|
4 years ago ::
Nov 02, 2009 - 7:04PM
#21
|
Date Joined:
Jul 22, 2001
|
For multiclassing: Cunning bards could take Wizard's Fury for extra damage each round, and it's salvable. They can multiclass artificer for the Potent Restorables feat. Valorous bards can multiclass into shaman for the Protective Roots evocation, giving her friends DR for the entire encounter. It's also salvable.
|
|
|
|
4 years ago ::
Nov 02, 2009 - 8:49PM
#22
|
|
|
Well there's the dilettante resource thread here: community.wizards.com/go/thread/view/758... The skyblues are: Righteous BrandTwin StrikePressing StrikeEldritch StrikeSwordburstSacred FlameAstral SealEyebiteBut there may be more that are skyblue to bards specifically, and I'd actually ditch pressing strike from the list for bards(typically it's for polearm builds, and eldritch is better for bard even then, being an arcane basic attack and sliding instead of pushing), or thundering armor, that can be used from your or any ally within 10s square for polearm stuff. 
|
|
|
|
4 years ago ::
Nov 02, 2009 - 9:08PM
#23
|
Date Joined:
Oct 19, 2008
|
I took Eldritch Strike on my bard, very handy having a Melee basic that is actually pretty good, have MC Artificer for potent restorables and a free heal/temp daily that doesn't suck up a surge from the party in any way. Artificer's heal may not be as good as the multiclass cleric or warlord etc but the fact that it's surgeless is pretty nice. I made my Bard Half Elf for the half elf emmisary racial PP and hte last game was kind of funny when the level 12 warlock in my group benefiting from my bonus was at 27 diplomacy.. Granting +6 to all charisma based skills also means that someone really good at intimidate in the party has a good shot at intimidating people into giving up when bloodied since the +10 to will defense is not as bad when you are +6 yourself. I really do like my bard, probably my second favorite of my paragon characters.
Blah blah blah
|
|
|
|
4 years ago ::
Nov 03, 2009 - 7:20AM
#24
|
Date Joined:
Oct 13, 2009
|
The new eagle shaman at will, "Claws of the Eagle" may be a worthy Half Elf Diletante power, especially for those who aren't planning on taking combat virtuoso, like if they aren't multiclassing much. It grants a free attack with much more flexibility then commander's strike (within 3 spaces, or adjacent to spirit companion if you mc shaman. Even without a spirit companion it's still better than commander strike unless you have high int modifier) and it grants CA to the whole party for a turn, a not insignificant bonus. I like that it grants a basic attack without typing it ranged or melee. And we know the benefits of attack granting. Letting people capitolize aain on bonuses you or other gave them, letting fighters get in another mark or keeping your rogue from missing out on it's sneak attack bonus... If War Chanter, Past level 11, it's probably way better to use with an action point then many of your attacks because allies get that nifty bonus to attack and damage when you spend an action point. Why not let them use it.
|
|
|
|
4 years ago ::
Nov 03, 2009 - 7:18PM
#25
|
Date Joined:
Jan 31, 2009
|
I am very excited about this guide Litigation. I usually play high DPR strikers. About a month ago, I rolled a Gnome Cunning Bard "chessmaster" just for kicks and I love him. I cant wait to see what all you and others here have to say about bards!
|
|
|
|
4 years ago ::
Nov 05, 2009 - 1:57AM
#26
|
|
|
Nice to see the updates coming. Thanks again Litigation!
|
|
|
|
4 years ago ::
Nov 05, 2009 - 2:27AM
#27
|
|
|
The new eagle shaman at will, "Claws of the Eagle" may be a worthy Half Elf Diletante power, especially for those who aren't planning on taking combat virtuoso, like if they aren't multiclassing much. It grants a free attack with much more flexibility then commander's strike (within 3 spaces, or adjacent to spirit companion if you mc shaman. Even without a spirit companion it's still better than commander strike unless you have high int modifier)
Err... no on the bolded part there. It has range: melee spirit 1. It requires the spirit companion to function, unless you use a totemic warclub(and then you have to be adjacent to the target), and totemic warclub requires being shaman to use it as an implement. There's no arcane implement proficiency: mace.
The only new at-will in PrP worth considering is fire hawk, as a prescient bard.
|
|
|
|
4 years ago ::
Nov 06, 2009 - 2:31PM
#28
|
Date Joined:
Apr 25, 2002
|
Notes(Excellent guide as always Litigation): Word of Friendship should be sky blue - in effect, you don't need training in Diplomacy and get a free +1 for doing so. Combine with Jack of all Trades. Dexterity - there are some interesting new feats for Rogues, including one that adds +Cha to Athletics/Acrobatics. Eladrin - Feyborn Charm + Cunning Bard isn't Purple. It might not be better than Gnome, but...in combo with Resourceful Magician and the Charm spells available to Wizards in the new Dragon article, it is pretty good in a narrow way. And that route still lets you do Feycharger tricks. Star of Corellon - I think this is only Dark Blue. It used to be amazing, but that was really when there were no other options. If you find it, that's amazing, but you're usually going to be stuck at a -1 to everyone else if you're buying it. Arcane Implement Proficiency, given that it means you can swat people or do implement tricks is much better. Would you spend a feat for a +1 to hit? I would...not to mention, it also opens up some of the really nice Holy Symbols from AV2 which have properties not related to attacks. Symbol of Daring for instance. Inspiring Refrain - +1 to hit for all attacks against all opponents. It isn't great, but I think it is better than purple because all you need is a character who has good options to attack multiple opponents in your party. Fast Friends - what about this one isn't Red? There are some interesting 'don't attack the defender who marked you' options, but wow is that situational for a situational power. Unluck - while I think it is the best of the 7th level powers, in practice, I've found it is always the last power I'm using out of my encounters. Necrotic and range of 5 really make it Dark Blue. Mantle of Unity is really nice. I'd call it Sky Blue. Once the Bard goes in round 1, they basically always throw this up and cause a bunch of misses as a result. This is especially true if you're in a party with wildly varying defenses. Swordmage or Paladin = wow... Wail of Anguish. This one is calling out for something better than Sky Blue. I think it would be sky blue if it took a standard action, not a minor. In practice, absolutely amazing ability to dish out tons of damage. Works with Resplendent Gloves and the Dragonshard that works with weapon implements. Which is to say, it warps combats.
NETH4-1 Containing Shadow (co-author) Handbooks
Show
Builds
Show
|
|
|
|
4 years ago ::
Nov 06, 2009 - 3:08PM
#29
|
Date Joined:
Apr 25, 2002
|
Paragon: Insult of Passivity. Seems like it ought to be sky blue, but there's nothing preventing the enemy from attacking the creature with a reasonably minor attack and wiping out the daze. Say with a burst or blast. Harmony of the Two. I don't think this one is Red. Remember, it works with Ranged Basic Attacks too...
NETH4-1 Containing Shadow (co-author) Handbooks
Show
Builds
Show
|
|
|
|
4 years ago ::
Nov 08, 2009 - 9:12AM
#30
|
Date Joined:
Jun 18, 2003
|
Shield Proficiency (Light) (PHB): Melee Bards who have STR 13 might as well consider getting proficiency here for the extra +1 to AC and Reflex.
Bards already are automatically proficient with light shields.
|
|
|