probably because 4e does not like flying or multi armed player characters and those traits being rare even among the monsters I wanted to create a race that had these features. the background fluff for this race would be about hem first being an other race but because of various experiments preformed on them by (dark) wizards/warlocks they have a wide variety in skin colour/eye colour/ horn shape/tail shape/etc. but all have four arms and wings. the statblock would look like followed:
Ability score: +2 dex +2 int
Languages: common, choice of one other
Skil bonus: +2 stealth , +2 intimidate
-racial trait: multitask
1 per turn
Draw or stow a item as a free action, can only draw an item when you have at least one free hand
- busy hands: Have 4 hands worth of equipment at the start of the round choose 2 arms you will be using. The other 2 hands do not provide item bonuses, treat those items as not equipped but you do not have to stow them.
- tortured past: You have a +1 racial bonus to your fortitude
Gain clumsy flyer speed -2 until the beginning of your next turn must end your turn on a solid ground or take fall damage. Cannot carry any more than normal load.
Special: this power can be activated in order to negate fall damage as a immediate response.
And there would be some feats that improve the fly power to normal flight at walk speed at level 8 and another that would make it a sustain minor ability at level 16. I chose these levels because you said that at will flight was only available after level 16 but there are no feats that have a level requirement in any of the handbooks. Also I was not sure about the activate to negate fall damage part, if I made it a racial defence to halve fall damage it would lessen the impact of taking the fall damage from not ending the move action on solid ground, but combining it with the ability seems kind of weird and impractical.
Warforged and Eladrin also have a ability that shortens the extended rest to four hours while being fully aware of there surroundings. As this race would be designed to be the ultimate (evil) minions for the wizard/warlock it would be obvious to improve the sleeping habits but combined with the superior mobility granted with the flight ability and the weapon juggling of the four arms it seems a bit to overpowered. Would it be more balanced to shorten the rest time to four hours but make them light sleepers (monsters having to make a DC 20? stealth check to not wake them during those four hours). or would this be more appropriate as a feat?
Because wings and multiple arms give a weird body shape I was thinking of making armour cost 20% more in order to custom fit those items. but this might conflict with the no disadvantages rule. should i ignore logic and include the higher cost or stick with the no disadvantage rule (if it even applies to this situation)?
if this hole concept of wings AND four arms is unbalanced would it be more balanced to make it 2 different races?
Pleas give your opinion on the balance.