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4 years ago ::
Oct 11, 2009 - 4:14PM
#101
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Date Joined:
Jul 25, 2007
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You know what I love about this thread. The so-called roleplayer elitists are so far up on their high horses that they've completely ignored that it was only a small number of people who wanted crunch first, fluff last or never. Most of us, myself included, love the fluff. BUT I wanted the Heritage feat, and JUST the heritage feat, to have been included with the fluff article as well, because tit was dramn ridiculous leaving it out for a later article. Yes the later article was going to be in a few days. Yes, I already had the 2nd article as of Friday afternoon. You know what? It doesn't matter. The Heritage feat still should have been in the initial article. Roleplaying games cannot exist on fluff OR rules alone.
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4 years ago ::
Oct 11, 2009 - 4:55PM
#102
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Date Joined:
Mar 26, 2008
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For example, last week we had an entire session involving the party getting a room in the ritziest hotel in Hell. Our goliath bard had an orange suit made for him by a demonic spider tailor, my 350 lb barbarian put on an evening gown she bought early in the campaign and our dark creeper wizard cast an illusion on himself to make it look like he was wearing a white tux. We then stormed the bar; a den of scum and villiany filled with devils, angels, dragons and all sorts of monstrosities from around the multiverse.
A dozen suitors bought me shots made of fermented unicorn blood, the bard was approached by the infernal mafia, and after i drank the wizard under the table i attempted to get up on stage to sing hell's version of karaoke when the bard kept refusing to give everyone a show. My rolls sucked and the bard had to bite the bullet and come save me some humiliation. It was a hilariously fun session and no one drew a weapon.
Fair enough. Although I'd still say your the exception rather then the rule
Stormwind fallacy.
Yeah, yeah. I know everyone here defends power gaming and optimising to the umpteenth degree. But I still hold that a focus on mechanics with a secondary interest in roleplaying is counter to indepth roleplaying. Just as people who play D&D and have no interest in optimising or roleplaying do exist. So do those who roleplay to the highest standard possible and blow me and everyone I know out of the water, and yet are able to create optimised characters without compromising their roleplay. Simply because both of those extremes exist, doesn't negate the general rule.
But of course, no-one likes to be told "I find you're creation of mechanical objects with roleplay existing largely to justify your out of character choices to be lacking." Actually, the opposite is true. Rather than 'restrict story elements narrowly', D&D strives to broaden story elements as widely as possible. Thats the whole point of the 'points-of-light' design conceit.
You're talking about D&D, that part of my post was talking about LFR. The two are different IMO. Your average home game does share some common attributes with LFR, but for the large part they're very different beasts IMO.
So I don't actually disagree with much of what you say. If the flavor was too overbearing and too inflexible with no room for variations, it would prevent players from gaming experiences that interested them personally.
Sure. And fluff is quite divorced from mechanics in 4th ed. And I have never complained before when all we get is largely crunch articles. The point of my posts weren't that crunch is bad, but that it was dissapointing to find so much anger directed at a fluff article, that can as you demonstrate, be ignored if so desired.
it was dramn ridiculous leaving it out for a later article.
I disagree.
It doesn't matter.
I disagree.
And that is simply why I find the anger directed to the article (once more by you, as you hold yourself up as an example of a reasonable voice) unreasonable. And I'm also well aware you can say my position is equally unreasonable. I'll disagree with it of course, just as you likely disagree with me saying your position is unreasonable. I'd say this discussion (for my part, anyway) has run its course into "we need to agree to disagree." I feel I've explained my position so everyone can understand where I'm coming from. I also believe I see where everyone else is coming from (there are those here who want no fluff, there are those here who wanted fluff second or third, there are those here who wanted a feat or two with the article and found the article disatisfying without it). I clearly don't agree with any of those 3 positions (having to wait 3 days IMO doesn't warrant multiple threads of dismay and anger, with one of those threads reaching 8 pages at a very quick rate). But disagreeing with a position doesn't mean I don't understand your position.
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4 years ago ::
Oct 11, 2009 - 6:32PM
#103
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Blah Blah Blah
Thank you for misquoting me to make your point.
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4 years ago ::
Oct 11, 2009 - 6:39PM
#104
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Date Joined:
Mar 26, 2008
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Blah Blah Blah
Thank you for misquoting me to make your point.
If I misunderstood your post, I apologise. It sounded like hysterical doom and gloom to me. That the end of DDi or Dragon was coming simply because WotC produced 9 pages of fluff. But if that wasn't what you were saying, then I apologise.
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4 years ago ::
Oct 11, 2009 - 7:09PM
#105
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Blah Blah Blah
Thank you for misquoting me to make your point.
If I misunderstood your post, I apologise. It sounded like hysterical doom and gloom to me. That the end of DDi or Dragon was coming simply because WotC produced 9 pages of fluff. But if that wasn't what you were saying, then I apologise.
As I explained in my next post, that wasn't quoted, to someone else who misinterpret my post as well. My DDI subscription is coming to an end and these shorter (actually broken up) articles are a pain and I'm not going to continue my subscription with them if this is what they mean by their shorter articles. In order to not have three separate Assassin files I had to wait until the end of the month to get all my assassin information in one pdf file, the same looks to be true with the Vistani. I guess I could learn to better organize my files and memorize which Vistani files hold which information I am looking for or maybe I could just have everything in one file. I did not mean DDi or Dragon was coming to an end. Your apology is accepted.
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4 years ago ::
Oct 12, 2009 - 12:06AM
#106
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Date Joined:
Aug 17, 2007
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In order to not have three separate Assassin files I had to wait until the end of the month to get all my assassin information in one pdf file, the same looks to be true with the Vistani. I guess I could learn to better organize my files and memorize which Vistani files hold which information I am looking for or maybe I could just have everything in one file.
I suppose it might be too late for you, but you could have looked into programs like this one that allow you to split and collate PDFs as you desire. Making it easy to have just one file articles like the Assassin or the Vistani, or to extract the errata'd versions of any particular article from a finished magazine. Oh well...
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4 years ago ::
Oct 12, 2009 - 2:02AM
#107
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Date Joined:
Jan 11, 2004
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I rather enjoyed the Vistani article. Granted, it was slightly disappointing that we didn't get the actual heritage feat in the first article, but it didn't really strike me as a big deal. I don't get to actually play the game very often, and when I do get to play, I'm pretty much stuck in the DM's chair since I'm the only person who actually owns any of the books. So for me, creating a character with crunch is more an academic exercise than anything else... and it's also something I usually wait on Character Builder updates for anyway. As for the actual content of the first article, I was genuinely impressed at the lengths they've gone to to convert what was basically a human racial variant into a bloodline that can work with any race the player comes up with. My experience with the Vistani from past editions was extremely limited, so I rather enjoyed a fresh start that allowed me an in-depth look at their culture. In regards to the second article, I feel the crunch, on its own, wouldn't have been enough to pique my interest. Don't get me wrong, it's very nice crunch, but it just doesn't really help give me a good mental picture of what the Vistani are... what they can do, yes, but what they are? Not so much. Also, the feat for Vistani Vestige pact warlocks lacks an eyes of the vestige augment for the Vistan vestige. Not sure if this is an oversight or intentional, but either way, it rankled me a bit. Still, on the whole, not much to complain about, and indeed, more than enough for me to enjoy.
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4 years ago ::
Oct 12, 2009 - 5:40AM
#108
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I'm slightly worried that the Vestige of Vistan feat will fall through and nobody will take it because they decided to use Charisma in the Pact Boon, and no Vestlock would optimise Charisma over Constitution and Intelligence. It's as if they thought the Vestige Pact was like the Star Pact. Hopefully it's just a typo and will be fixed in the final article.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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4 years ago ::
Oct 12, 2009 - 6:05AM
#109
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Date Joined:
Mar 26, 2008
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I'm slightly worried that the Vestige of Vistan feat will fall through and nobody will take it because they decided to use Charisma in the Pact Boon, and no Vestlock would optimise Charisma over Constitution and Intelligence.
Because we all know no-one takes a feat that isn't optimal
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4 years ago ::
Oct 12, 2009 - 9:56AM
#110
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Date Joined:
Aug 26, 2008
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Does anyone else find this design style—all feats modifying the racial encounter power (which we see in both Playing Vistani and Playing Revenants) boring bordering on obnoxious?
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