Community

 
Jump Menu:
Post Reply
Page 9 of 10  •  Prev 1 ... 5 6 7 8 9 10 Next
Switch to Forum Live View DnD4e Combat Tracker Utility
2 years ago  ::  Dec 06, 2010 - 7:45PM #81
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
Version 1.7.4 is here: wiki.rpg.net/index.php/DnD4eCM

Added a bit more information to the powers as they are imported for PCs
Quick Reply
Cancel
2 years ago  ::  Dec 08, 2010 - 8:29AM #82
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
I've also created a facebook page.  Spread the word, or follow for updates

www.facebook.com/pages/DnD4eCM/165885120...
Quick Reply
Cancel
2 years ago  ::  Dec 21, 2010 - 9:39AM #83
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
And in one of the best bits of news I've had all week, the Exported characters in the Online Character Builder WORK with the Combat Manager, no update necessary.
Quick Reply
Cancel
2 years ago  ::  Dec 23, 2010 - 7:32AM #84
klempad
Date Joined: Dec 3, 2004
Posts: 28

Dec 6, 2010 -- 7:45PM, DarkSir23 wrote:

Version 1.7.4 is here: wiki.rpg.net/index.php/DnD4eCM

Added a bit more information to the powers as they are imported for PCs




I don't mean to interrupt your holidays, but the link to this wonderful program returns a database error. I don't know that you can do anything about it, but I thought you should know.

Quick Reply
Cancel
2 years ago  ::  Dec 23, 2010 - 8:17AM #85
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
Ah, looks like the wiki is undergoing maintenance.  Here's a link to the application directly:

www.fortsackville.com/DnD4e%20Combat%20M...
Quick Reply
Cancel
2 years ago  ::  Dec 30, 2010 - 11:21AM #86
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
Been working on a site that's not JUST the wiki. A place I can archive old versions, post news bits and such. I'll still be posting here and on the wiki, and RPG.net and such, but I'd like to have a site to refer people to, especially for real support and the like.

www.dragonpro.com/index.php?option=com_j...
Quick Reply
Cancel
2 years ago  ::  Mar 01, 2011 - 8:35AM #87
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
Version 1.7.5 is released here: www.dragonpro.com/index.php?option=com_j...

  • Added AC, Fort, Reflex, and Will to the Initiave List panel, so defenses can be seen without switching combatants.
  • Corrected Surge values for Dragonborn.  Now adds their constitution modifier.
  • Made the Initiative Tab the default, rather than Stats.
  • Surprise Round is now off by default.  It can be selected before combat in the Options menu.
  • Auto-displaying of power descriptions is also now an optional  setting (default Off).  If on, it will auto-display the compendium entry  of a power when clicked in the power list.
  • Added the ability to right-click a power and select it as that  combatant's "active stance".  Only one can be set per combatant at a  time, and the new one will overwrite the old.  This can be done with Any  power, as the character file doesn't distinguish stances from other  powers.
  • Leader class healing powers (class features, such as Healing Word,  Healing Spirit, or Inspiring Word) now auto-duplicate or triplicate when  you import.  This adds multiples of the powers to be used during an  encounter.



Quick Reply
Cancel
2 years ago  ::  Mar 01, 2011 - 11:17PM #88
Mondragon
Date Joined: Sep 17, 2003
Posts: 69
Thanks for the update. So many new goodies just in time for my next game.
Quick Reply
Cancel
2 years ago  ::  May 04, 2011 - 6:48PM #89
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
Version 1.8.0 is released here

New Features

  • Secondary Display via any web browser.
  • Heavily configurable Initiative Listing can be displayed on any device on the network (or anywhere, if you set up port forwarding on your router or firewall).  Some configuration options can be set in the new Options > Configuration > Secondary Display screen, including the HTTP Port to listen on, whether or not to display hit point values for Heroes and/or NPCs, Inititave Value Display, Current Round Display.
  • Look and Feel modifiable in the index.html file that is included, via the stylesheet.
  • Display name for individual combatants can be changed by right-clicking on any combatant, or changing the name above the center panel.
  • Individual Combatants can be hidden via the context menu, as well.
  • Note:  I am not completely happy with the webserver itself.  It occasionally stops working, and occasionally has trouble stopping (both when stopped manually and when closing the program).  I may have to rewrite it completely, but I wanted you all to be aware that I know it's not perfect.


  • Support for Traps, Hazards and Puzzles

  • Rolls added for Blaster, Obstacle, Puzzle and Warder.

  • Tab added to allow for Descriptions, as well as the Trap, Hazard and Puzzle lines of the statcard.

Bug Fixes

  • Settings now persist from one use of the application to the next.

  • Combatants who are Delayed will now automatically re-enter the initiative list in their old position, if they do not act before their position comes around again.
Quick Reply
Cancel
2 years ago  ::  May 17, 2011 - 1:14PM #90
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
Version 1.8.1 is released!
Find it Here
Changes:

* Traits no longer display twice.  They show up under Traits, where they're supposed to, and not at the bottom of the statblock.
* Death Saves now track properly until a short or extended rest.
* Action points now accumulate properly after Milestones (and go away at an extended rest)
* Support for Companion Characters
* Extra coloring for Companions and Traps in the Init List
* Added a coloring option that will show monsters on a white background instead of a red background, unless they're bloodied.  This feature is off by default.
* Added the ability to modify the max healing surges (goes away at extended rest) -- This will allow the Blood Drinker Encounter Power to give a Vampire PC another healing surge.
* If the ongoing damage option is selected, and the combatant has an effect that contains the string "regen", a Regeneration popup reminder will come up at the beginning of their turn.* Added a permanent effect type.  This does NOT go away between fights.  Minor drawback:  It may only be removed while there is an ongoing encounter.  I'll try to clean this up in the future.
* Status effects may now be hidden from the secondary display.  There is a toggle on the Effect screen, as well as the preset effects section.
* Hidden characters and Status Effects show up in light grey text on the primary display instead of white text.
* Several minor fixes for the secondary display, as well as an updated HTML template that was given to me, that works a LOT better than the one included previously. (Thanks to Jeff P.)
And last but certainly not least:
* Added a Copy button to the Statblock Library. Will overwrite the old creature if you don't change either the name, level or one of the role pulldowns.  Otherwise, copy monster.
Quick Reply
Cancel
Page 9 of 10  •  Prev 1 ... 5 6 7 8 9 10 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing