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Switch to Forum Live View Homebrewing some Shadow classes; anyone willing to help?
4 years ago  ::  Jul 06, 2009 - 11:58AM #261
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637
Is it possible to have one of you guys compile all this into a tentative document (like a .doc or something)? I don't have the time to go through and read it all, but I'm kind of interested to see this and maybe contribute.
Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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4 years ago  ::  Jul 06, 2009 - 12:10PM #262
Johnathan_Vagabond
  • Hero Artisan Gold Medalist
Date Joined: Sep 9, 2006
Posts: 3,800

ShadowGuard wrote:

I like this idea for as a class features in general, but the question what makes the Class deserve this feature. We already have four features right now, and I am not sure if it warrants another one.


I was considering it as a replacement for one current feature, although I hadn't considered what. It would become the 'new' strikey element, in place of an old one. CoV was my first though, since Backlash is a sort of defensive power, but I'm not sure.

Resident Shakespeare
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4 years ago  ::  Jul 06, 2009 - 12:11PM #263
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
If you like Thirsty Blade and think you can make it work, then go right ahead.

So, you think the effect of Shadow Slash and Vagabond's Bladethief Power should be switched? Alright, if that's what you think.

So, what, you think Biting Curses is redundent?

Hello to you, Ekio. I don't know if it's possible to make what you're after, but I'm pretty sure that the first page has the completed work so far on it somewhere.
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4 years ago  ::  Jul 06, 2009 - 12:23PM #264
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Mist-Bound wrote:

If you like Thirsty Blade and think you can make it work, then go right ahead.

So, you think the effect of Shadow Slash and Vagabond's Bladethief Power should be switched? Alright, if that's what you think.

So, what, you think Biting Curses is redundent?

Hello to you, Ekio. I don't know if it's possible to make what you're after, but I'm pretty sure that the first page has the completed work so far on it somewhere.


With Biting Curses, I would just use the basic idea of Johnathans power but it would be for the Armor, while I would think up a new Hexblade at-will.

As to Ekio: I wish I knew how to do doc. stuff, but my knowledge of computers is limited. If you know anyone who might be interested in helping the group collaborate into one pdf or doc. file then that would be great. Also at anytime post your thoughts and we would be more than happy to see your work.

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4 years ago  ::  Jul 06, 2009 - 12:37PM #265
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637

ShadowGuard wrote:

As to Ekio: I wish I knew how to do doc. stuff, but my knowledge of computers is limited. If you know anyone who might be interested in helping the group collaborate into one pdf or doc. file then that would be great. Also at anytime post your thoughts and we would be more than happy to see your work.


Finish the classes then talk to me about a PDF. I'll be glad to oblige.

Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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4 years ago  ::  Jul 06, 2009 - 12:46PM #266
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Well, the Necromancer is complete, does that count?
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4 years ago  ::  Jul 06, 2009 - 12:50PM #267
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637

Mist-Bound wrote:

Well, the Necromancer is complete, does that count?


If you're absolutely positively happy with it and consider it the most-closed book ever made. I hate going back and editing them.

Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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4 years ago  ::  Jul 06, 2009 - 12:57PM #268
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Ekio wrote:

Finish the classes then talk to me about a PDF. I'll be glad to oblige.


That would be great Ekio. Also feel free to drop by and critique and add your own ideas.

Well here are the at-wills

Reaver At-Wills Show


Thirsty Blade

As you plunge your blade into living flesh, it sucks the vital fluids that flow forth from the death blow, infusing you with fresh strength.
At-will, Shadow, Weapon, Necrotic, Healing
Standard Action, Melee Weapon
Target: One creature
Attack: Str vs. AC
Hit: 1 x + Str modifier Necrotic damage
Effect: If the target is reduced to hit points you can heal a number of hit points equal to your Cha modifier.
Level 21 x : Increase to 2[W]

Poisoned Strike

You quickly strike your foe with a blade deadlier than most, and with luck your foes will find them weakened by your venom.
At-will, Shadow, Weapon, Poison
Standard Action, Melee Weapon
Target: One creature
Attack: Str vs. Fortitude
Hit: 1 x + Str modifier Poison damage
Effect: If you roll a critical hit with this attack the target takes on-going Poison damage equal to your Int modifier (Save ends).
Level 21 x : Increase to 2[W]

Cloak of Night

A cloak of darkness covers you in protection. Within its shadows, horrid hands lash out shrouding you from your foes.
At-will, Shadow, Armor, Psychic
Standard Action, Close Burst 1
Target: Each creature in burst
Attack: Str vs. Will
Hit: 1 x d6 + Int modifier Psychic damage
Effect: You gain concealment against the target until the beginning of your next turn.
Special: Caster must be wearing Light Armor
Level 21 x : Increase to 2d6

Biting Curses

Baneful hexes woven into your armor spring to life, a thousand tiny mouths snapping and rending at flesh.
At-will, Shadow, Armor, Necrotic
Standard Action, Close Burst 1
Target: One or Two creatures within the Burst
Attack: Str vs. Reflex
Hit: 1 x d8 + Cha modifier damage
Effect: Targets hit by this power that end their turn adjacent to the caster takes Cha modifier Necrotic damage.
Special: Caster must be wearing Heavy Armor
Level 21 x : Increase to 2d8+Cha

Shadow Slash

Darkness veils your enemy's eyes and dulls their senses, clearing only when the pain of your strike registers. When they can see again, you have moved elsewhere.
At-will, Shadow, Weapon, Psychic
Standard Action, Melee Weapon
Target: One creature
Attack: Str vs. AC
Hit: 1 x + Str modifier Psychic damage
Effect: After the attack you can shift a number of squares equal to you Int modifier.
Level 21 x : Increase to 2[W]

Psycho Cut

You lash out with your blade, not to hit your foes heart, but to strike at your foes mind and leave it open for mental assaults
At-will, Shadow, Weapon, Psychic
Standard Action, Melee Weapon
Target: One creature
Attack: Str vs. Will
Hit: 1 x + Str modifier Psychic damage
Effect: The target takes a penalty to its will defense equal to your half Cha modifier (rounded up) until the end of your next turn.
Level 21 x : Increase to 2[W]


Mmm I love the Deck effect.
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4 years ago  ::  Jul 06, 2009 - 1:06PM #269
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Well, when you put it like that, never mind then.

::Edit::
Nice work, Shadowguard! I thought you would only want those three general Reaver At-Wills, seeing as how there's already one for each of the four paths as well. I presume we'll aim for 5 spells per level afterwards? One for each path, one general?
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4 years ago  ::  Jul 06, 2009 - 1:14PM #270
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637

Mist-Bound wrote:

Well, when you put it like that, never mind then.


Haha. Just offering. Just send me a PM when you're ready.

Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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