Here is my character right now. As I said, I'm starting at level 12 and expecting to go to about 18 or so. Suggestions are welcome. In particular, I've been thinking about my last four feats. Options I've been thinking about:
Change the offhand Parrying Dagger to a regular dagger, and change main hand to Rapier. I want to have at least one regular dagger in hand though, so I can throw it if necessary.
Pick up Cull the Weak and Blood Thirst, for a total of +6 damage vs bloodied creatures (with the Gauntlets of Blood)
Cutthroat Expert, to swap out Agile Recovery for the Cutthroat Utility, which grants Combat Advantage and a 19-20 crit against a target for two rounds.
Lost in the Crowd
Here is the character:
====== Created Using Wizards of the Coast D&D Character Builder ====== Sir Oliver Thimblefoot III, level 12 Halfling, Rogue, Master Infiltrator Rogue Tactics: Artful Dodger Background: Society - Noble (Diplomacy class skill)
FINAL ABILITY SCORES Str 11, Con 12, Dex 23, Int 9, Wis 11, Cha 19.
STARTING ABILITY SCORES Str 10, Con 11, Dex 18, Int 8, Wis 10, Cha 14.
When i play strikers i like to prioritize maneuverability and defenses: everyone always says "Dead Monsters don't hit back" but i like to point out that their friends almost always do. This build seems to accomplish this amazingly well.
I love it... The little squirts need to get more love!
I am playing a halfling artful dodger in Living Forgotten Realms (LFR) right now and have climbed to level 3 so far. I will have to look into how this post will help my character out as he progresses.
I started my halfling artful dodger a little differently, but I believe that I have some similar destinations in mind...
I have some similar goals of hitting often, hitting hard and not getting hit in return. In the not getting hit category I have had resounding success, because this character has only been hit ONE TIME! Seriously, only one time has he been hit in three levels! Second Chance has done its job nicely, because a few hits were rerolled to misses. Deft Strike & Harlequin Style make the character a very mobile threat with a Charisma modifier bonus to AC versus OAs. The character also relies on the teamwork of a fighter's mark to interrupt OAs that are intentionally drawn.
LFR side note: At times, it seems that DMs do not waste a whole lot of effort on trying to hit the little guy. Since this is an LFR character it has seen and will see a variety of DMs.
Clever Strike is also excellent, because it earns CA if an ally is adjacent to the enemy, which is often the case. I tend to play this character as a satellite of the fighter. I cannot stress how awesome this character is when teamed with a fighter. A fighter can be like your big brother who smacks down on anyone who dares to swing at you.
Are you gonna hit me? Nope... The fighter just hit you!
Fox's Gambit is so very nice in being able to shed a mark and shifting your Dex modifier can set up the next victim (or get you out of trouble). Handspring Assault hits hard and has some shift.
And the +1 Lightning Dagger is a nice toy in these early levels. One heft of it and it dropped 6 Goblin Cutters. The rumor is that it was 7! (The legend grows!)
When i play strikers i like to prioritize maneuverability and defenses: everyone always says "Dead Monsters don't hit back" but i like to point out that their friends almost always do. This build seems to accomplish this amazingly well.
I would use Mage’s Parrying Dagger (giving you free proficiency with it), then take all the other feats one slot earlier.
Item-wise, have you considered Boots of fencing master, for that extra AC and reflex after a shift and Shadowflow armor, for the minor action concealment?
Also, I would consider defensive advantage, since you should have combat advantage quite often as a rogue.
Lastly, I would also get blinding barrage for its defensive usage that not only give them -5 to attack you but also -5 to attack your allies.On similar token, I would also consider disheartening strike, for the rattling keyword. That works quite well with Ferret out Frailty lvl 4 untility feat, for those long fights with a solo controller.
I would use Mage’s Parrying Dagger (giving you free proficiency with it), then take all the other feats one slot earlier.
Item-wise, have you considered Boots of fencing master, for that extra AC and reflex after a shift and Shadowflow armor, for the minor action concealment?
Also, I would consider defensive advantage, since you should have combat advantage quite often as a rogue.
Lastly, I would also get blinding barrage for its defensive usage that not only give them -5 to attack you but also -5 to attack your allies.On similar token, I would also consider disheartening strike, for the rattling keyword. That works quite well with Ferret out Frailty lvl 4 utility feat, for those long fights with a solo controller.
Mage's Parrying Dagger is a good option if you want to free a feat. I am actually leaning towards switching to Spiked Shield (I believe the general consensus is that you need prof. light shield to get the AC bonus too) and Shield Specialization, allowing me to make the spiked shield subtle. Its 2 feats, instead of a feat and a magic item slot, but its +2 AC, +2 Ref for 2 feats and I get to do more damage as well.
Boots of the Fensing Master are great till paragon level where they don't stack with Cloak of Displacement since they are both feat bonuses.
Blinding Barrage is great and its a preference, I chose powers that either attacked out of turn or gave extra attacks to one target. Basically single target damage. Its a matter of preference though, and I do not deny the power of BB.
Hidden Blade works well without having to take Intimidate for Ferret out Frailty, and I have tried Disheartening Strike (its really is great), but only being able to choose 2 at-wills I made the tough decision to take Deft Strike (mobility and possible CA with a wall and throwing my dagger) and Piecing Strike (the ultimate + hit power)
I don't need Shadow Flow Armor after I get Shadowband, but it might be good to have early epic.
If I knew where I got the pic from I would have given the source, sorry. As you can see, there are many many ways to build the halfling rogue, everyone having their own preference, I'm just presenting my own experience and preferences, and learning from hearing others. Keep the comments coming.
Time to make some updates thanx to some great advice.
Your explanations make perfect sense. I had totally forgotten that Press the Advantage is a free action!!! So you can technically pull off Circling Predator, Low Slash, Driving Assault, and Press the Advantage for 6 attacks in one round? :O
I still think Blinding Barrage is more "annoying" and flexible than Press the Advantage, but that definitely made me think twice about grabbing BB and never looking back. haha
Also, spiked shield doesn't work with two-weapon defense. They both give "shield" bonus to AC and Reflex, and shield specialization bonus are feat bonus. :X
Your explanations make perfect sense. I had totally forgotten that Press the Advantage is a free action!!! So you can technically pull off Circling Predator, Low Slash, Driving Assault, and Press the Advantage for 6 attacks in one round? :O
I still think Blinding Barrage is more "annoying" and flexible than Press the Advantage, but that definitely made me think twice about grabbing BB and never looking back. haha
Also, spiked shield doesn't work with two-weapon defense. They both give "shield" bonus to AC and Reflex, and shield specialization bonus are feat bonus. :X
I was wondering about the spiked shield (after I had spend the last 2 hours readjusting the whole build for it (luckily they were it was in separate saved files).
I will be updating the magic items to be more accurate, I think I have some bad math as to the total amount of expected the gold, and I have a few changes on a few of the items.