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4 years ago ::
Jun 10, 2009 - 12:09AM
#21
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Date Joined:
Aug 28, 2005
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Also, wings should impose a penalty to swim checks and such, isn't it? No.
4e Doesn't Do Racial Penalties. Period.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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4 years ago ::
Jun 10, 2009 - 3:44PM
#22
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Ok, ok, no penalty... (don't yell at me... T_T)
But what about the other mechanics?
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4 years ago ::
Jun 11, 2009 - 1:46PM
#23
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Date Joined:
Apr 29, 2006
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4 years ago ::
Jun 11, 2009 - 6:25PM
#24
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Ok, first of all, thanks for your kind and complete answer.
Now, I'm going to be more concrete with my flying race (following your guidelines, I would only add the important features regarding the wings issue):
Major ability one: This creature ignores the first 20 feets of a fall when falling. (Alternatively: This creature only takes half damage from falling) Major ability two: This creature can use the racial power "Flight" once per encounter.
Flight
You spread wide your wings, and jump to the skies, flying a small distance that leads you to safety or a better position Encounter Move Action Personal Effect: You flight up to your speed. You don't provoke attacks of opportunities as you flight. You land as you end your movement (you must end in a legal space).
Ok, how about that? Are those two abilities balanced? The fluff of the race is that their feathered wings aren't strong enough to hold them mid-air for long. As they reach paragon and epic, there are feats to increase this distance flown, increase the number of times the creature can flight, and even add Fly-by-attacks kind of things. Maybe, as a paragon path, add at-will overland flight.
Edit: I think that the less damage from falling should be a minor ability, isn't it?
Btw, I don't know if it's too much to ask, but it would be nice to have a list of all races abilities and say which one is major and which one is minor. It can be obvious in some abilities, but it isn't in others.
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4 years ago ::
Jun 11, 2009 - 7:14PM
#25
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Date Joined:
Apr 29, 2006
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Ok, first of all, thanks for your kind and complete answer.
Now, I'm going to be more concrete with my flying race (following your guidelines, I would only add the important features regarding the wings issue):
Major ability one: his creature ignores the first [s]20 feets 4 squares of a fall when falling. (Alternatively: This creature only takes half damage from falling) Either of those would be fine. My only criticism is that you should measure in squares and not feet, as 1) it's standard convention, 2) it's easier and faster to read, and 3) it makes it easier on our metric using friends.
Major ability two: This creature can use the racial power "Flight" once per encounter.
Flight
You spread wide your wings, and jump to the skies, flying a small distance that leads you to safety or a better position Encounter Move Action Personal Effect: You flight up to your speed. You don't provoke [s]attacks of opportunities opportunity attack as you flight. You land as you end your movement (you must end in a legal space).
It's too powerful as a major ability, but just fine as a racial encounter power. However, I would to it that if the character cannot reach a legal square to land on, he crashes, for the usual circumstance where such a situation could occur (a bridge falling from underneath you for example).
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4 years ago ::
Jun 11, 2009 - 8:08PM
#26
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Wait, I didn't get that last part (I got the crashing part, but not the "too powerful as a major ability, but just fine as a racial encounter power". Didn't I do that? Make it as a racial encounter power?)
And, I used feet because the PHB uses feet when talking about falling damage.
Thanks for the feedback. You don't mind I keep asking, right?
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4 years ago ::
Jun 11, 2009 - 9:12PM
#27
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Date Joined:
Apr 29, 2006
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4 years ago ::
Jun 12, 2009 - 3:46PM
#28
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Date Joined:
Apr 15, 2009
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Specific to Flight, don't forget that you have a couple of data points to compare it to: the Windsoul Genasi's "racial" power, and the Githyanki's Telekinetic Leap. Both are pretty comparable to what you've got there.
And well done - good guide.
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4 years ago ::
Jun 12, 2009 - 8:59PM
#29
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A race's racial power is not one of their major abilities, as racial powers belong to a separate category of consideration. A race gets two racial abilities and a racial power, and one does not count as another. Oh, I was not aware of that. Thanks.
Btw, one of the abilities of the race I'm making is similar to the Gnome's Master Trickster. Is that a mayor ability, or a minor ability? I think that it's minor, as it's a weak at-will taken as an encounter power.
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4 years ago ::
Jun 13, 2009 - 12:04AM
#30
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Date Joined:
Apr 29, 2006
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Oh, I was not aware of that. Thanks. I minor correction to what I said earlier. I meant to say that all races two major abilities, not racial abilities. Technically, any ability a race gets is an racial ability, and that includes major abilities, minor abilities, and racial powers (or everything else depending on how broad your definition of "racial ability" is). Just thought I should clear that up.
To summarize: 2 major abilities, 1 racial power, 0-2ish minor abilities, everything else.
Sorry 'bout that.
Btw, one of the abilities of the race I'm making is similar to the Gnome's Master Trickster. Is that a mayor ability, or a minor ability? I think that it's minor, as it's a weak at-will taken as an encounter power. I too count it as a minor ability. Ghost Sound, by itself, doesn't grant any non-conditional or significant utility or mechanical advantage. And as a encounter power, its even more so.
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