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4 years ago ::
Jul 06, 2009 - 11:58AM
#261
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Date Joined:
Nov 20, 2008
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Is it possible to have one of you guys compile all this into a tentative document (like a .doc or something)? I don't have the time to go through and read it all, but I'm kind of interested to see this and maybe contribute.
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4 years ago ::
Jul 06, 2009 - 12:10PM
#262
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- Hero Artisan Gold Medalist
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I like this idea for as a class features in general, but the question what makes the Class deserve this feature. We already have four features right now, and I am not sure if it warrants another one. I was considering it as a replacement for one current feature, although I hadn't considered what. It would become the 'new' strikey element, in place of an old one. CoV was my first though, since Backlash is a sort of defensive power, but I'm not sure.
Resident Shakespeare
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4 years ago ::
Jul 06, 2009 - 12:11PM
#263
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Date Joined:
Mar 22, 2005
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If you like Thirsty Blade and think you can make it work, then go right ahead.
So, you think the effect of Shadow Slash and Vagabond's Bladethief Power should be switched? Alright, if that's what you think.
So, what, you think Biting Curses is redundent?
Hello to you, Ekio. I don't know if it's possible to make what you're after, but I'm pretty sure that the first page has the completed work so far on it somewhere.
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4 years ago ::
Jul 06, 2009 - 12:23PM
#264
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Date Joined:
Mar 21, 2006
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If you like Thirsty Blade and think you can make it work, then go right ahead.
So, you think the effect of Shadow Slash and Vagabond's Bladethief Power should be switched? Alright, if that's what you think.
So, what, you think Biting Curses is redundent?
Hello to you, Ekio. I don't know if it's possible to make what you're after, but I'm pretty sure that the first page has the completed work so far on it somewhere. With Biting Curses, I would just use the basic idea of Johnathans power but it would be for the Armor, while I would think up a new Hexblade at-will.
As to Ekio: I wish I knew how to do doc. stuff, but my knowledge of computers is limited. If you know anyone who might be interested in helping the group collaborate into one pdf or doc. file then that would be great. Also at anytime post your thoughts and we would be more than happy to see your work.
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4 years ago ::
Jul 06, 2009 - 12:37PM
#265
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Date Joined:
Nov 20, 2008
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As to Ekio: I wish I knew how to do doc. stuff, but my knowledge of computers is limited. If you know anyone who might be interested in helping the group collaborate into one pdf or doc. file then that would be great. Also at anytime post your thoughts and we would be more than happy to see your work. Finish the classes then talk to me about a PDF. I'll be glad to oblige.
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4 years ago ::
Jul 06, 2009 - 12:46PM
#266
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Date Joined:
Mar 22, 2005
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Well, the Necromancer is complete, does that count?
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4 years ago ::
Jul 06, 2009 - 12:50PM
#267
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Date Joined:
Nov 20, 2008
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Well, the Necromancer is complete, does that count? If you're absolutely positively happy with it and consider it the most-closed book ever made. I hate going back and editing them.
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4 years ago ::
Jul 06, 2009 - 12:57PM
#268
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Date Joined:
Mar 21, 2006
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Finish the classes then talk to me about a PDF. I'll be glad to oblige. That would be great Ekio. Also feel free to drop by and critique and add your own ideas.
Well here are the at-wills
Reaver At-Wills
Show
Thirsty Blade
As you plunge your blade into living flesh, it sucks the vital fluids that flow forth from the death blow, infusing you with fresh strength. At-will, Shadow, Weapon, Necrotic, Healing Standard Action, Melee Weapon Target: One creature Attack: Str vs. AC Hit: 1 x + Str modifier Necrotic damage Effect: If the target is reduced to hit points you can heal a number of hit points equal to your Cha modifier. Level 21 x : Increase to 2[W]
Poisoned Strike
You quickly strike your foe with a blade deadlier than most, and with luck your foes will find them weakened by your venom. At-will, Shadow, Weapon, Poison Standard Action, Melee Weapon Target: One creature Attack: Str vs. Fortitude Hit: 1 x + Str modifier Poison damage Effect: If you roll a critical hit with this attack the target takes on-going Poison damage equal to your Int modifier (Save ends). Level 21 x : Increase to 2[W]
Cloak of Night
A cloak of darkness covers you in protection. Within its shadows, horrid hands lash out shrouding you from your foes. At-will, Shadow, Armor, Psychic Standard Action, Close Burst 1 Target: Each creature in burst Attack: Str vs. Will Hit: 1 x d6 + Int modifier Psychic damage Effect: You gain concealment against the target until the beginning of your next turn. Special: Caster must be wearing Light Armor Level 21 x : Increase to 2d6
Biting Curses
Baneful hexes woven into your armor spring to life, a thousand tiny mouths snapping and rending at flesh. At-will, Shadow, Armor, Necrotic Standard Action, Close Burst 1 Target: One or Two creatures within the Burst Attack: Str vs. Reflex Hit: 1 x d8 + Cha modifier damage Effect: Targets hit by this power that end their turn adjacent to the caster takes Cha modifier Necrotic damage. Special: Caster must be wearing Heavy Armor Level 21 x : Increase to 2d8+Cha
Shadow Slash
Darkness veils your enemy's eyes and dulls their senses, clearing only when the pain of your strike registers. When they can see again, you have moved elsewhere. At-will, Shadow, Weapon, Psychic Standard Action, Melee Weapon Target: One creature Attack: Str vs. AC Hit: 1 x + Str modifier Psychic damage Effect: After the attack you can shift a number of squares equal to you Int modifier. Level 21 x : Increase to 2[W]
Psycho Cut
You lash out with your blade, not to hit your foes heart, but to strike at your foes mind and leave it open for mental assaults At-will, Shadow, Weapon, Psychic Standard Action, Melee Weapon Target: One creature Attack: Str vs. Will Hit: 1 x + Str modifier Psychic damage Effect: The target takes a penalty to its will defense equal to your half Cha modifier (rounded up) until the end of your next turn. Level 21 x : Increase to 2[W] Mmm I love the Deck effect.
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4 years ago ::
Jul 06, 2009 - 1:06PM
#269
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Date Joined:
Mar 22, 2005
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Well, when you put it like that, never mind then.
::Edit:: Nice work, Shadowguard! I thought you would only want those three general Reaver At-Wills, seeing as how there's already one for each of the four paths as well. I presume we'll aim for 5 spells per level afterwards? One for each path, one general?
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4 years ago ::
Jul 06, 2009 - 1:14PM
#270
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Date Joined:
Nov 20, 2008
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Well, when you put it like that, never mind then. Haha. Just offering. Just send me a PM when you're ready.
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