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Switch to Forum Live View Primal Artillery Barage: A Guide to Seekers
4 years ago  ::  Oct 09, 2009 - 3:23PM #31
olfactatron
Date Joined: May 24, 2003
Posts: 355

Oct 9, 2009 -- 2:33PM, Mommy_was_an_Orc wrote:


I'd note an interesting option for half-elf...


Divine Bolts Dilettante + Versatile Mastery + Acolyte of Divine Secrets + Power of Skill feat + Inevitable Volley - while this does mean you take a -1 to hit, you have to deal with implement issues, and there is a feat cost, on the other hand, it means you get two attacks in the form of an RBA powered by Wisdom in paragon/epic.


You also get Hand of Radiance as an option for the at-will, an almost surefire will miss somebody power. A Half-Elf who uses Hand of Radiance at 11th level can likely get off 7 attacks in the 1st round. i.e.
3 attacks, one of which should miss which then creates 2 RBAs or 4 extra attacks with Divine Bolts.




That is interesting.  Hard to say if it's worth the investment and the racial opportunity cost.  I like that you managed to find a way to target two enemies with an RBA.  It is a ton of static damage spread around a huge area that's party friendly, so it's worth noting. 
Thanks for the idea.


Edit:  I just noticed something.  The Crimson Hunter PP doesn't specify that the RBA features apply to only bow attacks.  You can take Lightning Arc to jump those RBAs into another enemy 10% of the time.  Also with Mark of Storm you can slide each target.  I'm actually liking this more...

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4 years ago  ::  Oct 09, 2009 - 3:32PM #32
Grizley
Date Joined: Oct 6, 2002
Posts: 1,926

Oct 9, 2009 -- 1:19PM, olfactatron wrote:


Oct 9, 2009 -- 10:37AM, Ytterbium_Dragon wrote:


I'd like to point out that Storm of Five Spirits (Seven Fates Archer daily 20) is essentially a 5-hit multiattack, making it one of the most damaging powers in the game. I think that's reason enough to bump it up to sky blue.




Yeah, looking at it again, I agree.  Lack of a Wisdom bonus means you'd be stuck with WF and enhancement bonus though.  So it's not quite as crazy as it could be, but then Seeker isn't a striker.




It's like getting a mini Five Arrow Dance 9 levels early. 

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4 years ago  ::  Oct 09, 2009 - 4:09PM #33
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,975

Oct 9, 2009 -- 3:23PM, olfactatron wrote:

That is interesting.  Hard to say if it's worth the investment and the racial opportunity cost.  I like that you managed to find a way to target two enemies with an RBA.  It is a ton of static damage spread around a huge area that's party friendly, so it's worth noting.  


Thanks for the idea.


Edit:  I just noticed something.  The Crimson Hunter PP doesn't specify that the RBA features apply to only bow attacks.  You can take Lightning Arc to jump those RBAs into another enemy 10% of the time.  Also with Mark of Storm you can slide each target.  I'm actually liking this more...




Yeah, I noticed the Crimson Hunter option. I was debating if it was worth throwing it into the mix. Rod of Starspawn and the Epic bow feat eventually overlap and Pit Fighter is just wow with 7-8 attacks in a round...

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4 years ago  ::  Oct 10, 2009 - 6:39AM #34
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,975

Hmm, continuing along the half-elf vein...
2 out of 3 combats ought to have an action point(66%)
Roughly 55% chance of hitting(let's say) 


So, look at the following likely situation in a lot of combats for this character at paragon:
Round 1: Hand of Radiance at 3 targets. 83% chance of a miss, triggering Inevitable Shot.
Round 1a: Fire Divine Bolts at 4 targets.
Round 1b: Action point to fire Divine Bolts at 2 targets. 70% chance of missing once..
Round 1c: Inevitable Shot again to fire Divine Bolts at 4 targets.


That's 13 attacks in the 1st round in 38% of combats, assuming 5 targets to shoot at. That's a lot of attacks to open up with in a large minority of combats, even if you can't concentrate them on one target...


Seeker in many ways reminds me of Avenger - really nice class feature, generally lousy powers. Therefore making it likely you want to move outside of the class for real options.

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4 years ago  ::  Oct 10, 2009 - 7:58AM #35
Daega
Date Joined: May 19, 2008
Posts: 103

Am I missing something? How are you getting Divine Bolt and Hand of Radiance, it's an either/or thing.  I guess you could paragon multiclass, but that's rarely optimal.

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4 years ago  ::  Oct 10, 2009 - 8:35AM #36
Sithobi1
Date Joined: Jan 26, 2005
Posts: 948

Oct 10, 2009 -- 7:58AM, Daega wrote:


Am I missing something? How are you getting Divine Bolt and Hand of Radiance, it's an either/or thing.  I guess you could paragon multiclass, but that's rarely optimal.



Hand of Radiance 1/encounter from Acolyte of Divine Secrets.

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4 years ago  ::  Oct 10, 2009 - 9:37AM #37
Daega
Date Joined: May 19, 2008
Posts: 103

Ah, makes sense now, still this strikes me as pretty good early on, but not that great as you get into paragon and epic levels, unless you have a party focused around AE damage.  Certainly no better than using a feat to pick up any other area of effect encounter power from other classes. Also there's pretty much no way to use inevitable shot consistently twice on the same turn, it's an encounter power you regain when bloodied.


 

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4 years ago  ::  Oct 10, 2009 - 10:02AM #38
tilobin
Date Joined: Apr 16, 2009
Posts: 614

Oct 10, 2009 -- 9:37AM, Daega wrote:

Also there's pretty much no way to use inevitable shot consistently twice on the same turn, it's an encounter power you regain when bloodied.



You regain it when you use an action point, as in the above example, making it a good first round move when you've got an one. 


 

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4 years ago  ::  Oct 10, 2009 - 10:27AM #39
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,975

Oct 10, 2009 -- 9:37AM, Daega wrote:


Ah, makes sense now, still this strikes me as pretty good early on, but not that great as you get into paragon and epic levels, unless you have a party focused around AE damage.  Certainly no better than using a feat to pick up any other area of effect encounter power from other classes. Also there's pretty much no way to use inevitable shot consistently twice on the same turn, it's an encounter power you regain when bloodied.



No, you regain it when you spend an action point.


Let's take a look at the original Rain of Blows, where you potentially hit someone 4 times in a single round. Everyone agreed this was one of the most powerful powers, even into Epic it still was useful. Now let's see what this thing does:
Hand of Radiance against targets 1, 2, 3. Let's say we miss at least 2. Fire Divine Bolts at target 1, 3, 4, 5.
Action point to fire Divine Bolts against 1 and 3. Let's say we miss at least 3. Fire Divine Bolts at 1, 2, 4, 5.


So here's the tally in terms of shots against individual opponents:
1: 4 shots
2: 2 shots
3: 3 shots
4: 2 shots
5: 2 shots


In other words, in a single action, you in effect get off a Rain of Blows style shot on 1 and 3. Get some bonus stacking damage and things get out of hand in terms of just how much damage output this character will do in the 1st round of combat. Especially given that at least one crit ought to happen, even if it only happens on a 20, let alone a 19-20.

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4 years ago  ::  Oct 10, 2009 - 10:56AM #40
Ebron
Date Joined: Oct 22, 2007
Posts: 123

Personally I've been looking at Stinging Shot as a Half-Elf Dilettante for a Euphonic Bow bard to take advantage of the Volley Fire feature.  It's on stat for Prescient Bard and doesn't require a seperate implement which is nice.


I'm trying to work out whether it's usable the other way, but probably not.

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