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Switch to Forum Live View Kouk's Heroic Homebrew 4e Feats
5 years ago  ::  Jun 19, 2008 - 10:51AM #11
Kouk
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Date Joined: Apr 21, 2006
Posts: 4,099

Ciscolii wrote:

What does the becoming stable in the Hearty Soul mean. As I understand being stable is scraped in 4e. On a 20 you must use a healing surge and on a 10 or below you come closer to death. Roll <10 three times and your dead. But there is nothing about being stable. If you mean you don't have to make any death saves then the feat could use some rewording to make that clear.


Actually, becoming Stable is not removed entirely, it is just not something that is easy for the dying character to do. See the Heal skill. You can make a DC 15 Heal check to stabilize the dying character, which makes it so he no longer makes death saving throws (and also no longer has a chance to wake up though) until he takes more damage.

A dying character can't really become "stable" in that sense, the best he can hope for is to get a '20' (normally) which allows him to use a Healing Surge and stand up again. The feat would allow him to stabilize himself in the off chance he did manage to roll a 20, but had no actual healing surges remaining.

I will add something directing to the Heal skill after I mention stable though, thanks for pointing that out. It isn't a common sort of thing in 4e.

http://community.wizards.com/go/thread/view/75882/19670890/Keep_on_the_Shadowfell_Character_Errata
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5 years ago  ::  Jun 20, 2008 - 3:40AM #12
Ciscolii
Date Joined: Jul 31, 2007
Posts: 21
And thats what you get when they don't put everything where it belongs. But thanks for pointing that out. Completely forgot about the Heal skill and whatever it does.

Anyway Hearty Soul as writen now doesn't interact with feats that give you a bonus on saving throws (like the Human Perseverence feat). It should read ...on a result of... instead of ...on a roll of....

Aegis of Moradin is a really situational feat. It only helps if there will be alot of enemy actions during the time you use the feat and when your next turn is. I suggest making it an Immediate Interrupt that Triggers on a bloodied ally being hit. This way the Defense bonus will work against the attack just made, where if it stays a reaction it doesn't.

BTW the Eldrich Glaive feat looks so cool. Especially for a Defender or Striker/Warlock Multiclass character.
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5 years ago  ::  Jun 21, 2008 - 6:38AM #13
Kouk
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Ciscolii wrote:

And thats what you get when they don't put everything where it belongs. But thanks for pointing that out. Completely forgot about the Heal skill and whatever it does.

Anyway Hearty Soul as writen now doesn't interact with feats that give you a bonus on saving throws (like the Human Perseverence feat). It should read ...on a result of... instead of ...on a roll of....


Yes. I was under the impression (as are many others) that a death saving throw is not an actual saving throw. However, after rereading it again I notice that it is possible to achieve a result of higher than 20, which implies it is in fact a saving throw which can get bonuses from various places. I will change the language.

Aegis of Moradin is a really situational feat. It only helps if there will be alot of enemy actions during the time you use the feat and when your next turn is. I suggest making it an Immediate Interrupt that Triggers on a bloodied ally being hit. This way the Defense bonus will work against the attack just made, where if it stays a reaction it doesn't.


I was concerned it might be too similar to other abilities, but you are probably right. If it works more like the Wizard spell Shield (immediate interrupt when you are hit to increase AC and maybe not get hit) I don't think that would be a bad thing.

http://community.wizards.com/go/thread/view/75882/19670890/Keep_on_the_Shadowfell_Character_Errata
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5 years ago  ::  Jun 29, 2008 - 3:52PM #14
Kouk
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Added 1 general, 4 Shifter, and 5 Warforged feats.
http://community.wizards.com/go/thread/view/75882/19670890/Keep_on_the_Shadowfell_Character_Errata
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5 years ago  ::  Jul 01, 2008 - 9:38PM #15
Kouk
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Added 1 general (mostly for Rogues though), and 4 Dragonborn feats.
http://community.wizards.com/go/thread/view/75882/19670890/Keep_on_the_Shadowfell_Character_Errata
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5 years ago  ::  Jul 02, 2008 - 8:09PM #16
padpaw
Date Joined: Jun 24, 2008
Posts: 82
ranger feats anytime soon?
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5 years ago  ::  Jul 02, 2008 - 8:17PM #17
Kouk
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Posts: 4,099

padpaw wrote:

ranger feats anytime soon?


Heh, what did you have in mind?

http://community.wizards.com/go/thread/view/75882/19670890/Keep_on_the_Shadowfell_Character_Errata
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5 years ago  ::  Jul 12, 2008 - 10:14PM #18
RoudVolf
Date Joined: Jun 28, 2008
Posts: 14
Nice thread xD i'm already trying to think sth for the ranger *o* My opinions: I think that the rogue feats may become a little unbalanced because you could deal a stupidly huge amount of damage if you use large damage weapons with sneak attack... my opinion though... simply loved the warlock ones... both are very good... and I thought of a general feat good for clerics and paladins look:

Resounding Faith
Tier: paragon or epic (haven't decided on this, what do you think?)
Pre-requesite: Channel Divinity class feature, Wis 15
Your faith on your patron deity is so strong that you can bring forth its powers more times than other less faithful followers
Benefit: You can regain an already spent channel divinity power once per day
Special: You still can use your channel divinity class feature once per encounter

the idea of the feat is to regain the divinity power without having to make a short rest. It would be nice with Divine Spirit xD
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5 years ago  ::  Jul 14, 2008 - 6:52AM #19
Kouk
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Thanks. :D

RoudVolf wrote:

I think that the rogue feats may become a little unbalanced because you could deal a stupidly huge amount of damage if you use large damage weapons with sneak attack...


The feat that allows a Rogue to use any weapon is listed as Epic tier, so the weapon damage itself presumably won't make a world of difference by then. The other point to keep in mind is that just allowing a weapon to deal Sneak Attack damage does nothing for allowing use of a Rogue power. So, the ones who get the most use from it would be characters with the Sneak of Shadows multiclass feat -- who could only sneak attack once an encounter anyway -- and may generally prefer larger weapons that work with their main class's powers.

I was under the impression that the Divine Spirit feat I made would already allow the use of any divinity power a second time. After more playing of the game, I am starting to feel like Divine Spirit is overpowered as-is though. Not sure what I could do with it.

http://community.wizards.com/go/thread/view/75882/19670890/Keep_on_the_Shadowfell_Character_Errata
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5 years ago  ::  Jul 14, 2008 - 6:54AM #20
Kouk
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After a long time, I have added 2 General feats (which presumably would be useful for rangers :P), 1 Dragonborn breath feat, and 2 Warlock feats.
http://community.wizards.com/go/thread/view/75882/19670890/Keep_on_the_Shadowfell_Character_Errata
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