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4 years ago  ::  Oct 26, 2009 - 7:05PM #1
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,046

Because I honestly think I'll only screw it up trying to edit, I'll repost it for review.  Please help?

DICLONIUS
Average Height:  5' 6"-6' 2"
Average Weight:  135-220 lb.
Ability Scores:  +2 Strength or Constitution, +2 Charisma
Size:  Medium
Speed:  6 squares
Vision:  Normal
Languages:  Common, choice of one other
Skill Bonuses:  +2 Intimidate, +2 Perception
Divergent Species:  You can take feats that have human as a prerequisite (as well as those specifically for diclonii), as long as you meet any other requirements.
Determinator:  At the start of your turn, you can make a saving throw against each effect currently rendering you immobilized or restrained.  If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn.
Vector Strike:  You can use vector strike as an encounter power.

Vector Strike Diclonius Racial Power
Your vectors slip forth, striking hard an opponent who thought he was out of your reach.
Encounter ♦ Force
Minor Action - Close burst 3
Target: One creature in burst
Attack: Constitution +3 vs. Reflex, Wisdom +3 vs. Reflex, or Charisma +3 vs. Reflex
Hit: 1d6 + Charisma modifier force damage.
Increase to +6 bonus and 2d6 damage at 11th level, and to +9 bonus and 3d6 damage at 21st level.


Male Names:
  Abram, Adam, Arramos, Arthwyr, Clefspeare, Gartrand, Ishmael, Jarad, Karrick, Lot, Makaidos, Mordred, Nimrod, Samson

Female Names:  Alanna, Emilie, Eve, Hartanna, Irene, Legossi, Lucy, Morgan, Rebekkah, Roxil, Sarai, Shachar, Sorentine, Tabitha, Thigocia, Tisiphone




LIEBENSBORN
"Is this... still... fun...?"


Prerequisites:  Diclonius, Vector Training feat


 You are a diclonius among diclonii, well-versed in the art of using your vectors to tear your opponents apart.  This is effectively a path for paragon multiclassing as a diclonius.  No matter what power source your original class is, this paragon path's powers are disciplines.


Liebensborn Path Features


Deadly Vector (11th level):  You can score a critical hit with vector strike on a roll of 18-20.
Paragon Power Points (11th level):  You gain 2 additional power points.
Vector Flash (11th level):  When you spend an action point to take an extra action, you can also use your vector strike power as a free action, even if you have already used it during this encounter.
Vital Link (16th level):  The first time you become bloodied in an encounter, each bloodied ally within 5 squares of you can choose to either gain temporary hit points equal to the higher of your Constitution or Charisma modifiers or make a saving throw.


Liebensborn Path Disciplines

Draining Vector Liebensborn Attack 11
Your vector tears away something vital, allowing you to use it to revitalize an ally.
Encounter ♦ Augmentable, Force, Healing, Psionic
Standard Action - Close Burst 3
Target: One enemy in burst
Attack: Constitution +6 vs. Reflex or Charisma +6 vs. Reflex
Increase to +9 bonus at 21st level.
Hit: 3d8 + Charisma modifier force damage.
Effect:  You or one bloodied ally within 10 squares of you can spend a healing surge.
Augment 2
     Effect:
  You and each bloodied ally within 10 squares of you can spend a healing surge.

 

Precision Vector Liebensborn Utility 12
Your vector picks up a small stone and hurls it at a foe outside your reach.
At-Will ♦ Psionic
Free Action - Personal
Effect: When you use vector strike, you may treat it as a ranged attack with a range equal to 3 + the higher of your Constitution or Charisma modifiers.

 

Entropic Vector Liebensborn Attack 20
You pour your life energy into your vectors, drawing your power from depths no other diclonius could touch.
Daily ♦ Force, Psionic
Standard Action - Close burst 5
Target: One creature in burst
Attack: Constitution +9 vs. Reflex or Charisma +9 vs. Reflex

Hit: 5d6 + Charisma modifier force damage.
Miss: Half damage.


Sustain Minor: Take 5 damage, which can't be reduced.  When you sustain this power, attack with your vector strike power, even if you have already expended it during this encounter.

 


HORNED HELLION
You are a true paragon among diclonii, marked by horns that have grown beyond the norm into spikes that would impress a tiefling.  With great power, however, comes great instability...


Prerequisites:  21st level, diclonius


You are no longer merely a diclonius.  You are the diclonius.  Far from the cute little horns that grace the skulls of your kin, you have grand spikes of bone on your temples, horns that enable unparalleled control of your innate ability... and you couldn't care less beyond how easy it is to rip apart your enemies now.  People who earn your ire don't live to contemplate their mistakes.  They simply fall apart, and in the messiest way possible.  Because you can, and you will.


IMMORTALITY?
Like it or not, your presence has a lasting impact on the world.  Whether you kill and destroy, or save the world from a great evil, you will be remembered as more than "just a hero," or "just a villain."  Yours is the power of change, and whether that change bodes good or ill, the world is different for your being.  When your time comes, your spirit joins those who have come before, other diclonii that appeared in times of need to deliver needed change to the world.  And whether your death came at the hands of an army of demons or a mercy at the hands of your former allies, you will be remembered for eternity as the greatest of your kind.


Horned Hellion Features



Diclonius Champion (21st level):  You increase your Charisma score by 2, and you can use your vector strike power one additional time per encounter.
Unending Rage (21st level):  Whenever you fail on a death saving throw, you gain a +2 bonus to attack rolls until the end of the encounter.
Fierce Will (24th level):  Once per day, when you die, you can choose to remain standing and continue to fight. Each round, you can move and continue to make attacks as if you are still alive, but you cannot be the target of any attack. At the end of the encounter, after a short rest, your body collapses and you return to life with 1 hit point.
Unnerving Presence (30th level):  You gain an aura 5; any enemy within 5 squares of you takes a -2 penalty to attack rolls against you or your allies.  While you are bloodied, enemies within your aura also grant combat advantage.

Horned Hellion Power

Rampant Vector Horned Hellion Utility 26
Numerous vectors spread around you, unseen. Unwary foes soon learn to avoid crossing you.
Daily ♦  Stance
Minor Action - Personal
Effect: Until the stance ends, if your vector strike power invokes a burst, increase the size of that burst by your highest ability modifier.  In addition, any enemy that provokes an opportunity attack within 20 squares of you takes force damage equal to your highest ability modifier.


Feats



ASTRAL VECTOR
Prerequisites: Diclonius, any divine class
Your vector strike power deals radiant damage as well as force damage. This power gains the Radiant keyword.

BRUTAL VECTOR
Prerequisites: Diclonius
When you deal damage with vector strike, reroll any results of 1 on the dice.

SILPELIT BUTCHER
Prerequisites: Diclonius, rogue, Ruthless Ruffian
You can treat a single one-handed axe or heavy blade that you are proficient with as a light blade. In addition, if you use the chosen weapon to deliver an attack that has the Rattling keyword, add your Strength modifier to the damage roll.

SILPELIT KNIFE TRAINING
Prerequisites: Diclonius
You are proficient with all military one-handed axes, heavy blades, and light blades, as well as the drow long knife and kukri. In addition, you gain a +2 feat bonus to damage rolls when attacking with such weapons. This bonus increases to +3 at 11th level and to +4 at 21st level.


SILPELIT SENTINEL
Prerequisites:  Diclonius, warden
The target of your warden’s grasp power is also weakened until the end of its turn.



ARCANIST VECTOR
Prerequisites: 11th level, diclonius, any arcane class
Choose one arcane encounter power that you know that deals acid, cold, fire, lightning, or thunder damage. Your vector strike power deals that type of damage in addition to force damage and gains that keyword. The chosen power deals force damage in addition to its normal damage and gains the Force keyword.

Each time you gain a level, you can choose to reassign the power to which this feat's effect applies.

DUAL VECTOR
Prerequisites: 21st level, diclonius
Your vector strike power targets two creatures within its area, rather than one.

VECTOR TRAINING [Multiclass Silpelit]
Prerequisites:  Diclonius, Cha 15
You gain training in the Intimidate skill.  In addition, your vector strike power gains the Rattling keyword.  If you are a rogue, you can use your Sneak Attack class feature with your vector strike power.


VECTOR NOVICE
Prerequisites:  4th level, Vector Training
You can swap one 3rd-level or higher encounter attack power you know for the piercing vector attack power.

Piercing Vector Feat Power
Your vector cuts into your opponent like a blade, bleeding him out.
Encounter ♦ Force, Psionic
Standard Action - Close burst 3
Target: One creature in burst

Attack: Constitution +3 vs. Reflex, Wisdom +3 vs. Reflex, or Charisma +3 vs. Reflex
Increase to +6 bonus at 11th level and to +9 bonus at 21st level.

Hit: 1d8 + Charisma modifier force damage.  If the target moves during its next turn, it takes 1d6 damage.
15th level:  Increase to 2d8 damage, and 2d6 damage if the target moves.


VECTOR EXPERT
Prerequisites:  8th level, Vector Training
You can swap one 6th-level or higher utility power you know for the adaptive vector utility power.

Adaptive Vector Feat Power
Your vectors raise instinctively, catching blade and arrow before they would strike.
Encounter ♦ Force, Psionic
Immediate Interrupt - Personal
Trigger:  You are hit by an attack.
Effect:  You gain a power bonus to your AC and Reflex defense equal to the higher of your Constitution or Charisma modifier until the end of your next turn.  If you are hit by an attack while this effect persists, you can use your vector strike power against the attacker, even if you have already used it during this encounter.


VECTOR SPECIALIST
Prerequisites:  10th level, Vector Training
You can swap one 9th-level or higher daily attack power you know for the grasping vector attack power. 

Grasping Vector Feat Power
Your vector pounds into a foe and takes hold, rooting him in place for his companion's blade.
Daily ♦ Force, Psionic, Reliable
Standard Action - Melee 1
Target: One creature

Attack: Constitution +4 vs. AC, Wisdom +4 vs. AC, or Charisma +4 vs. AC
Increase to +6 bonus at 15th level and to +9 bonus at 25th level.

Hit: 1d8 + Charisma modifier force damage, and you grab the target.  Until the grab ends, you have cover and can use the following action.
     Immediate Interrupt - Personal
     Trigger:
  An enemy makes a melee or ranged attack roll against you that targets your AC or Reflex
     Effect:  The triggering attack targets the creature grabbed by you.
Sustain Minor:  You sustain the grab.

15th level:  2d8 damage, and deal Charisma modifier damage when you sustain the power.
25th level:  3d8 damage, and deal 1d8 + Charisma modifier damage when you sustain the power.

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4 years ago  ::  Oct 27, 2009 - 12:10AM #2
Qube
Date Joined: Nov 1, 2002
Posts: 4,315

(1) what's a Diclonius? (artwork or discription?) Is it humanoid, or the dinosaur (in which case, I personally don't like it: how will it take class levels ( a Diclonius wizard, cleric or paladin ???)  *)
*: unless of course its a attempt to recreate monster levels ala 3/3.5 ...
(2) maybe its because I'm not native English but what's a vector (I only know it from math ...)
(3) +2 Strength or Constitution? I'dd say, pick one
(4) Lebenborn seems underpowered: the lack of powers with the vector keyword, make many of their powers useless (think about it: the daggermaster uses a dagger for any attack: at-will, encounter or daily.)
(5) ADVANCED VECTORS [Multiclass Diclonius] ... mutliclass race WTF?
(5') + I don't like you get a +2 attack bonus for a normal feat.

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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

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4 years ago  ::  Oct 27, 2009 - 12:31PM #3
Tectorman
Date Joined: Feb 20, 2007
Posts: 946

A Diclonius is a race of humans subjected to a mutation found in the world described in the anime "Elfen Lied".  The manga describes them differently, and is able to go into more detail (and I own the anime, but have only read the translated manga online once), but the two are still close enough.


Basically, they're a race with an instinctive need to kill, and they have the means to do this very efficiently.  They intellectually mature faster than humans, but emotionally and physically mature at the same rate.  This means they become aware of the unfair and brutal nature of the world long before they have the means to deal with it rationally, so they lash out as kids their age are liable to do.


Except when they lash out, people die.  It'd be like the 30th-level epic destiny feature of the Avatar of Death (where anyone with 25 hp or less adjacent to you just dies instantly), except they get it at the age of 7.


...


Bravo.  I'm definitely subscribing to this thread, and I'll look over it later, but it's cool that someone decided to stat this race out.

I've finally figured out how to put in a sig.  Yes, I'm including this here for no other reason than to express how happy I am that I could finally do this.  For goodness' sake, change these forums back (or just change, I don't care).
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4 years ago  ::  Oct 27, 2009 - 12:43PM #4
Tectorman
Date Joined: Feb 20, 2007
Posts: 946

Oh, yeah, I forgot.


@Qube: They look like humans, except they have short, stubby, white horns sticking out of their heads (of a size and shape and in a position to be confused with "cat ears"), and they all have red or pink hair (anime, not manga) and red eyes.  The females all have hair and the males are all bald and furthermore, the males don't have the vectors at all, but personally, that's not a difference I'd completely translate over to 4E (don't know about the OP's intentions, though).


A "Vector" is an arm, telekinetically manifested by the Diclonius.  It vibrates at a high speed, and therefore is invisible (or just really hard to see), and is able to lacerate at the slightest touch (this is a very gory anime).  They're also very strong, able to lift heavy objects, propel the Diclonius through the air at high speed (not actually flight, just them doing a handstand with really long invisible hands), and they can propel other objects at high speed (that pen on the ground?  Yeah, it's about to be implanted into your eye...).


The Diclonius will typically have four Vectors, although some of them have more, and the length of the Vectors will vary (Lucy's were 2m, Nana's were 5m, and What's-Her-Name's with the 22 Vectors were 11m long).

I've finally figured out how to put in a sig.  Yes, I'm including this here for no other reason than to express how happy I am that I could finally do this.  For goodness' sake, change these forums back (or just change, I don't care).
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4 years ago  ::  Oct 27, 2009 - 1:57PM #5
Qube
Date Joined: Nov 1, 2002
Posts: 4,315

Oh yeah. I saw the anime some time ago. explains a lot.

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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint




Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment.
Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?

"Some of my work:" Show

XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link
XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link
XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced)
XDMC 25: The Gelatinous Cube mount
Guide To Disreality: a collection of houserules
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Introduction & table of content

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4 years ago  ::  Oct 27, 2009 - 6:56PM #6
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,046

Oct 27, 2009 -- 12:43PM, Tectorman wrote:


Oh, yeah, I forgot.


@Qube: They look like humans, except they have short, stubby, white horns sticking out of their heads (of a size and shape and in a position to be confused with "cat ears"), and they all have red or pink hair (anime, not manga) and red eyes.  The females all have hair and the males are all bald and furthermore, the males don't have the vectors at all, but personally, that's not a difference I'd completely translate over to 4E (don't know about the OP's intentions, though).


A "Vector" is an arm, telekinetically manifested by the Diclonius.  It vibrates at a high speed, and therefore is invisible (or just really hard to see), and is able to lacerate at the slightest touch (this is a very gory anime).  They're also very strong, able to lift heavy objects, propel the Diclonius through the air at high speed (not actually flight, just them doing a handstand with really long invisible hands), and they can propel other objects at high speed (that pen on the ground?  Yeah, it's about to be implanted into your eye...).


The Diclonius will typically have four Vectors, although some of them have more, and the length of the Vectors will vary (Lucy's were 2m, Nana's were 5m, and What's-Her-Name's with the 22 Vectors were 11m long).





Fun (and somewhat spoileriffic) fact:  The Kurozawas are not diclonii, as Lucy herself informed them.  The only male diclonius shown was Adam, who was supposedly Lucy's clone.  And by the way?  He had hair.  Oh.  And her name was Mariko.


@Qube:  Every power I've written up here has the vector keyword.  The changeling/doppelganger sets the precedent for having a choice for one ability score bonus and a set bonus for the other score.  And the multiclass diclonius feats follow in the lines of feats like Spiked Chain Training or Whip Training... you're learning new tricks with your chosen weapon, which in this case happens to be your vectors. Cool

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4 years ago  ::  Oct 29, 2009 - 12:06AM #7
ceiling90
Date Joined: Jan 23, 2007
Posts: 383

My only dislike so far, is that the powers' numbers are funny. As in +3. I don't like that; it's probably better at +4, scaling to +8 at 21st. These vectors are supposed to be very reliable. But apart from that, great job; it's far better than my take. Then again, I'm not even sure what exactly take ended up as...

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4 years ago  ::  Oct 29, 2009 - 1:50AM #8
Qube
Date Joined: Nov 1, 2002
Posts: 4,315

Oct 29, 2009 -- 12:06AM, ceiling90 wrote:

My only dislike so far, is that the powers' numbers are funny. As in +3. I don't like that; it's probably better at +4, scaling to +8 at 21st. These vectors are supposed to be very reliable. But apart from that, great job; it's far better than my take. Then again, I'm not even sure what exactly take ended up as...


actually, I don't think those are not funny numbers: normally you get +2/+4/+6
However: weapon/implement expertise does not work on those powers, so if you calculate those bonusses (+1/+2/+3) you get +3/+6/+9

Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint




Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment.
Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?

"Some of my work:" Show

XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link
XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link
XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced)
XDMC 25: The Gelatinous Cube mount
Guide To Disreality: a collection of houserules
-
Introduction & table of content

"My ego in a box" Show
who am I kidding? my ego would never fit in a box
Quick Reply
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4 years ago  ::  Oct 29, 2009 - 2:57PM #9
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,046

Oct 29, 2009 -- 1:50AM, Qube wrote:


Oct 29, 2009 -- 12:06AM, ceiling90 wrote:

My only dislike so far, is that the powers' numbers are funny. As in +3. I don't like that; it's probably better at +4, scaling to +8 at 21st. These vectors are supposed to be very reliable. But apart from that, great job; it's far better than my take. Then again, I'm not even sure what exactly take ended up as...


actually, I don't think those are not funny numbers: normally you get +2/+4/+6
However: weapon/implement expertise does not work on those powers, so if you calculate those bonusses (+1/+2/+3) you get +3/+6/+9





This.  If you look at the Abyssal Genasi article, it looks like they're gonna start folding the "expertise" fix into racial powers now.  And I'd be interested to hear more of your thoughts on it, Ceiling, since there seem to be very few willing and able to help in this. Laughing

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4 years ago  ::  Oct 29, 2009 - 8:18PM #10
ceiling90
Date Joined: Jan 23, 2007
Posts: 383

Hmm I didn't really realize that yes, the numbers are no longer funny; ie look at both the Vistani and the Abyssal Genasi... The numbers are fine. Well, then, I guess it's time to update my homebrews. Apart from anything else, I'm not really sure what you would like constructive criticism over; cause I mean I haven't really given it the most in depth look, but from the quick read over, I like it. It was the lack of realization that lately they have been adding in that expertise bonus to racials now that I thought they were funny... though on the other hand if you really wanted the vectors to be very accurate, You might want to go +4/+8/+12. It's almost like it had reliable. Maybe.

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