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Switch to Forum Live View Rogue Crossbow Sniper: Revived
4 years ago  ::  Oct 28, 2009 - 9:08PM #21
Alphastream1
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Date Joined: Jan 31, 2006
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Subtle is melee only, however. Am I missing something?

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4 years ago  ::  Oct 29, 2009 - 12:59AM #22
Dirge-Overdrive
Date Joined: Feb 7, 2009
Posts: 2,247

Subtle dagger in the main hand, Mind Iron hand crossbow in the offhand.

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4 years ago  ::  Oct 29, 2009 - 1:10AM #23
Alphastream1
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Don't you have to attack with the dagger to gain the benefit? I'm not getting when the build would use the dagger, such that subtle would trigger.

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4 years ago  ::  Oct 29, 2009 - 1:53AM #24
Dirge-Overdrive
Date Joined: Feb 7, 2009
Posts: 2,247

"Property: Deal extra damage equal to this weapon’s enhancement bonus when attacking with combat advantage."


It doesn't say anything about having to use the subtle weapon to make the attack.

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4 years ago  ::  Oct 29, 2009 - 4:05AM #25
d30
Date Joined: Nov 6, 2007
Posts: 36

Oct 29, 2009 -- 1:53AM, Dirge-Overdrive wrote:


"Property: Deal extra damage equal to this weapon’s enhancement bonus when attacking with combat advantage."


It doesn't say anything about having to use the subtle weapon to make the attack.




"Unless specified otherwise, a property affects only the weapon to which it's attached."


"... You couldn't hold the weapon in your off-hand and gain the benefit of the property on powers delivered using a main weapon."


 


AV1 page 56, Weapon Properties

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4 years ago  ::  Oct 29, 2009 - 7:44AM #26
Faytte
Date Joined: Mar 7, 2007
Posts: 524

Damn. And I just posted a bunch of math with subtle included  I'll edit it back tomorrow


 


 


Le sigh.

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4 years ago  ::  Oct 29, 2009 - 10:07AM #27
Dirge-Overdrive
Date Joined: Feb 7, 2009
Posts: 2,247

Oct 29, 2009 -- 4:05AM, d30 wrote:


Oct 29, 2009 -- 1:53AM, Dirge-Overdrive wrote:


"Property: Deal extra damage equal to this weapon’s enhancement bonus when attacking with combat advantage."


It doesn't say anything about having to use the subtle weapon to make the attack.




"Unless specified otherwise, a property affects only the weapon to which it's attached."


"... You couldn't hold the weapon in your off-hand and gain the benefit of the property on powers delivered using a main weapon."


 


AV1 page 56, Weapon Properties




Ah, so Reckless weapons get around this by using a power instead of a property?


 


 

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4 years ago  ::  Oct 29, 2009 - 10:54AM #28
Alphastream1
  • Dragon Slayer
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Date Joined: Jan 31, 2006
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Oct 29, 2009 -- 10:07AM, Dirge-Overdrive wrote:


Ah, so Reckless weapons get around this by using a power instead of a property?




Yes, a weapon power that doesn't mention "with this weapon" could be used to help other attacks. For Reckless, this is likely poor wording, as you are using the enchantment on the weapon, but strict interpretation would allow the bonus on any melee attack, regardless of weapon used.


Also, the AV text is specific to weapons (it seems to be a smart attempt to somewhat control 2-Wpn users from lathering on two properties). However, implements are not limited by this. With a hand crossbow, you could try to find an implement that helps... Sadly, Wand of Psychic Ravaging reads "this wand" and "implement power", so you can't use that to bolster the damage. Still, there could be other implements that would help.

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4 years ago  ::  Oct 30, 2009 - 5:36AM #29
Faytte
Date Joined: Mar 7, 2007
Posts: 524

Alright, well before I make any more adjustments, the goal now is to get a list of 'optimal gear'. Here is the current list.


 


Main Hand: ?????
Off Hand: +6 Mind Iron Hand Crossbow


Armor: +6 Displacers Leather (
                 ----Can we get something else here to boost damage?
Arm: +6 Bracers of Archery
Head: +1 Headband Of Intellect 
Neck: + 6 Cloak of Displacement (this should further make it impossible to move you from invisibility).
Ring: Shadow Band or Nullyfing Ring (if your DM is out to get you out of invisibility, choose the later).


Hand: Level 26 Caustic Gauntlets (6 extra acid damage per ranged attack, not shabby. Also hits adjacent creatures for 3d6 damage)
Feet: Zephir Boots (Light Step Slippers at lower levels) 
Waist: Baldric of Valor (item bonus to attack wont stack with our headband, but theres not much in belts we want). Misc: Violet Solitaire (gain AP on crit, spend this turn)

Consumables: 
Potion of Clarity +1 (pop this early in a fight, use it to reroll your higher W attacks)
Caustic Whetstones + 2 (cheap)
Black Dragon Bile (cheap!)
Surprise Bullets (For before level 16. At 30 gold a pop they are a cheap way to get combat advantage).


 


 

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4 years ago  ::  Oct 30, 2009 - 11:25AM #30
Alphastream1
  • Dragon Slayer
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Date Joined: Jan 31, 2006
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My Dwarf is a little less worried about losing HiPS. She is considering Boots of Eagerness, because the free action to take a move action can let us move (hide must be done at the end of a move) or reload.


For waist, I hadn't noted that Baldric of Valor's bonus doesn't stack. Hmmm. Others I noted of interest:
Backbone Belt (11th, Prop: Second Wind provides +4 bonus to defenses) (good for my dwarf)
Shielding Girdle (10th, Daily interrupt to gain +4 AC  until end of next turn)
Dynamic Belt (9th, +2 Acrobat/Athletic, Daily to reroll acrob/athlet check)
Belt of Mountain Endurance (DR365, 8th, healing surge increased by STR, daily on AP for +2 to defenses)


For rings:
Chameleon Ring (16th, +2 stealth, +4 if moved since start of last turn; Daily minor to not require cover/conceal to make stealth, lasts until EoE if reached milestone)
Ring of Draconic Zeal (DR 365; +2 acrobatics, daily to make basic attack as free action)
Ring of Invis (18th/23rd; +2/+5 item bonus to stealth, daily to be invis (minor action if reached milestone)
Preemonition Ring (15th, +2 initiative and PP; Daily to not be surprised and if milestone gain move 3 and minor)


Misc:
Unfettered Thieves' Tools (11, Power (Daily): As part of the action required to make a Thievery check, you can make the check on an object up to 5 squares away. You must have line of sight to the object.)


 

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