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4 years ago ::
Oct 01, 2009 - 1:10PM
#281
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Being able to stay hidden and eliminate the biggest baddy while not getting ganged up on is better IMO than running straight into combat and forcing all the leaders to heal your sorry behind.
Quoted for truth. I don't play a lot of strikers, though I play a mixed bag of characters (my other characters include Dwarf Fighter, Dwarf Warden, Genasi Artificer w/bow, Goldiath Barbarian/Bard hybrid, Dwarf Shaman and a Kalashtar Psion. I'm also familiar with ranged Rangers because I had to help a ranger player when she first joined a lot.) Last weekend I played two different Avengers for the first time at a local RPGA convention, one being a Githzerai Pursuing and the other being a Deva Unity. My Gith didn't do to badly, because things were usually dead before I had any problems (and we had no leaders, so second wind was our only friend), but I noticedi in both games with my Deva I was out of healing surges before the end of the module, and I was so not used to that happening - not even on my controllers. The thing is, my controllers usually know enough to stay back and not get hit wheras now I had to be in melee. I learned at the end of the 2nd game that using my ranged at-will that grants me temp HP, then going in for some melee smackdown, then moving back to get temp HP again was really my best option. The fact that the Deva had Healer's Mercy also helped, but isn't that great when you have no Surges yourself. Granted, I was doing enough damage that the enemies (mostly giant ants) were ignoring marks to come after me. My other main striker, the Barbarian/Bard, doesn't have too much problems because he has a reach weapon and can heal himself in a pinch. Now that I think about it, my very first character was a Dwarf melee Ranger, and I learned very quickly that winning initiative and charging into the enemies before your allies can back you up is a very bad thing! Now all that said, the Assassin has me cautiously optimistic. I know I'm a little too gung-ho with my melee strikers for this to be worthwhile for me. I'd consider the Assassin for multiclass with my Gith avenger (Who is Windrise Ports and already has a fighter multiclass to get a free attack on enemies who try to shift away from him 1/encounter), but until we actually know what the Assassin multiclass feat is, that doesn't do me much good.
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4 years ago ::
Oct 01, 2009 - 8:35PM
#282
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Date Joined:
Jul 16, 2002
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I recently built a Human nightstalker Assassin up to level 25, and filling his late paragon and epic feats was rather challening. However, it has made me rather curious as to what we may come to see when more assassin related epic/paragon feats get release. So I want to ask the community, what would you expect new assassin paragon and epic feats to allow or change, and what type of feats do you hope or want to see?
Challenging as in "I have nothign to take" or as in "I have too many things I have to take?" I mock built an Assassin out to level 30 and my problem was there were too many good feats to take that i didn't have enough slots. A lot of the Paragon/Epic slots were actually taken by Heroic tier feats.
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago ::
Oct 02, 2009 - 12:29AM
#283
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Date Joined:
Aug 11, 2006
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Being able to stay hidden and eliminate the biggest baddy while not getting ganged up on is better IMO than running straight into combat and forcing all the leaders to heal your sorry behind.
Quoted for truth. I don't play a lot of strikers, though I play a mixed bag of characters (my other characters include Dwarf Fighter, Dwarf Warden, Genasi Artificer w/bow, Goldiath Barbarian/Bard hybrid, Dwarf Shaman and a Kalashtar Psion. I'm also familiar with ranged Rangers because I had to help a ranger player when she first joined a lot.)
Last weekend I played two different Avengers for the first time at a local RPGA convention, one being a Githzerai Pursuing and the other being a Deva Unity.
My Gith didn't do to badly, because things were usually dead before I had any problems (and we had no leaders, so second wind was our only friend), but I noticedi in both games with my Deva I was out of healing surges before the end of the module, and I was so not used to that happening - not even on my controllers. The thing is, my controllers usually know enough to stay back and not get hit wheras now I had to be in melee. I learned at the end of the 2nd game that using my ranged at-will that grants me temp HP, then going in for some melee smackdown, then moving back to get temp HP again was really my best option. The fact that the Deva had Healer's Mercy also helped, but isn't that great when you have no Surges yourself.
Granted, I was doing enough damage that the enemies (mostly giant ants) were ignoring marks to come after me.
My other main striker, the Barbarian/Bard, doesn't have too much problems because he has a reach weapon and can heal himself in a pinch.
Now that I think about it, my very first character was a Dwarf melee Ranger, and I learned very quickly that winning initiative and charging into the enemies before your allies can back you up is a very bad thing!
Now all that said, the Assassin has me cautiously optimistic. I know I'm a little too gung-ho with my melee strikers for this to be worthwhile for me. I'd consider the Assassin for multiclass with my Gith avenger (Who is Windrise Ports and already has a fighter multiclass to get a free attack on enemies who try to shift away from him 1/encounter), but until we actually know what the Assassin multiclass feat is, that doesn't do me much good.
well, yeah, today i had more adventures that match up with my current philosiphy of "Don't let the enemy attack you. EVER!" I decided to play a defender. A whip master defender at that, with the deva hertige to through out -2 penalty, And my whips give a -2 penalty. But doing all this didn't matter. It didn't matter i was even at full life. The monster thing attacked me, rolling 2 crits, dispite being knocked prone and taking a -4 to hit me takes me from 33 hp, right down to 0. Before him, was previous battles that hit me for another 2 criticals. So in one session, i got 4 criticals against me. (Not to mention the several critical failures from skill checks and attacking)
I'd get along more with people if they didn't jump onto a hyberbole every single time you say something they don't understand.
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4 years ago ::
Oct 02, 2009 - 8:56AM
#284
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Date Joined:
Aug 23, 2007
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Challenging as in "I have nothign to take" or as in "I have too many things I have to take?"
There wasnt a shortage of good feats, but I was trying to pick feats that went with the whole theme of an assassin, and those were a little thin. My DM then suggested we house rule up some epic and paragon feats, so know Im firmly in the 'Too many feats, not enough slots' crowd. 
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4 years ago ::
Oct 02, 2009 - 10:51PM
#285
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Date Joined:
Jun 14, 2005
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Did anybody notice they flipped the Suggested Encounter Power for the Bleak Disciple and Night Stalker? It should be Bleak Disciple Suggested Encounter Power: smothering shadow and Night Stalker Suggested Encounter Power: nightmare shades
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4 years ago ::
Oct 03, 2009 - 7:48PM
#286
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Date Joined:
Aug 18, 2007
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Well I finally got some play time in with my Assassin, and I have to say I'm very happy with her. Assassin/Rogue MC, using Longsword or Shortsword for attacks. The need to "run into combat" just wasn't there, you could happily go last or near last in initiative (or delay to see what the Monsters do) and work very well, perhaps better. She took typical sorts of damage in most encounters, and would have used 4 of her 6 surges in 3 fights except there were two Shaman PCs in the party. She was able to routinely do 10-20 damage a round, with spikes over 30 when using 2W attacks. I found that putting 2 shrouds down was more effective than using 3 in a combat situation. It basically took to long to get 3 shrouds down so it was a waste of effort, especially with 2 other PCs attacking the same monster. (1 in melee, 1 at range). Shadow Storm was just brutal, I was routinely getting +4 extra damage from the "each creature adjacent", and when it was an isolated monster surrounded by PCs the Night Stalker +Cha (+2) kicking in was pushing it to 10 damage before rolling the dice regularly. Leaping Shade turned out to be a non-event, as it was offering +1 at best due to always triggering after having the 2nd shroud down, but I can see how it would be very good for when you can put multiple shrouds down quickly so that you can get +2/+3 then blow the shrouds using Shadow Storm or a 2W attack. I never had a need to use Inescapable Shadow, but I remain happy to have it, no doubt there will be times when a melee +2 reach will matter. Gloom Thief was good, in the two combats where I hit with it, it ensured she basically wasn't attacked for a round (-5 to attacks and guesing where you are hurts). Grave Spike worked well enough, but the monster I used it on didn't survive her second attack so it didn't really matter, but I can see the advantage of it just fine. There were very few rounds when I wasn't able to Shadow Step, and in one encounter having Shadow Step largely negated a creature's key power (Threatening Reach Grab), though that was the encounter she took the most damage in (because 2d6+3 followed by 1d8 at the start of your turn hurts a low HP character). Overall very happy with the way the character worked, very much comparable to a rogue in terms of damage output, without the need to go to high risk situations to get combat advantage.
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4 years ago ::
Oct 04, 2009 - 4:22PM
#287
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Date Joined:
Jan 29, 2005
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Hmm.... now that we have our "ninja".... where's our pirate? Epic showdown time!
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4 years ago ::
Oct 04, 2009 - 4:29PM
#288
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Date Joined:
Sep 27, 2003
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Hmm.... now that we have our "ninja".... where's our pirate? Epic showdown time!
We've always had Ninja. Rogues get a bonus with shuriken for Chris' sake.
As for pirate. Well, what would you want to see that's so "pirate-y that a rogue trained in athletics and acrobatics can't already do?"
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4 years ago ::
Oct 04, 2009 - 4:39PM
#289
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Date Joined:
Jan 29, 2005
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Hmm.... now that we have our "ninja".... where's our pirate? Epic showdown time!
We've always had Ninja. Rogues get a bonus with shuriken for Chris' sake.
As for pirate. Well, what would you want to see that's so "pirate-y that a rogue trained in athletics and acrobatics can't already do?"
It was a joke.... see Ninja vs. Pirate.
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4 years ago ::
Oct 04, 2009 - 6:35PM
#290
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Hmm.... now that we have our "ninja".... where's our pirate? Epic showdown time!
Beastmaster (raptor) ranger with a rapier and dagger. Your bow is actually a brace of pistols- draw and fire 2 per round.
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