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Switch to Forum Live View DnD Modern 4th edition
4 years ago  ::  Jan 07, 2009 - 8:45AM #11
yngthlet
Date Joined: Jun 19, 2006
Posts: 58
I'm considering to use DnD 4th ed. style stat boxes rather then the more stylistic ability texts in DnD 3.x

What shall i do
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4 years ago  ::  Jan 07, 2009 - 11:01AM #12
SteelMirror
Date Joined: Jul 24, 2008
Posts: 606
I love 4E, but honestly it seems to me that 3.5 was a better fit for modern settings than is 4E. A basic attack with a glock is all you need, you don't need to overlay the gunshot with special rules for whatever at-will you are using at the time. Conversely, spells and magic should feel different from the way a "mundane" person fights, and should feel more powerful and otherworldly as well.

About the only things I would take from 4E into a modern campaign are the looser guidelines for monster creation and the more player-oriented DMing style. Oh, and I might add feats for each character every other level instead of every three. But I think the old d20 modern hardly needs the overhaul, and actually fits nicely in 3.5.

Just my opinion, though- good job on all the work you've done so far!
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4 years ago  ::  Jan 08, 2009 - 5:26AM #13
yngthlet
Date Joined: Jun 19, 2006
Posts: 58
Thanks SteelMirror for the encouragement and for the opinion, but the miss one of mine points if making DnD Modern. The system is built to set in any "era" except for bronze and stone age (this due that rules for bronze and stone items are not OGL).

Once again thanks.
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4 years ago  ::  Jan 21, 2009 - 8:13AM #14
yngthlet
Date Joined: Jun 19, 2006
Posts: 58
It seems that i need to make a major rewrite of the entire skill section (skills and skill uses will be placed independently).
I will post the completed work I've done so far on the website (be warned, it may disapoint several of you)
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4 years ago  ::  Jan 24, 2009 - 9:07AM #15
yngthlet
Date Joined: Jun 19, 2006
Posts: 58
Here is the first 4th ed. pages;

http://dndmodern.wikispaces.com/Abilities4th
http://dndmodern.wikispaces.com/The+Basics4th


Enjoy
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4 years ago  ::  Jan 24, 2009 - 3:48PM #16
yngthlet
Date Joined: Jun 19, 2006
Posts: 58
I've just made a count on the skills and skill uses; I got 103 skills and 165 skill uses to write about so skill rewrite might take some time.
Entertainers, Scientists,Clergy and Public Officials serve only one person. That person is legion: the Common Human.
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4 years ago  ::  Apr 12, 2009 - 6:04AM #17
yngthlet
Date Joined: Jun 19, 2006
Posts: 58
Hi again
Sorry for the lack of notifies and progress, this is due to that my work has took over the last couple of months.
However some changes has been made
Martial powers has been renamed wuxia
Some skills have been added.
More to come when more gaming material have made.
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4 years ago  ::  Apr 12, 2009 - 9:49AM #18
backstabbist
  • Has stated the unstatable
Date Joined: Jun 12, 2005
Posts: 2,320
Some contention on the Modern board has been on the way to implement technological weapons (Crossbows, Firearms, PlasGuns, ParticleRays, & Rockets, Explosives, Future HandHeldHurters) into a Modern4 system of ClassPowers

Will your rules say
a ranged weapon is a ranged weapon, using dd3x/Modern-Future damage for [w]
regardless of what year it was made?

How will your system deal with the really REALLY powerful personal weapons using technology (like Gunpowder/Gauss/Fusion or whatnot). If a Cossbow does d8, and a heavy crossbow does d10 cause it is a bigger/faster bolt, wouldnt we keep getting bigger [w] numbers for the same size bolt progressing from Mach0.3(hvyXbow) to Mach1(pl5Boltgun), then Mach2(pl6GaussBolter) and even Mach4(pl7 GravBolter) all shooting the same Bolt?


3.x/Modern: Longbow 1d8, .38 2d6, 44mag 2d8 for <+ MultiShot/DoubleTap> attacks
Your Rules: Longbow [?], .38 [??], 44mag [???] for a Ranger 3[w]AttackExploit
"Ok Jimmy, I'll hold the grenade pin while you put the mayonaise on the weasle"
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4 years ago  ::  Apr 12, 2009 - 11:20AM #19
yngthlet
Date Joined: Jun 19, 2006
Posts: 58
To backstabbist

I uses the 3.x/modern damge dies for weapons in the DnD Modern 4th, however I do added a level based bonus on damage rolls (this is to reduce combat time).
I hope it is to your satisfaction.
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4 years ago  ::  Apr 12, 2009 - 11:44AM #20
backstabbist
  • Has stated the unstatable
Date Joined: Jun 12, 2005
Posts: 2,320
I like what you did for the 3.x version,
(well, I like ~95% of what you did in that version )
and I cant wait to see what you have for the 4.x update

The M4 game you are making is not the game I would make,
different goals: 4e is tough to convert to a No Magic environment,
but I like the way you are making it and your concepts so far
"Ok Jimmy, I'll hold the grenade pin while you put the mayonaise on the weasle"
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