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Switch to Forum Live View Can a dominated creature attack itself?
4 years ago  ::  Sep 07, 2009 - 10:38PM #1
PrimeSonic
Date Joined: Apr 11, 2009
Posts: 355

Having a dominated creature coup-de-grace itself seems like an extremely effective use of the condition.


Being able to have a dominated creature attack itself seems like it could turn the condition into an insta-kill.


Is there any rule that keeps this from being exploited?

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4 years ago  ::  Sep 07, 2009 - 10:42PM #2
ForbidenMaster
Date Joined: Mar 14, 2008
Posts: 482

You can deliver a coup de grace against a helpless enemy adjacent to you.



PHB page 288


 

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4 years ago  ::  Sep 07, 2009 - 10:54PM #3
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741

Sep 7, 2009 -- 10:38PM, PrimeSonic wrote:


Having a dominated creature coup-de-grace itself seems like an extremely effective use of the condition.


Being able to have a dominated creature attack itself seems like it could turn the condition into an insta-kill.


Is there any rule that keeps this from being exploited?




1. Dominated does not make the creature helpless, and as such, it cannot be the target of a coup de grace. You can have it attack itself, but it won't be a coup de grace.


2. Even assuming it crits itself (or coup de graces something else), it can only use Basic Attacks while Dominated, so it's not likely to do much damage anyways.

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4 years ago  ::  Sep 08, 2009 - 1:20AM #4
PrimeSonic
Date Joined: Apr 11, 2009
Posts: 355

I guess what I had in mind was a little less crunchy. Something along the lines of "fall on your sword" or "slit your own throat" or just plain old "die".


Since I haven't seen anything in depth that says otherwise, I can't help but wonder if I could.

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4 years ago  ::  Sep 08, 2009 - 7:58AM #5
Nerpherder
Date Joined: Mar 4, 2005
Posts: 492

 


In previous editions the dominated creature got a saving throw if you told it to do something life threatening.  It may not be in the current form of the rules but I still think it is RAI that you can not have a dominated creature do damage to its self. 


Remember if you can dominate and "one shot" a bad guy they can do the same to you.


 


-Nerp

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4 years ago  ::  Sep 08, 2009 - 9:43AM #6
Lucas_Blackstone
Date Joined: Sep 13, 2005
Posts: 2,101

The chances of an enemy being able to CdG itself are very low even if you allow it ( which isn't legal without houserules ). Monsters tend to do lower damage and have more hit points and usually no critical effect bonuses, making it very unlikely that they will do damage equal to their bloodied value.

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4 years ago  ::  Sep 08, 2009 - 10:45AM #7
GalaGalaxia
Date Joined: May 14, 2006
Posts: 1,964

Sep 8, 2009 -- 1:20AM, PrimeSonic wrote:

Since I haven't seen anything in depth that says otherwise, I can't help but wonder if I could.


You have it backwards. It's the other way around:
"Unless you find something indicating otherwise, it cannot be done."


Again, coup de grace only works on helpless enemies that are adjacent to you. Since you are never your own enemy, nor ever adjacent to yourself (not to mention the fact that being dominated does not render you helpless), it truly cannot be done without some serious stretching and modification of the rules.

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4 years ago  ::  Sep 08, 2009 - 12:35PM #8
PrimeSonic
Date Joined: Apr 11, 2009
Posts: 355

Sep 8, 2009 -- 10:45AM, GalaGalaxia wrote:

You have it backwards. It's the other way around:


"Unless you find something indicating otherwise, it cannot be done."



See, that's kinda where I disagree.


"If the rules don't say you can't do something, you can." Extracted from the Role-Playing Game Manifesto from Guardians of Order. If you wanted to do otherwise you might as well be playing a videogame.


Since the dominated creature gets a saving throw every turn, having it do something life threatening shouldn't be a problem; for example: jumping of a cliff, moving into a trap, attacking its ally, or commiting ritual sepoku. All these things can be done with a single standard action given the right circumstances.


I guess it's up to the DM to decide how it goes in a case by case basis.


 

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4 years ago  ::  Sep 08, 2009 - 1:32PM #9
GalaGalaxia
Date Joined: May 14, 2006
Posts: 1,964

Sep 8, 2009 -- 12:35PM, PrimeSonic wrote:

Sep 8, 2009 -- 10:45AM, GalaGalaxia wrote:

You have it backwards. It's the other way around:


"Unless you find something indicating otherwise, it cannot be done."


See, that's kinda where I disagree.


"If the rules don't say you can't do something, you can."


All I'm saying is -- you cannot quote rule support in your desire to do something not covered by the rules. In this case, the rules do say how a coup de grace works. In fact, based on the rules, that is the only way to perform a coup de grace in the first place.


Now, you can argue that you should be able to do something not explicitly forbidden by the rules. Well, that's not how D&D works. In fact, that is not how any game works.


Player: I kill the BBEG with this straw of grass!
DM: But ... you can't! A straw of grass does not deal damage ... and the BBEG has like 1250 hit points ... and you would have to roll to attack ... and ...
Player: Do the rules say that I have to do that when attacking with a straw of grass? No. If the rules don't say you can't do something, you can.


Certainly, if the rules are silent on an issue, the DM is encouraged to make up rules and to allow creativity on the players' part. But this is not one of those cases. The rules are not silent on how a coup de grace works. The rules are quite explicit in describing how such an action is performed:
- target must be helpless
- target must be an enemy
- target must be adjacent to you


Of course you are free to do whatever you want in your group. But you cannot claim support by the rules simply because they do not come out and say: "You can't do that!"


For what it's worth -- how other games handle things is completely irrelevant to this discussion. In fact, it is even irrelevant how past editions handled things. D&D 4e is written thus:
- give rules for how things work, ignoring how things do not work (implying that if something is not stated as working, it does not work by the rules as written)
- give exceptions to those rules, when a specific situation calls for an exception to how the rules normally work (again, ignoring how things do not work)


Just because the rules say that a specific weapon deals 1d4 damage does not mean that you can roll 13d20s for damage, simply because "it did not say I can't".


Do you see the problem here?


If you want to rule otherwise in your game, feel free to do so. But please realize that anything without direct support by the rules is a house rule.

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4 years ago  ::  Sep 08, 2009 - 1:33PM #10
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714

Sep 8, 2009 -- 12:35PM, PrimeSonic wrote:


See, that's kinda where I disagree.


"If the rules don't say you can't do something, you can." Extracted from the Role-Playing Game Manifesto from Guardians of Order. If you wanted to do otherwise you might as well be playing a videogame.




That may be fine for whatever manifesto this is, but it's not the assumption the D&D rules are built on, and it does not work with that framework.  The rules do not explicitly say that PCs cannot fly as a matter of course.  Are we to assume, therefore, that they all can do so? 


D&D is a permissive, exception based rules framework.  Permissive, in that you have to be given "permission" by the rules to do something, and "Exception" in that the primary value of powers is that they create exceptions to the rules.


As for the original question, if the dominated PC has an at-will that targets "a creature"  or "all creatures in burst/blast,"  then is should be able to use it on itself...after all, the PC is a creature.  It cannot coup de grace itself since it does not fit any of the criteria for coup de grace (it's not helpless, for starters).  Mechanically, it would make an attack against it's own defences.  If this seems difficult to describe from a flavor standpoint, you can use the idea of the PC desperately resisting the order to harm itself:


"Destroy yourself!"  Hissed the evil wizard.


Hero McHeroic watched in horror as his arms, seemingly of their own volition, lifted the sword of McSlaying.  "No...No!"  He shouted, sweat springing out on his brow, as he brought the sword closer and closer to his own throat.  With a supreme effort of will, he swisted to the side, burying the sword in his own shoulder. 


"Again!"  Hissed the wizard.


And so forth.


 

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