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4 years ago  ::  Jul 14, 2009 - 2:53PM #81
Artoomis
Date Joined: Jul 28, 2003
Posts: 1,755

UrielApeiron wrote:

That's assuming your DM is an unimaginative idiot who can't call for a recovery check.

On Natural 1: Attack automatically misses, no matter the bonus.
Roll to Recover: If that roll succeeds, nothing further happens, else... something bad happens

Made the bad thing something that is a complication... something minor or proportional to what is going on.


Yep - just what the game needs. More rolling of dice.

I think fumbles are:

1. Very much not fun.
2. Add more complexity.
3. Silly

But that's just me... If your group loves 'em, then have at it!

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4 years ago  ::  Jul 15, 2009 - 4:34PM #82
Bloodyroses
Date Joined: Jul 14, 2009
Posts: 53
I treat critical fumbles the same way I did in 3.5
You roll a 1. OH NO!

I roll a d4 to determine whether you
1. drop your weapon
2. drop your weapon/accidently hit wrong target (if something is adjacent to you)
3. hurt yourself/break your bowstring
4. trip and fall prone

No one ever complained more then nessicary don't really see how this 'breaks' the game. If it's a spell I have it damage the caster for simply the die roll no bonuses.They get a recovery check if they have weapon focus or are in the paragon tier, epics don't fumble but still miss on a one regardless.

I don't do fumbles on skills.

Once my faun druid (homebrew) lost her weapon, it was funny simply because she was freaking out and headbutting things left and right. I know most characters don't have natural weapons but punches now do lethal damage, and with some clever thought you can pick your weapon back up easily in most cases.
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4 years ago  ::  Jul 15, 2009 - 9:35PM #83
kdogg3403
Date Joined: Jul 26, 2004
Posts: 2
In our group if we roll a 1 we have to roll again. If it is <10 we drop our weapon at our feet. Not a huge fan of it but it's not a big deal.

However recently we switched DM's to give ours a break and the new DM has taken it further. Now instead of just dropping it he rolls a d4 to see how many spaces away it fell. Now that's lame, if its more than 1 square away it's essentially a daze effect because we have to use a move action to get to the weapon and a minor to pick it up. On top of that he is now talking about having the weapon be destroyed if we roll three 1's in a roll. (Roll attack dice, if 1; roll, if 1; roll, if 1; weapon is destroyed.) Obviously it's very rare but I have seen it happen twice so far in the past month.

Lastly, he thinks that the even trade off is if we roll 3 20's in a row it's an instant kill. Having a +6 weapon getting destroyed != on monster instant death.
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