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4 years ago ::
Oct 23, 2009 - 2:46PM
#41
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One sec while I get my dead horse beating stick out......
Okay cool. I would like to FINALLY get a simple Kengo/Swordmaster class, that uses technique as opposed to brawn or trickery to slay his opponents.
(perhaps Str/Int so theres finally a smart striker)
And this can't be any of the extant martial classes because ... ?
Another day, another three or four entries to my Ignore List.
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4 years ago ::
Oct 23, 2009 - 4:17PM
#42
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Date Joined:
Jun 30, 2008
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Wether a build, a class or a even a MC style feat I want someone that gains some sort of advantage from using versatile weapon and switching from one hand to two hands.
I love Horseshoecrabfolk.
What I love most about them is that they seem to be the one thing that we all can agree on.
See for yourself, click here!
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4 years ago ::
Oct 23, 2009 - 4:18PM
#43
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Wether a build, a class or a even a MC style feat I want someone that gains some sort of advantage from using versatile weapon and switching from one hand to two hands.
Swordmage. Hold the sword one-handed for +3 AC from Warding, free action to swing it two-handed for bonus damage, free action to let go with one hand to go back to full Warding.
Another day, another three or four entries to my Ignore List.
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4 years ago ::
Oct 23, 2009 - 4:33PM
#44
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Date Joined:
Jan 14, 2004
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Basic classes: The Strong Hero The Fast Hero The Tough Hero The Smart Hero The Dedicated Hero The Charismatic Hero
or in other words d20 modern classes and a game for them
[QUOTE=ThorvaldHafgrimsson]Life is full of choices. Sometimes you make the good ones, and sometimes you have to kill all the witnesses.[/QUOTE] [QUOTE=NastasiaLorn;] But then you have to pay the liability insurance.[/QUOTE] A note about character and world creation Spoiler:
Show
Character and world creation are a form of expression. The point is that some people don't have much to say...
Why doesnt anyone ever sig my qoutes!?
On the subject of who post in the Off-Topic Tavern:
most of them are bored, immature adults.
Offical troller of the House of Trolls
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4 years ago ::
Oct 23, 2009 - 4:56PM
#45
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Date Joined:
Jun 30, 2008
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Wether a build, a class or a even a MC style feat I want someone that gains some sort of advantage from using versatile weapon and switching from one hand to two hands.
Swordmage. Hold the sword one-handed for +3 AC from Warding, free action to swing it two-handed for bonus damage, free action to let go with one hand to go back to full Warding.
True... but I'd like something more...dynamic and strategic. Basically every turn you'd have to pick wether you wait your next turn in a one handed stance or a two handed stance and each one would have its own advantages and disadvantages beyond the +1 to damage of two-handed. Maybe even powers that give you different effect depending on one handed or two handed weapon and they would lock you until your next turn into that stance.
I love Horseshoecrabfolk.
What I love most about them is that they seem to be the one thing that we all can agree on.
See for yourself, click here!
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4 years ago ::
Oct 24, 2009 - 9:03AM
#46
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Ideas for classes to be featured in PHB4: I'm currently guessing it will have Shadow, Psionic, and Martial characters, with Elemental being saved for PHB5. Of course, they might throw a curveball and put Shadow and Elemental together, with additional Psionic classes being saved for DDi like the Assassin, but this is unlikely unless 5e or 4.5e is right around the corner. Potential Shadow classes: Necromancer (Shadow Controller): Raises the undead from their graves and attacks with powerful necrotic, poison, and shadow attacks. Illusionist/Beguiler (Shadow Controller): A sort of shadow illusionist, with a focus on trickery, enchantment, and illusion. May have a number of roguish skills at his disposal. Witch/Medium (Shadow Leader): A leader with a secondary controller focus, with curses that debilitate and transform enemies and charms that aid allies. Hexblade (Shadow Defender): Uses powerful curses to injure and hinder enemies that attempt to attack his allies. Nightblade/Channeler (Shadow Striker): A second shadow striker, with more of a focus on emulating the undead and offensive necromancy. Future Psionic Classes: Soulblade/Lurk (Psionic Striker): A PP-using striker class. Will likely incorporate elements from the Lurk and Soulknife (if the latter isn't part of the psionic defender). Sohei/Blademaster (Psionic Defender): A more weapons-oriented form of monk, with a focus on mobility and striking down multiple enemies at once (a secondary striker or controller focus, depending on build). Doesn't make use of PP, to make the monk less of an odd duck amongst the psionic classes. Future Martial Classes: Martial Controller: Not sure what form this will take. If the gladiator from the Dark Sun setting is a separate class (which I doubt due to comments the developers made earlier), it may fill this role.
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4 years ago ::
Oct 24, 2009 - 10:46AM
#47
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Date Joined:
Aug 30, 2009
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Necromancer (Shadow Controller): Raises the undead from their graves and attacks with powerful necrotic, poison, and shadow attacks.
Eh, I still think the Necormancer wuld be a better shadow leader with quite a lote of control and summons, rather like the Artificer. The Illusionist/Shadowcaster/Beguilder/Whatever would be a better shadow controller.
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4 years ago ::
Oct 24, 2009 - 10:51AM
#48
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I have several Character Class ideas floating around, half formed, in my head. For a Martial Controller I thought of; The Mounteback - A character who uses Force of Personality, Tactics and Agile Maneuvering (Charisma Prime, Dexterity and Intelligence secondary) to manipulate his foes on the battlefield. The builds would be The Swashbuckler (Cha/Dex) and the Demagogue (Cha/Int). Yes, I know this steps on the toes of both the Rogue and the Warlord a bit but I think it has potential. I'd like to see the return of the Wilder as a Psionic Striker. And then there is my Elemental Power Source character classes. I haven't got them all fleshed out very well but here are the rough ideas. The Mystic - Elemental Leader. Mystics are people who've nurtured a spiritual bond with on of the four classical elements. They tap into the positive and creative aspect of the Elemantal chaos to radiate elementally aligned energy for the benefit of their companions. There is a build for each of the 4 elements (Air, Earth, Fire, and Water) The Elementalist - Elemental Controller. These guys take an academic view of the Elemental Chaos, seeing it as a means to an end. They transpose terrain, environmental effects and creatures (Elemental and Demonic creatures) from the Elemental Chaos to the Mundane world. The two builds I envision for them is the Geomancer and the Summoner (boring I know but I couldn't think of anything better) The Bastion (Icky name but it's only a working title until I think of something better)- Elemental Defender. Bastions are related to the Mystic in that they channel Elemental Energy, although in their case they manifest it outwardly in "Mantles" or shells of elemental force that surround them. The Reaver - Elemental Striker. Reavers are forces of Chaos in an orderly world. At their best they are freedom fighters and free thinkers and at their worst they are chaotic engines of destruction. I haven't really got much more than that on them though.
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4 years ago ::
Oct 24, 2009 - 11:24PM
#49
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Date Joined:
Aug 21, 2009
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I have to totally agree with this: "Illusionist/Beguiler (Shadow Controller): A sort of shadow illusionist, with a focus on trickery, enchantment, and illusion. May have a number of roguish skills at his disposal. Witch/Medium (Shadow Leader): A leader with a secondary controller focus, with curses that debilitate and transform enemies and charms that aid allies." I am very frustrated with the inability to create a non-damaging character. Witch/Medium: Leader/Controller - Unlike the warlock who is a striker, the witch should be an ANTI Striker. A player class who can curse enemies, bless allies, and do VERY FEW spells that cause damage. With a combination of healing, enchantments, hold, blind, control and summon creatures or spirits. She should be a cross between a cleric, a druid and a sorcerer - with covens, rituals, book of shadows and control of animals, spirits and ability to have multiple familiars (every 10 levels each on stronger than the last based on their pact). I would even say the Witches set of Rituals should be far more lengthy than their list of Powers Black Witch: Pact of Destruction Brown Witch: Pact of Nature (easily confused with Druids) Gray Witch: Pact of Truth - Hunt and provide atonement for other Witches White Witch: Pact of Healing ---- I would totally create this class out and submit it if Wizards want me to. Illusionist: A shadow illusionist who focuses on trickery, enchantment and illusion. Confusing the enemy - and who is not required to be a GNOME. With both Feats and Powers to enhance those abilities. Being able to create illusions OF MY CHOOSING - which I could give up a Standard Action to Sustain - would be perfect. Enchantress: A REAL Controller - who can charm the enemies to do her bidding (save ends), dominate, trick, seduce, control - a character who makes others do the work for her and hides behind the others empowering them for being controlled by the enchantress. Monk: A real Striker Monk - not the one that is currently created. Expanding the powers of the monk per level so Shouhlin and other martial art styles can be created - setting powers at upper levels with some pre-reqs from lower levels so monks can follow a disciple. Both hard and soft styles from Judo, Karate, Kick Boxing, and Aikido can be created. Ninja: Add a Shadow Rogue build to Rogue that would give that build Utility powers that gives shadow magic and invisibility. Samurai: Add a Master Swordsman build to Fighter that would give the build speed strikes and focused strikes with a given weapon losing preficiency with all other weapons. Similar to a Guardian but with some charge, moveby strikes and special utility moves worthy of legendary high speed movement. For example, at upper levels a charge attack so fast they turn invisibile during the charge such that no AoO is possible or performing wall runs as part of the charge. ----------------------------------------------- The other thing I would say to wizards is the biggest problem that my players have with 4E - and that is of CHOICE and REWARD per level. Each time a player finally gets to select a new power, feat or treasure - they need more freedom of choice. While choice was one of the problems 3.5 had in that they tried to merge all classes into a class like the wizard - thus making it the ultimate swiss army knife that created some imbalance. However, I think that was because there was little pre-req assigned to spells/powers in 3.5 - thus you could take a higher level domination spell without ever having to learn a lower level charm of any type. I think WotC's first focus should be to re-release a new players handbook that gives more CHOICES to all the existing classes. Look at common builds and requests so that every level of every class has at several choices and "cool" effects - rather than everything doing 1[W]. AKA rather than creating more NEW stuff - take some time to refine the existing stuff. I think feats need expanded and some unrestricted - there are too many feats that require specific re-reqs and while pre-reqs are okay/required some times - a race or class should have a similar set of choices as those that are restricted. In building an illusionist that is a changling, there were lots of GNOME feats along those lines but nothing similar for Changlings. The problem with feats is that you go several levels to finally get one - and when you do get it - it doesnt give the player that "YAH" feeling they got in older systems but rather oh boy - another +1 or whatever. In general, they need to focus more on bringing back that feeling of "WOW" and "Empowerment" when players level and get new treasure that made this game so great in the past. As it is now, leveling is not that exciting in many cases (there are some that are there) and rewards arent "fantastic" or "wonderous" as they used to feel. Now dont get me wrong 4E has alot of things to offer in its mechanics that are an improvement over 3.5 and previous systems - but there is almost too much control exacted over the players that removed alot of the imagination and freedom that used to be there. I think a focus has shifted to hard to the side of mechanics over creativity of player that it used to have where players were less restricted in what they could create and empowered level to level.
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4 years ago ::
Oct 25, 2009 - 12:07AM
#50
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- Hero Craftsman Gold Medalist
Date Joined:
Oct 19, 2004
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I am very frustrated with the inability to create a non-damaging character.
Actually, the pacficist cleric build from Divine Power can go from level 1 to 30 without ever rolling a damage die. Every single level has at least one power, often two, that deal no damage, and instead heal, inflict a condition that impairs the enemy's ability to attack, or outright prevents foes from fighting. They daze, they stun, they inflict "cannot attack until damaged", they push, or they heal, buff, protect, and armor everyone around them. And all throughout, they deal no damage whatsoever, not even on the dazing powers and the like. They also have some of the nastiest effects to be hit with in the game, like Iron to Glass, which gives an enemy a rather large attack penalty....and everytime they actually manage to hit, the penalty gets worse, to a maximum of -10. Did I mention it has no save? Meanwhile, they are some of the best healers in the game, but they are punished whenever they actually hurt a bloodied enemy. Rather thematic and nifty, they be.
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