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Switch to Forum Live View Blinding Yourself & Dominated...
4 years ago  ::  Sep 13, 2009 - 7:39PM #81
Webster
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Date Joined: May 20, 2001
Posts: 4,193

Clearly, no character wants to be dominated. But, switching to known "bad" dice or closing one's eyes to try to impose a penalty is still meta-gaming. The DM is free to add a bonus to hit, negating any "blinded" condition. Or, the DM could roll your hit for you, since you're not in control, you don't get to decide what dice to use or to choose to close your eyes.

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Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).

It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....

In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.

For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
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4 years ago  ::  Sep 13, 2009 - 8:21PM #82
fcjamison
Date Joined: Jul 10, 2007
Posts: 368

Sep 13, 2009 -- 7:16PM, death_isthe_begining wrote:


Two, but within limits any crooked dice and your out for the session(longer if you continue to cheat).




He's (by his own admission) using dice that he knows consistently roll good well for his attacks and damages, but then switching them out with dice he knows roll bad to "get around the dominated condition."


He is not talking about a lucky streak...he's talking about a set of dice he has owned for 20 years. He knows they aren't random, yet still cheats and uses their non-random rolls to his advantage.


Had he not openly admitted his trechery, we would not be focusing on it. As for the original topic, the general consensus is a resounding "No, you can't do that!" Sounds like just another way to try and cheat to shift the odds in your favor.


[/rant]


Edit: Corrected grammar mistake...thank you MrCelsius.

Don't believe everything you think

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4 years ago  ::  Sep 13, 2009 - 9:25PM #83
MrCelsius
Date Joined: Feb 11, 2007
Posts: 2,141

While we're derailing the thread in order to grind our own axes...


Well.  Dice roll well.  They do not roll 'good'.  Thank you.


We now return you to your ceaseless bickering, already in progress.

     (I employ zie/zie/zir as a gender-neutral counterpart to he/him/his.  Just a heads-up.)

Essentials definitely isn't for me as a player, and I feel that its design and implementation bear serious flaws which fill me with concern for the future of D&D, but I've come to the conclusion that it isn't going to destroy the game that I want to play.  Indeed, I think that I could probably run a game for players using Essentials characters without it being much of a problem at all.  Time will tell, I suppose.
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4 years ago  ::  Sep 13, 2009 - 9:55PM #84
PBN
Date Joined: Jun 10, 2009
Posts: 6,721

@MrC: thank you :D

Through the ages, many would wonder "Does art imitate life or does life imitate art?"
I wonder "Does the art of discourse on the internet imitate the art of discourse in life or does the art of discourse in life imitate the art of discourse on the internet?"
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4 years ago  ::  Sep 13, 2009 - 11:52PM #85
lofgren
Date Joined: Dec 27, 2008
Posts: 4,754

Sep 13, 2009 -- 9:25PM, MrCelsius wrote:


While we're derailing the thread in order to grind our own axes...


Well.  Dice roll well.  They do not roll 'good'.  Thank you.


We now return you to your ceaseless bickering, already in progress.




I'm not so sure about that.


Wouldn't dice that roll well be dice that can be easily rolled to produce a totally random number?  Dice that roll badly would be dice that are difficlut to roll or produce predictable results.  The adverb refers to the manner in which the dice roll.


In this case, the dice are not rolling well.  They are rolling poorly, precisely because they are rolling good.


I think what is actually happening in the phrase "the dice roll good" is that the object of the verb "roll" is being dropped because it is obvious from the context that we are not talking about the manner in which the die rolls, but rather the desirability of how it lands.


The sentence would more properly be corrected:


Sep 13, 2009 -- 8:21PM, fcjamison wrote:


He's (by his own admission) using dice that he knows consistently roll good numbers for his attacks and damages, but then switching them out with dice he knows roll bad numbers to "get around the dominated condition."



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4 years ago  ::  Sep 14, 2009 - 12:25AM #86
Webster
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Date Joined: May 20, 2001
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That's all well and good, but let's stay on topic, eh? :D

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Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).

It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....

In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.

For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
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4 years ago  ::  Sep 14, 2009 - 5:31AM #87
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797

Sep 13, 2009 -- 5:56PM, kimby wrote:

I am sorry you don't like it, but there's nothing you can do about it. It's not against the written rules and the DM has no power over which dice a player chooses to roll.




Actually, it is against the RPGA's general rules. It is listed as cheating under event violations (note that the list in the document is non-inclusive):


- Manipulation of dice rolls and deliberate miscommunication of dice rolls.


Note that the RPGA document is fairly old and needs to be renewed. But it is an infraction if you maniupulate dice rolls, such as when you deliberately use dice that will favorably roll certain numbers.


Gomez

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4 years ago  ::  Sep 14, 2009 - 6:11AM #88
MrCelsius
Date Joined: Feb 11, 2007
Posts: 2,141

Sep 13, 2009 -- 11:52PM, lofgren wrote:

I'm not so sure about that.


Wouldn't dice that roll well be dice that can be easily rolled to produce a totally random number?  Dice that roll badly would be dice that are difficlut to roll or produce predictable results.  The adverb refers to the manner in which the dice roll.


In this case, the dice are not rolling well.  They are rolling poorly, precisely because they are rolling good.


I think what is actually happening in the phrase "the dice roll good" is that the object of the verb "roll" is being dropped because it is obvious from the context that we are not talking about the manner in which the die rolls, but rather the desirability of how it lands.


The sentence would more properly be corrected:


Sep 13, 2009 -- 8:21PM, fcjamison wrote:


He's (by his own admission) using dice that he knows consistently roll good numbers for his attacks and damages, but then switching them out with dice he knows roll bad numbers to "get around the dominated condition."




Hah!  Well put.  I agree.  That'll teach me for correcting grammar based on RAI instead of RAW. ;D

     (I employ zie/zie/zir as a gender-neutral counterpart to he/him/his.  Just a heads-up.)

Essentials definitely isn't for me as a player, and I feel that its design and implementation bear serious flaws which fill me with concern for the future of D&D, but I've come to the conclusion that it isn't going to destroy the game that I want to play.  Indeed, I think that I could probably run a game for players using Essentials characters without it being much of a problem at all.  Time will tell, I suppose.
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4 years ago  ::  Sep 14, 2009 - 6:46AM #89
PBN
Date Joined: Jun 10, 2009
Posts: 6,721

@MrC: I'm disappointed, you shouldn't have given in so easily.  The phrase as given leaves it open for insertion of an object regardless of interpretation.  As the dice are producing a more favorable result, it could be said that they are rolling well for the player's purposes.  They roll poorly for a random result.  Both arguments with fit the grammatical purposes, and both suffer from the assumption that the good/favorable numbers are high.  (sometimes - rarely - they are low, such as in attacking one's friends)


@ALL: As stated earlier, regardless of interpretation, the argument becomes moot, as the DM can limit free actions.  My limit for dominated characters is 0.

Through the ages, many would wonder "Does art imitate life or does life imitate art?"
I wonder "Does the art of discourse on the internet imitate the art of discourse in life or does the art of discourse in life imitate the art of discourse on the internet?"
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4 years ago  ::  Sep 14, 2009 - 9:02AM #90
MrCelsius
Date Joined: Feb 11, 2007
Posts: 2,141

Sep 14, 2009 -- 6:46AM, PBN wrote:

@MrC: I'm disappointed, you shouldn't have given in so easily.  The phrase as given leaves it open for insertion of an object regardless of interpretation.  As the dice are producing a more favorable result, it could be said that they are rolling well for the player's purposes.  They roll poorly for a random result.  Both arguments with fit the grammatical purposes, and both suffer from the assumption that the good/favorable numbers are high.  (sometimes - rarely - they are low, such as in attacking one's friends)



I endeavor not to be one to hold to a point out of pride or stubbornness.  I was swiftly convinced that a die which rolls high is not rolling well, for it is not functioning properly in its role as a die.  A spedometer which displays a higher speed than is actually being traveled might be considered beneficial for keeping the heavy-footed in line, or for giving the heavy-footed a good excuse, but regardless of its utility it is not functioning well in its intended purpose.


A die which rolls good numbers is not rolling well, thus it is more apt to say that Kimby's factory-defective, accidentally-rigged dice are rolling 'good' than that they are rolling 'well'1.  This observation is more considered, meaningful, and well-stated than my pedantic knee-jerk twitch over a transgression of grammatical propriety, and thus deserves a prompt and humble doffing of my cap. Laughing


 


__
1 In contrast to his performance as a player where, in his attempt to play 'well', he fails to be 'good'.

     (I employ zie/zie/zir as a gender-neutral counterpart to he/him/his.  Just a heads-up.)

Essentials definitely isn't for me as a player, and I feel that its design and implementation bear serious flaws which fill me with concern for the future of D&D, but I've come to the conclusion that it isn't going to destroy the game that I want to play.  Indeed, I think that I could probably run a game for players using Essentials characters without it being much of a problem at all.  Time will tell, I suppose.
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