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4 years ago ::
Jul 03, 2009 - 12:26PM
#71
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So, let's say I want to mix the two different types of shifters. Would it be balanced to give them upon shifting +2 to damage rolls and +1 to AC and Reflex? ('ll leave the regeneartion as a feat)
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4 years ago ::
Jul 08, 2009 - 9:51PM
#72
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Ok, another question. Are these powers balanced?
Racial Power 1 Encounter ✦ Acid, Cold, Fire, Lightning, or Poison Requirements: You must be bloodied. Minor Action Personal Effect: You gain temporary hit points equal to your Strength, Constitution or Charisma modifier. Until the end of your next turn you gain the following benefits: double the resistance granted by your Dragon Skin feature; when you deal damage with a melee attack, you deal an additional Strength, Constitution or Charisma modifier damage; and creatures that begin their turns adjacent to you take Strength, Constitution or Charisma modifier damage. Special: When you create your character, choose Strength, Constitution, or Charisma to use with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.
Racial Power 2 Encounter Minor Action Close burst 5 Effect: Allies within burst gain +2 bonus to their next damage roll, and gain temporary hit points equal to your Constitution or Charisma modifier. Increase the bonus to +4 at level 11st and to +6 at level 21st. Special: When you create your character, choose Constitution, or Charisma as the ability score you use for granting temporary hit points. This choice remains throughout your character’s life and does not change the power’s other effects.
So, what about them?
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4 years ago ::
Jul 10, 2009 - 4:14PM
#73
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Date Joined:
Mar 21, 2006
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I have a question about changeable ability scores. How balanced are they compared to normal races, and does the extra choice give too much?
Would it be bad if other homebrew races had similar variety with ability scores? For example would it be that bad to combine the Shifters into one race with the stats of +2 Wis, and +2 Dex or +2 Str?
Also how would you balance a race this type of option where it has +2 Int and +2 Wis or +2 Dex or something similar where the race has an option where both stats hit the same NAD?
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4 years ago ::
Jul 13, 2009 - 9:42PM
#74
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Date Joined:
Apr 29, 2006
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4 years ago ::
Jul 14, 2009 - 10:43AM
#75
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Ok, thanks for the help. I ditched the Racial Power 1, and changed Racial Power 2. Also, another power:
Invigorating Howl Kyan Racial Power You let out a howl that fills your allies with otherworldly vigour. Encounter Minor Action Close burst 3 Effect: Up to three allies other than you within burst gain +2 bonus to their next damage roll, and gain temporary hit points equal to your Constitution or Charisma modifier. Increase the bonus to +4 at level 11st and to +6 at level 21st. Special: When you create your character, choose Constitution, or Charisma as the ability score you use for granting temporary hit points. This choice remains throughout your character’s life and does not change the power’s other effects.
Battle Scales Encounter Immediate Interrupt Trigger: An enemy scores a critical hit against you Effect: Turn the hit into a normal hit, and take only half-damage
Tail Sting Encounter Minor Action Melee attack Attack: Strength + 2, Constitution + 2, Dexterity + 2 vs Reflex Hit: 1d6 + Strength modifier, and the target takes ongoing damage 5 (save ends) Miss: The target takes Strength modifier damage.
The point of the previous racial powers is much like the drow's. The character can choose to use only one during a single encounter.
Thanks for all the help, Fireclave.
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4 years ago ::
Jul 14, 2009 - 3:03PM
#76
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Date Joined:
Mar 21, 2006
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@Fireclave: Thank you for taking the time to answer my questions.:D
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4 years ago ::
Jul 16, 2009 - 6:21PM
#77
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Date Joined:
Jan 29, 2009
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@Magus: did you read Fireclave's previous response? "Invigorating Howl" seems to keep most of the things that made power 2 overkill in the first place. Battle scales seems okay compared to other racial powers. The ongoing damage might be slightly over what it needs to be for Tail Sting. The damage is always at least 1d6+str+5 which seems a little higher than the usual ability. That's just my thoughts. @Fireclave: this is a really great guide :D!!!! It'll be really useful. Maybe WoTC could use it  . @Crimson: Edit: Removed for stupidity.
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4 years ago ::
Jul 16, 2009 - 6:26PM
#78
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Date Joined:
Aug 28, 2005
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@Crimson: In the CB (I assume that it was also changed in part of the errata somewhere) WoTC has actually changed the Half-orc racial power to
Furious Assault yadda yadda flavor text Encounter - Free action - Personal Trigger: You hit an enemy Effect: The attack deals 1 x extra damage if it's a weapon and 1d8 extra damage if it isn't No. That's the way it is in the PHB2. It's fine. The racial power is not the object of my hate. Swift Charge is.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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4 years ago ::
Jul 16, 2009 - 6:49PM
#79
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Date Joined:
Jan 29, 2009
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oh.... okay  that makes more sense.
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4 years ago ::
Jul 16, 2009 - 6:59PM
#80
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@Magus: did you read Fireclave's previous response? "Invigorating Howl" seems to keep most of the things that made power 2 overkill in the first place.
Battle scales seems okay compared to other racial powers.
The ongoing damage might be slightly over what it needs to be for Tail Sting. The damage is always at least 1d6+str+5 which seems a little higher than the usual ability. That's just my thoughts. I read it, and if you read well, I changed it a bit. I reduced it's area of effect, and as Fireclave suggested, I limited the number of allies, and excluded the user as well as a target.
And yes, the damage of Tail Sting is higher than a Dragon Breath, but this power only targets one enemy.
I wonder why Crimson hasn't said anything lately... Maybe he's bored of so many questions... Shame, his opinion is quite good.
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