Community

 
Jump Menu:
Post Reply
Page 2 of 7  •  Prev 1 2 3 4 5 6 7 Next
Switch to Forum Live View Warlock Enthusiasts and Experts: A Challenge!
4 years ago  ::  Sep 16, 2009 - 6:01AM #11
Crimson_Lancer
Date Joined: Jun 18, 2003
Posts: 6,551

Sep 15, 2009 -- 10:46PM, sdrowsfognik wrote:

Warlock?? WTF is a Warlock?


Oh wait! ... I think I might have heard of those! They're that secret sect of Sorcerers that have taken vows of Pacifism and sworn to only ever function at half strength right?



You're an idiot with no factual backup for such an absurd statement. Stop Trolling and start disproving, or just leave, thanks. ; - )


As for you other guys:

Hellish Rebuke
Attack Roll:
15 Base + 8 CON + 6 Enh + 3 Expertise + 1 Prime Shot = +33 vs 41 Reflex (60%)

Damage Roll: 2d6 Base + 8 CON + 6 Enh + 6 Off-Hand Enh + 5 Called Shot + 5 Shard + 3d6 Curse = 47.5 Average Fire Damage

Crit Damage: 60 Base + 6d6 Crit Die = 81 Average Fire Damage

Secondary Damage: 2d6 Base + 8 CON + 6 Enh + 5 Shard = 26 Average Fire Damage

DPR: (.6)*(47.5) + (.1)*(81) + (26) = 62.6

LEVEL: 30

ASSUMED STATS: 26 Constitution, 13 Dexterity

FEATS USED: Called Shot, Dual Implement Spellcaster, Implement Expertise

EQUIPMENT USED: 2x +6 Implement, Boots of Caiphon (To Ensure Secondary Rebuke Damage)

So there ya go; over 60 DPR at Level 30 with all of 3 Feats and doable by any Race, not even using a Paragon Path or Epic Destiny.

I'm fairly certain any Warlock Build can be tweaked to hit those numbers at the given Levels; maybe I'll post a Feylock that can hit them sometime later.

Resident Logic Cannon
Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 8:05AM #12
WOLead
  • Stampeding Hybrid
Date Joined: Jun 9, 2008
Posts: 1,277

Build:  Level 30 Gnome Feypact Warlock/Feytouched/Radiant One


10 Str, 14 Con, 14 Dex, 26 Int, 12 Wis, 26 Cha


Equipment: Rod of Ulban +6, Rod of Star Spawn +6, Shadow Warlock Starleather Armor +6, Hands of Hadar, Razordark Bracers, Laurel Circlet


Attack Roll: 15(1/2 Level) + 8(Charisma) + 6(Enhance) + 3(Implement Expertise) + 3(Feyborn Charm) + 1(Laurel Circlet) +1(Prime Shot) + 2(Combat Advantage)= 39 vs. Will


Damage Roll: 2d6 + 8(Charisma) + 6(Enh.) + 6(DIS) + 8(Starborn) + 10(Rod of Ulban) + 5(Called Shot) + 3d6(WC) + 2d6(Hands of Hadar) + 3(Feyborn Charm) = 70.5 average


Crit Roll: 88 + 6d8 = 115 average.


DPR(vs. 41 average Will(MM1)): (.85)*70.5 + (.10)*115 = 71.425 DPR


From the At-Will alone.  Toss in White Lotus feats for...


White Lotus Riposte: 8(Psychic Cha) + 10(Rod of Ulban) + 8(Starborn) = 26


White Lotus Master Riposte: (Same as above, dropping WC and Hands of Hadar) = 53 average on hit, 85 average on Crit, DPR = 53.55 DPR


So a known 71.425 DPR with a possible extra of 79.55 DPR if attacked despite being Invisible.  Plus the possible extra damage from Feytouched Teleports with a certain At-Will Teleport from Warlocks for 2xInt damage per hop.  1xInt from Slashing Wake and 1xInt from Radiant One's Starborn.  So with Planestrider Boots, a possible addition of 32 extra damage from a single double hop teleport from the move action and another 32 extra damage from the minor action 2 square teleport from Points of the Constellation.


So combine Eyebite with At-Will Teleport boosted to 3 squares, starting adjacent to that Large block of Tofu, DPR becomes 135.425 DPR with a possible chance of 79.55 DPR if the block of Tofu wobbles in your general direction in an attempt to slap ya(214.975 DPR for everything).  All this not counting in the Feypact's Teleports for 32 more possible damage on a Cursed target's death, or boosting up the Dark Spiral Aura from Twofold Pact(Which is also psychic, so its damage would be boosted by 10 from Rod of Ulban and 8 by Starborn as well).  With not so puny Warlock defenses of Warding Curse, Concealment, and mobility.  Oh, and not a single Daily power used.  Joy.


Yeah, funny thing about Starborn is that it doesn't need an attack roll or damage roll or even an attack for it to add its extra damage.  Just need to deal damage to a foe granting you Combat Advantage.


Also as a note, Student of Caiphon also benefits greatly from Shadow Warlock Armor and Radiant One.  Insure you always move 3 squares, and all you attacks will have +Int Radiant and Fire damage, meaning they have both the Radiant and Fire keywords on your attacks for the 18-20 Crit roll.

Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 8:27AM #13
Ian_Demagi
Date Joined: May 13, 2004
Posts: 718

Heroic Level about 8


At will:



Edritch Blast 5.5
Stat mod 4
Primary implement* 3
off hand implement* 2
feat-Hellfire blood 1
Curse 3.5
*dual wielder feat
total 19

This is plain vanilla, no 20 stats, getting a d6 for curse and allowing a curse target. With a Vicious rod you can use d8 moving the at will damage average over 20.  


For me, the power of warlocks is in their encounter powers. A ranged warlock just like a ranged sorcerer is not going to keep up with melee classes equiped with Blood Claw weapons and multipule attacks.


Ian


 


 


 

Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 8:46AM #14
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498

Great stuff flowing in!


Loved the Fey Pact build, by the way. Considering the reputation of that build as a low damage path in what many consider to be a low damage class, it's awesome to see one throwing out Rogue DPR numbers without sweating.

Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 8:57AM #15
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,234

Sep 16, 2009 -- 8:27AM, Ian_Demagi wrote:


Heroic Level about 8


At will:


 

Edritch Blast 5.5
Stat mod 4
Primary implement* 3
off hand implement* 2
feat-Hellfire blood 1
Curse 3.5
*dual wielder feat
total 19

This is plain vanilla, no 20 stats, getting a d6 for curse and allowing a curse target. With a Vicious rod you can use d8 moving the at will damage average over 20.


A rogue can do better on a hit at level 1, a fighter can do something in the same ballpark at level 2, so not exactly something to write home about. We're not talking about average damage on a hit, we're talking about damage per round factoring in hit chance, crit chance, etc to reach 20 DPR by the end of the heroic tier, 40 by the end of paragon, etc. You can see my earlier post for an example. I'm sure many more can be created, but wanted to make sure everyone is on the same page for criteria.

Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 8:58AM #16
WOLead
  • Stampeding Hybrid
Date Joined: Jun 9, 2008
Posts: 1,277

Sep 16, 2009 -- 8:46AM, Auspex7 wrote:


Loved the Fey Pact build, by the way. Considering the reputation of that build as a low damage path in what many consider to be a low damage class, it's awesome to see one throwing out Rogue DPR numbers without sweating.




I keep forgetting about Dragonshards for boosting damage, but oh well.  Not entirely sure if they can be put on implements.


Funny thing about the Fey Pact build?  Just teleporting around(Move->Move->Minor) can net you 96 damage a round if you started adjacent to the target, unmissable and possibly tagging a few nearby creatures for damage as well.  Just gotta remember to end up at some time 3 squares from where you started.  Makes a great way for boosting damage at Level 21, where all the items and feats available for it should already be taken.


Little note in the End-game Dark Spiral Aura?  It can never do under 19 damage if you release it against a cursed target while under Concealment, even with 1 charge.  So its always going to have 1 charge and have the poor foe that tries to attack you weakened for that attack.

Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 9:23AM #17
sfurtwangler
Date Joined: Jul 29, 2005
Posts: 483

Sep 16, 2009 -- 8:58AM, WOLead wrote:


Little note in the End-game Dark Spiral Aura?  It can never do under 19 damage if you release it against a cursed target while under Concealment, even with 1 charge.  So its always going to have 1 charge and have the poor foe that tries to attack you weakened for that attack.




That is cool, I hadn't noticed that. Could you put where all of your bonuses could come from? I haven't played a dark-pact warlock, so maybe I'm just not all up on what feats can add to it.

I'm currently getting a minimim of 1 from the 1-point aura, 3 from curse, maybe 3 from feat bonus to damage for necrotic/psychic, 1 from concealment, but I seem to be missing 11 more points in bonuses.

Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 9:25AM #18
sfurtwangler
Date Joined: Jul 29, 2005
Posts: 483

Sep 16, 2009 -- 8:58AM, WOLead wrote:


I keep forgetting about Dragonshards for boosting damage, but oh well.  Not entirely sure if they can be put on implements.




They can be put on weapons which can be used as implements, so a warlock would need arcane impliment proficiency to get the bonus, but since a dragonshard of the mage would be up to +5 damage on every attack, that's a pretty good deal.

Make it proficiency in staffs, and use a staff of ruin for more damage.

Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 9:30AM #19
sfurtwangler
Date Joined: Jul 29, 2005
Posts: 483

Sep 16, 2009 -- 9:23AM, sfurtwangler wrote:


Sep 16, 2009 -- 8:58AM, WOLead wrote:


Little note in the End-game Dark Spiral Aura?  It can never do under 19 damage if you release it against a cursed target while under Concealment, even with 1 charge.  So its always going to have 1 charge and have the poor foe that tries to attack you weakened for that attack.




That is cool, I hadn't noticed that. Could you put where all of your bonuses could come from? I haven't played a dark-pact warlock, so maybe I'm just not all up on what feats can add to it.

I'm currently getting a minimim of 1 from the 1-point aura, 3 from curse, maybe 3 from feat bonus to damage for necrotic/psychic, 1 from concealment, but I seem to be missing 11 more points in bonuses.




 


Looking at your earlier damage post:


Rod of Ulban could ad 10 through vulnerability


Hands of Hadar coudl add 2

I'm sure some of those otehr ones could apply - but I figured out where the majority of the damage comes from.

Quick Reply
Cancel
4 years ago  ::  Sep 16, 2009 - 9:47AM #20
WOLead
  • Stampeding Hybrid
Date Joined: Jun 9, 2008
Posts: 1,277

Sep 16, 2009 -- 9:23AM, sfurtwangler wrote:


I'm currently getting a minimim of 1 from the 1-point aura, 3 from curse, maybe 3 from feat bonus to damage for necrotic/psychic, 1 from concealment, but I seem to be missing 11 more points in bonuses.




Minimum of 1 from a 1-point aura.  10 from Rod of Ulban giving out 10 Vulnerability Psychic, 8(Int) from the Radiant One feature Starborn and having Combat Advantage due to Shadow Walk's Concealment being up.  Minimum of 19 damage.


Curse doesn't apply, didn't take the feat for 3 damage for psychic or necrotic, and none from Hands of Hadar.  Warlock's Curse doesn't apply, because for that to occur you actually need to hit the target with an attack and Hands of Hadar only applies when Warlock's Curse applies.


And on switching to a Staff Implement?  I'll look into it and see if I can unload two feats for it.  Good way to increase damage by...11 I believe, but loose the 19-20 Critical hit range.

Quick Reply
Cancel
Page 2 of 7  •  Prev 1 2 3 4 5 6 7 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing