I've been working to build the perfect power stat block on the forums. It isn't really perfect, but I dare say it's close (thanks to Qube and AbdulAlhazred for more perfectionizing).
Power (Usage): Action. Trigger: Text if any Effect: Text if any Level Range: Effect at that level Level Range: Effect at that level
New Format (MM3 and Beyond)
Monster name
Level X Role
Size origin type (keyword, keyword)
XP number
HP X; Bloodied X; Initiative +X AC X; FortitudeX, Reflex X, Will X, Perception +X Speed X, alternate movement X; Senses Immune Immunity; Resist Resistance X, Resistance X Vulnerable Vulnerability X, Vulnerability X Saving Throws +X; Action Points X
Traits
Trait Name (keyword) ♦ Area X
Description of Trait
Standard Actions
Power Name (keyword) ♦ At-Will / Encounter / Recharge
Attack: Attack Type Range (targets); +X vs. Defense Hit: Damage and on-hit effect. Effect: Automatic effect. Miss: Damage and on-miss effect.
Minor Actions
Power Name (keyword) ♦ At-Will / Encounter / Recharge
Attack: Attack Type Range (targets); +X vs. Defense Hit: Damage and on-hit effect. Effect: Automatic effect. Miss: Damage and on-miss effect.
Triggered Actions
Power Name (keyword) ♦ At-Will / Encounter / Recharge
Trigger: Triggering action. Attack: Attack Type Range (targets); +X vs. Defense Hit: Damage and on-hit effect. Effect: Automatic effect. Miss: Damage and on-miss effect.
Skills Skill +X, Skill +X
Str score (+X)
Dex score (+X)
Wis score (+X)
Con score (+X)
Int score (+X)
Cha score (+X)
Alignment alignment Languages languages, telepathy X
Equipment equipment
Old Format (MM1 through MM3)
Monster name
Level X Role
Size origin type (keyword)
XP number
Initiative +X Senses Perception +X; special senses Aura Name (Keyword) aura X; effect HP X; Bloodied X AC X; Fortitude X, Reflex X, Will X Saving Throws +X Speed X Action Points X
Power Name (action, at-will/encounter / recharge )Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondary attack or effect.
Alignment alignment
Languages languages
Skills Skill +X, Skill +X
Str score (+X)
Dex score (+X)
Wis score (+X)
Con score (+X)
Int score (+X)
Cha score (+X)
Equipment equipment
Class Name
Corny class quote
CLASS TRAITS
Role: Role Name. Description of role and method by which the class fulfills said role. Power Source: Power Source Name. Description of the classes use of power source. Key Abilities: Ability, Ability, Ability
Hit Points at 1st Level: (10,12,15,17)+ Constitution Score. Hit Points per Level Gained: (4,5,6,7) Healing Surges per Day: X+ Constitution Modifier.
Trained Skills: Automatic Skill. From the class skills list below, choose X trained skills at 1st level. Class Skills: Skill (Mod), Skill (Mod), Skill (Mod), Skill (Mod), Skill (Mod)
Just hit the Quote button and select a power block. Then you can copy and paste it into your own burgeoning class. If you need help, I'll go over the slight bit of HTML you'll need to know to manipulate these. If that's too much of a bother (and there's nothing wrong with it being a bother) follow this link to Qube's website, where you can create statblocks without using your HTML-fu.
Of note, Firefox users! You're going to need to hit "Quote" and then the "HTML" button. Then copy the relevant section of HTML. Hint: It starts with < table >
I've been working to build the perfect power stat block on the forums. It isn't really perfect, but I dare say it's close (thanks to Qube and AbdulAlhazred for more perfectionizing). Power Name Class Attack/Utility Level Flavor Text. Usage ♦ Powe
edit: question: are they usable on the wiki and/or on blogs ?
edit: (test for post 56)
Item Name
Level # Rarity
Flavour Text
Item Slot: slot
#### gp
Property: property
Power (Usage ♦ Keywords): action. Trigger: trigger. Effect: effect.
Special: special
I posted a request on the VLC request threadedit: question: are they usable on the wiki and/or on blogs ? edit: (test for post 56) Item Name Level # Rarity Flavour Text Item Slot: slot #### gp Property: property Power (Usage ♦ Keywor
me to (firefox) ... let me test some thing ... Power Name Class Attack/Utility Level Flavor Text. Usage ♦ Power Source, Keywords Action Type - Area Range Target: Targets Attack: Attribute vs. Defense Hit: Text Special: Text.
Interesting. I haven't been able to view the blocks from any browser other than IE. I had no idea that little space showed up. I'll replace that nice one in the original Opening Post.
Edit: Also, and Item stat block. Just for the love.
Interesting. I haven't been able to view the blocks from any browser other than IE. I had no idea that little space showed up.
edit: question: are they usable on the wiki and/or on blogs ?
Theoretically they should be usable on a wiki, as it's pure HTML code. I don't know if blogs accept HTML code, but if they do, they should also accept the blocks.
I posted a request on the edit: question: are they usable on the wiki and/or on blogs ?Theoretically they should be usable on a wiki, as it's pure HTML code. I don't know if blogs accept HTML code, but if they do, they should also accept the blocks
edit: question: are they usable on the wiki and/or on blogs ?
Theoretically they should be usable on a wiki, as it's pure HTML code. I don't know if blogs accept HTML code, but if they do, they should also accept the blocks.
I'm pretty sure they will work on the wiki, not sure about the blogs.
Thanks for these, they do come in handy. If you want some for other stuff, like monsters, I've got some though they do lack a few things like the attack type symbols. I assume there is a gallery SOMEWHERE that has the attack type symbol graphics, but not sure exactly where it is... Oh, I also have one for traps and one for artifacts.
I posted a request on the edit: question: are they usable on the wiki and/or on blogs ?Theoretically they should be usable on a wiki, as it's pure HTML code. I don't know if blogs accept HTML code, but if they do, they should also accept the blocks
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Power Name (action) ♦ Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Power Name (action, recharge ) ♦ Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Power Name (action, recharge ) ♦ Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Power Name (action, recharge ) ♦ Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Power Name (action, recharge ) ♦ Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Alignment
Languages
Skills skill name +X, skill name +X
Str score (+X)
Dex score (+X)
Wis score (+X)
Con score (+X)
Int score (+X)
Cha score (+X)
Equipment armor, shield, weapon, other gear
Monster Name Level X Role Size origin type (keyword) XP number Initiative +X Senses Perception +X; special senses Aura Name (Keyword) aura X; effect HP X; Bloodied X AC X; Fortitude X, Reflex X, Will X Saving throws +X Speed X Action Points X P
This is pretty generic for an artifact. Basically the format used in DMG. Artifacts vary a lot though...
Axe of Balzak
The Axe of Balzak is appropriate for mid-heroic tier characters.
Axe of Balzak
Heroic Level
The Axe of Balzak was forged by the mighty hero Balzak Balor Slayer far in the legendary past of the dwarves. It is said that he used it to slay the mighty Balor Tarash at the culmination of a great battle. Long ago Balzak's city fell into ruins but it is reported that the Axe was wielded by at least one dwarven hero of Alcon. When the Kingdom of Civari fell the Axe was apparently lost and has not reappeared in almost 2,000 years. Perhaps one day it will be recovered and once again fight for the dwarves.
The Axe of Balzak is a +2 Demonbane Waraxe with the the following properties and powers.
Enhancement: Attack rolls and damage rolls
Critical: +2d8 damage or +2d10 damage vs demons and the demon is slowed until the start of the wielder's next turn.
Property: You gain +2 resistance to all damage dealt by demons.
Property: You gain +2 to all saving throws vs demonic effects.
Power (at-will; standard action): You can use the fighter power dual strike(fighter 1 MP).
Power (at-will; free action): add the fire keyword to any attack made with this weapon.
Goals of The Axe of Balzak
Destroy demons
Defeat enemies of the dwarves
Roleplaying The Axe of Balzak
The Axe constantly urges its bearer to seek out and destroy demons. Whenever demons are present the Axe is provoked into a berzerk fury and screams bloody vengeance. If denied the opportunity to fight demons it will howl in anger and berate its bearer. When confronted with other enemies of the dwarves the Axe will urge its bearer to attack, but in a much more reasonable tone.
CONCORDANCE
Starting Score
5
Owner gains a level
+1d10
Owner is a dwarf
+2
Owner defeats a demon (maximum 1/day)
+2
Owner defeats dwarven enemies (maximum 1/day)
+1
Owner attacks dwarves (maximum 1/encounter)
-1
Owner retreats from battle against demons
-2
Pleased (16-20)
"We are the bane of all demonkind!"
The Axe and its owner are fulfilling their mission to destroy demons and defeat enemies of the dwarves.
The Axe's enhancement bonus increases to +3 Critical: +3d6 damage or +3d10 damage vs demons and the demon is dazed until the start of the wielder's next turn. Property: You gain +5 resistance to all damage dealt by demons. Power (At-will): Add any one of the following keywords to attacks with the Axe: Fire, lightning, thunder, cold, acid.
Satisfied (12-15)
"Enemies of the dwarves, flee in fear! The dwarves are upon you!"
The world is a safer place for the dwarven race because of our work. The wielder has proven his ability to the Axe.
Property: You gain +3 to saves vs the effects of attacks made by demons.
Normal (5-11)
"We must rid Erth of the foul demons."
The Axe is hopeful that its new wielder will prove to be a great demon slayer.
Unsatisfied (1-4)
"The Axe finds you lacking."
The Axe believes that its wielder is not capable or willing to carry out its mission. If the relationship does not improve soon the Axe will leave.
Special: The Axe refuses to use any of its powers or properties except against demons.
Angered (0 or lower)
"You are not a hero, I shall find one who is worthy."
The wielder has failed to prove his worth and the Axe will not remain for long.
Special: The Axe's enhancement bonus drops to +1.
Moving On
"We have done all we can here, it is time for me to seek out other heroes."
The Axe has done all it can against the Abyssal Hordes in this time and place. Impatient to carry on its mission it departs for other places and the hands of other heroes who are more in need. When the character next gains a level the Axe vanishes. If the Axe is at least satisfied it leaves behind a normal +2 Demonbane Waraxe for the wielder.
This is pretty generic for an artifact. Basically the format used in DMG. Artifacts vary a lot though...Axe of BalzakThe Axe of Balzak is appropriate for mid-heroic tier characters. Axe of Balzak Heroic Level The Axe of Balzak was forged by the mi
Lets see if I improve the format ... (layouting used as dragon magasine ...) (Johnathan, the yellow-browish color I used, could also be used for magic items: #DD9911)
Name of the artifact
What is the artifact? History of the artifact ...
Artifact Name
[Tier] Level
Flavor Text
specifics (its a +4 greatsword, ...)
Property: insert property
Power (Usage ♦ Keywords) Action. Effect
Power (Usage ♦ Keywords) Action. Effect
The artifact is appropriate for ...
Goals of the artifact
Goal 1
Goal 2
...
Roleplaying the artifact
how does the artifact act in general
Optional: additional rules
are there additional rules to using this artifact. If for example, you need to play a game of chess, here are the rules how a PC plays that game
Concordance
Concordance.
Starting Score
5
User gains a level
+1dX
Condition
+/-X
Pleased (16-20)
"a scentence, discribing the mood"
How does the artifact act
Property: additional property Power (Usage ♦ Keywords) Action. additional power ...
Satisfied (12-15)
"a scentence, discribing the mood"
How does the artifact act
Property: additional property Power (Usage ♦ Keywords) Action. additional power ...
Normal (5-11)
"a scentence, discribing the mood"
How does the artifact act
Unsatisfied (1-4)
"a scentence, discribing the mood"
How does the artifact act
Property: additional property Power (Usage ♦ Keywords) Action. additional power ...
Angered (0 or lower)
"a scentence, discribing the mood"
How does the artifact act
Property: additional property Power (Usage ♦ Keywords) Action. additional power ...
Moving On
"a scentence, discribing the mood"
insert what happens when the artifact moves on ...
Lets see if I improve the format ... (layouting used as dragon magasine ...) (Johnathan, the yellow-browish color I used, could also be used for magic items: #DD9911)Name of the artifactWhat is the artifact? History of the artifact ... Artifact Nam
Those are really great! But, since I don't know how to add them to rich text documents or homemade PDF's, I made my own. I'll post them for those like me, who can't seem to figure out how to add your pretty stat blocks to rich text docs, or pdf's. (when adding to either, the stats appear, but no color coding. Mine are ugly compared to yours, but they may be helpful to someone.
To use, just copy paste from here to any document. (word/rich)
That's strange, I didn't have any trouble taking the power blocks from the Quote Screen to a PDF document (by way of a word document). Just hit quote, click and select the table, copy, open a word document, paste, print the word doc to pdf. The power looked a little squished, but I don't suppose that can be helped.
That's strange, I didn't have any trouble taking the power blocks from the Quote Screen to a PDF document (by way of a word document). Just hit quote, click and select the table, copy, open a word document, paste, print the word doc to pdf. The p
Those are really great! But, since I don't know how to add them to rich text documents or homemade PDF's, I made my own. I'll post them for those like me, who can't seem to figure out how to add your pretty stat blocks to rich text docs, or pdf's. (when adding to either, the stats appear, but no color coding. Mine are ugly compared to yours, but they may be helpful to someone.
To use, just copy paste from here to any document. (word/rich)
That's strange, I didn't have any trouble taking the power blocks from the Quote Screen to a PDF document (by way of a word document). Just hit quote, click and select the table, copy, open a word document, paste, print the word doc to pdf. The power looked a little squished, but I don't suppose that can be helped.
Tried it, but the problem is that only the left side of the block shows up and all the text is crammed into the small blocks. Thats why I made mine. Only problem with mine (besides not being pretty like yours) is that when I post them on this forum, they get bigger and more spaced out and the text gets all unaligned. But they are compact in a rich text/word doc and they look the exact same in a pdf.
Trust me, if I could have blocks that look like the ones in the books, in my word docs and pdfs, I would. I hate having to use mine, but its what I'm left with. I mean they work perfectly, but they don't look anywhere near as good. Still, they can be very useful for anyone without HTML experience (like myself) or any program to help format stat blocks.
That's strange, I didn't have any trouble taking the power blocks from the Quote Screen to a PDF document (by way of a word document). Just hit quote, click and select the table, copy, open a word document, paste, print the word doc to pdf. The p
Well, it takes some tweaking, and you can't do much with fonts in HTML for the most part, but its quite possible to make some pretty good looking ones. I could probably get darn close to what WotC generally uses but to do it in PDF I'd get hold of a copy of Scribus. It has the some pretty darn good layout capabilities.
A simpler way though is to use OO Writer. Its HTML output capability is pretty good for a word processor. I made some decent monster stat blocks. It was a bit finicky but they weren't bad and translate OK to HTML, just not as good as what I can do by hand.
Well, it takes some tweaking, and you can't do much with fonts in HTML for the most part, but its quite possible to make some pretty good looking ones. I could probably get darn close to what WotC generally uses but to do it in PDF I'd get hold of a
Those little icons in the monster stat block are nice and all but could it be possible to get them renamed with something more evocative? Like 'basicmelee.gif, blast.gif, dice6.gif, etc. Right now when I copy the HTML all I see are a long string of number as the name so its just really hard to use.
Guess I could download them, rename them and upload them on Photobucket or something...
Those little icons in the monster stat block are nice and all but could it be possible to get them renamed with something more evocative? Like 'basicmelee.gif, blast.gif, dice6.gif, etc. Right now when I copy the HTML all I see are a long string of n
I'm sorry to tell you Duke5150 (maybe its a firefox only thing) but those things look just plain nasty. (I'm seeing tables with only completely in a single bright color). I think it would be better if you then simple don't use tables
Swords Chuck Hit - Fighter At Will 1 you use your sword chucks. At Will ♦ Martial, Weapon Standard Action - Melee Weapon Target: One Creature Attack: Str vs. AC, 2 attacks Hit: 1[W] damage Level 21:2[W] damage
Hadoken - Black mage Daily 1 sometimes, you need to just kill your enemy Daily ♦ Arcane, Necrotic, Force Standard Action - Close Burst 20 Target: Each creature in burst Effect: 400d6 + Intelligence modifier damage
I'm sorry to tell you Duke5150 (maybe its a firefox only thing) but those things look just plain nasty. (I'm seeing tables with only completely in a single bright color. I think it would be better if you then simple don't use tablesSwords Chuck Hit -
I'm sorry to tell you Duke5150 (maybe its a firefox only thing) but those things look just plain nasty. (I'm seeing tables with only completely in a single bright color). I think it would be better if you then simple don't use tables
I know they look bad. I said as much when I posted them. But, point taken.
I'm sorry to tell you Duke5150 (maybe its a firefox only thing) but those things look just plain nasty. (I'm seeing tables with only completely in a single bright color). I think it would be better if you then simple don't use tablesI know they look
partially ripped from TelinArtho, because I think this one is nicer ( also, in the lastest WotC forum headline, there should be new smilies, usisng the DnD symbols ( ;melee; , ;r1; ) )
Monster name
Level X Role
Size origin type (keyword)
XP number
Initiative +X
Senses Perception +X; special senses
Aura Name (Keyword) aura X; effect
HP X; Bloodied X
AC X; Fortitude X, Reflex X, Will X
Saving Throws +X
Speed X
Action Points X
Power Name (action, at-will/encounter / recharge )Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Alignment alignment
Languages languages
Skills Skill +X, Skill +X
Str score (+X)
Dex score (+X)
Wis score (+X)
Con score (+X)
Int score (+X)
Cha score (+X)
Equipment equipment
partially ripped from TelinArtho, because I think this one is nicer ( also, in the lastest WotC forum headline, there should be new smilies, including DnD symbols ( :melee: , :r1: ) ) Monster name Level X Role Size origin type (keyword) XP number
I have a small problem, though. They look fine when previewed, but the formatting goes funny when I post the blocks. Usage, Action Type, Target, Attack, Hit, etc.....these are all set on their own line as if followed by a return. Anyone know how to fix it? I took a look at the html but don't see anything funny (of course I know next to nothing about html ).
These are awesome! Thank you Vagabond, et al.I have a small problem, though. The formatting goes funny when I post the blocks to my blog. Anyone know how to fix it? I took a look at the html but don't see anything funny (of course I know next
I have a small problem, though. They look fine when previewed, but the formatting goes funny when I post the blocks. Usage, Action Type, Target, Attack, Hit, etc.....these are all set on their own line as if followed by a return. Anyone know how to fix it? I took a look at the html but don't see anything funny (of course I know next to nothing about html ).
could you post an example (in this thread) what you mean?
looking at the monster block, the lines seem to be in different rows instead of seperated by returns... I'll post an update in the next post
could you post an example (in this thread) what you mean? looking at the monster block, the lines seem to be in different rows instead of seperated by returns...I'll post an update in the next post
Initiative +X Senses Perception +X; special senses Aura Name (Keyword) aura X; effect HP X; Bloodied X AC X; Fortitude X, Reflex X, Will X Saving Throws +X Speed X Action Points X
Power Name (action, at-will/encounter / recharge )Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Alignment alignment
Languages languages
Skills Skill +X, Skill +X
Str score (+X)
Dex score (+X)
Wis score (+X)
Con score (+X)
Int score (+X)
Cha score (+X)
Equipment equipment
Monster name Level X Role Size origin type (keyword) XP number Initiative +XSenses Perception +X; special sensesAura Name (Keyword) aura X; effectHP X; Bloodied XAC X; Fortitude X, Reflex X, Will XSaving Throws +XSpeed XAction Points X :bmelee: :bra
could you post an example (in this thread) what you mean?
looking at the monster block, the lines seem to be in different rows instead of seperated by returns... I'll post an update in the next post
Thanks for responding, Qube. Let's see if it happens here.
Fire Eyes
Feat Power
Flavor text.
Encounter ♦ Fire, Primal, Spirit
Minor Action - Close burst 3
Effect: For one power....
Special: Daily powers are not affected.
After posting:
Ack! Okay, it doesn't happen here. It happens on the wotc blog I decided I should start using for something, though. It's kind of annoying. If you click on my avatar image thing it will take you somewhere thereabouts. Just scroll down and you'll get a glimpse of some of the blocks. (I'm sure that is unneeded direction.) Maybe it's just something with the blogs rather than the stat blocks themselves.
Thanks for responding, Qube. Let's see if it happens here. Fire Eyes Feat Power Your eyes alight with flame as you glimpse the world through your elemental spirit companion. Encounter ♦ Fire, Primal, Spirit Minor Action - Close burst 3 Effect: F
could you post an example (in this thread) what you mean?
looking at the monster block, the lines seem to be in different rows instead of seperated by returns... I'll post an update in the next post
Thanks for responding, Qube. Let's see if it happens here.
Fire Eyes
Feat Power
Flavor text.
Encounter ♦ Fire, Primal, Spirit
Minor Action - Close burst 3
Effect: For one power....
Special: Daily powers are not affected.
After posting:
Ack! Okay, it doesn't happen here. It happens on the wotc blog I decided I should start using for something, though. It's kind of annoying. If you click on my avatar image thing it will take you somewhere thereabouts. Just scroll down and you'll get a glimpse of some of the blocks. (I'm sure that is unneeded direction.) Maybe it's just something with the blogs rather than the stat blocks themselves.
I'll tested it here ... apparently bold + table = trouble ... (yeah, go figure ...)
Thanks for responding, Qube. Let's see if it happens here. Fire Eyes Feat Power Flavor text. Encounter ♦ Fire, Primal, Spirit Minor Action - Close burst 3 Effect: For one power.... Special: Daily powers are not affected. After posting:Ack!
I've noticed that sometimes the vb code screws with table code. I try to circumvent this by using HTML bold tags.
sadly they are the html bold tags ...
This one doesn't work:
Fire Eyes
Feat Power
Flavor text.
Encounter ♦ Fire, Primal, Spirit
Minor Action - Close burst 3
Effect: For one power....
Special: Daily powers are not affected.
while this one (the same thing, but without html bold tags) doesn't work:
Fire Eyes
Feat Power
Flavor text.
Encounter ♦ Fire, Primal, Spirit
Minor Action - Close burst 3
Effect: For one power....
Special: Daily powers are not affected.
edit.... I wonder what happens if I use vb bold tags in the blog ...
sadly they are the html bold tags ...This one doesn't work: Fire Eyes Feat Power Flavor text. Encounter ♦ Fire, Primal, Spirit Minor Action - Close burst 3 Effect: For one power.... Special: Daily powers are not affected. while
OK, for blogs:, fixes the problem: if you use [b] instead of the html tag in a the table, it looks fine ... (both firefox 3.0.18 and internet explorer 6.0.2900.5512)
((man, I deffinately need to learn javascript, so I can create a table creator ... ))
OK, for blogs:, fixes the problem: if you use [b] instead of in a the table, it looks fine ... (both firefox 3.0.18 and internet explorer 6.0.2900.5512)((man, I deffinately need to learn javascript, so I can create a table creator ... ))
I unbolded the tables and they're all lined up now. The power name & type (e.g., feat power) can be left bold, I think, but I just cleared everything.
Thank you!
I unbolded the tables and they're all lined up now. The power name & type (e.g., feat power) can be left bold, I think, but I just cleared everything.Thank you! :)
I've been working to build the perfect power stat block on the forums. It isn't really perfect, but I dare say it's close (thanks to Qube and AbdulAlhazred for more perfectionizing). And well...
Power (Usage): Action. Trigger: Text if any Effect: Text if any Level Range: Effect at that level Level Range: Effect at that level
Monster name
Level X Role
Size origin type (keyword)
XP number
Initiative +X Senses Perception +X; special senses Aura Name (Keyword) aura X; effect HP X; Bloodied X AC X; Fortitude X, Reflex X, Will X Saving Throws +X Speed X Action Points X
Power Name (action, at-will/encounter / recharge )Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Alignment alignment
Languages languages
Skills Skill +X, Skill +X
Str score (+X)
Dex score (+X)
Wis score (+X)
Con score (+X)
Int score (+X)
Cha score (+X)
Equipment equipment
...Qube and I want you all to have them! Just hit the Quote button and select a power block. Then you can copy and paste it into your own burgeoning class. If you need help, I'll go over the slight bit of HTML you'll need to know to manipulate these.
Of note, Firefox users! You're going to need to hit "Quote" and then the "HTML" button. Then copy the relevant section of HTML. Hint: It starts with < table >
great post as a side note if you hit quote you then goto select html (using ie) to show the actual coding ( but defiantly will keep this coding on hand could be usefull)
great post as a side note if you hit quote you then goto select html (using ie) to show the actual coding :)( but defiantly will keep this coding on hand could be usefull)
the page generates the html code compatible with this forum, the wiki and blog pages. Using my page, people can simply fill in their statblock and press generate (without messing around with html to create extra lines for the number of monster powers, ...)
JV, could you put a link to my block builder page in the OP?linkthe page generates the html code compatible with this forum, the wiki and blog pages. Using my page, people can simply fill in their statblock and press generate (without messing around
Donskarooskies. I've got to say, that's a hell of a tool you put together. You might consider adding a function that lets you write up rituals (I just had to put some together). A lot of 4e things use that Blue/White heading.
Donskarooskies. I've got to say, that's a hell of a tool you put together. You might consider adding a function that lets you write up rituals (I just had to put some together). A lot of 4e things use that Blue/White heading.
JV: will you be redesigning the monster stat blocks to conform to the new format?
what new format?
Living under a rock lately? The new format was previewed in March and is out now in the MM3.
Living in a toolbox lately? Not everyone is waiting with baited breath on WotC's every move.
what new format?Living under a rock lately? The new format was previewed in March and is out now in the MM3.Living in a toolbox lately? Not everyone is waiting with baited breath on WotC's every move.
Looking at the previews I don't see why not. It's a fairly helpful and straightforward format.
There's no need to be rude Feyberry. We (that most certainly includes Qube) spend a decent amount of our free time putting together these HTML blocks so you (and the community) don't have to. I think a little politeness is in order.
Looking at the previews I don't see why not. It's a fairly helpful and straightforward format. There's no need to be rude Feyberry. We (that most certainly includes Qube) spend a decent amount of our free time putting together these HTML blo
Looking at the previews I don't see why not. It's a fairly helpful and straightforward format.
There's no need to be rude Feyberry. We (that most certainly includes Qube) spend a decent amount of our free time putting together these HTML blocks so you (and the community) don't have to. I think a little politeness is in order.
Yeah whatever. If you were really serious about it, you'd make a css stylesheet that creates classes and id's for all the various options for a statblock and put that up with an example html page. That way WotC can't claim copyright on monsters posted on their forums.
Yeah whatever. If you were really serious about it, you'd make a css stylesheet that creates classes and id's for all the various options for a statblock and put that up with an example html page. That way WotC can't claim copyright on monsters poste
Wizards already can't claim copyright on monsters published here. The most they can claim is a non-binding license. So while Wizards can't stop you from publishing it elsewhere, they can publish it without paying you. You don't lose the rights to your intellectual property just for posting it here. Furthermore, this is not the place for such discussion.
Wizards already can't claim copyright on monsters published here. The most they can claim is a non-binding license. So while Wizards can't stop you from publishing it elsewhere, they can publish it without paying you. You don't lose the rights to
Yeah whatever. If you were really serious about it, you'd make a css stylesheet that creates classes and id's for all the various options for a statblock and put that up with an example html page. That way WotC can't claim copyright on monsters posted on their forums.
What I did, I was serious about. I did to improve this community (more specifically because Leichenreiter asked it to help the community monster manual: So people could easely show their stuff to other people, in a nice readable format. - so they didn't need to use jpegs with bad details). One of the requirements was that the boxes were used on this forum.
Might I note that, normally (though I haven't tested it), the generated html would also work on a normal html page. So you can buy some space on-line, and use my tool to generate the blocks, and use links on this community. Yes that means it will cost you. However, if its that important to you, I recon a few dollars won't be a problem.
If you were really serious about it, you'd make a css stylesheet that creates classes and id's for all the various options for a statblock and put that up with an example html page.
Nothing prevents you from doing such a thing yourself. Heck, when I started to write the tool, I didn't even know of css, so you the advantage over me.
Currently BTW, I'm working under 2 strict deadlines (ending end september), at which point I'm moving. After that I'll have some time to work on my tool. Sorry about the delay everyone.
(Oh, and sorry about the post JV; I had to vent.)
No europe. With the delayed outcomes & lacking a steady suplier in the area, I have yet to lay my eyes on a MM3.What I did, I was serious about. I did to improve this community (more specifically because Leichenreiter asked it to help the community m
Edit: I just noticed that I'm having a problem with your Item block. It looks a little wonky. Do you suppose it's a problem with Safari or is it with the programming?
Here's a link to a larger pic in case that isn't clear enough
Still, these are really helpful!
Dude, these are so WIN :DEdit: I just noticed that I'm having a problem with your Item block. It looks a little wonky. Do you suppose it's a problem with Safari or is it with the programming? Here's a link to a larger pic in case that isn't clea
Edit: I just noticed that I'm having a problem with your Item block. It looks a little wonky. Do you suppose it's a problem with Safari or is it with the programming?
The problem is this: - each editor/OS has a different font/style/... - the power block in the user interface is not one block, but multiple tables with no space between them (short reason: work-around for javascript bug on Explorer ).
Combine these two, and you get that Safari on your operating system decides it needs more space for the second and thrid table (the property and power table), breaking the user interface
Could you do me a favor and test something?
save the page on your computer (except for images the entire blockbuilder is the one html file)
open the page in a simple text editor (the equivalent for notepad on windows)
(changing the length of the [content] field) On line 265 and 1018, change the "39" to a smaller number*
(changing the length of the [description] field) On line 293, 295 and 1026, change the "26" to a smaller number*
save, re-open in Safari - and check if the problem is fixed.
*: I recon reducing it with 2 or 3 should be enough
If this fixes it, please let me know, that I can change it in the next version.
edit: a test for post 54
Also, something else neat: once you've put the css block in one post, it'll work for every post after it. I didn't put it in this post, but as you can see it's still affecting this statblock:
Item Name
Level # Rarity
Flavour Text
Item Slot: slot
#### gp
Property: property
Power (Usage ♦ Keywords): action. Trigger: trigger. Effect: effect.
Special: special
The problem is this:- each editor/OS has a different font/style/...- the power block in the user interface is not one block, but multiple tables with no space between them (short reason: work-around for javascript bug on Explorer ). Combine these two
So, uh, did you know you can use <style> tags on this forum? You can use them to define all your table styles in one stylesheet, which makes the tables themselves look much tidier. Just copy and paste the following block of code at the beginning of your post just before you hit "Submit":
It's a bit of a hack, so it only works if you do it right at the very end, and only in the WSIWYG editor. If you do it earlier or in the HTML editor, the post parser will recognize your <style> tags as HTML and get annoyed because they're usually supposed to be defined way back at the beginning of the document. That means you'll have to do all your previewing before you add the <style> tags, and if you ever edit your post you'll have to add them back before you resubmit.
(UPDATE: You can also just stick the CSS in your signature, which will automatically format any (well-formed) statblock on the same page as one of your posts.)
But on the bright side, you can have power blocks that look like this:
(MOVED TO NEXT POST)
So, uh, did you know you can use tags on this forum? You can use them to define all your table styles in one stylesheet, which makes the tables themselves look much tidier. Just copy and paste the following block of code at the beginning of your
@lgfig: that's quite cool. However, I do have some issues (1) I think it might be messing up the ability to 'quote' . Don't know for sure (maybe its because you've typed bracket-style-bracket )
(2) does it work for the wiki & the blog ? ...
@lgfig: that's quite cool. However, I do have some issues(1) I think it might be messing up the ability to 'quote' . Don't know for sure (maybe its because you've typed bracket-style-bracket )(2) does it work for the wiki & the blog ? ...
You're right, it was the inline style tags. Fixed.
Yes, it does work for the wiki and blog.
Also, something else neat: once you've put the css block in one post, it'll work for every post after it. I didn't put it in this post, but as you can see it's still affecting all these statblocks:
Power (Usage ♦ Keywords): action. Trigger: trigger. Effect: effect.
Special: special
Level # RarityItem Name
Flavour Text
Lvl 1
+1
360 gp
Lvl 16
+4
45,000 gp
Lvl 6
+2
1,800 gp
Lvl 21
+5
225,000 gp
Lvl 11
+3
9,000 gp
Lvl 26
+6
1,125,000 gp
Item Slot: slot
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per plus
Property: property
Power (Usage ♦ Keywords): action. Trigger: trigger. Effect: effect.
Special: special
There're a few more things I'd like to test about this. If it's not too much trouble, would you mind temporarily editing one of your other posts on this page to include one of my statblocks? And the same for another post in this thread on a different page? I want to see just how far the CSS can reach.
You're right, it was the inline style tags. Fixed.Yes, it does work for the wiki and blog.Also, something else neat: once you've put the css block in one post, it'll work for every post after it. I didn't put it in this post, but as you can see it'
You're right, it was the inline style tags. Fixed.
Yes, it does work for the wiki and blog.
Also, something else neat: once you've put the css block in one post, it'll work for every post after it. I didn't put it in this post, but as you can see it's still affecting this statblock:
Item Name
Level # Rarity
Flavour Text
Item Slot: slot
#### gp
Property: property
Power (Usage ♦ Keywords): action. Trigger: trigger. Effect: effect.
Special: special
There're a few more things I'd like to test about this. If it's not too much trouble, would you mind temporarily editing one of your other posts on this page to include one of my statblocks? And the same for another post in this thread on a different page? I want to see just how far the CSS can reach.
I edited post 5, but it seems no luck on firefox ...
I edited post 5, but it seems no luck on firefox ...
Yeah, doesn't work for earlier pages--not a surprise, in retrospect.
For the other test, could you put the block in a post earlier on this page, like #52 or something? I want to see if the CSS works for everything on the same page, or only stuff after it.
If that works, I'll see what happens if I put the CSS in my sig.
Yeah, doesn't work for earlier pages--not a surprise, in retrospect.For the other test, could you put the block in a post earlier on this page, like #52 or something? I want to see if the CSS works for everything on the same page, or only stuff afte
Okay, awesome. Looks like the CSS works for everything on the same page, regardless of location.
Testing sig.
Level # RarityItem Name
Flavour Text
Item Slot: slot #### gp
Property: property
Power (Usage ♦ Keywords): action. Trigger: trigger. Effect: effect.
Special: special
(Other tests in this thread may look broken, due to various compatibility-breaking updates I've made.)
Okay, awesome. Looks like the CSS works for everything on the same page, regardless of location. Testing sig.Level # RarityItem NameFlavour TextItem Slot: slot #### gpProperty: propertyPower (Usage ♦ Keywords): action. Trigger: trigger. Effect
Improved the existing CSS and statblocks (Update: Did it again!), and also here is a monster:
Level # Role
XP ###
Monster Name
Size origin type (subtype)
Initiative +#
Perception+0
senses
HP ##; Bloodied #
AC ##, Fortitude ##, Reflex ##, Will ##
Speed #, fly #
Immune fire, Resist 5 fire, Vulnerable 5 fire
Saving Throws +, Action Points #
Traits
AThis is an Aura (keywords) ♦ Aura 2
Trait description
Standard Actions
MMelee Basic (keywords) ♦ At-Will
Attack: Melee 1 (one creature); +# vs. AC
Hit: #d# + # damage.
mAnother Attack (keywords) ♦ Recharge456
Attack: Melee 1 (one creature); +# vs. AC
Hit: #d# + # damage, and make a secondary attack:
Attack: Melee 1 (one creature); +# vs. AC
Skills Skill +##
Str ## (+#)
Dex ## (+#)
Wis ## (+#)
Con ## (+#)
Int ## (+#)
Cha ## (+#)
Alignment alignment; Languages languages
Equipment equipment
Improved the existing CSS and statblocks (Update: Did it again!), and also here is a monster:Level # RoleXP ###Monster NameSize origin type (subtype)Initiative +#Perception+0sensesHP ##; Bloodied #AC ##, Fortitude ##, Reflex ##, Will ##Speed #, fly #
You weaken your foe by sapping its ties to the elemental spirits.
Encounter ♦ Psynergy
Free Action Personal
Trigger: You hit an enemy with an attack
Target: The triggering enemy
Effect: The enemy you hit suffers a -2 penalty to your choice of attack rolls or defenses until the end of your next turn.
Just making sure this set up works:Proxan Racial PowerDjinn StrikeYou weaken your foe by sapping its ties to the elemental spirits. Encounter ♦ PsynergyFree Action PersonalTrigger: You hit an enemy with an attackTarget: The triggering enemyEffe
EDIT: It apparently didn't work. I officially do not know what I am doing wrong that the text won't fit into the template. Does anyone else know?
Let's try that againEDIT: It apparently didn't work. I officially do not know what I am doing wrong that the text won't fit into the template. Does anyone else know?