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Dungeons & Dra.. 4e Character Optim.. Defending can be a Two-Person Job - The "Off-Tank"
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4 years ago  ::  Sep 13, 2009 - 11:07AM #41
RCanine
  • Dragon Slayer
Date Joined: Aug 26, 2008
Posts: 537

Does Mirrorblade Army work with Clockwork Cowl? I wouldn't think so, since it's "Swordmage Attack 29."

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4 years ago  ::  Sep 13, 2009 - 1:06PM #42
upho
Date Joined: Jan 29, 2008
Posts: 1,211

Sep 13, 2009 -- 11:07AM, RCanine wrote:


Does Mirrorblade Army work with Clockwork Cowl? I wouldn't think so, since it's "Swordmage Attack 29."



Doh! You're right, thanks!

There goes my "Despair of Zhudun"... Cry

Hmm... Isn't it a bit strange that Mirrorblade Army is called an "Attack Power", even though it doesn't even have a target, an attack or a hit effect of any kind?

Well, I guess it's called an attack in order to fit with the rest of the rules' wording, but it feels kinda wrong...

Test your PC builds' combat prowess and pit them against other builds at the Core Coliseum - the online D&D arena.
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4 years ago  ::  Sep 14, 2009 - 4:58PM #43
psk20
Date Joined: Jun 17, 2007
Posts: 2,226

Sep 13, 2009 -- 3:59AM, upho wrote:


Spamming Demand Respect through Demigod isn't a bad idea, although it's sort of a level 30 only trick (besides Divine Mastery or crits + Epic Resurgence). But it wasn't the plan, as you'll notice that the "Royal Pain" is actually an Avatar of Storm, not a Demigod. And even if it had been a Demigod, I believe the awesome Hurricane of Blades would still have been a better choice, even though it means the defense co-op has to take a step back. HoB is just hilariously cheestastic when paired with the growing Echoes of Thunder and Barrage Bracers bonuses this build uses. Very striker-ish.




Ah, oops. I think I mixed the two builds up a bit there.


Yeah, I agree with you there - builds that need to wait until level 30 to be effective aren't really that interesting to me!


That said, and as a somewhat off-topic side-note, I think you could have your cake and eat it with demigod. Use demand respect, get hurricane of blades back, then on your turn use hurricane of blades, and get demand respect back. Yay demigod!


Yeah, I think my bard intends to make use of Divine Mastery to get Demand Respect back. And maybe a Violet Solitaire for some extra "luls" (unlike Epic Resurgence, any crit works, so you can crit-fish with big burst or blast powers, of which I intend to have at least a couple). Hmm, I think I'll post up my character's intended status at level 30 - provided that you promise not to laugh - it's a somewhat organic character and does have a few choices (such as ability scores) that I made very early on in my 4e career and so are a bit unoptimal (and I've become so attached to my dyslexic, street-smart bard that I wouldn't trade his wis out for int even if I could!)

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4 years ago  ::  Sep 14, 2009 - 5:49PM #44
psk20
Date Joined: Jun 17, 2007
Posts: 2,226

He's the leader and also plays off-tank to our feycharger swordmage. A few tactics:


Combine Song of Storms with Blessed Psalmist's Radiant Song to make something I call "Song of Lightbulb" - enemies are made vulnerable to radiant, and allies are granted a number of d6 extra damage equal to the number of foes you hit.


Defend with:  Divine Challenge. I haven't buffed the punishing power of this ability further with feats. As of level 12 I'm finding that enemies tend to attack me whenever I mark them anyway, and some encounters I don't even get to use the ability (I play second-fiddle to our resident swordmage). However, I did take Honored Foe, although I'm worried my wisdom may be too low to get enough out of this feat for it to really shine. Also, Demand Respect, Mocking Epigram and Discipline the Unruly are all mark-less defender powers. My swordmage ally will also have at least one mark-less defender power - Reaper's Challenge. My maximum punishment against a single attack would be quite staggering if I was to frontload it - target would automatically be blinded, weakened, and hit their ally or themselves with the attack and take 4d6+34 radiant damage straight away as well as being knocked prone and dealt another 2d10+1d6+17 radiant damage if I hit them; in addition I could reroll all damage dice (and they'd also take any damage due to vulnerability three times). Of course, it would be silly for me to combine all my punishment powers like this. A more reasonable scenario would be Bless Weapon+Demand Respect+Discipline the Unruly against a target that is marked by the swordmage already - and this would be blinded, knocked prone, and 2d10+5d6+34 radiant damage (rerolling damage dice).


I've tried to boost my defenses up to an acceptable level. One encounter per day they'll be great thanks to the epic tier shield (53(or 55 after hitting foe), 49, 48, 50). I don't have +3 item bonuses for every slot simply because I did the maths and it's impractical to expect level 28 items in every single item slot Honored Foe, Coif of Mindiron, and Ring of Focus make me a bit more difficult to harm or otherwise control.


I can do some pretty nifty things with action points. On easy fights (where I don't want to burn action points) I can use my Fatesinger level 21 feature to spend action points to grant allies attacks. If they hit, I get the action point back anyway. Between this, a symbol of victory and a violet solitaire I should be able to spend an action point every encounter consistently, plus anything that I get through the Solitaire. On harder encounters I can spend an action point to gain an attack (or two attacks during a nova round when I have Fragment of the Song up) and then regain a use of Majestic Word and a Divine Encounter power of my choice. I can do this twice if granted a Solitaire AP during an AP- This would mean 5 majestic words and 3 Demand Respects during encounters in which I crit.


My Majestic word targets two people, and grants the targets rerolls on all checks/saves/attack rolls until EONT, plus a saving throw and a slide 1. I should have enough uses of this ability to burn it during nova rounds even if one or both of the targets elect not to actually spend a healing surge.


Lastly, as noted earlier in the thread, if I wait until after a milestone to cast either Hero's Beacon or Discipline the Unruly, I can use the Ring of Radiant Storm to regain the power if I miss, even though missing doesn't stop me from enjoying the effect line of the power.


What do you think? Any suggestions would be welcome (I'm already level12 though so can't change my PP or ability scores).


====== Created Using Wizards of the Coast D&D Character Builder ======
Jareth D'Airelle, level 30
Half-Elf, Bard, Blessed Psalmist, Fatesinger
Bardic Virtue: Virtue of Valor
Eldritch Strike: Eldritch Strike Charisma
Heaven's Favor: Heaven's Favor (Paladin)
Background: Geography - Forest (+2 to Perception)


FINAL ABILITY SCORES
Str 15, Con 24, Dex 12, Int 10, Wis 16, Cha 26.


STARTING ABILITY SCORES
Str 13, Con 14, Dex 10, Int 8, Wis 14, Cha 16.



AC: 48 Fort: 44 Reflex: 43 Will: 45 [+2 AC after hitting foe (Bloodiron Godplate); +5 to all defenses 1 enc/day (Shield of Ultimate Protection)]
HP: 196 Surges: 14 Surge Value: 49


TRAINED SKILLS
Arcana +20, Diplomacy +30, Nature +23, Perception +25, Streetwise +28, Heal +23


UNTRAINED SKILLS
Acrobatics +13, Bluff +24, Dungeoneering +19, Endurance +19, History +16, Insight +21, Intimidate +24, Religion +16, Stealth +13, Thievery +13, Athletics +14


FEATS
Bard: Ritual Caster
Houseruled Expertise: Focused Expertise (longsword)
During Heroic
Soldier of the Faith
Toughness
Action Surge
Armor Proficiency (Scale)
During Paragon
Versatile Master
Honored Foe
Majestic Rescue
Weapon Focus (Heavy Blade)
Adept Power
During Epic
Supreme Majesty
Multiclass Mastery: Novice Power and Acolyte Power
Armor Proficiency (Plate)
Shield Proficiency (Heavy)
Armor Specialization (Plate)
Robust Defenses
Epic Reflexes
Divine Mastery
Protecting Boon

POWERS
At-wills: Guiding Strike, Vicious Mockery, Eldritch Strike (dilettante)


Encounter Attack Powers: Song of the Radiant Dawn (psalmist), Song of Storms, Demand Respect (paladin), Strike from Legend


Daily Attack Powers: Mocking Epigram, Brilliant Symphony (psalmist), Discipline the Unruly (paladin), Hero's Beacon


Utility Powers: Bless Weapon (paladin), Chord of Resilience, Illusory Erasure, Psalm of Succor (Psalmist), Song of Sublime Snowfall, Note of Aggression, Fragment of the Song


ITEMS
Flute of the Dancing Satyr (heroic tier), Bloodiron Godplate Armor +6, Healer's Brooch +6, Piercing Songblade Longsword +6, Gloves of the Healer (epic tier), Shield of Ultimate Protection Heavy Shield (epic tier), Ring of the Radiant Storm (paragon tier), Ring of Focus (epic tier), Boots of Caiphon (epic tier), Stone of Light (paragon tier), Dust of Appearance (paragon tier), Anstruth Harp +5, Solitaire (Violet) (epic tier), Symbol of Victory +2, Salve of Power (heroic tier), Belt of the Witch King (paragon tier), Coif of Mindiron (paragon tier)

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4 years ago  ::  Sep 15, 2009 - 4:45PM #45
VisetheStompy
Date Joined: Mar 30, 2009
Posts: 53

I think this build qualifies as an off tank because its high defense and weaker mark doesnt make it a effective deterant for enemies to not attack other teamates like optimized defender builds. However, its ability to control real-estate and decent defensive mark makes it an excellent supporter for a defenders with powerful single marks, such as an Assaulting Swordmage or Mighty Challenge Baladin.


The general plan is to wield a glaive to control the general area and mark lesser enemies the other defender cant. Should anything think to attack this build,  its disembodied hand familiar's ability will let it switch to weilding the spiked shield one handed as a free action. Since it counts as shield and a light blade, you can apply your swordmage warding with the shield bonus to boost you defenses to 53 AC, 46 Fort, 50 Ref, and 46 Will. This isnt taking in to account the various power you can use to raise you defenses even further.  Its very doubtful many creatures will want to attack you which will make it easier on the primary defender since it will have one less party member to worry about.


Wall of Swords, level 30
Deva, Swordmage|Barbarian, Paragon Hybrid, Demigod
Swordmage Aegis (Hybrid): Aegis of Shielding
Hybrid Talent: Swordmage Warding
Paragon Hybrid Talent: Barbarian Armored Agility
Divine Spark: Divine Spark Constitution
Divine Spark: Divine Spark Intelligence

FINAL ABILITY SCORES
Str 16, Con 18, Dex 16, Int 29, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 13, Con 12, Dex 13, Int 17, Wis 12, Cha 8.


AC: 51 Fort: 45 Reflex: 49 Will: 45
HP: 206 Surges: 12 Surge Value: 51

TRAINED SKILLS
History +31, Arcana +32, Perception +24

UNTRAINED SKILLS
Acrobatics +17, Bluff +15, Diplomacy +15, Dungeoneering +19, Endurance +18, Heal +19, Insight +19, Intimidate +15, Nature +19, Religion +26, Stealth +17, Streetwise +15, Thievery +17, Athletics +17

FEATS
Level 1: Hybrid Talent
Level 2: Mark of Warding
Level 4: White Lotus Defense
Level 6: White Lotus Riposte
Level 8: Arcane Familiar
Level 10: Shield Proficiency (Light)
Level 11: Heavy Blade Opportunity
Level 12: Focused Expertise (Glaive)
Level 14: Greater Swordmage Warding
Level 16: Uncanny Dodge
Level 18: Polearm Gamble
Level 20: White Lotus Master Riposte
Level 21: Total Aegis
Level 22: Greater Aegis of Shielding
Level 24: Epic Fortitude
Level 26: Epic Reflexes
Level 28: Epic Will
Level 30: Extended Aegis

POWERS
Hybrid Barbarian at-will 1: Recuperating Strike
Hybrid Swordmage at-will 1: Frostwind Blade
Paragon Hybrid: Planar Shock
Paragon Hybrid: Impenetrable Warding
Paragon Hybrid: Rejuvenating Strike
Hybrid encounter 1: Sword of Sigils
Hybrid daily 1: Bloodhunt Rage
Hybrid utility 2: Host of Shields
Hybrid encounter 3: Blood Strike
Hybrid daily 5: Dimensional Bond
Hybrid utility 6: Insightful Warning
Hybrid encounter 7: Dazing Rebuke
Hybrid daily 9: Glamor Blade
Hybrid utility 10: Mountain Roots
Hybrid encounter 13: Silverlight Strike (replaces Dazing Rebuke)
Hybrid daily 15: Free the Storm Within (replaces Dimensional Bond)
Hybrid utility 16: Shield of Besieged Tower
Hybrid encounter 17: Necromantic Disruption (replaces Rejuvenating Strike)
Hybrid daily 19: Storm Drake Rage (replaces Bloodhunt Rage)
Hybrid utility 22: Giant's Might
Hybrid encounter 23: Thunder Riposte (replaces Necromantic Disruption)
Hybrid daily 25: Sword Duel (replaces Planar Shock)
Hybrid encounter 27: Circle of Devastation (replaces Silverlight Strike)
Hybrid daily 29: Vorpal Doom (replaces Free the Storm Within)

ITEMS
Belt of Vim (epic tier), Shield of Ultimate Protection-Spiked Shield (epic tier), Dimensional Gauntlets (paragon tier), Circlet of Indomitability (epic tier), Blade of the Eldritch Knight Glaive +5, Demonskin Tattoo (paragon tier), Eldritch Medallion +6, Swift-Step Boots (level 19), Golden Spade (paragon tier), Magic Elderhide Armor +6, Ring of Traded Knowledge (epic tier), Ring of Wizardry (epic tier), Siberys Shard of Merciless Cold (heroic tier)

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4 years ago  ::  Sep 29, 2009 - 7:03PM #46
boolean
Date Joined: Feb 9, 2003
Posts: 316

I'd like to point out the Polearm Master as a great way for a non-defender (or non-fighter defender) to gain a potent defender ability.


"Longarm Grasp (16th level): If you’re wielding a reach weapon, whenever an enemy within 2 squares of you and marked by you shifts or makes an attack that doesn’t include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt."


So, for a fighter it just takes something you do already (the punishment part of Combat Challenge) and increases the range. For a non-fighter it gives you an entirely new punishment ability (but it does require some way to mark consistently).

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4 years ago  ::  Sep 29, 2009 - 7:31PM #47
psk20
Date Joined: Jun 17, 2007
Posts: 2,226

Sep 29, 2009 -- 7:03PM, boolean wrote:

I'd like to point out the Polearm Master as a great way for a non-defender (or non-fighter defender) to gain a potent defender ability.


"Longarm Grasp (16th level): If you’re wielding a reach weapon, whenever an enemy within 2 squares of you and marked by you shifts or makes an attack that doesn’t include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt."


So, for a fighter it just takes something you do already (the punishment part of Combat Challenge) and increases the range. For a non-fighter it gives you an entirely new punishment ability (but it does require some way to mark consistently).




It's a good power (and a way for a non-defender to get a punishment mechanic to boot). That said, I've been focusing on mark-less defender powers in my list of powers, simply because only they can be used in tandem with another defender's mark.

That said, I'm thinking about revising this decision. Once I've finished listing mark-less defender powers, I might go back and add in any powers that grant marks (or a punishment mechanic riding off of a mark) too. It may take me a while though!

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1 year ago  ::  Jan 02, 2012 - 4:02AM #48
keghammer
Date Joined: Aug 8, 2009
Posts: 88
I off-tank as a quasi-striker/controller. I play a Warden with all encounter burst attacks.
In a party where I'm the 3rd defender it's important to know your role. I attempt to handle the initial dog-pile to free our paladin. Our paladin does the heavy one-on-one boss work. Our fighter is a flyer,thus very mobile and capable of engaging the most elusive enemies.
Sometimes the fighter exhibits a feeling that Wardens are better than fighters,but I marvel at his capabilities as well. I have more hit points and saves,but the fighter has some uncanny ability to stay up where I fall. The paladin has awesome,decisive lock-on power; once they're his they stay.
I've just reached 22nd level and have acquired Keep Them Close and retrained a feat to Enduring Font. This compliments my 2nd level utility,Erupting Font,that keys off the typical Crippling Crush and World Serpents Grasp.WSG keys my Reincarnate Champion Epic aspect Dragonborn: Draconic Arrogance. This is my set up for paragon encounter Shake the Earth,Wardens Lure and Dragon Breath with an action point.
I always allow the other two to supersede my mark since singling out is not my trade. I offer to keep my mark if I have regeneration going or the like.
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1 year ago  ::  Jan 02, 2012 - 6:45AM #49
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,010

Wow, 3 defenders in one party.


 


Anyway, you are sharing this with us in this ancient thread because..?

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7 months ago  ::  Nov 19, 2012 - 6:37AM #50
Last_Abyss
Date Joined: Oct 8, 2012
Posts: 19
I think your missing out on iron soul monks.  They can be great off-tanks.  Their flurry of blows prevents shifting, and if the target wasn't part of the triggering attack, then it can't make opportunity attacks.  Since the FoB has riders in Con, Iron souls usually have a higher health than a good number of strikers.  With mental arsenal, they also get a +1 shield bonus to ac, so they usually have defender high defenses(if they take unarmored agility).


Lvl 1 Iron soul monk: 18 dex, unarmored combatant, unarmored agility(feat), dagger(for mental arsenal) has 19 ac.  
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Dungeons & Dra.. 4e Character Optim.. Defending can be a Two-Person Job - The "Off-Tank"
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