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Switch to Forum Live View DnD4e Combat Tracker Utility
3 years ago  ::  Jul 07, 2010 - 10:56AM #51
Mondragon
Date Joined: Sep 17, 2003
Posts: 69
Thank you for taking up the mantle of this great Combat Manager. In my opinion is the best combat manager available for D&D and I was so sad when Mortaneu let it go. Cry

Please, keep us posted on how things are going and many thanks again. 

Ciao 
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3 years ago  ::  Jul 07, 2010 - 12:47PM #52
illcom94
Date Joined: Aug 19, 2007
Posts: 232

Jun 30, 2010 -- 10:11PM, Exarmen wrote:

Good news: I have found where the problems with the new way the STAT elements are saved.
Bas News: I'm used to C#, not VB so things will be a bit slow as I ramp up in the new language (good thing they're rather close syntactically).



Not sure how much you care, but there are a bunch of utilities that will convert vb.net code to C# code and back again. I personally wouldn't like to go through all that VB code and be stuck in it.

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3 years ago  ::  Jul 20, 2010 - 7:43PM #53
Astromath
Date Joined: Sep 20, 2007
Posts: 6,186
Just checked out copying creatures from the updated MB to DnD4e CT.  The CT doesn't parse the powers correctly due to the new format as I predicted.  Exarmen, since you seem to have taken up the mantle of updating this excellent program, you might need to keep this in mind.
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Encounter:  http://community.wizards.com/play-by-post_haven/go/thread/view/75801/27483565/4e_Encounter_Keep_on_the_Shadowfell_with_Essentials

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3 years ago  ::  Jul 25, 2010 - 1:21PM #54
bearform
Date Joined: Feb 12, 2004
Posts: 201
Someone (other than the original programmer) over on RPGnetWiki posted an update to Combat Manager that addresses the format changes to the Character Builder. It's version 1.6.1a. It is also acknowledged there that the Monster Builder changes won't allow monster imports. Presumably a fix to that is also in the works. I'll keep my fingers crossed because I absolutely love Combat Manager beyond words.

wiki.rpg.net/index.php/DnD4eCM

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"Your life is an occasion. Rise to it." -Mr. Magorium
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3 years ago  ::  Jul 25, 2010 - 1:40PM #55
Exarmen
Date Joined: Jul 20, 2009
Posts: 3
Bearform is absolutely correct. Someone did, calling themselves DarkSir. And faster than I to boot. As such I shall bow to the superior (or at least faster) developer.
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3 years ago  ::  Jul 26, 2010 - 10:55AM #56
Phobos
Date Joined: Dec 11, 2006
Posts: 1,417

Jul 25, 2010 -- 1:21PM, bearform wrote:

Someone (other than the original programmer) over on RPGnetWiki posted an update to Combat Manager that addresses the format changes to the Character Builder. It's version 1.6.1a. It is also acknowledged there that the Monster Builder changes won't allow monster imports. Presumably a fix to that is also in the works. I'll keep my fingers crossed because I absolutely love Combat Manager beyond words.

wiki.rpg.net/index.php/DnD4eCM




OMG, it's like Christmas in my cube right now, bloody Christmas!!

Browncoats Unite...
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3 years ago  ::  Jul 29, 2010 - 5:43AM #57
bearform
Date Joined: Feb 12, 2004
Posts: 201
It looks like the mysterious and miraculous DarkSir has posted 1.6.1b, which addresses the changes to Adventure Tools.

DarkSir, if you read these boards and see this message please accept my thanks (and I'm sure the thanks of many others) for contributing your programming skills to update a phenomenal program so it can be uses with the new WotC updates.
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"Your life is an occasion. Rise to it." -Mr. Magorium
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3 years ago  ::  Jul 29, 2010 - 1:24PM #58
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
Thanks, bearform.  I've left instructions on the wiki with how to let me know if anything isn't working.  I'd like to find and catch any anomolies as quickly as possible, so I plan to put out a 1.6.1c soon.  I've noticed that Vulnerabilities are not importing to the right place, and will fix that, as well.

I hope Mortaneus returns, but until he does, I'm happy to hack together updates to keep the utility working.  It's been a tremendous asset for my game, as well as those of my friends.  I'd hate to not be able to use it to its fullest.
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3 years ago  ::  Jul 30, 2010 - 10:11PM #59
DarkSir23
Date Joined: Jun 9, 2009
Posts: 40
Version 1.6.1c has been posted.  It can be found here:  wiki.rpg.net/index.php/DnD4eCM


* Fixed a Monster Builder import glitch with monsters who had non-aura Traits.
* Added "Mark Until Source's Next Turn" to the context menu for the combatant list.
* Reformatted the combatant list so the numbers are appended a bit more uniformly.  Example "Hill Giant-1" is now "Hill Giant - 01" .  This will keep large numbers of monsters from being sorted improperly, if there are 10 or more of them.
* Recharge powers now show up with the dice symbols, rather than "Recharge 4" or "Recharge 6".

These were a couple of features that I've either wanted, or seen people request.  Still on the lookout for monsters that fail to import properly.  So far, so good.
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3 years ago  ::  Jul 31, 2010 - 8:11AM #60
stefam
Date Joined: Oct 18, 2005
Posts: 19
Thank you so much for keeping this alive!  It was great of you to fix the bugs, but upgrades too???  Awesome!

Thanks again!
-Mike
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