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Flag Krusk January 30, 2009 10:34 AM PST
This is going to sound weird, but I think it would be helpful if you posted the creator of the class after the name of the class link.

I might not be tempted by the sound of a Water Mage class, but if I hear it is by BobSmith, well then, heck, I bet it is worth a read. For example.
Flag brotherjgizmo January 30, 2009 11:21 AM PST
Ok, I'll start working on your suggestions as soon as I can
Flag brotherjgizmo January 30, 2009 11:49 AM PST
1)Fixed ff6shadow's links
2)Added Navigator (Placed it under Psionic instead of Psychic, hope you don't mind)and Fixed Confessor Link
3)Added most (if not all) Epic destinies
Flag Fragsie January 30, 2009 12:11 PM PST

brotherjgizmo wrote:

(Placed it under Psionic instead of Psychic, hope you don't mind)


I don't mind at all, in fact you've pointed out a mistake of mine that i have been neglecting i ought to go through and change it all to Psionic.

Flag pigknight January 30, 2009 9:34 PM PST
Can you delete my death knight off the list?
Flag greatfrito January 31, 2009 12:14 AM PST
My Shaper class is complete and playable (though it's likely going to get a future revision, as I've since changed my unified concept of the psionics power source mechanics). Don't know how you want to categorize that.

The other two classes (Egoist, Soulknife) are "done" through 10 (which isn't really done, is it? Consider them "playtest" versions :P ) can be found in the (semi-outdated) link in my signature.

The "Uncarnate" Epic Destiny is available in either of those documents (assume the Telepath one is "more complete," though they're exactly the same).

There are four Paragon Paths available in the Telepath document:
  • Living Nightmare
  • Mindbender
  • Psychic Leech
  • Warmind


There are two Paragon Paths available in the Shaper document:
  • Ectoplasmic Adept
  • Erbauer

Note: I just realized that they're out of alphabetical order on the document. Grrr. One more reason to revise it, I suppose.
Flag DemiTeddyBear January 31, 2009 2:34 AM PST
Flag brotherjgizmo January 31, 2009 7:38 AM PST
1) Removed Dead Knight
2) Added Shaper, but not the paragon paths and Epic Destinies as they are contained within the class.
3) Added Demonologist
3) Added WIP Duelist
Flag brotherjgizmo January 31, 2009 10:17 AM PST
Added Brave Lancer
Flag brotherjgizmo February 1, 2009 10:05 AM PST
Added Dragon Rider
Flag brotherjgizmo February 2, 2009 10:13 AM PST
Added Werewolf and Deadknight
Flag brotherjgizmo February 4, 2009 10:29 AM PST
Added Trapsmith and Lich Paragon Path
Flag pigknight February 4, 2009 6:13 PM PST
Also take off my barbarian please.
Flag brotherjgizmo February 5, 2009 1:28 PM PST

pigknight wrote:

Also take off my barbarian please.


No more barbarian

Flag emwasick February 6, 2009 3:37 AM PST
Thanks for putting this together and for including my project. Anything that gets more people to look at threads here and offer feedback is great.

One small suggestion: have you considered reducing the number of sblocks for the classes? There aren't terribly many classes right now, so I think readability trumps organization.

For example...

New ClassesNew Classes Show
Controllers Show
Summoner (Arcane)
Time Mage (Arcane)
Lancer(Martial)
Trapsmith(Martial)
Shaper(Psionic)
Dread Necromancer(Shadow)
Shadowcaster(Shadow)
Tinker Class(New power Source)
Strikers Show

Dreadnought(Martial)
Ninja(Martial/Shadow)
Brave Lancer(Martial)
Duskblade(Martial/Arcane)
Battle Sorceror(Arcane)
Shapeshifter(Primal)
Monk(Ki)
Monk(Ki)
Channeler(New power source)
Defenders Show
Leaders Show
Red Mage(Arcane)
Swashbuckler(Martial)
Telepath(Psionic)

Unclassified/Undefined Role Show

Historian(Martial)
Blue Mage(Arcane)
Demonologist(Arcane)
Gambler(Arcane)
Divine Agent(Divine)
New Shinobi(New power source)


This cuts down on clicks a bit, and I think it will be a long time until the lists get unwieldy. I realize it's a PITA to change though =\
Flag ff6shadow February 6, 2009 9:06 AM PST
Another consideration might be adding the name of the classes creator beside the class. Nothuge now,but when you start getting lots of classes with the same name it could be usful.
Flag brotherjgizmo February 6, 2009 10:10 AM PST

emwasick wrote:

Thanks for putting this together and for including my project. Anything that gets more people to look at threads here and offer feedback is great.

One small suggestion: have you considered reducing the number of sblocks for the classes? There aren't terribly many classes right now, so I think readability trumps organization.

For example...

New ClassesNew Classes Show

Controllers Show
Summoner (Arcane)
Time Mage (Arcane)
Lancer(Martial)
Trapsmith(Martial)
Shaper(Psionic)
Dread Necromancer(Shadow)
Shadowcaster(Shadow)
Tinker Class(New power Source)
Strikers Show

Dreadnought(Martial)
Ninja(Martial/Shadow)
Brave Lancer(Martial)
Duskblade(Martial/Arcane)
Battle Sorceror(Arcane)
Shapeshifter(Primal)
Monk(Ki)
Monk(Ki)
Channeler(New power source)
Defenders Show
Leaders Show
Red Mage(Arcane)
Swashbuckler(Martial)
Telepath(Psionic)

Unclassified/Undefined Role Show

Historian(Martial)
Blue Mage(Arcane)
Demonologist(Arcane)
Gambler(Arcane)
Divine Agent(Divine)
New Shinobi(New power source)


This cuts down on clicks a bit, and I think it will be a long time until the lists get unwieldy. I realize it's a PITA to change though =\


Well I chose this methods because if someone has a concept for a psionic controller he'll find it easier this way than having to click controlers and reading the parenthesis at the end of a class. Also color coding isn't good, it tires the eyes and colorblind people won't benefit from it.

Thanks for the suggestion though

Flag brotherjgizmo February 6, 2009 10:11 AM PST

ff6shadow wrote:

Another consideration might be adding the name of the classes creator beside the class. Nothuge now,but when you start getting lots of classes with the same name it could be usful.


Will start Working on it.

Finished with first part will continue tomorrow (or later).

Flag KangsRegiment February 6, 2009 11:34 AM PST
I am officially categorizing Dragonriders as Martial controllers. Also, I really don't mean to nitpick, but Dragonrider is one word for the class.
Flag brotherjgizmo February 6, 2009 1:07 PM PST

KangsRegiment wrote:

I am officially categorizing Dragonriders as Martial controllers. Also, I really don't mean to nitpick, but Dragonrider is one word for the class.


Placed Dragonriders under Martial Controllers and fixed the name.

Flag Aluman February 7, 2009 8:56 PM PST
*hopes this gets stickyied soon*
Flag brotherjgizmo February 8, 2009 9:57 AM PST
If somebody submits it to the VLC request thread in Community Business it should.
Flag brotherjgizmo February 8, 2009 10:17 AM PST
Moved the Beast Pact Warlock and New Shinobi to Works in Progress

Added the names of creators next to all clasess

Will begin adding author's names to PP's and ED's

Also: Aluman thanks for asking it be stickyed.
Flag Aluman February 8, 2009 10:29 AM PST
No problem BG, its a useful thread :D.
Flag brotherjgizmo February 8, 2009 11:47 AM PST
Added a new Wizard Framework, A Defender Necromancer and a Primal Striker Class/Race combo. All of them in the Work in Progress section.
Flag Doomsought February 8, 2009 12:03 PM PST
What about previous editions (including D20 modern)?
Flag Lord_Tirian February 8, 2009 12:14 PM PST

Doomsought wrote:

What about previous editions (including D20 modern)?


Should probably go here and here.

Cheers, LT.

Flag ff6shadow February 8, 2009 12:30 PM PST
D20 Modern probably belongs in that link, but previous edition classes and homebrew do still belong here on this board.

Now, if brotherjgizmo wants to link them to his thread or remain just 4th edition is his own choice.
Flag brotherjgizmo February 8, 2009 12:40 PM PST
4th Edition, if not it will become too unwieldily. if somebody wants to take on the challenge though....
Flag Lord_Tirian February 8, 2009 12:46 PM PST

ff6shadow wrote:

D20 Modern probably belongs in that link, but previous edition classes and homebrew do still belong here on this board


Generally true, yeah, but a lot of homebrew classes for 3.5 pop up in the classes forum for previous editions, that's why I mentioned it - this part is a bit overwhelmed by 4E material.

Cheers, LT.

Flag brotherjgizmo February 8, 2009 5:56 PM PST
Added Wyrmfire Adept Epic Destiny with Prerequisites and Author
Flag brotherjgizmo February 9, 2009 10:47 AM PST
Added Scout a martial Controller
Also started adding names to PP's and Removed Gargoylekin as it is a Racial Paragon Path and there already is a Race compendium.
Flag brotherjgizmo February 10, 2009 11:14 AM PST
Added Puppeteer (Arcane Controller) on Works in Progress Thread

PS. Also, thanks to Aluman for not only suggesting but actually getting the thread stickyied.
Flag Aluman February 10, 2009 12:42 PM PST
hey it stops me from needing to bump this thread when it gets half way down the first page.
Flag pigknight February 10, 2009 10:41 PM PST
Congradutabulations!
Flag brotherjgizmo February 11, 2009 10:03 AM PST

pigknight wrote:

Congradutabulations!


Thanks :D

Flag brotherjgizmo February 11, 2009 10:25 AM PST
Added Egoist and Soulknife
Flag Qube February 12, 2009 12:28 PM PST
please remove the spoiler blocks.

Current situation: I'm looking for a shapeshifter. (the PCs saved a girl from a village with a shapeshifer curse, and she's effected. I was going to make her a DMPC ...)
-> Is this a controller? is this an arcane character? I have no clue.

because of the use of spoiler blocks, you're forcing everyone to use one fixed way of searching.


other example: I'm looking for monk builds. these can be defenders, controllers or strikers; martial or Ki; ...
Flag brotherjgizmo February 12, 2009 3:29 PM PST

Qube wrote:

please remove the spoiler blocks.

Current situation: I'm looking for a shapeshifter. (the PCs saved a girl from a village with a shapeshifer curse, and she's effected. I was going to make her a DMPC ...)
-> Is this a controller? is this an arcane character? I have no clue.

because of the use of spoiler blocks, you're forcing everyone to use one fixed way of searching.


other example: I'm looking for monk builds. these can be defenders, controllers or strikers; martial or Ki; ...


Shapeshifter is a Primal Controller

The reason I use the SBLOCKS is because is better organized that way. A lot of classes don't convey what they do by name, however roles and power sources are easy to understand. The Compilation thread in the Multiclassing section does not use SBLOCKS if you feel it fits your searching style easier

Flag ff6shadow February 12, 2009 10:05 PM PST
There is also a Shapeshifter that is a Primal Striker
Flag jetzine February 13, 2009 3:45 AM PST
It's really cool to be a part of this. Thanks a lot, brotha j.
Flag sophos00 February 14, 2009 11:36 AM PST
Wow, some of these are very slick.

Is there a template out there with all the formating / font / sizing to make it look like the class and race writeups in the book?
Flag brotherjgizmo February 14, 2009 11:44 AM PST
Added Pigknight's Revised Death knight to Work In Progress. He is an Arcane Defender

PS. I apologize for the delays in adding the authors' names to the PP's and ED's but my girlfriend come first :p
Flag DemiTeddyBear February 15, 2009 1:32 AM PST

brotherjgizmo wrote:

Added Pigknight's Revised Death knight to Work In Progress. He is an Arcane Defender

PS. I apologize for the delays in adding the authors' names to the PP's and ED's but my girlfriend come first :p


Blasphemy! :D

The list should be top priority.

Flag brotherjgizmo February 17, 2009 12:51 PM PST
Added Waterbender (ki Leader) and Firebender (ki striker) to Works in Progress

Also changed first sentence to say '...No abandoned classes" as opposed to "...no unfinished classes"
Flag Mystic_Dragon February 17, 2009 5:05 PM PST
I would just like you all to be honest with me, how many of you are over 30 and currently living with your mother? Don't be shy, just throw it out there:D
Flag brotherjgizmo February 18, 2009 10:02 AM PST
New class added to Works in Progress. Spellweaver, and Arcane controller.
Flag Lord_Ventnor February 22, 2009 11:34 PM PST
Here's something else to add: the Egotist, a Defender I made up.

Link.

It's power source is its ego. Really.
Flag brotherjgizmo February 23, 2009 11:18 AM PST
Added Lord Ventor's Egotist, and a Summoner Paragon Path.

I'm thinking about getting rid of the PP and ED part as PP's and ED's don't get a lot of traffic or feedback.
Flag brotherjgizmo February 25, 2009 2:30 PM PST
Added Primal Dragoon and an unnamed elemental controller to WIP. And a Naruto PP
Flag johnthedm7000 February 26, 2009 8:55 PM PST
Hey...don't remove the PP goodness-it at the very least can give people ideas for their own PP's and there are some good ones in there.
Flag brotherjgizmo March 2, 2009 10:33 AM PST
Added the Shar'ir (elemental controler) and Exemplar (martial Controller) to WIP.

Light Pact warlock to New Builds
Flag greatfrito March 2, 2009 9:12 PM PST
I've got a completed version of my Soulknife up and available at: right here in this thread.

Woo!
Flag SpellBlayde March 6, 2009 5:49 AM PST
Thanks for including mine!
Flag HatTrick March 6, 2009 10:19 AM PST
Thanks for including the Exemplar!

You can remove the "Work in Progress" Martial Leader, Scoundrel. Because of advice given in the thread, the scoundrel has become the Exemplar, Martial Controller.
Flag brotherjgizmo March 9, 2009 12:03 PM PDT
okey doke
Flag Kaldric March 12, 2009 10:24 PM PDT
I put up my Martial Controller, the Commander. Link it if you like.
Flag twobeef March 15, 2009 9:17 AM PDT
I think the Duelist project is finally at a point where it can be taken out of Works in Progress, thanks much.

IMHO, you could take out one of the three layers of nesting on that top page. Like, go New Classes - Controllers, and then put a tag behind linked content: "Summoner (arcane, ff6shadow), Time Mage (arcane, Eldiran), Lancer (martial, ff6shadow)..."
Flag Sundracon April 22, 2009 9:39 AM PDT
Here is my Disciple - Ki Leader
A work in progress
http://forums.gleemax.com/showthread.php?t=1178782
Flag hellgrammite00 May 2, 2009 8:08 PM PDT
Flag ff6shadow May 2, 2009 8:17 PM PDT
I'd like to ask that you remove my classes from the lists, as the classes are no longer available for viewing or download.
Flag Rowl May 4, 2009 4:58 AM PDT

ff6shadow wrote:

I'd like to ask that you remove my classes from the lists, as the classes are no longer available for viewing or download.


Why did you take yours down, bro?

Flag ff6shadow May 4, 2009 6:25 AM PDT
I started finded the files hosted on file sharing sites. After several requests that they be asked down (to the file sharing accounts as well as within my thread where the classes were posted) they were still up. So I elected to remove them entirely. Same old internet, where a few ***holes screw up something for everybody.
Flag TheLorekeeper May 7, 2009 4:53 PM PDT
Mind adding my Necromancer?
Flag The_Collective May 13, 2009 1:07 PM PDT
Flag Chameleon-X May 15, 2009 7:49 PM PDT
Flag jasonaburton May 17, 2009 4:16 PM PDT
I was surprised not to see a homebrew Incarnate, or any of the incarnum classes on the front page, has anyone attempted to homebrew one of those classes yet? Just curious.
Flag Chameleon-X May 17, 2009 7:44 PM PDT

jasonaburton wrote:

I was surprised not to see a homebrew Incarnate, or any of the incarnum classes on the front page, has anyone attempted to homebrew one of those classes yet? Just curious.


There's a few listed on the other compilation thread: http://forums.gleemax.com/showthread.php?t=1022658

Flag KangsRegiment May 22, 2009 8:04 AM PDT
The Dragonrider is now a multiclass.
Flag logan459 May 29, 2009 1:52 PM PDT
Sorry. Forgive my ignorance.  I don't know how to insert a link, so I'll just post my class here:

Here is a paragon path for rogues as an answer to the fighter's pit fighter.  I made a small change due to input.  Any more input would be appreciated:

Pit Scrapper
“Where is the honor in passing up  an opportunity.”

    Prerequisite: Rogue Class

Like your pit fighter counterparts, you have learned the art of close-fighting in fighting pits, back alleys, cellars and sewers, realizing the benefits of fighting with small weapons in small spaces.  You’ll never realize the glory of the gladiatorial arenas in the big cities, but you are famous in the smaller streets of smaller villages.

Pit Scrapper Path Features
Scrapper Action (11th level): Whenever you spend an action point to make an extra attack with your primary weapon, you can also make a second attack with your offhand weapon using any 1st level Rogue at-will attack that you know.
Bloodlust (11th level): Anytime you attack a bloodied enemy, you can score a critical hit with off-hand weapons on a roll of 19-20.
Blood craze (16th level): When you reduce an opponent to 0 hit points or fewer, the enemy closest to you with line of effect grants you combat advantage until the end of your next turn.  (The enemy must have been capable of witnessing the kill.)

Pit Scrapper Exploits
First Blood
Pit Scrapper Attack 11
You drew first blood in this fight.  What chance does this punk have?
Encounter * Martial, Weapon
Minor Action * Melee weapon

Requirement: You must have just successfully damaged an opponent with a melee attack before that enemy damages you.
Target: The enemy you just damaged.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target grants combat advantage to you and all your allies until the end of your turn.

Cornered
Pit Scrapper Utility 12
“Whatever you do, do not back him into a corner.”
Daily * Martial
Minor Action * Personal

Requirement: At the beginning of your turn, you must have no space adjacent to you that is not blocked or adjacent to an enemy.
Effect: You gain a +2 to attack and damage rolls until the end of the encounter.

Off the Wall   
Pit Scrapper Attack 20
Springing off of the wall, you catch your enemy by surprise, hitting him where it hurts.
Daily * Martial, Weapon
Standard Action * Melee weapon

Requirement: You must be adjacent to both an enemy and a wall.  That enemy must have an open space adjacent to him.  You must be trained in acrobatics.
Target: The enemy mentioned above.
Special: Before your attack, shift to any space adjacent to the target and that enemy grants combat advantage to you until the end of your turn.
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage
Miss: 2[W] + Dexterity modifier damage, but no sneak attack damage.



Flag DarkerDreams June 2, 2009 12:13 AM PDT
Flag malcolm_n June 8, 2009 10:33 AM PDT
Flag Rowl June 13, 2009 10:19 AM PDT
Would like my (Primal) Elementalist added...
http://forums.gleemax.com/showthread.ph … st18796287

Still WIP, but up through lv19 thus far, with associated feats and MC feats.
Flag Johnathan_Vagabond June 22, 2009 9:42 AM PDT
Ba-da-dump da-dump-bump dunnnn.

Dreadnought http://forums.gleemax.com/showthread.ph … st18861033

Martial Controller.

I suppose I could link the Marital Controller too, but that would be silly.
Flag Amthyst_fire June 25, 2009 9:57 PM PDT
Working on a Necromancer BASE CLASS. This is far from finished, but I will be working on it. Link!

I believe it best belongs to WIP>>Controller>>Arcane, but that's up to you.
Flag Ekio June 29, 2009 8:25 AM PDT
You might wanna take off the trapsmith. It's going to be replaced really soon.
Flag Magus_Stragus June 29, 2009 11:32 AM PDT
I'm working on a Samurai (martial defender) class. Link here.
Flag Chameleon-X July 11, 2009 3:20 PM PDT
Here's my Martial Controller: http://forums.gleemax.com/showthread.php?t=1215458

It's based on the Warlord, with some tweaks to make it more controllery, and three summon powers added in just for the hell of it.
Flag AmbiguousAkira July 12, 2009 5:37 PM PDT
I've got the Shadow Dancer paragon path, and my own version of the Spellthief paragon path, mixed in with some other things, here...

http://forums.gleemax.com/showthread.php?t=1215597

Also, the iaijutsu master paragon path, and the iaijutsu multiclass options...

http://forums.gleemax.com/showthread.php?t=1215070
Flag Dm12 August 3, 2009 6:25 PM PDT
Here's my prototype Shadow Knight based of the concept from Aokarasu:
I'm workin on 2.0 right now

http://forums.gleemax.com/showthread.php?t=1222668
Flag blake_marlowe September 3, 2009 5:15 AM PDT

could someone add my martial leader bard, please?

Flag Ekio September 3, 2009 8:00 AM PDT

Help your local homebrewers! Post your stuff on the Wiki.


 


community.wizards.com/homebrewers

Flag JayFreedman September 3, 2009 5:18 PM PDT

Here, add my class to the list.  Haha.  Hybrid Elite Warrior.  Martial Defender.  Its on the general wiki here.


 


Thanks, Jayfreedman.

Flag OgreHooper September 7, 2009 2:59 PM PDT

Although made for the Valgora Campaign Setting, the four different Cavalier classes can be used in any setting/campaign that has an appropriate climate region for each class.

Flag Carl_Drake October 12, 2009 6:04 AM PDT

Just to say i posted a class in the House Rules & Hombrew forum. It's the Alchemist, if you wanna add it to this list.

Flag Chameleon-X November 16, 2009 2:07 PM PST
Non-Final Fantasy based Dragoon.

Primal Striker

community.wizards.com/go/thread/view/758...
Flag Xeadin November 24, 2009 6:44 PM PST
Don't forget about the Ravenscarred race, the Raven Pact class build for Warlocks, and the Dreamweaver hombrewed class (A work in progress).
Flag jeff-heikkinen March 23, 2010 1:58 AM PDT
The first post is very messed up right now, at least for me. To get to, say, the Leaders, I have to click Show 19 separate times, the headers (e.g. for roles) show up in the wrong places, there are [SBLOCK] tags showing everywhere... it's really bad. I don't know if it's the boards just not working well as usual, or if there's a specific tag that needs to be fixed or something, but is it possible to fix this?
Flag roark13 April 15, 2010 11:15 AM PDT
I will try and fix this if I can.  It is just annoying.

I do want to say that he did a wonderful complation, and it is amazing.  I just could use alittle editing, but all the credit goes to brotherjgizmo.  All I did was fix his spoilers.

Here you go, but the biggest problem is the PPs and EDs.  They are all run together.

New ClassesNew Classes Show Homebrew version of Published Classes Published Classes Show New Builds New Class Builds Show Works in Progress (as of Jan 29 forward)Work in Progress Show Paragon Paths and Epic Destinies Paragon Paths and Epic Destinies Show
Paragon Paths Show
Chronowarrior (for Defenders) by Undrhil Dwarven Defender (for Dwarf Fighters or Paladins) by old_mcronald Dervish (TW Ranger or Tempest Fighter) by Dragon 9( Divine Slayer (Channel Divinity class feature; worship The Raven Queen; knocked unconscious by an undead of any type) by Undrhil Ritual Caster (Ritual Caster feat; trained in Arcana skill) by Undrhil Spellthief (Rogue and Wizard; Sneak Attack class feature) Undrhil True Necromancer (Cleric and Wizard) by Saric Oozemaster (Wizard; Orb implement) by Undrhil Devotee of Pelor (worship Pelor; Channel Divinity (class feature)) by Undrhil Fate Bender (Bard class) by Atrius2006 Spell Merchant (Wizard Class, Membership in the Spell Merchant Guild) by Atompenguin Knight Divine Tempus (any Defender class) by Undrhil Auspicious Opportunist (Wisdom 13, Charisma 13, Lucky) by ff6shadow Black Flame Zealot (Rogue with Cleric Multiclass Feat) by AxleLeft Dune Witch (Wizard or Cleric) by Stick_arq_Stones Bloodhound (Wizard or Cleric) by Sticks_Arq_Stones the Professor (Requisite: Leader or Controller class type and Divine, Psionic or Arcane power source) by Arakis Consecrated Harrier (Ranger, Cleric multiclass feat) by Axleleft Deepwood Sniper (Ranger Class) by Zetesofos Master Thrower (Rogue) by Zetesofos Paragon Ranger (Ranger) by Leichenreiter Shining Blade of Bahamut (Religion, lawful good alignment) by Axleleft Spellthief (Rogue) by machmoth Ocean Soul, Sidhe Courtier, Ur-Priest (Warlock, Warlock's Curse) by Wizardmon Drunken Master (Fighter) by ChrisTheS Naruto (No prerequisites) by PowerAttackForTwenty Favored Soul Paragon Fighter Paragon Paladin Enlightened Spirit Entropomancer Astral Disciple Chameleon Paragon Cleric Rainbow Servant Teratomancer Gnoll Claw Fighter Dark Templar Eldritch Ninja Nightshade Northlandish Master Hunter Bloody-Eyed Crusader Scrapper, Guardian Fencer, Bruiser Brute Soldier Child of the Merciless Sun Defender of the Primordial Way Gnome Champion Knight of the divine Shield Staff Master Cerebrex Dark Puppeteer Imperial Arcanist Dervish, Soldier of Light, Nightsinger Pyromancer Scholar of the Primordial Way Rose seeker Scion of Bael'Turath Seers of the Moon Tatoo Warlock of Thay Fatebound Astrologer Master Mechanic Plot's Conqueror Raven Priest Tactical Genius Drider Fallen Gambler Paragon Half-elf Monstrous Paragon Multi Class Paragon Path Necromancer Player Proxy Lich Summoner (wizard Class), avienlangley
Epic Destinies Show
Flag Swordior May 25, 2010 9:29 AM PDT
My Blackguard class is posted here: community.wizards.com/go/thread/view/758...

And I'm currently working on the Elementalist Class here: community.wizards.com/go/thread/view/758...

Oh, and my Crescent Blade: community.wizards.com/go/thread/view/758...
Flag Ifritus June 13, 2010 11:08 AM PDT
My failed attempt at a martial controller: the Gladiator class.

Im currently working on a revamped gladiator who is a defender, so some features, and some flavour/feats might be seen again.. enjoy!

community.wizards.com/go/thread/view/758...(PEACH!!)?pg=1
Flag SaltyFish March 14, 2011 10:12 PM PDT
I would like to bring some attention (and much needed critique) to my Geomancer conversion.

There is need for a new homebrew class compilation thread. I would recommend using the format in the other homebrew class compilation thread. Also, both need to be combined at some point. The reason why the formatting in this thread is so horrible is the lack of line breaks in the code (and the excessive spaces too, but that's less noticible). I will be basing the format from that other thread as I seem to have trouble getting sblock to work in the post  previews it is better sorted. I am trying to clean up this thread and possibly combine the other  thread. Someone who is active here should maintain the new compilation thread. I do not frequent this forum enough to be able to maintain it. I get the feeling the homebrew section doesn't get visited frequently.

What has been done:
New classes, homebrew versions of published classes, and post-29 Jan 2009 classes (only those from original post; no new classes added) sorted and merged

What needs doing:
Paragon Paths and Epic Destinies need formatting and sorting
Fix all typographical errors
Make seperate section for classes based off other material (Final Fantasy, Naruto, etc.)
Determine which classes are complete, in progress, abandoned, no longer available, etc. and mark/remove as neccessary



Power Source Key (based from the old compilation thread by Eldritch_Lord)

  • Martial
  • Arcane
  • Divine
  • Shadow
  • Primal
  • Ki
  • Elemental
  • Incarnum
  • Psi
  • Other


Completeness Classes, Paths, and Destinies...

  • ...with a full writeup and all of their powers (25-30 levels of  powers for classes, all 3 for Paths, the 1 for Destinies) are marked  with a C (for "Complete") after the link.
  • ...that are no longer being worked on (according to the creator or if  they haven't been updated in a long time) are marked with an  A (for "Abandoned") after the link.
  • ...without a blue marking are considered to be "Works In Progress."


New Classes



New Class Builds


Paragon Paths and Epic Destinies


Flag Midrealm_DM May 11, 2011 11:39 AM PDT
While it appears many have done the same thing...
I have created a martial powered controller

here is a PDF of the Archer class

www.megaupload.com/?d=7TGDMF85

The archer makes use of the ranged 'volly'
which is a new game mechanic.(see below)


The PDF is complete with several powers at each level, feats, and paragon paths
It has been playtested through 6the level so far.

I would love to hear any feedback.

Thanks
Spoiler: Show

VOLLEY
Ranged Volley [number]:
A volley is a special ranged attack that can only be made with a ranged projectile weapon that uses ammunition. The area of a volley is the indicated number of squares on each side and every square of the volley must fall within the normal range for the weapon used to make the attack. You may include any square you occupy as part of the volley area, but if you do so, you cannot target your own square. Your square is always considered the origin square of the attack; You must have line of effect from your square to the target creature in the volley, the target gains no cover benefit from intervening creatures but otherwise gains normal benefits from cover, concealment, and range penalties.

When performing a volley attack you cannot normally make more than one attack against the same target unless the power indicates you can do so. You need one piece of ammunition for each target, if you do not have enough ammunition you cannot make the attack. When making a volley attack, you must make a separate attack roll against each target in the volley, but you make a single damage roll that affects all the targets.


Some volley attacks may specify that they must be within a certain number of squares. In such a case, at least one square of the volley must be within the indicated range, but the entire volley area must still be within normal range for your weapon. If the volley creates a zone, the zone can remain effective only as long as at least one square of the zone is within the specified range and within line of effect of you at the end of your turn, if no range is specified when creating or sustaining a zone effect, then the range is assumed to be the normal range of your weapon.


Flag El_Karlos May 29, 2011 9:23 AM PDT
Please add my Witcher class, based on The Witcher video games by CDProjekt and the novels by Andrzej Sapkowski.
Flag mhbjarkistef June 9, 2011 8:51 AM PDT
Has anyone here made a dexterity based leader?
I have a player who loves the thief and loves the cleric, and would love to combine the two classes without using up all her feats. Has any done something like that?

Also, I would like to play a leader/striker whose leader mechanic is that for every X damage I deal I heal an ally within 5 squares of the target by amount y. I was thinking about asking my DM to allow me to take a houseruled feat for my invoker to do exactly that, but is this a completely new idea or has any1 made a class that heals this way? What is the best way to balance that (healing surge wise)?
It is btw based of WoWs Discipline Priest.
Flag Gadren June 14, 2011 10:27 PM PDT
Please add my Arcane Archer. It is thoroughly awesome.
Flag DMattachine June 25, 2011 3:52 AM PDT
My homebrew world source book has five new classes, each with paragon paths and an epic destiny. They are good to go in any campaign world.
The classes are

Skirmisher (martial controller)

Alchemist (alchemical controller)

Brute (martial defender)

Psywarrior (psionic striker)

Champion (martial leader)

The original thread is here: community.wizards.com/go/thread/view/758...

The guide can be downloaded on EN World, here: www.enworld.org/forum/4e-fan-creations-h...

Tanks!
Flag Gadren June 28, 2011 11:36 PM PDT
It seems as though the OP has been screwed up?
Flag Jamespies November 10, 2012 1:40 PM PST
Not sure if this will get a reply, but oh well, here goes.

Is there any limit on what kind of themes a class included in this list can portray?

I'm currently working on a Shadow Controller class, The Torturer.

The lore is essentially devouts of Torog creating their own branch of magic and spells to maximize the amount of pain and suffering their victims receieve.
It's largely based around spells that either deal ongoing damage or benefit from the target currently being under the effects on ongoing damage?

Would this be allowed in this list or is it too dark?

P.S I hope I don't come across as some deranged lunatic ( I swear I'm a nice guy really :P ) but I just thought a very sinister themed class like this might interest some people.
Flag KColette December 18, 2012 3:22 AM PST
This feels like shameless self promotion, but for the sake of completion, here is my gunmage class thread. The version of the class in the thread is out of date, though.

Here is the up to date version (as of 12/18/2012) on GDocs. It's a fully playable heroic tier playtest.

The class isn't finished yet, but I'm making progress on paragon tier powers. After that, it's on to paragon paths.
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