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4 years ago ::
Jun 22, 2009 - 5:59PM
#51
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Date Joined:
Aug 28, 2005
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But isn't that the same as the Half-orc's swift charge racial feature? I mean, a wizard won't likely charge, isn't it? And that's why that specific racial feature is badly designed. In my games, I make that a racial feat and swap in the Anger Unleashed feat for it instead. WotC makes mistakes too. What's important is that we be able to recognize when they have made those mistakes and to learn from them instead of repeating them.
Oh if only I could give the guy who designed that Half-Orc racial feature such an earful...
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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4 years ago ::
Jun 22, 2009 - 7:17PM
#52
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Hmm... And, what if I give the option to choose from one of the two? Fluffed, one would be a leader elf, and the other a marksman elf. That would make sense, isn't it?
:D
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4 years ago ::
Jun 22, 2009 - 7:38PM
#53
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Date Joined:
Aug 28, 2005
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Hmm... And, what if I give the option to choose from one of the two? Fluffed, one would be a leader elf, and the other a marksman elf. That would make sense, isn't it?
:D If hypothetically a +1 to hit with ranged attacks weren't overpowered anyways, then yes, that would be a reasonable solution. But a +1 to hit with ranged attacks as a racial feature is overpowered anyways, so no, it's not actually a reasonable solution.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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4 years ago ::
Jun 22, 2009 - 8:05PM
#54
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Ok, ok, I get the point.
I'm still insisting in the archer-themed elves, so here's another idea: how about if I reduce the penalty for long ranged attacks to -1 instead of -2? Still too overpowered?
Geez, what can I do to show the elves as archers (other than the weapon proficiency ability)?
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4 years ago ::
Jun 22, 2009 - 8:16PM
#55
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Date Joined:
Aug 28, 2005
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. . . Are you serious? Elves are already perfect archers. It's as though they were basically made with the Archer Ranger specifically in mind. Is you're complaint that their racial traits don't specifically pigeon-hole them into only ever being Archer Rangers? Because that's by intentional design, and it's a good thing.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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4 years ago ::
Jun 22, 2009 - 8:34PM
#56
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Ok, Ok, I get it... I won't insist on that anymore...
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4 years ago ::
Jun 22, 2009 - 10:12PM
#57
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Date Joined:
Jun 22, 2009
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Would you mind taking a look at my take on a lizardfolk (or set thereof, actually) PC race? I intended it to be on the strong side, although I think I may have pushed it too far. However, I felt it was better to err on the strong side for a first draft and then revise as necessary rather than the other way around. I tend to be fairly generous with player power (since I am equally or more generous to monster/external power). Also, if you have an alternative suggestion for Healing Scale, I'd love to hear it -- it's stolen right from the Dragonborn. I'd like something... scaly.
My player has already seen it, but she's usually very amenable to changes, or I wouldn't trust her to see drafts.
Lizardfolk
RACIAL TRAITS Average Height: 6'0” - 7'2” Average Weight: 230-280 lb.
Size: Medium Speed: 6 squares Vision: Normal
Languages: Common, draconic Healing Scales: Your healing surge value is equal to one-quarter of your maximum hit points + your constitution modifier. Lizardfolk Weapon Training: You are proficient with the shortspear, javelin, longspear and trident and you treat all spears as brutal 1. Deep Lung: You can hold your breath for up to 10 minutes before requiring saving throws. Swamp Walk: You ignore difficult terrain if it is the result of bog, mud, or shallow water.
GREENSCALE LIZARDFOLK Ability Scores: +2 Dexterity, +2 Constitution Skill Bonuses: +2 Athletics, +2 Perception Tail Slash: As a Greenscale, you have the tail slash power.
BLACKSCALE LIZARDFOLK Ability Scores: +2 Strength, +2 Constitution Indomitable Dimwittedness: You have a +1 racial bonus to Will. Skill Bonuses: +2 Athletics, +2 Intimidate Retaliatory Bite: As a Blackscale, you have the retaliatory bite power.
POISONSCALE LIZARDFOLK Ability Scores: +2 Constitution, +2 Intelligence Skill Bonuses: +2 Stealthy, +2 Nature Gut Spit: As a Poisonscale, you have the gut spit power.
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Tail Slash
You crouch down, building energy for a great twist of your body before your tail slashes all around you.
Encounter Minor Action Close Burst 1 Targets: All creatures in area Attack: Dexterity +2 vs. Reflex Hit: 1d8 + Strength modifier damage. Increase to +4 bonus and 2d8 + Strength modifier damage at 11th level, and to +6 bonus and 3d8 + Strength modifier damage at 21st level.
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Retaliatory Bite
Your ripping teeth punish a foe for their impudence.
Encounter Immediate Interrupt Targets: One target Trigger: You or an adjacent ally is attacked while yielding combat advantage. Attack: Strength +4 vs. AC Hit: 1d10 + Strength modifier damage and leaves the target dazed until the end of your next turn. Increase to +6 bonus and 2d10 + Strength modifier damage at 11th level, and to +8 bonus and 3d10 + Strength modifier damage at 21st level.
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Gut Spit
You make a harsh noise in the back of your throat before launching a blast of viscous spittle at your foe.
Encounter Minor Action * Poison Targets: One target Ranged 5 Attack: Constitution +2 vs. Reflex Hit: 1d8 + Constitution modifier poison damage and takes 5 ongoing poison damage (save ends). Increase to +4 bonus, 2d8 + Constitution modifier poison damage and 10 ongoing poison damage (save ends). Increase to +6 bonus, 3d8 + Constitution modifier poison damage and 15 ongoing poison damage (save ends).
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4 years ago ::
Jun 25, 2009 - 9:44PM
#58
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I'd PEACH this, but it really should have its own thread. This is a thread for discussing Fireclave's Guide.
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4 years ago ::
Jun 26, 2009 - 10:01AM
#59
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- Stampeding Hybrid
- Dragon Slayer
Date Joined:
Dec 12, 2008
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To focus on the guide itself, I would just like to state (because no one else has) that WotC gave the Gnolls Abyssal language as one of their racial languages. And to be honest I have yet to figure out what reason PC's can't learn one of these languages at lvl 1 (however at lvl 2 its just fine, in fact I had a player retrain his linguist feat at level 2 and pick up both languages, simply to prove he could). The Gnoll may show that Wotc is rethinking that whole idea, or it may be a mistake, but either way what specific reason do you see that Supernal or Abyssal should not be given as a racial language.
Edit: Also to bring something up from the EPG. The doppelgangers from that book get the following for racial stat bonuses: Dexterity or Intelligence +2, Charisma +2. Personally I question the wisdom of this on the part of WotC, and do not myself plan to use this, however if someone wanted to, anyone have suggestions on reconciling the balance of it?
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4 years ago ::
Jun 27, 2009 - 2:40AM
#60
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Date Joined:
Apr 29, 2006
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