skald's Aura
Seeker Feature: Inevitable Shot
Assassin Feature: Assassin's Shroud
Hunter's Quarry  Power: Hunter's Quarry
Bard Attack 1: Song of Serendipity
Bard Attack 1: Song of Savagery
Bard Attack 1: Lesser Dimensional Step
Bard Attack 1: Disruptive Words
Seeker Attack 1: Grappling Spirits
Bard Utility 2: Moment of Escape
Bard Attack 3: Echoing Weapon
Bard Attack 5: Haunting Tune
Bard Utility 6: Revitalizing Incantation
Bard Attack 7: Prescient Warning
Bard Attack 9: Exposure of Weakness
Bard Utility 10: Mantle of Unity
Crimson Hunter Attack 11: Ravaging Shot
Crimson Hunter Utility 12: Hunter's Mobility
 
FEATS
Level 1: Alchemist
Level 1: Quick Draw
Level 2: Skald Training
Level 4: Light Blade Expertise
Level 6: Primal Sharpshooter
Level 8: Shadow Initiate
Level 11: Primal Eye
Level 11: Deft Blade
Level 12: Warrior of the Wild
 
ITEMS
Ritual Book
Chainmail x1
Traveler's Chant
Brew Potion
Bracers of the Perfect Shot (paragon tier) x1
Light Shield x1
Dagger x10
Ossip Wax
Ossip Wax
Scroll of Grayflower Perfume
Grayflower Perfume
Scroll of Keen Oil
Keen Oil
Scroll of Sovereign Glue
Sovereign Glue (heroic tier)
Scroll of Lockburst Chalk
Lockburst Chalk (level 9)
Scroll of Clockwork Bomb
Clockwork Bomb (level 9)
====== End ======
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1 year ago  ::  Apr 22, 2012 - 3:46AM #523
Lesten-
Date Joined: Apr 11, 2012
Posts: 2

Oct 28, 2009 -- 8:26PM, Litigation wrote:



Melee Training
(PHB2)
: Mostly for Fake Skalds, or anyone looking to use the basic attack-triggered powers, who aren't Eladrins, Tieflings or Paragon Tier Half-Elves. Which I don't recommend as enthusiastically, but if you want to head down that route, this one is essential for you. Of course, it's not a bad choice for melee-focused Bard builds in general.




I'm new to this game and have a question about this. Why wouldn't an Eladrin need this feat? Am I missing some other feat or perk they get that can do the same thing?
I'm thinking of creating an Eladrin bard with a melee weapon, probably a staff, and figured it would be good with a decent basic melee attack.

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1 year ago  ::  Apr 22, 2012 - 4:05AM #524
RuinsFate
Date Joined: Jan 24, 2010
Posts: 1,513
An Eladrin looking to use the BA-triggered powers would MC to Swordmage, take Intelligent Blademaster and Eladrin Swordmage Advance, the former handling the stat change, and the latter giving them another attack.
A Beginners Primer to CharOp.
Archmage's Ascension - The Wizard's Handbook.
Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader.
Requiem for Dissent: Cleric/Fighter/Paragon of Victory Melee Leader
Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa.

It's the proliferation of people who think the rules are more important than what the rules are meant to accomplish. - Dedekine
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1 year ago  ::  Apr 22, 2012 - 9:23AM #525
zelink551
Date Joined: Feb 26, 2011
Posts: 3,354
The most potent part of that, is that they could trigger some of the Skald powers off of Fey Step, and thus enable and do damge not with their standard action, which is pretty cool.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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1 year ago  ::  May 03, 2012 - 2:57PM #526
ToeSama
Date Joined: May 4, 2008
Posts: 1,320
Since true Skalds don't need to select their daily powers ahead of time how would Master of Story and Song mix with the 21st level Archmage feature?
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1 year ago  ::  May 03, 2012 - 3:14PM #527
tobascodagama
Date Joined: Jul 16, 2010
Posts: 889
Uh, you still need to pick your daily powers as normal when you level up. Master of Story and Song just allows you to select one daily power that you can use in place of one of your other selections at any time. I don't know the Archmage wording off-hand, so I don't know if it interacts in any special way with MSS, but you should be able to use your normal daily powers with it.
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1 year ago  ::  May 03, 2012 - 4:49PM #528
ToeSama
Date Joined: May 4, 2008
Posts: 1,320
Master of Story and Song says: You gain two 1st-level bard daily attack powers of your choice, but each day you can use only one bard daily attack power.
    When you gain a bard daily attack power at 5th level, you can use two bard daily attack powers per day, but no more than one of a particular level. Similarly, after you gain a bard daily attack power at 9th level, you can use three bard daily attack powers per day, but still no more than one of a particular level.
    At level 15, 19, 25, and 29, you gain a bard daily attack power of your level or lower without having to replace a power, but the number that you can use per day remains at three.

Spell Recall says: At the beginning of each day, choose one daily attack spell that you know (and have prepared today, if you prepare spells). You can use that spell two times that day, rather than only once.

My questions are if; A) the Skald's  feature prevents me from using Spell Recall at all?; B) if not, would Spell Recall allow me to use my selected daily even if I use the other three normal uses on different dailies?
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1 year ago  ::  May 03, 2012 - 5:41PM #529
RuinsFate
Date Joined: Jan 24, 2010
Posts: 1,513
A) No.
B) Uncertain on the RAW, but my DM gut instinct says you'd have to be able to meet the 'rather than only once' clause, IE, one of the normal uses would have to be the daily you want to double up on. Probably best just to run it past your DM.

Spell Recall was written long before the Mage and Skald, when replacing lower level powers was the only way to go.
A Beginners Primer to CharOp.
Archmage's Ascension - The Wizard's Handbook.
Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader.
Requiem for Dissent: Cleric/Fighter/Paragon of Victory Melee Leader
Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa.

It's the proliferation of people who think the rules are more important than what the rules are meant to accomplish. - Dedekine
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1 year ago  ::  May 19, 2012 - 6:47PM #530
Destroid
Date Joined: Aug 12, 2009
Posts: 131
Anyone ranked Multiclass Paragon Paths? 

I kind of wanted Legendary Witch(reskinned to work without the silly restriction) for the flavour and being able to fly but apparently it's a bit ****. Battleweaver was another option for reskinning. My Bard is an actress so I thought having powers that involve playing with the battlefield like a stage could be cool.

Nothing fully suits my character at the moment and I'm not sure what to do.

The character is human(but with a half Eladrin background we haven't worked in mechanically yet, this would be about the time to do so), Cunning Bard build with wizard multiclass and Order Adept theme so a bit of a smartypants, and has a bit of a glam rock thing going on, crazy hair and colourful outifts. "Fabulous" is an apt word. Classy but not posh but can do the posh thing(came in handy when captured by Eladrin). Lots of diplomacy as bards tend to. Good with disguises. Mother was a potion-brewing witch and father a lively fighter. Focues quite a bit on healing, a cheery character but a bit too punky to fit into Life Singer maybe(which I don't think would work well for our party).  

There's a lot of "good" choices but nothing jumps out at me. I'm not beyond taking a multiclass feat outside of what I have but none of the options looked great to me, disappointed with multiclassing.  

I'd like to do something really interesting, but I don't want it to be mechanically weak either, though I'm willing to sacrifice some strength for fun factor.
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