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4 years ago ::
Oct 20, 2009 - 12:22PM
#11
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Date Joined:
Jan 15, 2009
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I would rank gnomes lower than you have; black or maybe even purple. They get bonuses to both secondaries, which is decent for resourceful warlords, but their speed is terrible. Unless you are a taclord that can wear hide you're looking at a speed of 4, which is really just too low to work well.
<Ioun> they're apparently making a MolIsCool pp
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4 years ago ::
Oct 20, 2009 - 12:42PM
#12
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Thanks Critical, I'd like to see the work you've done. Thanks for the support on WPT, though I'm still in anticipation of being raked over the coals. Big thanks to Molecule too. I definitely did not look at the Gnome for more than a minute. I tend not to think about speeed on a character, but this is too big to ignore. With the exception of somebody who wants to play a poorly built Taclord, the gnome Warlord is our new Gnome Barbarian. Hopefully gonna finish up Epic Tier Power choices tonight. After that I'll add in some Warlord Strategies and Build links.
My Warlord Handbook: http://community.wizards.com/go/thread/view/75882/21004845/Leading_the_Attack_Warlord_Tactics My Feycharging Taclord build: http://community.wizards.com/go/thread/view/75882/21817401/My_Eladrin_Feycharging_Tactical_Warlord
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4 years ago ::
Oct 20, 2009 - 2:03PM
#13
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On Opening Shove: At level 1, my taclord kicked an ogre over the edge of a cliff. I've been in love ever since. NAD-targeting, weaponbased hostile repositioning is FUN. Also, it gets a whole lot better if you have a fighter in the party. That way you can not only move the enemy, but also hold it down, whether or not the MBA you give your fighter actually hits (because it's still a mark). That is potentially quite a lot of control, and if there's dangerous terrain nearby it's downright hilarious.
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4 years ago ::
Oct 20, 2009 - 2:29PM
#14
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Didn't say Opening Shove was useless. It's an OK power, but I think it's High Risk low Reward. For a chance of a chance (enemies get a saving roll before they fall) of pushing someone off a cliff (which is not common). If you like pushing enemies off cliffs, bull rush them. Save your at-will choice and take whatever the feat is that add's to your bull rush's attack roll.
My Warlord Handbook: http://community.wizards.com/go/thread/view/75882/21004845/Leading_the_Attack_Warlord_Tactics My Feycharging Taclord build: http://community.wizards.com/go/thread/view/75882/21817401/My_Eladrin_Feycharging_Tactical_Warlord
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4 years ago ::
Oct 20, 2009 - 3:14PM
#15
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On Opening Shove: At level 1, my taclord kicked an ogre over the edge of a cliff. I've been in love ever since. NAD-targeting, weaponbased hostile repositioning is FUN. Also, it gets a whole lot better if you have a fighter in the party. That way you can not only move the enemy, but also hold it down, whether or not the MBA you give your fighter actually hits (because it's still a mark). That is potentially quite a lot of control, and if there's dangerous terrain nearby it's downright hilarious.
Ah, my Swordmage|Warlock has had a lot of fun in one encounter with Eldritch Strike and a Staggering Longsword as well. The party got ambushed in a castle tower library by assassins swinging in through the windows after they climbed onto the roof. One unlucky would-be assassin got an ES to the face swinging in through the window, just to fail his saving throw and go back out the window with a long, long fall to the ground. Two other assassins stayed too close to the windows and were sent hurling three squares back out after failing their saving throws. One final assassin got hurled 5 squares out the window by a Close Burst 2 power. Of the remaining two assassins, one had to be grabbed and hurled out the window by an angry, angry Warforged using an action point and the other finally decapitated. Anyways, back on topic... Opening Shove is a versatile power, but it just lacks something. Compared to Commander's Strike for granting an extra attack, its worthless. Not only do you need to hit with an attack roll, but your ally needs to as well and doesn't get a +Int bonus to the damage. Compared to a Bullrush, its much more accurate and turns your ability to shift 1 in to instead let an ally shift Int squares, but looses out being able to be used on a charge. In the end, the power is best treated as a more accurate Bullrush alternative or a chance for an At-Will ally movement, with sub-par uses of being Commander's Strike-lite when neither of those uses are needed. Don't get me wrong, its a very versatile power. Just if you don't need a chance of making an ally Shift Int squares for your Standard Action, taking Commandeer's Strike and just using Bullrush does the same thing roughly. Wolf Pack Tactics, I generally found to be dull. This is mostly because I didn't care much about trying to move my allies all too much as a Warlord as it usually wasn't needed, especially if we were all already adjacent to the target. Looking in on things as a Half-elf Inspirelord I have played? Sky-blue rating for the race is well deserved for Versatile Master alone. Not just for the fact of being able to grab one At-Will from another class to actually get an At-Will the really helped being a leader, but also for PMC. Thats two At-Wills from any other class based off of Strength of Charisma to help your leader abilities. Righteous Brand, Recovery Strike, Guiding Strike, Eldritch Strike, Pressing Strike, Ardent Strike, and Forbidding Strike are just Weapon Power possibilities alone for tactical possibilities, not to mention various Implement powers from Bard, Sorcerer, or Warlock one could grab with Arcane Implement Proficiency(Heavy Blade). With PMC, its "Pick Two, any Two" and go to town with them, though PMCing into Bard is always a nice option for boosting Leader abilities as it allows one to take Healing Song to grant +Cha bonus to surges spent during a short rest. Yes as a Half-elf Inspirelord, I was completely uninspired by the Warlord At-Wills.
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4 years ago ::
Oct 20, 2009 - 7:51PM
#16
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So many people rant on about how awesome the Warlord at-wills are,... but they're not. Commander's Strike is the exception as it is a strong hit that will double the effectiveness of the many attack and damage bonuses you can put out. I love Warlords, but it's not for the at-wills. Opening shove. It's like the Taclord's swiss army knife... Well, we're not a boy scout. If you're gonna do something, do it right, not just have a power that can do a little bit of everything, sometimes. Kinda surprised I haven't gotten any of the Wolf Pack Tactic's Elitists in here.
My Warlord Handbook: http://community.wizards.com/go/thread/view/75882/21004845/Leading_the_Attack_Warlord_Tactics My Feycharging Taclord build: http://community.wizards.com/go/thread/view/75882/21817401/My_Eladrin_Feycharging_Tactical_Warlord
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4 years ago ::
Oct 20, 2009 - 11:05PM
#17
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Alright, Power choices are done. So, that leaves Feats, weapons, Magic Items, Paragon Paths and Epic Destinies and Build Links... Rome wasn't built in a day. Speaking of Build Links, if anybodies interested, turn in some for me. Please, not just a level 30 Builder printout. I'll take anything that isn't crap and link it from the guide.
My Warlord Handbook: http://community.wizards.com/go/thread/view/75882/21004845/Leading_the_Attack_Warlord_Tactics My Feycharging Taclord build: http://community.wizards.com/go/thread/view/75882/21817401/My_Eladrin_Feycharging_Tactical_Warlord
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4 years ago ::
Oct 21, 2009 - 6:50AM
#18
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Date Joined:
Apr 16, 2009
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Kinda surprised I haven't gotten any of the Wolf Pack Tactic's Elitists in here.
well, it's difficult to mathematically calculate the value of positioning; there isn't a soul who denies that the raw *damage* of commander's strike is better, because that should (in most cases), be mathematically provable.
In general, both are dependent on playstyle, party composition, and situational awareness, so it's tough to argue that either is canonically better than the other. Fortunately, you get two (or more at-wills)
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4 years ago ::
Oct 21, 2009 - 12:10PM
#19
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Date Joined:
Oct 15, 2009
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Great guide! Lots of really good information on powers,is there any chance you could augment theguide with some feat/item selections for Taclords? Or maybe some "favorite tactics" there are lots of options for tactical attacks but it would be nice to see other opinions on what has worked well for them.
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4 years ago ::
Oct 21, 2009 - 1:53PM
#20
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Favorite Tactics is something to work on... I want to do it though. Feats and magic items are a work in progress (probably starting tonight of over the weekend). If you want more on the taclord, you may get something out of my Taclord build. Keep in mind this is a build write up, so it's going to have some tactical advice, but not as much as you may be looking for. I wrote him up as a blog, so I'll give you the links to him (which I will incorporate into the build soon, probably after copying it into a forum post). 1. community.wizards.com/adidas/blog/2009/1... 2. community.wizards.com/adidas/blog/2009/1... 3. community.wizards.com/adidas/blog/2009/1... 4. community.wizards.com/adidas/blog/2009/1... 5. community.wizards.com/adidas/blog/2009/1... 6. community.wizards.com/adidas/blog/2009/1... 7. community.wizards.com/adidas/blog/2009/1... I linked all of them because it doesn't seem possible to access another users Blogs except for the 5 most recents ones? Does anyone know if I'm missing something, or is this a bug?
My Warlord Handbook: http://community.wizards.com/go/thread/view/75882/21004845/Leading_the_Attack_Warlord_Tactics My Feycharging Taclord build: http://community.wizards.com/go/thread/view/75882/21817401/My_Eladrin_Feycharging_Tactical_Warlord
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