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Sticky: Compilation of Homebrew Classes
4 years ago  ::  Sep 07, 2009 - 2:59PM #101
OgreHooper
Date Joined: Aug 27, 2009
Posts: 69

Although made for the Valgora Campaign Setting, the four different Cavalier classes can be used in any setting/campaign that has an appropriate climate region for each class.

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4 years ago  ::  Oct 12, 2009 - 6:04AM #102
Carl_Drake
Date Joined: Oct 2, 2009
Posts: 54

Just to say i posted a class in the House Rules & Hombrew forum. It's the Alchemist, if you wanna add it to this list.

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4 years ago  ::  Nov 16, 2009 - 2:07PM #103
Chameleon-X
Date Joined: Apr 11, 2009
Posts: 451
Non-Final Fantasy based Dragoon.

Primal Striker

community.wizards.com/go/thread/view/758...
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3 years ago  ::  Nov 24, 2009 - 6:44PM #104
Xeadin
Date Joined: Feb 26, 2009
Posts: 3,726
Don't forget about the Ravenscarred race, the Raven Pact class build for Warlocks, and the Dreamweaver hombrewed class (A work in progress).

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3 years ago  ::  Mar 23, 2010 - 1:58AM #105
jeff-heikkinen
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Date Joined: Aug 13, 2001
Posts: 8,352
The first post is very messed up right now, at least for me. To get to, say, the Leaders, I have to click Show 19 separate times, the headers (e.g. for roles) show up in the wrong places, there are [SBLOCK] tags showing everywhere... it's really bad. I don't know if it's the boards just not working well as usual, or if there's a specific tag that needs to be fixed or something, but is it possible to fix this?
Jeff Heikkinen
DCI Rules Advisor since Dec 25, 2011
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3 years ago  ::  Apr 15, 2010 - 11:15AM #106
roark13
Date Joined: Mar 25, 2008
Posts: 765
I will try and fix this if I can.  It is just annoying.

I do want to say that he did a wonderful complation, and it is amazing.  I just could use alittle editing, but all the credit goes to brotherjgizmo.  All I did was fix his spoilers.

Here you go, but the biggest problem is the PPs and EDs.  They are all run together.

New ClassesNew Classes Show Homebrew version of Published Classes Published Classes Show New Builds New Class Builds Show Works in Progress (as of Jan 29 forward)Work in Progress Show Paragon Paths and Epic Destinies Paragon Paths and Epic Destinies Show
Paragon Paths Show
Chronowarrior (for Defenders) by Undrhil Dwarven Defender (for Dwarf Fighters or Paladins) by old_mcronald Dervish (TW Ranger or Tempest Fighter) by Dragon 9( Divine Slayer (Channel Divinity class feature; worship The Raven Queen; knocked unconscious by an undead of any type) by Undrhil Ritual Caster (Ritual Caster feat; trained in Arcana skill) by Undrhil Spellthief (Rogue and Wizard; Sneak Attack class feature) Undrhil True Necromancer (Cleric and Wizard) by Saric Oozemaster (Wizard; Orb implement) by Undrhil Devotee of Pelor (worship Pelor; Channel Divinity (class feature)) by Undrhil Fate Bender (Bard class) by Atrius2006 Spell Merchant (Wizard Class, Membership in the Spell Merchant Guild) by Atompenguin Knight Divine Tempus (any Defender class) by Undrhil Auspicious Opportunist (Wisdom 13, Charisma 13, Lucky) by ff6shadow Black Flame Zealot (Rogue with Cleric Multiclass Feat) by AxleLeft Dune Witch (Wizard or Cleric) by Stick_arq_Stones Bloodhound (Wizard or Cleric) by Sticks_Arq_Stones the Professor (Requisite: Leader or Controller class type and Divine, Psionic or Arcane power source) by Arakis Consecrated Harrier (Ranger, Cleric multiclass feat) by Axleleft Deepwood Sniper (Ranger Class) by Zetesofos Master Thrower (Rogue) by Zetesofos Paragon Ranger (Ranger) by Leichenreiter Shining Blade of Bahamut (Religion, lawful good alignment) by Axleleft Spellthief (Rogue) by machmoth Ocean Soul, Sidhe Courtier, Ur-Priest (Warlock, Warlock's Curse) by Wizardmon Drunken Master (Fighter) by ChrisTheS Naruto (No prerequisites) by PowerAttackForTwenty Favored Soul Paragon Fighter Paragon Paladin Enlightened Spirit Entropomancer Astral Disciple Chameleon Paragon Cleric Rainbow Servant Teratomancer Gnoll Claw Fighter Dark Templar Eldritch Ninja Nightshade Northlandish Master Hunter Bloody-Eyed Crusader Scrapper, Guardian Fencer, Bruiser Brute Soldier Child of the Merciless Sun Defender of the Primordial Way Gnome Champion Knight of the divine Shield Staff Master Cerebrex Dark Puppeteer Imperial Arcanist Dervish, Soldier of Light, Nightsinger Pyromancer Scholar of the Primordial Way Rose seeker Scion of Bael'Turath Seers of the Moon Tatoo Warlock of Thay Fatebound Astrologer Master Mechanic Plot's Conqueror Raven Priest Tactical Genius Drider Fallen Gambler Paragon Half-elf Monstrous Paragon Multi Class Paragon Path Necromancer Player Proxy Lich Summoner (wizard Class), avienlangley
Epic Destinies Show
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3 years ago  ::  May 25, 2010 - 9:29AM #107
Swordior
Date Joined: Dec 3, 2009
Posts: 514
My Blackguard class is posted here: community.wizards.com/go/thread/view/758...

And I'm currently working on the Elementalist Class here: community.wizards.com/go/thread/view/758...

Oh, and my Crescent Blade: community.wizards.com/go/thread/view/758...
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3 years ago  ::  Jun 13, 2010 - 11:08AM #108
Ifritus
Date Joined: Nov 26, 2008
Posts: 332
My failed attempt at a martial controller: the Gladiator class.

Im currently working on a revamped gladiator who is a defender, so some features, and some flavour/feats might be seen again.. enjoy!

community.wizards.com/go/thread/view/758...(PEACH!!)?pg=1
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2 years ago  ::  Mar 14, 2011 - 10:12PM #109
SaltyFish
Date Joined: Apr 23, 2010
Posts: 28
I would like to bring some attention (and much needed critique) to my Geomancer conversion.

There is need for a new homebrew class compilation thread. I would recommend using the format in the other homebrew class compilation thread. Also, both need to be combined at some point. The reason why the formatting in this thread is so horrible is the lack of line breaks in the code (and the excessive spaces too, but that's less noticible). I will be basing the format from that other thread as I seem to have trouble getting sblock to work in the post  previews it is better sorted. I am trying to clean up this thread and possibly combine the other  thread. Someone who is active here should maintain the new compilation thread. I do not frequent this forum enough to be able to maintain it. I get the feeling the homebrew section doesn't get visited frequently.

What has been done:
New classes, homebrew versions of published classes, and post-29 Jan 2009 classes (only those from original post; no new classes added) sorted and merged

What needs doing:
Paragon Paths and Epic Destinies need formatting and sorting
Fix all typographical errors
Make seperate section for classes based off other material (Final Fantasy, Naruto, etc.)
Determine which classes are complete, in progress, abandoned, no longer available, etc. and mark/remove as neccessary



Power Source Key (based from the old compilation thread by Eldritch_Lord)

  • Martial
  • Arcane
  • Divine
  • Shadow
  • Primal
  • Ki
  • Elemental
  • Incarnum
  • Psi
  • Other


Completeness Classes, Paths, and Destinies...

  • ...with a full writeup and all of their powers (25-30 levels of  powers for classes, all 3 for Paths, the 1 for Destinies) are marked  with a C (for "Complete") after the link.
  • ...that are no longer being worked on (according to the creator or if  they haven't been updated in a long time) are marked with an  A (for "Abandoned") after the link.
  • ...without a blue marking are considered to be "Works In Progress."


New Classes



New Class Builds


Paragon Paths and Epic Destinies


4e Scout - It only took WotC two years to make a DEX-based two-weapon using class.
Interesting Links:
Why you're unlikely to see a quality D&D video game until after 2015
Homebrew 3e -> 4e Geomancer Conversion
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2 years ago  ::  May 11, 2011 - 11:39AM #110
Midrealm_DM
Date Joined: May 27, 2006
Posts: 10
While it appears many have done the same thing...
I have created a martial powered controller

here is a PDF of the Archer class

www.megaupload.com/?d=7TGDMF85

The archer makes use of the ranged 'volly'
which is a new game mechanic.(see below)


The PDF is complete with several powers at each level, feats, and paragon paths
It has been playtested through 6the level so far.

I would love to hear any feedback.

Thanks
Spoiler: Show

VOLLEY
Ranged Volley [number]:
A volley is a special ranged attack that can only be made with a ranged projectile weapon that uses ammunition. The area of a volley is the indicated number of squares on each side and every square of the volley must fall within the normal range for the weapon used to make the attack. You may include any square you occupy as part of the volley area, but if you do so, you cannot target your own square. Your square is always considered the origin square of the attack; You must have line of effect from your square to the target creature in the volley, the target gains no cover benefit from intervening creatures but otherwise gains normal benefits from cover, concealment, and range penalties.

When performing a volley attack you cannot normally make more than one attack against the same target unless the power indicates you can do so. You need one piece of ammunition for each target, if you do not have enough ammunition you cannot make the attack. When making a volley attack, you must make a separate attack roll against each target in the volley, but you make a single damage roll that affects all the targets.


Some volley attacks may specify that they must be within a certain number of squares. In such a case, at least one square of the volley must be within the indicated range, but the entire volley area must still be within normal range for your weapon. If the volley creates a zone, the zone can remain effective only as long as at least one square of the zone is within the specified range and within line of effect of you at the end of your turn, if no range is specified when creating or sustaining a zone effect, then the range is assumed to be the normal range of your weapon.


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