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4 years ago ::
Sep 07, 2009 - 2:59PM
#101
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Date Joined:
Aug 27, 2009
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Although made for the Valgora Campaign Setting, the four different Cavalier classes can be used in any setting/campaign that has an appropriate climate region for each class.
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4 years ago ::
Oct 12, 2009 - 6:04AM
#102
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Just to say i posted a class in the House Rules & Hombrew forum. It's the Alchemist, if you wanna add it to this list.
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4 years ago ::
Nov 16, 2009 - 2:07PM
#103
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Date Joined:
Apr 11, 2009
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Non-Final Fantasy based Dragoon. Primal Striker community.wizards.com/go/thread/view/758...
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4 years ago ::
Nov 24, 2009 - 6:44PM
#104
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Date Joined:
Feb 26, 2009
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Don't forget about the Ravenscarred race, the Raven Pact class build for Warlocks, and the Dreamweaver hombrewed class (A work in progress).
Resident Paladin of Insane ImaginationsPbP Haven Group (Relocated) & My Groups
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If you missed the old Play-by-Post Haven, don't fret! You still have a chance to play with others in the community! Click here to go to the new Play-by-Post Haven!
Currently active groups
I am DM'ing:
Heroes' Last Stand; Worlds Abroad; City of Ruins
Currently playing in:
Worlds Abroad (Nelasene, Human Dreamweaver -- Lv. 22; Raiann Firescale, Dragonborn Arcane Monk -- Lv. 22)
Fable [4e] (Karinna, Dragonborn Warlord -- Lv. 1)
Lolth's Purging: Shadows of Treachery (Kuri Evanglar, Shardmind Wizard -- Lv. 15)
City of Ruins [Kobold City] (Karnat Lightsoul, Kobold Cleric -- Lv. 1)
City of Ruins [Frozen Citadel] (Xeadin, Human Paladin -- Lv. 1)
Mirthomir (Enara Harpsong, Eladrin Wizard -- Lv. 1)
Last Breaths of Ashenport (Malkary Runestone, Goliath Runepriest -- Lv. 8) D&D Modern Worlds Haven
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Miss playing in a Modern setting? Want to get a group together? Don't miss out on the brand new opportunity to do so in the Modern Worlds Haven forums Wanna have fun with the monster creator in the DMG or on the DDI website, and don't know where else to put them?
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Post your unique creations here in any one of the threads matching the first letter of your monster. You can post as many creations as you like.
Happy building! D&D Homebrew and Open Game Content Wiki
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3 years ago ::
Mar 23, 2010 - 1:58AM
#105
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Date Joined:
Aug 13, 2001
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The first post is very messed up right now, at least for me. To get to, say, the Leaders, I have to click Show 19 separate times, the headers (e.g. for roles) show up in the wrong places, there are [SBLOCK] tags showing everywhere... it's really bad. I don't know if it's the boards just not working well as usual, or if there's a specific tag that needs to be fixed or something, but is it possible to fix this?
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
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3 years ago ::
Apr 15, 2010 - 11:15AM
#106
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Date Joined:
Mar 25, 2008
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I will try and fix this if I can. It is just annoying. I do want to say that he did a wonderful complation, and it is amazing. I just could use alittle editing, but all the credit goes to brotherjgizmo. All I did was fix his spoilers. Here you go, but the biggest problem is the PPs and EDs. They are all run together. New Classes New Classes
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Homebrew version of Published Classes Published Classes
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New Builds New Class Builds
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Works in Progress (as of Jan 29 forward) Work in Progress
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Paragon Paths and Epic Destinies Paragon Paths and Epic Destinies
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Paragon Paths
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Chronowarrior (for Defenders) by Undrhil Dwarven Defender (for Dwarf Fighters or Paladins) by old_mcronald Dervish (TW Ranger or Tempest Fighter) by Dragon 9( Divine Slayer (Channel Divinity class feature; worship The Raven Queen; knocked unconscious by an undead of any type) by Undrhil Ritual Caster (Ritual Caster feat; trained in Arcana skill) by Undrhil Spellthief (Rogue and Wizard; Sneak Attack class feature) Undrhil True Necromancer (Cleric and Wizard) by Saric Oozemaster (Wizard; Orb implement) by Undrhil Devotee of Pelor (worship Pelor; Channel Divinity (class feature)) by Undrhil Fate Bender (Bard class) by Atrius2006 Spell Merchant (Wizard Class, Membership in the Spell Merchant Guild) by Atompenguin Knight Divine Tempus (any Defender class) by Undrhil Auspicious Opportunist (Wisdom 13, Charisma 13, Lucky) by ff6shadow Black Flame Zealot (Rogue with Cleric Multiclass Feat) by AxleLeft Dune Witch (Wizard or Cleric) by Stick_arq_Stones Bloodhound (Wizard or Cleric) by Sticks_Arq_Stones the Professor (Requisite: Leader or Controller class type and Divine, Psionic or Arcane power source) by Arakis Consecrated Harrier (Ranger, Cleric multiclass feat) by Axleleft Deepwood Sniper (Ranger Class) by Zetesofos Master Thrower (Rogue) by Zetesofos Paragon Ranger (Ranger) by Leichenreiter Shining Blade of Bahamut (Religion, lawful good alignment) by Axleleft Spellthief (Rogue) by machmoth Ocean Soul, Sidhe Courtier, Ur-Priest (Warlock, Warlock's Curse) by Wizardmon Drunken Master (Fighter) by ChrisTheS Naruto (No prerequisites) by PowerAttackForTwenty Favored Soul Paragon Fighter Paragon Paladin Enlightened Spirit Entropomancer Astral Disciple Chameleon Paragon Cleric Rainbow Servant Teratomancer Gnoll Claw Fighter Dark Templar Eldritch Ninja Nightshade Northlandish Master Hunter Bloody-Eyed Crusader Scrapper, Guardian Fencer, Bruiser Brute Soldier Child of the Merciless Sun Defender of the Primordial Way Gnome Champion Knight of the divine Shield Staff Master Cerebrex Dark Puppeteer Imperial Arcanist Dervish, Soldier of Light, Nightsinger Pyromancer Scholar of the Primordial Way Rose seeker Scion of Bael'Turath Seers of the Moon Tatoo Warlock of Thay Fatebound Astrologer Master Mechanic Plot's Conqueror Raven Priest Tactical Genius Drider Fallen Gambler Paragon Half-elf Monstrous Paragon Multi Class Paragon Path Necromancer Player Proxy Lich Summoner (wizard Class), avienlangley Epic Destinies
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3 years ago ::
May 25, 2010 - 9:29AM
#107
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3 years ago ::
Jun 13, 2010 - 11:08AM
#108
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Date Joined:
Nov 26, 2008
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My failed attempt at a martial controller: the Gladiator class. Im currently working on a revamped gladiator who is a defender, so some features, and some flavour/feats might be seen again.. enjoy! community.wizards.com/go/thread/view/758...(PEACH!!)?pg=1
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2 years ago ::
Mar 14, 2011 - 10:12PM
#109
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Date Joined:
Apr 23, 2010
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I would like to bring some attention (and much needed critique) to my Geomancer conversion. There is need for a new homebrew class compilation thread. I would recommend using the format in the other homebrew class compilation thread. Also, both need to be combined at some point. The reason why the formatting in this thread is so horrible is the lack of line breaks in the code (and the excessive spaces too, but that's less noticible). I will be basing the format from that other thread as I seem to have trouble getting sblock to work in the post previews it is better sorted. I am trying to clean up this thread and possibly combine the other thread. Someone who is active here should maintain the new compilation thread. I do not frequent this forum enough to be able to maintain it. I get the feeling the homebrew section doesn't get visited frequently. What has been done: New classes, homebrew versions of published classes, and post-29 Jan 2009 classes (only those from original post; no new classes added) sorted and merged What needs doing: Paragon Paths and Epic Destinies need formatting and sorting Fix all typographical errors Make seperate section for classes based off other material (Final Fantasy, Naruto, etc.) Determine which classes are complete, in progress, abandoned, no longer available, etc. and mark/remove as neccessary Power Source Key (based from the old compilation thread by Eldritch_Lord)
- Martial
- Arcane
- Divine
- Shadow
- Primal
- Ki
- Elemental
- Incarnum
- Psi
- Other
Completeness Classes, Paths, and Destinies...
- ...with a full writeup and all of their powers (25-30 levels of powers for classes, all 3 for Paths, the 1 for Destinies) are marked with a C (for "Complete") after the link.
- ...that are no longer being worked on (according to the creator or if they haven't been updated in a long time) are marked with an A (for "Abandoned") after the link.
- ...without a blue marking are considered to be "Works In Progress."
New Classes
- Controllers
- Defenders
- Leaders
- Strikers
- Unclassified/Undefined Role
New Class BuildsParagon Paths and Epic Destinies
- Paragon Paths
PP
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- Chronowarrior (for Defenders) by Undrhil
- Dwarven Defender (for Dwarf Fighters or Paladins) by old_mcronald
- Dervish (TW Ranger or Tempest Fighter) by Dragon 9
- Divine Slayer (Channel Divinity class feature; worship The Raven Queen; knocked unconscious by an undead of any type) by Undrhil
- Ritual Caster (Ritual Caster feat; trained in Arcana skill) by Undrhil
- Spellthief (Rogue and Wizard; Sneak Attack class feature) Undrhil
- True Necromancer (Cleric and Wizard) by Saric
- Oozemaster (Wizard; Orb implement) by Undrhil
- Devotee of Pelor (worship Pelor; Channel Divinity (class feature)) by Undrhil
- Fate Bender (Bard class) by Atrius2006
- Spell Merchant (Wizard Class, Membership in the Spell Merchant Guild) by Atompenguin
- Knight Divine Tempus (any Defender class) by Undrhil
- Auspicious Opportunist (Wisdom 13, Charisma 13, Lucky) by ff6shadow
- Black Flame Zealot (Rogue with Cleric Multiclass Feat) by AxleLeft
- Dune Witch (Wizard or Cleric) by Stick_arq_Stones
- Bloodhound (Wizard or Cleric) by Sticks_Arq_Stones
- the Professor (Requisite: Leader or Controller class type and Divine, Psionic or Arcane power source) by Arakis
- Consecrated Harrier (Ranger, Cleric multiclass feat) by Axleleft
- Deepwood Sniper (Ranger Class) by Zetesofos
- Master Thrower (Rogue) by Zetesofos
- Paragon Ranger (Ranger) by Leichenreiter
- Shining Blade of Bahamut (Religion, lawful good alignment) by Axleleft
- Spellthief (Rogue) by machmoth
- Ocean Soul, Sidhe Courtier, Ur-Priest (Warlock, Warlock's Curse) by Wizardmon
- Drunken Master (Fighter) by ChrisTheS
- Naruto (No prerequisites) by PowerAttackForTwenty
- Favored Soul
- Paragon Fighter
- Paragon Paladin
- Enlightened Spirit
- Entropomancer
- Astral Disciple
- Chameleon
- Paragon Cleric
- Rainbow Servant
- Teratomancer
- Gnoll Claw Fighter
- Dark Templar
- Eldritch Ninja
- Nightshade
- Northlandish Master Hunter
- Bloody-Eyed Crusader
- Scrapper, Guardian Fencer, Bruiser
- Brute Soldier
- Child of the Merciless Sun
- Defender of the Primordial Way
- Gnome Champion
- Knight of the divine Shield
- Staff Master
- Cerebrex
- Dark Puppeteer
- Imperial Arcanist
- Dervish, Soldier of Light, Nightsinger
- Pyromancer
- Scholar of the Primordial Way
- Rose seeker
- Scion of Bael'Turath
- Seers of the Moon
- Tatoo Warlock of Thay
- Fatebound Astrologer
- Master Mechanic
- Plot's Conqueror
- Raven Priest
- Tactical Genius
- Drider
- Fallen
- Gambler
- Paragon Half-elf
- Monstrous Paragon
- Multi Class Paragon Path
- Necromancer
- Player
- Proxy
- Lich
- Summoner (wizard Class), avienlangley
- Epic Destinies
ED
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2 years ago ::
May 11, 2011 - 11:39AM
#110
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Date Joined:
May 27, 2006
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While it appears many have done the same thing... I have created a martial powered controller here is a PDF of the Archer class www.megaupload.com/?d=7TGDMF85The archer makes use of the ranged 'volly' which is a new game mechanic.(see below) The PDF is complete with several powers at each level, feats, and paragon paths It has been playtested through 6the level so far. I would love to hear any feedback. Thanks Spoiler:
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VOLLEY Ranged Volley [number]: A volley is a special ranged attack that can only be made with a ranged projectile weapon that uses ammunition. The area of a volley is the indicated number of squares on each side and every square of the volley must fall within the normal range for the weapon used to make the attack. You may include any square you occupy as part of the volley area, but if you do so, you cannot target your own square. Your square is always considered the origin square of the attack; You must have line of effect from your square to the target creature in the volley, the target gains no cover benefit from intervening creatures but otherwise gains normal benefits from cover, concealment, and range penalties.
When performing a volley attack you cannot normally make more than one attack against the same target unless the power indicates you can do so. You need one piece of ammunition for each target, if you do not have enough ammunition you cannot make the attack. When making a volley attack, you must make a separate attack roll against each target in the volley, but you make a single damage roll that affects all the targets. Some volley attacks may specify that they must be within a certain number of squares. In such a case, at least one square of the volley must be within the indicated range, but the entire volley area must still be within normal range for your weapon. If the volley creates a zone, the zone can remain effective only as long as at least one square of the zone is within the specified range and within line of effect of you at the end of your turn, if no range is specified when creating or sustaining a zone effect, then the range is assumed to be the normal range of your weapon.
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