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4 years ago ::
Oct 06, 2009 - 7:57PM
#11
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Date Joined:
Mar 28, 2008
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I was pleasently surprised to see the Seeker in today's Character Builder update! It is nice to be able to build one right after reading the article instead of waiting for a month...I've gotten so lazy with the CB that I won't build a character by hand any more  Thanks.
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4 years ago ::
Oct 06, 2009 - 8:00PM
#12
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Date Joined:
Jul 25, 2007
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i don't know how anyone might take this, but it seems like newer classes are getting progressively "cooler".
it seems like, "what would be an existing class, but cooler?"
"rogue would be so much cooler as an assassin!" and "the ranger really should have been primal powered like a mystic hunter, let's make that next!"
"awesome"
maybe that's unfair, but i suspect that part of what breaks down the balance of classes is that initial efforts represent a good number of classic stuff, but then the later stuff gets into the progressively cooler and more awesome stuff. it would require a reset to bring the older stuff up to the grade with the later stuff.
it seems to me that all the classes should be built simultaneously in order to make sure that the later published stuff doesn't end up as "cooler" versions of the classics.
all-in-all, i'm not entirely comfortable with the feel of this class after reading. it seems to be extraordinary compared with several other classes, particularly against PH1 classes.
It's basically just the same thing that happened with 3.xE. As the developers get more used to the system, they're better able to make classes that work in it, and are more willing to take risks with whacky mechanics. Sometimes they fail, and sometimes they result in stuff that make the earlier classes look boring and weak in comparison. But with the Power Source books and Dragon articles, they now have the ability to eventually go back and fix the earlier classes to get them up to par with the new stuff.
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4 years ago ::
Oct 06, 2009 - 8:19PM
#13
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Date Joined:
Sep 24, 2009
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From last month's design and development article:
"If a power source and a role appear as key, defining traits in your opening statement, then you’re probably in trouble. Sure, a martial controller might be an interesting idea, but people don’t play D&D to explore the intersection of a role with a power source. They want interesting characters, not labels arranged in a new order!"
From the seeker article:
"Robert J. Schwalb: For the Player’s Handbook 3, we wanted to expand the family of primal classes to include a new controller."
Do these guys even talk?
I actually talk a little bit about that in the commentary on the seeker. While we brainstorm and think about things like the martial power source controller and other purely gamist confluences, we will not design one just to design one or to fill a perceived rules niche. When the seeker was brought forward it was a primal controller it had a good and natural game and story hook; one that has been around the D&D game since the beginning, just with different names.
While I see where the Seeker works as a Primal class with plenty of primal flavor, I disagree with the sentiment that the idea of a Martial Controller is percieved rules niche. I know many of us think there are ways to make a Martial Controller that feels unique. Seeing a lot of these Seeker powers makes me think it would have taken no stretch of imagination to flavor them as martial attacks and just be another ranger build. I also think the Monk would fill this role with it's Ki Power being treated the same way as a Warlord's inspiring healing and buffs. I almost wonder if there's a bit of group think going on where you designers are simply stuck on the idea that Martial Controllers just don't work or fit into your design scheme. Of course maybe its just all of us players that are stuck in group think in seeing the possibility of one. Good news is, if you don't play RPGA, you can house rule these changes or simply refluff it while keeping the same mechanics.
i don't know how anyone might take this, but it seems like newer classes are getting progressively "cooler".
it seems like, "what would be an existing class, but cooler?"
"rogue would be so much cooler as an assassin!" and "the ranger really should have been primal powered like a mystic hunter, let's make that next!"
"awesome"
I don't think the Rogue or the Ranger are going to suffer in popularity (okay maybe the rogue will, but that may wane after the "Ooooo... Shiney!" effect wears off on the Assassin). The ranged Ranger is just an awesome force of destruction. The Seeker though is lower in damage and accuracy, but makes up for it in control. They feel different enough, although I do fear the Elf Ranger|Seeker hybrid... PHB1 Classes are very strong and fill their niches just fine. If anything, the new classes that have come since are just different takes on the archetypes that were established in the first PHB.
Host of the HTL Podcast Series: http://www.holdtheline.com/media/category/htl-podcast.6/
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4 years ago ::
Oct 06, 2009 - 8:23PM
#14
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I like the Seeker, but I don't like the name. The name immediate makes me think of 'Legend of the Seeker' and has nothing in common with it. It also strikes me as the wrong power source based on it's name alone (Seeker makes me think Psionic or Divine). I was just thinking the other day how we needed a wisdom-based bow user - probably Divine and flavoured off of the Order of the Bow Initiate. This comes pretty close. I would probably take this, reflavour the feats as divine (more radiant damage) and keep the encounter power that lets them get a free ranged basic attack when they miss. Neat twist for a homebrew thing. I built one of these to my playstyle (focusing on the critical utility powers and pps), but after looking at the powers and options available I find it way to similar to my Greatbow wielding Artificer (Who is styled as an 'Arcane Archer'). In fact, it's a smack dab cross between my "Arcane Archer" Artificer and my Psion, so I probably will not play this character. Maybe when Primal Power comes out and we have more feats that key in to that power source I may have another look at it. I definatly could build it in such a way as to not be like my Artificer (focusing on the Poison powers instead) but it wouldn't really fit my playstyle. Mechanics wise - I'm a little concerned with the abundant use of the Poison damage type. Poison is the most resisted element in the game mainly because PCs almost never use it until now. What I find weird is that the Assassin got a feat that lets them completely ignore poison resistance, yet they have very few poison powers. It just seems weird that the Seeker would have to multiclass (either as an Assassin or with the Poisoner feat) in order to get full use of their main damage source.
I was pleasently surprised to see the Seeker in today's Character Builder update!
Because it's a Debut Article, and Debut Articles always go in right away, Unlike regular Dragon Articles (like the Assassin) or a playtest (like the Monk) Same as what happened with the Psion, the Githzerai and the Skill Powers. I disagree with the sentiment that the idea of a Martial Controller is percieved rules niche. I know many of us think there are ways to make a Martial Controller that feels unique. ... flavor them as martial attacks and just be another ranger build. I also think the Monk would fill this role with it's Ki Power being treated the same way as a Warlord's inspiring healing and buffs.
Quoted for truth, as the saying goes. Almost every person IRL I've talked to about the monk says "It should be a martial controller." They wouldn't even have to change anything, just slap the label on it. I'm okay with it being Psionic, and I understand why (though I wish they kept the Ki power source), but I have several friends who will go on lengthy monologue tirades about how Wizards screwered up when they made the Monk psionic instead of a martial controller. The plus side here is that I don't think the designers are 'done' with the Martial class, unless they want it to remain underpopulated. With Arcane topping the charts at 6 classes, Primal now having 5, and Divine and Martial tying at 4 classes each, I'm sure we'll see more Martial classes, and I can't think of anything Martial needs other than a controller. Of course, the designers may just say "Martial is boring and people want more exotic classes than another Martial class". Which would disappointed me, but I wouldn't be surprised if that's what they say. Maybe I read too much Eberron, but does anyone else feel a little bit like they took some of the 3.5 Artificer's thunder? The ability to imbue weapons with power on the fly seemed like a really strongly Artificer-Related power.
How do you figure? The Seeker's ability to "Imbue weapons with power on the fly" is done exactly the same way as the Artificer's 'melee or ranged weapon' powers. The Bard and the Swordmage also have attacks that use the weapon keyword, despite being 'spell-like'. We could go further and say the Cleric and the Paladin have been doing this since PHB1 (and the Avenger in PHB2), though for some reason for the divine characters it feels more like they are martial hybrids than it being truly 'magic powers' The Seeker is the second class that from it's initial class write up can use such abilities with ranged weapons, so maybe that's where you get the impression that it's stealing the artificer's thunder, however the Bard's Virtue of Prescience from Arcane Power is also a Ranged Weapon user who imbues their weapon with arcane power.
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4 years ago ::
Oct 06, 2009 - 8:41PM
#15
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Date Joined:
May 17, 2001
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Hello SRM. I have an issue with your story directive for the Seeker, though. I understand that you had a cool idea to run a city as a dungeon for a primal party and everything, but what about the PHB2's conciet that nature and civilization are not enemies?
Don't confuse my idea for a campaign story involving primal characters for a story directive on the class. You're right; nature and civilization are not necessarily enemies. I was not thinking "dungeon" as you walk through the front gates and start fighting every single creature in the city. Instead I was wondering about a story that involved primal power users navigating the corridors of intrigue, encountering corruption, and thwarting plans to despoil sacred primal spots by despicable people within the city walls. Of course many people in the city would be helpful, allies, many areas maybe entire neighborhoods would be their own points of light.
Stephen Radney-MacFarland Pathfinder RPG Designer
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4 years ago ::
Oct 06, 2009 - 8:49PM
#16
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Date Joined:
May 17, 2001
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While I see where the Seeker works as a Primal class with plenty of primal flavor, I disagree with the sentiment that the idea of a Martial Controller is percieved rules niche. I know many of us think there are ways to make a Martial Controller that feels unique.
I am sure there is an idea out there, somewhere, for a martial controller that is more than a perceived rule niche. All I am saying is that right now none have really gained traction within RPG R&D.
Stephen Radney-MacFarland Pathfinder RPG Designer
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4 years ago ::
Oct 06, 2009 - 8:56PM
#17
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Date Joined:
Feb 29, 2004
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an alchemist would work if they would STOP tieing alchemy to arcane magic... i don't like that >< even in 3rd edition.
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4 years ago ::
Oct 06, 2009 - 9:05PM
#18
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Date Joined:
Jul 16, 2002
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i don't know how anyone might take this, but it seems like newer classes are getting progressively "cooler".
it seems like, "what would be an existing class, but cooler?"
"rogue would be so much cooler as an assassin!" and "the ranger really should have been primal powered like a mystic hunter, let's make that next!"
"awesome"
maybe that's unfair, but i suspect that part of what breaks down the balance of classes is that initial efforts represent a good number of classic stuff, but then the later stuff gets into the progressively cooler and more awesome stuff. it would require a reset to bring the older stuff up to the grade with the later stuff.
it seems to me that all the classes should be built simultaneously in order to make sure that the later published stuff doesn't end up as "cooler" versions of the classics.
all-in-all, i'm not entirely comfortable with the feel of this class after reading. it seems to be extraordinary compared with several other classes, particularly against PH1 classes.
I have to disagree with this. Is it "cooler?" Sure, in as much as I read the class concept and went "Cool!" Is it cooler than an Archer Ranger? I don't think so. I find a highly skilled "Legolas-type" archer just as cool as a "Kikyo-type" mystical miko style archer.
To be fair, had the "base" classes not been released first you may very well have seen them when released and said "Cool!" As it is, the "base" classes were released first. Later classes will deviate away from those in their own way and there will be a coolness factor to those deviations. Who wants a bunch of new classes to come out that are meh?
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago ::
Oct 06, 2009 - 9:08PM
#19
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'Cooler' is subjective. Flashier, perhaps. But I certainly don't find the Seeker to be cooler than the Ranger. Of course, I think the primal power source is nonsensical, so that's to be expected.
Another day, another three or four entries to my Ignore List.
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4 years ago ::
Oct 06, 2009 - 9:15PM
#20
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Date Joined:
Sep 24, 2009
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I think the Seeker is really underpowered. I see it having the following problems: At-wills are all too similar. Two of them have decent potential of harming fellow PCs. This may be because we only see half the character class, but given Strength is the other secondary stat, I don't think that bodes well.
Actually the at-wills let you mitigate damage better than the at-will burst or blasts most other controllers have. You apply your weapon damage, a larger size die than implement attacks, to the primary target and at worst allies will only suffer stat modifier's worth of damage. Wizards have to refocus their attack, possibly missing out on hitting the most enemies or spend feats to exclude allies. It's a good take on control without running into the problem multiple d12s in an area burst. Inevitable Shot doesn't work against Solos - if you have the ability to use Inevitable Shot, shoot 2 targets on a miss, and then on top of it spend an action point, that's 4 attacks you just lost in a combat. That's a lot of attacks to lose just because you're fighting a Solo and being in a situation where you need to spend an action point. If you spend a lot of feats to boost inevitable shot, then you're even worse off vs. Solos. And Inevitable Shot in many ways is similar to Orb of Deception - an Illusionist Wizard is often going to have something very similar in effect to Inevitable Shot.
That strikes me as more like poor encounter design. Solo's aren't actually much fun when they go solo. A few minions or a couple of extra monsters make things much more fun by making the encounter a little more dynamic.
Host of the HTL Podcast Series: http://www.holdtheline.com/media/category/htl-podcast.6/
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