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4 years ago ::
Oct 23, 2009 - 6:31AM
#51
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Date Joined:
Mar 22, 2008
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That player defined it`s character upon creation, is like defining, my char is 4 feets tall, now in game he want toreach over the fridge,the player looks at his CHARACTER heigh ("Ah, I'm 4 feet tall, I can't do that ...").
that is called roleplaying, defining a character and then playing it as defined, the idea when you define a character alignment orpersonality is to roleplay it, so notdoing an action because the character asdefinedwould notdoit, is called GOOD ROLEPLAYING, contrary to bad roleplaying where you define a character as "good" and who does ntolike to kill, killing and attacking everithing in front of him without asking why or having a very good reason.
Except for the simple fact that no personality fits fully in one alignment, or even two. You could have a good man who has many flaws, including for example, the tendency to hurt or even maim and kill people who who thinks(proven or imagined) are a threat to his family. Maiming and killing people for imagined threats would not be part of any good alignment, but the man could be good in most other respects. If you allow a single alignment to "define" a character, you are 1) playing someone with an absurd personality, and 2) placing yourself into a straight jacket, because you will then not play proper personality traits that fall outside of that alignment. yesa character can take an action contrary to it`s alignment but ussually will have a good reason for it.
Yeah, a good reason such as it being a normal part of his personality, like MANY other actions that will be contrary to his "alignment". also by your definition race is also a straightjacket, hell I m a halfing, can not reach!
Nope. Nice Strawman. YOU'RE the one who argued that race was a straightjacket, not him.
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4 years ago ::
Oct 23, 2009 - 6:38AM
#52
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Date Joined:
Mar 22, 2008
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Alignment, to me, is a guide that the player chooses at character creation time, to help him decide what sort of behavior is in-character for his character.
The player is free at any time to have his character act out of alignment (or out of character in any other way, but that isn't relevant to this discussion) but will usually only do so if he thinks the character would percieve a compelling reason to do so or is under such severe stress as to potentially disrupt normal mental processes or cause an alignment shift.
Note "usually" there. Any character (or player) is capable of occasional small amounts of atypical-for-him behavior for no reason at all.
I see no straitjacket here.
It's because the "usually" is wrong. People OFTEN act outside of an alignment when their personalities call for it. Not as something they consider doing for a strong reason, or severe stress, but simply because that's who they are. A child molester could be a paragon of virtue most of the time, but has that uncontrollable urge that we all find abhorant.
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4 years ago ::
Oct 23, 2009 - 7:00AM
#53
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Yes and I have also seen this I-do-what-fits-my-personality talk used to justify the most insane set of contradictory behavior simple because the player wants to burn the town down one minute because he was insulted and in the next wants people to see him as good hero of the people.
A child molester could be a paragon of virtue most of the time, but has that uncontrollable urge that we all find abhorant.
And there it is.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf. --George Orwell There is no flag large enough to cover the shame of killing innocent people. --Howard Zinn He who fights with monsters must take care lest he thereby become a monster. --Friedrich Nietzsche
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4 years ago ::
Oct 23, 2009 - 7:07AM
#54
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Date Joined:
Jun 29, 2003
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Except for the simple fact that no personality fits fully in one alignment, or even two. You could have a good man who has many flaws, including for example, the tendency to hurt or even maim and kill people who who thinks(proven or imagined) are a threat to his family. Maiming and killing people for imagined threats would not be part of any good alignment, but the man could be good in most other respects.
OotS #490
Alignment isn't about unfailingly living up to a set of ideological standards, which might not even be mortally possible, it's about TRYING. (center panel third from the bottom)
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4 years ago ::
Oct 23, 2009 - 7:22AM
#55
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Date Joined:
Mar 22, 2008
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Yes and I have also seen this I-do-what-fits-my-personality talk used to justify the most insane set of contradictory behavior simple because the player wants to burn the town down one minute because he was insulted and in the next wants people to see him as good hero of the people.
A child molester could be a paragon of virtue most of the time, but has that uncontrollable urge that we all find abhorant.
And there it is.
Um, no. He's talking about someone acting insane and just doing whatever they want. My example was a set personality trait. You really ought to know what you're talking about before you open you're mouth. You won't look so foolish that way.
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4 years ago ::
Oct 23, 2009 - 7:29AM
#56
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Date Joined:
Mar 22, 2008
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Except for the simple fact that no personality fits fully in one alignment, or even two. You could have a good man who has many flaws, including for example, the tendency to hurt or even maim and kill people who who thinks(proven or imagined) are a threat to his family. Maiming and killing people for imagined threats would not be part of any good alignment, but the man could be good in most other respects.
OotS #490
Alignment isn't about unfailingly living up to a set of ideological standards, which might not even be mortally possible, it's about TRYING. (center panel third from the bottom)
This fails as well. A child molester who is otherwise a good man may not try not to molest children. He may in all other ways respect the laws and codes and leaders of his country. He may in all other ways support promoting the well being of others. He may in all other ways put his life on the line to protect the weak and downtrodden. He may in all other ways be for what is right, honorable and true, sacrificing his life for those ideals. Or he may be mostly those things, be a child molester, have some common traits that would fall into good and unaligneed, and be a real personality.
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4 years ago ::
Oct 23, 2009 - 7:30AM
#57
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Um, no. He's talking about someone acting insane and just doing whatever they want. My example was a set personality trait. You really ought to learn what you're talking about before you open you're mouth. You won't look so foolish that way.
The simple fact that you seem to think someone can be a paragon of virtue and a child molester tells me all I need to know. If that makes me look foolish, then I will happily play the fool.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf. --George Orwell There is no flag large enough to cover the shame of killing innocent people. --Howard Zinn He who fights with monsters must take care lest he thereby become a monster. --Friedrich Nietzsche
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4 years ago ::
Oct 23, 2009 - 7:47AM
#58
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Date Joined:
Jun 29, 2003
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Um, no. He's talking about someone acting insane and just doing whatever they want. My example was a set personality trait. You really ought to learn what you're talking about before you open you're mouth. You won't look so foolish that way.
The simple fact that you seem to think someone can be a paragon of virtue and a child molester tells me all I need to know. If that makes me look foolish, then I will happily play the fool.
Agreed, not to mention that he feels the need to resort to such an extreme example in his attempts to justify his own position in the first place.
Yes, real people are multi faceted and even the most seemingly pure individual likely has flaws, while even the most detestable scum posses some virtue. Yes, a compelling fictional character likely mimics such reality, but a paragon-of-virtue/child-molester doesn't sound like a complex or interesting character, only a trite and obvious attempt at artificially creating something that can't be categorized.
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4 years ago ::
Oct 23, 2009 - 7:49AM
#59
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Date Joined:
Jun 14, 2006
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The average person who commits such crimes is not some random hand wringing lip licking man in some alley. Statistically, it's someone you know- usually a close family member, trusted friend, or trusted authority. People who, aside from this particular problem, are often held in high esteem by the friends, family, and colleagues- and they didn't get that image by devoting themselves to being cruel and sadistic jerks. I work for a child welfare organization in which one of the higher ups was found to have engaged in illegal acts with a minor. While this was indeed a horrible thing, said person didn't get to such a high position in a child welfare organization without doing things that helped it. They had to actually do things (often at the cost of much time and effort on their part) that were in the interests of the organization and its aims to help larger numbers of children in order to get into their position... which they then used to harm pareticular children. But if that hits too close to home, then replace it your evil act of choice., Even then, the idea of the person commited to being a selfish, immoral, and cruel jerk in all or even MOST aspects of their life isn't very compatible with how things generally work. Acts of violence and other things we would be horrified by in day to day situations are regularly carried out by people who normally wouldn't do such things out of fear/desparation, bouts of passion, mental/emotional shortcommings, or belief in a particular cause. Thank goodness for Unaligned.
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4 years ago ::
Oct 23, 2009 - 8:05AM
#60
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Date Joined:
Jan 16, 2003
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Dear god, I come back from my sabbatical from the ugliness and resource hogging nature of the new site design to find that all the lessons of 4e's alignment have been lost to the old wars. Okay boys, once more with feeling: 4e alignment is not your personality. It is your Alignment: who are you allied with? You can be the most monsterous jerk ever but do it in the servie of a Great Good. This makes you G or LG. You can be a saintly person misguided into the service of Hell and this amkes you E or CE. It's not how you act or how you think, it's which side you're pulling for. And all sane persons will be U because both sides are petulant children. Please, no more about morality or personalities or guidelines. It's BS from the old system that is mercifully dead, may it never rise and ruin games again.
Sig to be rebuilt soonThe Descendants-- the webserial that reads like a comic book! World of Ere-- A campaign setting that puts style to the fore.
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