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Sticky: Power Stat Blocks
4 years ago  ::  Oct 19, 2009 - 7:54AM #11
Johnathan_Vagabond
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Date Joined: Sep 9, 2006
Posts: 3,802

Oct 16, 2009 -- 1:11AM, Qube wrote:


Oct 15, 2009 -- 3:35PM, Undrave wrote:


Someone needs to sticky this! NOW!!!



I posted a request on the VLC request thread


edit: question: are they usable on the wiki and/or on blogs ?





Theoretically they should be usable on a wiki, as it's pure HTML code.  I don't know if blogs accept HTML code, but if they do, they should also accept the blocks.

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4 years ago  ::  Oct 19, 2009 - 9:41AM #12
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,298

Oct 19, 2009 -- 7:54AM, Johnathan_Vagabond wrote:


Oct 16, 2009 -- 1:11AM, Qube wrote:


Oct 15, 2009 -- 3:35PM, Undrave wrote:


Someone needs to sticky this! NOW!!!



I posted a request on the VLC request thread


edit: question: are they usable on the wiki and/or on blogs ?





Theoretically they should be usable on a wiki, as it's pure HTML code.  I don't know if blogs accept HTML code, but if they do, they should also accept the blocks.




I'm pretty sure they will work on the wiki, not sure about the blogs.


Thanks for these, they do come in handy. If you want some for other stuff, like monsters, I've got some though they do lack a few things like the attack type symbols. I assume there is a gallery SOMEWHERE that has the attack type symbol graphics, but not sure exactly where it is... Oh, I also have one for traps and one for artifacts.

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4 years ago  ::  Oct 20, 2009 - 4:08AM #13
Qube
Date Joined: Nov 1, 2002
Posts: 4,315

Zammm has some icons here .


6277ef60c42ea4aeab7d0c98ec5a6f53.gif?v=256  d1a09ee0d526b782dad3efecfc1138d6.gif?v=256  abe818117a2b597a21e30d2b31c94ee3.gif?v=256  9360be82410a6db1559dffae16674e40.gif?v=256  ef37b85b378daf8aea351a3965c79839.gif?v=256  a459aa823c5057375efc948c3cc9fa85.gif?v=256  fa13ba1a08ab969cec99f72f5a6671c9.gif?v=256  3cd153b473c02f239a08677feba21575.gif?v=256  02a6b84874541f8b9d6453841fb61a07.gif?v=256  faf2ef5d484949a6634734241184ee61.gif?v=256  fd79c16acfdd5a782c9c394da41ea79f.gif?v=256  fa1be6b1ecc40b01b130735c470f913b.gif?v=256


 


edit: also, for the dailies, I personally use #333333 instead of #666666 for background color. it creates a near-black gray (instead of this gray)

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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

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Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment.
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4 years ago  ::  Oct 23, 2009 - 11:21AM #14
Herrozerro
Date Joined: Aug 13, 2007
Posts: 5,133

If you could, blocks for Artifacts and their concordance scores would be awesome!

Play whatever the **** you want.

Never Point a loaded party at a plot you are not willing to shoot.

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4 years ago  ::  Oct 23, 2009 - 10:47PM #15
Qube
Date Joined: Nov 1, 2002
Posts: 4,315

 


Monster Name


Level X Role

Size origin type (keyword) XP number
Initiative +X Senses Perception +X; special senses
Aura Name (Keyword) aura X; effect
HP X; Bloodied X
AC X; Fortitude X, Reflex X, Will X
Saving throws +X
Speed X
Action Points X
3cd153b473c02f239a08677feba21575.gif?v=256Power Name (action)Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
fa13ba1a08ab969cec99f72f5a6671c9.gif?v=256 Power Name (action)Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
fd79c16acfdd5a782c9c394da41ea79f.gif?v=256Power Name (action, recharge 6277ef60c42ea4aeab7d0c98ec5a6f53.gif?v=256d1a09ee0d526b782dad3efecfc1138d6.gif?v=256abe818117a2b597a21e30d2b31c94ee3.gif?v=2569360be82410a6db1559dffae16674e40.gif?v=256ef37b85b378daf8aea351a3965c79839.gif?v=256a459aa823c5057375efc948c3cc9fa85.gif?v=256)Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
faf2ef5d484949a6634734241184ee61.gif?v=256 Power Name (action, recharge 6277ef60c42ea4aeab7d0c98ec5a6f53.gif?v=256d1a09ee0d526b782dad3efecfc1138d6.gif?v=256abe818117a2b597a21e30d2b31c94ee3.gif?v=2569360be82410a6db1559dffae16674e40.gif?v=256ef37b85b378daf8aea351a3965c79839.gif?v=256a459aa823c5057375efc948c3cc9fa85.gif?v=256)Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
02a6b84874541f8b9d6453841fb61a07.gif?v=256 Power Name (action, recharge 6277ef60c42ea4aeab7d0c98ec5a6f53.gif?v=256d1a09ee0d526b782dad3efecfc1138d6.gif?v=256abe818117a2b597a21e30d2b31c94ee3.gif?v=2569360be82410a6db1559dffae16674e40.gif?v=256ef37b85b378daf8aea351a3965c79839.gif?v=256a459aa823c5057375efc948c3cc9fa85.gif?v=256)Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
fa1be6b1ecc40b01b130735c470f913b.gif?v=256 Power Name (action, recharge 6277ef60c42ea4aeab7d0c98ec5a6f53.gif?v=256d1a09ee0d526b782dad3efecfc1138d6.gif?v=256abe818117a2b597a21e30d2b31c94ee3.gif?v=2569360be82410a6db1559dffae16674e40.gif?v=256ef37b85b378daf8aea351a3965c79839.gif?v=256a459aa823c5057375efc948c3cc9fa85.gif?v=256)Keyword(s)
Reach; range, area or targets; attack bonus vs target defense; effect. Miss: effect (if any). Secondairy attack or effect.
Alignment Languages
Skills skill name +X, skill name +X
Str score (+X) Dex score (+X) Wis score (+X)
Con score (+X) Int score (+X) Cha score (+X)
Equipment armor, shield, weapon, other gear
Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint




Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment.
Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?

"Some of my work:" Show

XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link
XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link
XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced)
XDMC 25: The Gelatinous Cube mount
Guide To Disreality: a collection of houserules
-
Introduction & table of content

"My ego in a box" Show
who am I kidding? my ego would never fit in a box
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4 years ago  ::  Oct 24, 2009 - 3:43PM #16
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,298

This is pretty generic for an artifact. Basically the format used in DMG. Artifacts vary a lot though...


Axe of Balzak


The Axe of Balzak is appropriate for mid-heroic tier characters.


 



Axe of Balzak Heroic Level
The Axe of Balzak was forged by the mighty hero Balzak Balor Slayer far in the legendary past of the dwarves. It is said that he used it to slay the mighty Balor Tarash at the culmination of a great battle. Long ago Balzak's city fell into ruins but it is reported that the Axe was wielded by at least one dwarven hero of Alcon. When the Kingdom of Civari fell the Axe was apparently lost and has not reappeared in almost 2,000 years. Perhaps one day it will be recovered and once again fight for the dwarves.
The Axe of Balzak is a +2 Demonbane Waraxe with the the following properties and powers.
Enhancement: Attack rolls and damage rolls
Critical: +2d8 damage or +2d10 damage vs demons and the demon is slowed until the start of the wielder's next turn.
Property: You gain +2 resistance to all damage dealt by demons.
Property: You gain +2 to all saving throws vs demonic effects.
Power (at-will; standard action): You can use the fighter power dual strike(fighter 1 MP).
Power (at-will; free action): add the fire keyword to any attack made with this weapon.

 


 


Goals of The Axe of Balzak

  • Destroy demons
  • Defeat enemies of the dwarves

 


Roleplaying The Axe of Balzak


The Axe constantly urges its bearer to seek out and destroy demons. Whenever demons are present the Axe is provoked into a berzerk fury and screams bloody vengeance. If denied the opportunity to fight demons it will howl in anger and berate its bearer. When confronted with other enemies of the dwarves the Axe will urge its bearer to attack, but in a much more reasonable tone.


 



CONCORDANCE
Starting Score 5
Owner gains a level +1d10
Owner is a dwarf +2
Owner defeats a demon (maximum 1/day) +2
Owner defeats dwarven enemies (maximum 1/day) +1
Owner attacks dwarves (maximum 1/encounter) -1
Owner retreats from battle against demons -2

 


 


Pleased (16-20)


"We are the bane of all demonkind!"


The Axe and its owner are fulfilling their mission to destroy demons and defeat enemies of the dwarves.


The Axe's enhancement bonus increases to +3
Critical: +3d6 damage or +3d10 damage vs demons and the demon is dazed until the start of the wielder's next turn.
Property: You gain +5 resistance to all damage dealt by demons.
Power (At-will): Add any one of the following keywords to attacks with the Axe: Fire, lightning, thunder, cold, acid.


 


Satisfied (12-15)


"Enemies of the dwarves, flee in fear! The dwarves are upon you!"


The world is a safer place for the dwarven race because of our work. The wielder has proven his ability to the Axe.


Property: You gain +3 to saves vs the effects of attacks made by demons.


 


Normal (5-11)


"We must rid Erth of the foul demons."


The Axe is hopeful that its new wielder will prove to be a great demon slayer.


 


Unsatisfied (1-4)


"The Axe finds you lacking."


The Axe believes that its wielder is not capable or willing to carry out its mission. If the relationship does not improve soon the Axe will leave.


Special: The Axe refuses to use any of its powers or properties except against demons.


 


Angered (0 or lower)


"You are not a hero, I shall find one who is worthy."


The wielder has failed to prove his worth and the Axe will not remain for long.


Special: The Axe's enhancement bonus drops to +1.


 


Moving On


"We have done all we can here, it is time for me to seek out other heroes."


The Axe has done all it can against the Abyssal Hordes in this time and place. Impatient to carry on its mission it departs for other places and the hands of other heroes who are more in need. When the character next gains a level the Axe vanishes. If the Axe is at least satisfied it leaves behind a normal +2 Demonbane Waraxe for the wielder.

That is not dead which may eternal lie
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4 years ago  ::  Oct 25, 2009 - 12:23AM #17
Qube
Date Joined: Nov 1, 2002
Posts: 4,315

Oct 24, 2009 -- 3:43PM, AbdulAlhazred wrote:

...


Lets see if I improve the format ... (layouting used as dragon magasine ...) (Johnathan, the yellow-browish color I used, could also be used for magic items: #DD9911)


Name of the artifact


What is the artifact? History of the artifact ...


 

Artifact Name [Tier] Level
Flavor Text
specifics (its a +4 greatsword, ...)
Property: insert property
Power (Usage ♦ Keywords) Action. Effect
Power (Usage ♦ Keywords) Action. Effect

The artifact is appropriate for ...


Goals of the artifact

  • Goal 1
  • Goal 2
  • ...

Roleplaying the artifact


how does the artifact act in general


Optional: additional rules


are there additional rules to using this artifact. If for example, you need to play a game of chess, here are the rules how a PC plays that game


Concordance


 

Concordance.
Starting Score 5
User gains a level +1dX
Condition +/-X

Pleased (16-20)


"a scentence, discribing the mood"


How does the artifact act


Property: additional property
Power (Usage ♦ Keywords) Action. additional power
...


Satisfied (12-15)


"a scentence, discribing the mood"


How does the artifact act


Property: additional property
Power (Usage ♦ Keywords) Action. additional power
...


Normal (5-11)


"a scentence, discribing the mood"


How does the artifact act


Unsatisfied (1-4)


"a scentence, discribing the mood"


How does the artifact act


Property: additional property
Power (Usage ♦ Keywords) Action. additional power
...


Angered (0 or lower)


"a scentence, discribing the mood"


How does the artifact act


Property: additional property
Power (Usage ♦ Keywords) Action. additional power
...


 


Moving On


"a scentence, discribing the mood"


insert what happens when the artifact moves on ...

Qube's block builder: if you want to create blocks for powers, items and monsters for this forum, but don't know html
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

3.jpg
D&D Home Page - What Monster Are You? - Stone Gaint




Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment.
Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?

"Some of my work:" Show

XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link
XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link
XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced)
XDMC 25: The Gelatinous Cube mount
Guide To Disreality: a collection of houserules
-
Introduction & table of content

"My ego in a box" Show
who am I kidding? my ego would never fit in a box
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4 years ago  ::  Nov 06, 2009 - 11:09AM #18
Johnathan_Vagabond
  • Hero Artisan Gold Medalist
Date Joined: Sep 9, 2006
Posts: 3,802

Nov 5, 2009 -- 9:30PM, Duke5150 wrote:


Those are really great! But, since I don't know how to add them to rich text documents or homemade PDF's, I made my own. I'll post them for those like me, who can't seem to figure out how to add your pretty stat blocks to rich text docs, or pdf's. (when adding to either, the stats appear, but no color coding. Mine are ugly compared to yours, but they may be helpful to someone.


 To use, just copy paste from here to any document. (word/rich) 





That's strange, I didn't have any trouble taking the power blocks from the Quote Screen to a PDF document (by way of a word document).  Just hit quote, click and select the table, copy, open a word document, paste, print the word doc to pdf.  The power looked a little squished, but I don't suppose that can be helped.

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4 years ago  ::  Nov 06, 2009 - 3:29PM #19
Duke5150
Date Joined: Oct 10, 2007
Posts: 2,899

Nov 6, 2009 -- 11:09AM, Johnathan_Vagabond wrote:


Nov 5, 2009 -- 9:30PM, Duke5150 wrote:


Those are really great! But, since I don't know how to add them to rich text documents or homemade PDF's, I made my own. I'll post them for those like me, who can't seem to figure out how to add your pretty stat blocks to rich text docs, or pdf's. (when adding to either, the stats appear, but no color coding. Mine are ugly compared to yours, but they may be helpful to someone.


 To use, just copy paste from here to any document. (word/rich) 





That's strange, I didn't have any trouble taking the power blocks from the Quote Screen to a PDF document (by way of a word document).  Just hit quote, click and select the table, copy, open a word document, paste, print the word doc to pdf.  The power looked a little squished, but I don't suppose that can be helped.





Tried it, but the problem is that only the left side of the block shows up and all the text is crammed into the small blocks. Thats why I made mine. Only problem with mine (besides not being pretty like yours) is that when I post them on this forum, they get bigger and more spaced out and the text gets all unaligned. But they are compact in a rich text/word doc and they look the exact same in a pdf.


Trust me, if I could have blocks that look like the ones in the books, in my word docs and pdfs, I would. I hate having to use mine, but its what I'm left with. I mean they work perfectly, but they don't look anywhere near as good. Still, they can be very useful for anyone without HTML experience (like myself) or any program to help format stat blocks.

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4 years ago  ::  Nov 08, 2009 - 8:09PM #20
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,298

Well, it takes some tweaking, and you can't do much with fonts in HTML for the most part, but its quite possible to make some pretty good looking ones. I could probably get darn close to what WotC generally uses but to do it in PDF I'd get hold of a copy of Scribus. It has the some pretty darn good layout capabilities.


A simpler way though is to use OO Writer. Its HTML output capability is pretty good for a word processor. I made some decent monster stat blocks. It was a bit finicky but they weren't bad and translate OK to HTML, just not as good as what I can do by hand.

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