Community

 
Dungeons & Dra.. Eberron [4E] Homebrew alternate dragonmark benefits
Jump Menu:
Post Reply
Page 6 of 6  •  Prev 1 2 3 4 5 6
Switch to Forum Live View [4E] Homebrew alternate dragonmark benefits
3 years ago  ::  Aug 23, 2010 - 9:24AM #51
Omen_of_Peace
Date Joined: Feb 4, 2007
Posts: 5,856
That was fast.

First, note that I still consider it a draft.
  • Items improving flight could apply; it depends on how they're worded. Any example?
  • Attack at the apex: sounds like a good idea. My first thought was to hand a penalty to the attack to constrain its power (and to imitate Levitate some), but I figure you'll grant an OA if you don't use a reach weapon (or daze the creature with your attack), so that's probably balance enough.
    I'll have to think on whether it's appropriate for Heroic... likely so. 
  • Other actions: grabbing a ledge sounds like a given to me. Or is it defined somewhere in a way that's incompatible with the power? At worst I could see making it an Acrobatics check.
    Grabbing an item might be trickier, and I think that's better left to the DM: it could be an attack, or a Thievery check, or a generic Dexterity check...
    Upward charge: that would be like attacking at the apex.
    Downward charge: I don't see it, since you're floating down.
  • I thought about dungeons as well, but I am lucky enough to have DMs that make dungeons with very varied rooms and interesting terrain, so that I didn't think 10ft ceilings would be the norm. I can make the horizontal distance moved half the vertical one rounded-up, so that with 15ft ceilings you'll get more mileage (then you can petition the dungeon architects to make bigger ceilings!), but I can see it wouldn't quite solve the problem.
    This requires more reflection. Though luckily in Heroic as long as one of the powers is useful then the Mark works. In Paragon there's always Wind Wall once per day...

Your idea does make me think I could add running on walls to the Passage power: yummy.

I hadn't searched for feats related to falling: well, there exists one, Airspur Windrider, and the Mark is way better. But that's fine because it's rather underpowered.
OoP's characters Show
My current characters in Real Adventures Play-by-Post games:

  • Feänor in Such Tangled Webs They Weave

  • Jasra in Eberron: The Night Below

  • Maeve in The Lost History of Istar

  • Rox in Pirates of Eberron

  • Ulm in Pathfinder: Rise of the Runelords


Campaign in Eberron: Auction of Shade
3E: Dispelling and Counterspelling Compilation
4E: Homebrew dragonmark powers
Quick Reply
Cancel
3 years ago  ::  Aug 23, 2010 - 10:14AM #52
Paulos
Date Joined: Nov 13, 2008
Posts: 723
Good responses, and of course it's a draft (nice pun), and yes I'm very interested in how you were going to tackle the Storm flight bit.

I do think wallwalking would be good and fitting for Passage, it's offered to shifters as a paragon racial feat, or via the feet slot item.

I think my biggest concern with attacking/actions during the updraft is that I believe RAW would force resolution to the whole Move action before other actions could be taken, unless otherwise specified.  Just like you can't make a standard action attack in the middle of walking 6 squares, you either put the standard (or minor to pick up item, Healing Word, etc.) action before the Move or after.  Given that updraft is a Move action, I figured specific allowances would have to be noted otherwise other actions would have to precede or follow the entire resolved movement.

I suppose for increasing fly speed I was thinking of the original (ECG) Mark of Storm "You gain a +1 bonus to speed when flying," and the Genasi Windrider feat, "You gain a +1 feat bonus to speed when you are manifesting windsoul or watersoul. When flying, you hover."

I do like the option of Wind Wall once a day if needed.  Way to keep your earlier work valuable. =)

And horizontal = 1/2 vertical rounded up sounds like a good compromise, although it varies from 4e's usual 'round down' standard.

As for ceilings, I wonder how the epic "2xSpeed" would play out.  How often are there 60'-70' ceilings. (besides cathedrals and exteriors)  Nevertheless, it's still a cool image and you can easily split it among allies. So I guess it's effective.
Quick Reply
Cancel
3 years ago  ::  Aug 24, 2010 - 5:10AM #53
Omen_of_Peace
Date Joined: Feb 4, 2007
Posts: 5,856

Aug 23, 2010 -- 10:14AM, Paulos wrote:

Good responses, and of course it's a draft (nice pun), and yes I'm very interested in how you were going to tackle the Storm flight bit.



Hahaha! You know, the pun was actually unintended.

Aug 23, 2010 -- 10:14AM, Paulos wrote:

I do think wallwalking would be good and fitting for Passage, it's offered to shifters as a paragon racial feat, or via the feet slot item.



Wow, thanks for the tip! I had started adding awkward wording about walking on walls, and checking out those showed me that I need only mention a climb speed.

Aug 23, 2010 -- 10:14AM, Paulos wrote:

I think my biggest concern with attacking/actions during the updraft is that I believe RAW would force resolution to the whole Move action before other actions could be taken, unless otherwise specified.  Just like you can't make a standard action attack in the middle of walking 6 squares, you either put the standard (or minor to pick up item, Healing Word, etc.) action before the Move or after.  Given that updraft is a Move action, I figured specific allowances would have to be noted otherwise other actions would have to precede or follow the entire resolved movement.



I agree with the need for specific wording to allow attacks, but when it comes to something small like grabbing an item, I think it would be allowed by a reasonable DM (it should be doable while jumping as well for instance).

Aug 23, 2010 -- 10:14AM, Paulos wrote:

I suppose for increasing fly speed I was thinking of the original (ECG) Mark of Storm "You gain a +1 bonus to speed when flying," and the Genasi Windrider feat, "You gain a +1 feat bonus to speed when you are manifesting windsoul or watersoul. When flying, you hover."



Something similar to Mark of Storm would probably apply ; Stormrider would apply as well but would be counter-productive: you cease to fly at the end of the move action, so you can't hover anymore.

Aug 23, 2010 -- 10:14AM, Paulos wrote:

As for ceilings, I wonder how the epic "2xSpeed" would play out.  How often are there 60'-70' ceilings. (besides cathedrals and exteriors)  Nevertheless, it's still a cool image and you can easily split it among allies. So I guess it's effective.



Epic dungeons should have cliffs and deep caverns and so on... So you'd get to fly up a cliff while your companions have to climb.
This does bring a corner case to mind: maybe I should limit the falling distance so you can't use Updraft to jump down a cliff (making the basic benefit somewhat redundant) ; I'll think on it.

My current thinking on the ceiling problem is: too bad. I suspect you won't like it, but while I try to make powers generally useful, they will always be somewhat situational. Take Finding's Unescapable Hunter: sometimes it will be worthless, sometimes great.
Updraft has enough out-of-combat utility that I don't feel too bad leaving it that way. But I may yet change my mind...

OoP's characters Show
My current characters in Real Adventures Play-by-Post games:

  • Feänor in Such Tangled Webs They Weave

  • Jasra in Eberron: The Night Below

  • Maeve in The Lost History of Istar

  • Rox in Pirates of Eberron

  • Ulm in Pathfinder: Rise of the Runelords


Campaign in Eberron: Auction of Shade
3E: Dispelling and Counterspelling Compilation
4E: Homebrew dragonmark powers
Quick Reply
Cancel
Page 6 of 6  •  Prev 1 2 3 4 5 6
Jump Menu:
 
Dungeons & Dra.. Eberron [4E] Homebrew alternate dragonmark benefits
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing