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Switch to Forum Live View Cruel Lullabies: The Bard Handbook
1 year ago  ::  Jan 15, 2012 - 4:19AM #501
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
One tiny (haw haw haw) note, Litigation: Streak of Light, the Pixie feat, is not a Paragon Tier feat. That's Teeny Target. Streak of Light has absolutely no prerequisites.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago  ::  Jan 16, 2012 - 12:46AM #502
Litigation
Date Joined: Jun 10, 2008
Posts: 3,135
Fixed. I must've been drunk writing that part.

And actually, Teeny Target is Heroic, too. The Paragon Tier feat is Flitting Harrier. 
D&DN Paladin: Half-Fighter, half-Cleric, all useless.
D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.

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1 year ago  ::  Jan 16, 2012 - 4:55PM #503
Philip
Date Joined: Nov 19, 2001
Posts: 879
I'm looking to make a skald bard for a campaign I'm in and I just can't seem to find any good suggestions for a what would be a good direction.  I am open to both melee (luv the idea of a starting 20 for cha) or a ranged (dagger) skald.  I think the daring blade looks fun too, but I am not sure what the best multiclass would be to make the most of that.  If you all could give me some good guidance for a ranged or melee skald I would appreciate it (I have read your guide through and through and have done alot of reading here and there and research about the class as well).  Let me know if you would rather me make a separate thread for this as well.
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1 year ago  ::  Jan 16, 2012 - 9:46PM #504
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
A weapon Skald basically wants Echoing Weapon and maybe Greater Echoing Weapon for his powers, plus a random other power. Melee Skald selection is unfortunately kinda crappy. I think your best choices are EW, GEW, and a Prescient Warning, but I could be wrong.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago  ::  Jan 16, 2012 - 10:15PM #505
tobascodagama
Date Joined: Jul 16, 2010
Posts: 889

Jan 16, 2012 -- 9:46PM, Armisael wrote:

A weapon Skald basically wants Echoing Weapon and maybe Greater Echoing Weapon for his powers, plus a random other power. Melee Skald selection is unfortunately kinda crappy. I think your best choices are EW, GEW, and a Prescient Warning, but I could be wrong.



Dimensional Step is also a good choice because it lets you grant attacks to allies, plus if you're CHA primary you can dip into some of the other Bard powers. Most of the Skald dailies pretty much suck, so you'll probably want to fill your daily powers with O-Bard stuff. Just pay close attention to the guide ratings, and you'll be fine there.

As for Echoing Weapon, make sure your DM follows the interpretation that Echoing Weapon allows double-dipping for static damage bonuses. It's solid RAW, but some of them might not like it.

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1 year ago  ::  Jan 17, 2012 - 2:13AM #506
Litigation
Date Joined: Jun 10, 2008
Posts: 3,135
For all the crap we give Skald dailies (no question there are some real stinkers), there's actually, like, one decent Skald daily at pretty much every level. But if you want to really be optimal, yeah, there's no substitute for the implement dailies. There's just not much of an argument to be made for skipping out on the likes of Song of Discord and Whispers of the Dream King.

Dimensional Step powers are great because they're safe ally positioning that can say screw you to terrain hazards, along with an attack. They're the best, however, when you pick up ways to get an off-standard MBA (preferably on your turn, so typically a minor) every encounter.
D&DN Paladin: Half-Fighter, half-Cleric, all useless.
D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.

My 4e Character Op work:

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1 year ago  ::  Jan 17, 2012 - 3:07PM #507
Philip
Date Joined: Nov 19, 2001
Posts: 879
My current plan is a halfling with a dagger (as implement) and to pick the best powers at each lvl and  take stuff that gives me extra attacks when I can, blacklash tattoo, strikebacks etc. But I can't quite pin down a paragon path, or if and what would mulitclass best with this.  I'm leaning toward Master Skald or Daring Blade as my paragon path, but I'm open to other stuff too.  This is a snap shot of myself at lvl 8


Lvl 8 Halfling Skald Bard Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Meeki, level 8
Halfling, Bard (Skald)
Arcane Implement Proficiency Option: Arcane Implement Proficiency (Dagger)
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Wand)
Signs of Influence Option: Travel in Style
Signs of Influence Option: Attract Attendants
Associate: Trained Blink Dog
Auspicious Birth (Auspicious Birth Benefit)
Theme: Fey Beast Tamer
 
FINAL ABILITY SCORES
STR 12, CON 10, DEX 20, INT 8, WIS 12, CHA 20
 
STARTING ABILITY SCORES
STR 12, CON 10, DEX 16, INT 8, WIS 12, CHA 16
 
 
AC: 25 Fort: 17 Ref: 23 Will: 24
HP: 67 Surges: 7 Surge Value: 16
 
TRAINED SKILLS
Arcana +8, Bluff +14, Diplomacy +14, Insight +10, Perception +10
 
UNTRAINED SKILLS
Acrobatics +14, Athletics +8, Dungeoneering +9, Endurance +7, Heal +9, History +7, Intimidate +13, Nature +9, Religion +7, Stealth +12, Streetwise +13, Thievery +14
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Halfling Racial Power: Second Chance
Bard Utility: Skald's Aura
Bard Feature: Words of Friendship
Bard Attack 1: Stirring Shout
Bard Attack 1: Arrow of Warning
Bard Attack 1: Staggering Note
Bard Attack 1: Song of Serendipity
Bard Attack 1: Lesser Dimensional Step
Bard Utility 2: Moment of Escape
Bard Attack 3: Rhyme of the Blood-Seeking Blade
Bard Attack 5: Compulsion
Bard Utility 6: Revitalizing Incantation
Bard Attack 7: Prescient Warning
 
FEATS
Level 1: Arcane Implement Proficiency
Level 2: Versatile Expertise
Level 4: Superior Will
Level 6: Nimble Blade
Level 7: Bard of All Trades
Level 8: Superior Implement Training (Accurate dagger)
 
ITEMS
Amulet of Protection +2 x1
Adventurer's Kit
Light Shield x1
Goblin Accurate dagger +2 x1
Battle Harness Hide Armor +2 x1
Boots of the Fencing Master x1
Strikebacks x1
Eagle Eye Goggles (heroic tier) x1


My gm lets us take 1 non combat feat, thats where Bard of all Trades comes in.

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1 year ago  ::  Feb 17, 2012 - 1:48PM #508
Feralspirit
Date Joined: Nov 7, 2009
Posts: 347
Is there an example of a functional Bardic Taxi build somewhere, preferably with discussion (if so it should be added to the complete collection). I'm just having trouble fitting the pieces together to make it work.
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1 year ago  ::  Feb 17, 2012 - 2:11PM #509
DarthPotater
Date Joined: Feb 28, 2011
Posts: 293

Feb 17, 2012 -- 1:48PM, Feralspirit wrote:

Is there an example of a functional Bardic Taxi build somewhere, preferably with discussion (if so it should be added to the complete collection). I'm just having trouble fitting the pieces together to make it work.




something like this?

community.wizards.com/go/thread/view/758...

Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation
The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory
WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
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1 year ago  ::  Feb 17, 2012 - 2:16PM #510
Feralspirit
Date Joined: Nov 7, 2009
Posts: 347
Perfect, TY.
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