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4 years ago  ::  Sep 14, 2009 - 9:38AM #41
Duke5150
Date Joined: Oct 10, 2007
Posts: 2,899

I was gonna post my own opinion, but this guy basically nailed it.


 


Sep 8, 2009 -- 3:44PM, LordOfWeasels wrote:


You forgot, in my opinion.  Why is this such a *terrible* idea?  In my opinion, I'm pretty sure if you shoot someone through the eye or in the face with an arrow, it's either going to kill them or take them out of a battle.  The penalties to do such an act would be extremely high, but if one manages to hit, it makes it all the more satisfying to know that you succeeded.  Why is this such a terrible idea?



Because it violates the fundamental assumptions that underpin the system.


To the OP:  You're *always* shooting for the vital bits, or the unarmored bits.  The thing you need to remind your PCs of is that the hit roll does NOT determine where you shot the guy.  The hit roll determines if you hit.  The DAMAGE roll determines where you shot him.


If a guy has 3HP left and you crit him for 50, congratulations.  You hit him *in the eye* and he's not just dead, he's megadead.  That's like dead, but twice.


If a guy has 300 HP and you crit him for 50, you probably dropped the shot into his shoulder or thigh or something - a very serious but non-fatal wound.


If a guy has 1500 HP and you crit him for 50, that's a flesh wound.


 


If a player wants a called shot for damage, this is how you handle it.  A standard attack, standard damage, and the more serious *the results of the attack are*, the closer you get to the as-described as-desired instant-kill.


 


If a player wants a called shot for a different reason - say, he wants to use his crossbow to shoot the evil ritual book out of the enemy caster's hand and thus end the ritual - then the best thing to do is roll a normal hit with whatever attack he wants to use, and if he hits, either give him what he wants (and no damage) or have him roll damage and use the damage as the DC of a check the target makes to prevent the effect from happening.  In short, it's an Action The Rules Don't Cover, so check out DMG1 pg 42, consider What Would Be The Most Awesome Thing That Could Happen, and run with it.



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4 years ago  ::  Sep 15, 2009 - 6:31AM #42
chaosfang
Date Joined: May 1, 2009
Posts: 5,046

Hmm, it's a good thing you mentioned that particular post, I didn't see it before and it does remind me of the thing mentioned before several times:


HP is an abstract concept, not a literal one.


You can headshot a dragon very easily, or even eye shot him at pointblank range, but that doesn't mean it'll kill it.  Maybe at best you could blind him, or more likely a shot straight into his eye would just sting since a wooden arrow compared to a full fledged dragon is probably like iron filings to us (it'd hurt, and likely even damage the eye, but you wouldn't get one shot killed by it).


So we could just bring it all down to the 'fluff' level instead of trying to build a mechanical aspect of the whole thing


And yes I do realize I'm also one of those who should be reminded of this.


EDIT: Improvised skill attempts would still be cool though, but I suppose we really should give the called shots thing a rest...

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4 years ago  ::  Dec 07, 2009 - 1:31PM #43
Tonyp0811
Date Joined: Apr 27, 2008
Posts: 10
Also... It is easy to think you can make called shots like that when rounds take longer in real like to roll then they the action would really take if the combat was real life...  Take it from someone who has shot at someone and who as been shot at in anger before... Not to mention some powers that do 3W damage and Critials all take into account the successful vital (head) shot...
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